2D graphics programming for games

2D graphics programming for games

2D graphics programming for games

... http://www.2dGraphicsProgramming.com provides code samples in raw OpenGL, DirectX, and Flash. John Pile JrJohn Pile Jr 2D Graphics Programming for Games 2D Graphics Programming for Games for PC, ... website ISBN: 978-1-4665-0189-8 9 781466 501898 9 0 0 0 0 K14405 2D Graphics Programming for Games2 D Graphics Programming for Games PilePile K14405_Cover_me...

Ngày tải lên: 08/08/2014, 06:53

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game and graphics programming for ios and android with opengl es 2.0

game and graphics programming for ios and android with opengl es 2.0

... (http://www.katsbits.com) and David Radford (http://dmradford.com). flast.indd xxflast.indd xx 12/31/11 9:40:24 AM12/31/11 9:40:24 AM Game and Graphics Programming for iOS and Android® with OpenGL® ... Chichester, West Sussex, PO19 8SQ, United Kingdom For details of our global editorial offi ces, for customer services and for information about how to apply for permission to reu...

Ngày tải lên: 22/03/2014, 13:36

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Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 docx

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 docx

... Chichester, West Sussex, PO19 8SQ, United Kingdom For details of our global editorial offi ces, for customer services and for information about how to apply for permission to reuse the copyright material ... MODELVIEWPROJECTIONMATRIX uniform variable declaration line with the following: uniform mediump mat4 MODELVIEWMATRIX; uniform mediump mat4 PROJECTIONMATRIX; uniform mediump mat3...

Ngày tải lên: 29/03/2014, 22:20

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C++ Programming for Games Module I pot

C++ Programming for Games Module I pot

... remain portable (i.e., works on ther platforms). For example, if you assume in your code that chars are 8-bits, and then move development to a platform with 32-bit chars, you will have errors ... language that unifies high-level programming paradigms, such as object oriented programming, with low-level efficiencies, such as the ability to directly manipulate memory. For these reaso...

Ngày tải lên: 27/06/2014, 09:20

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C++ Programming for Games Module I phần 1 potx

C++ Programming for Games Module I phần 1 potx

... types as well. For example, consider the following program. noted in the table b some platforms, but m assumptions about the C++ types i o N 22 C++ Programming for Games Module I ... need for high-level language constructs which aid in the organization of building complex virtual worlds, but is also able to perform low-level optimizations in order to squeeze out extra...

Ngày tải lên: 05/08/2014, 09:45

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C++ Programming for Games Module I phần 2 potx

C++ Programming for Games Module I phần 2 potx

... << isComplex << endl; } Output 2.2 Enter 0 for false or 1 for true: 0 Enter 0 for false or 1 for true: 1 Enter 0 for false or 1 for tr 0ue: B0 = false B1 = true B2 = false notB0 ... "Enter 0 for false or 1 for true: "; cin >> B0; cout << "Enter 0 for false or 1 for true: "; cin >> B1; cout << &quo...

Ngày tải lên: 05/08/2014, 09:45

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C++ Programming for Games Module I phần 3 pdf

C++ Programming for Games Module I phần 3 pdf

... the for- loop can contain multiple statements. For example: e moved the counter increment from Part 3 to Pa Again, this is perfectly le alternate for- loop is functionally equivalent to the for- loop ... Let store the array index of the item we are searching for. Position be an integer to Let are searching for. Value be the value we For 0=i to 1−n , do the following: If( x[i]...

Ngày tải lên: 05/08/2014, 09:45

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C++ Programming for Games Module I phần 4 ppt

C++ Programming for Games Module I phần 4 ppt

... inputs a single char e form of that character. For example, if the letter ‘A’ is input, the eady in lower case form, then the function should return that lowercase form (e.g., if ‘a’ is the ... 91 A function is a unit of code designed to perform a certain task. In order to perform its task, a function me information and/or returns some information. The concept is somewhat similar to .....

Ngày tải lên: 05/08/2014, 09:45

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C++ Programming for Games Module I phần 5 potx

C++ Programming for Games Module I phần 5 potx

... pointed to can change. Form (ii) and (iii) are different syntaxes for the same idea; that being, the pointer is not constant but the variable pointed to is constant. Finally, form (iv) combines ... // mouse position. int x = 0; int y = 0; // Output before x and y before receiving mouse position. cout << "Before GetMousePos( )" << endl; cout << &quo...

Ngày tải lên: 05/08/2014, 09:45

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C++ Programming for Games Module I phần 6 ppsx

C++ Programming for Games Module I phần 6 ppsx

... public? By forcing the client to go through Wizard::setArmor, we can add our own safety checks to maintain data integrity. For example, in our Wizard armor was nonnegative. Next, a way for the ... compile: wiz0.mArmor = 10; 153 Conveniently, a mechanical formula exists that allows formula, called the quadratic formula, is as follows: us to find the roots of a quadratic...

Ngày tải lên: 05/08/2014, 09:45

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