C++ Programming for Games Module II phần 10 pps
... y-axis as: nnvvnnvv iiini ˆ ) ˆ ( ˆ ) ˆ ( 111,1 r r r r r r r r ⋅−+⋅= nnvvnnvv iiini ˆ ) ˆ ( ˆ ) ˆ ( 222,2 r r r r r r r r ⋅−+⋅= From the conservation of kinetic energy for elastic collisions ... initial velocity and impulse. Observe that formula (10) gives us the form from which formulas (1) and (2) come. Although we used njJ ˆ r r = , the form is the same. 18.4.4 Newton’s Third...
Ngày tải lên: 05/08/2014, 09:45
... important terminology. C++ Guru Scott Meyers says this about the terminology in his book Effective C++: “[…] the single most important rule in object-oriented programming with C++ is this: public ... wrote out a string describing the data (see “wizdata.txt”). For example, before we wrote mName to file in save, we first wrote “Name =”. Before we can extract the actual wizard name f...
Ngày tải lên: 05/08/2014, 09:45
... C++ Programming for Game Developers Module II e-Institute Publishing, Inc. i Table of Contents MODULE II OVERVIEW 1 CHAPTER 10: ... 10. 2.2 Class Interface 10 10. 2.3 The destroy Method 11 10. 2.4 The resize Method 11 10. 2.5 The Overloaded Parenthesis Operator 13 10. 2.6 The Table Class 13 10. 3 FUNCTION TE...
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module II phần 7 pps
... IDC_RADIO_FIGHTER = 100 1 – 100 1 = 0 IDC_RADIO_CLERIC - IDC_RADIO_FIGHTER = 100 2 – 100 1 = 1 IDC_RADIO_THIEF - IDC_RADIO_FIGHTER = 100 3 – 100 1 = 2 IDC_RADIO_WIZARD - IDC_RADIO_FIGHTER = 100 4 – 100 1 = 3 ... values such as 100 1, 100 2, 100 3, or 100 4. What we do is subtract the first ID in the group. The first resource in the group is IDC_RADIO_FIGHTER, which is actuall...
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module II phần 8 pps
... Tank sample. The tank is drawn using a rectangle for the tank base, an ellipse for the gun base, and a thick line (i.e., pen width > 1) for the gun. You can move the tank up and down and ... pen. lp.lopnColor = RGB(150, 150, 150); lp.lopnStyle = PS_SOLID; lp.lopnWidth.x = 10; lp.lopnWidth.y = 10; gGunPen = CreatePenIndirect(&lp); // Create the backbuffer. gBac...
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module II phần 2 pot
... 2101 6 100 088 == 2101 6 1100 02418 = = 2101 6 101 0004028 = = 2101 6 100 199 == 2101 6 1100 12519 = = 2101 6 101 0014129 = = 2101 6 101 010 ==A 2101 6 1101 0261 = =A 2101 6 101 0104 22 = = A 2101 6 101 111 ... 2101 6 1101 1271 = =B 2101 6 101 011432 = = B 2101 6 1100 12 ==C 2101 6 1 1100 281 = =C 2101 6 101 100442 = = C 2101 6 1101 13 ==D 2...
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module II phần 3 potx
... for_ each(intVec.begin(), intVec.end(), p); cout << endl; } Program 13.8 Output Before reversing: 9 8 8 10 2 10 1 10 10 1 5 6 4 5 4 After reversing: 4 5 4 6 5 1 10 10 1 10 2 10 ... Introduction With the core C++ language behind us, we now begin the second major theme of this course: Windows (Win32 for short) programming. What we mean by Win32 programmin...
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module II phần 4 pptx
... CreateBrushIndirect(&lb); 103 14.2 The Event Driven Programming Model 14.2.1 Theory One of the key differences between the console programming we have been doing since Module I and Windows programming ... driven programming model. In console programming, your code begins at main and then executes line-by-line, while looping, branching, or jumping to function calls...
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module II phần 5 doc
... describe a single color element). 24 bits per pixel is common for colored bitmaps; that is, 8-bits for red, 8-bits for green, and 8-bits for blue. bmBits: A pointer to the actual bitmap elements; ... parameters for both functions are the x- and y-coordinates of a point, which is relative to the client area rectangle. For MoveToEx, that point is the starting point of the line...
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module II phần 6 ppt
... particular, we need to intercept messages aimed for the dialog box from the message loop and forward them to the dialog box procedure. This is done for us with modal dialog boxes. To do this interception ... is to illustrate how text is extracted from an edit box control. Figure 16 .10 shows a screenshot. Figure 16 .10: This program extracts the text entered in the edit box and d...
Ngày tải lên: 05/08/2014, 09:45