0

c programming for games module i

C++ Programming for Games Module I pot

C++ Programming for Games Module I pot

Kỹ thuật lập trình

... extra performance for such things as sophisticated special effects, realistic physics, and complex artificial intelligence. Chapter Objectives • Create, compile, link and execute C+ + programs. ... and include it (i. e., copy and paste it) into our .CPP file. milar e code in “string” and include into der files, which contain C+ + andard library code. Note that in addition to including C+ + ... use an include directive (#include >) rogram 1, we invoked two include directives: #e fir instructs the compiler to take all the code in the specified file (the file in twee s), “iostream,”...
  • 259
  • 432
  • 0
C++ Programming for Games Module I phần 1 potx

C++ Programming for Games Module I phần 1 potx

Kỹ thuật lập trình

... sophisticated special effects, realistic physics, and complex artificial intelligence. Chapter Objectives • Create, compile, link and execute C+ + programs. • Find out how C+ + code is transformed ... the code in the specified file (the file in twee s), “iostream,” and include it (i. e., copy and paste it) into our .CPP file. milar e code in “string” and include into der files, which contain ... braces is called the function body or function efinition. We will discuss in more detail what we mean by the term function in Chapter 3. Fdjust understand that the first instruction in main’s...
  • 27
  • 346
  • 0
C++ Programming for Games Module I phần 2 potx

C++ Programming for Games Module I phần 2 potx

Kỹ thuật lập trình

... 2.3.3 Nested If…Else Statements 517. C+ + can implicitly convert between its intrinsic types; however, one must be alert for decimal truncation and integer wrapping. It is good practice to try ... and avoid type conversions when practical. ence define the order in which the compiler performs a series of parentheses to explicitly define the order in which the operations should be is also ... precedence. ultiplication, division and the modulus operations have the same precedence level. Similarly, addition anddivi ndivisionabove e ot Sometie add cedence to an operation by...
  • 24
  • 357
  • 0
C++ Programming for Games Module I phần 3 pdf

C++ Programming for Games Module I phần 3 pdf

Kỹ thuật lập trình

... aparticular identification number, business issues identification numbers to its customers. Given a the business would like to search its customer database for the customer information (e.g., ... variable so that cnt is increased by one for every loop cycle. Because cnt is initialized to zero and it is incremented by one for every loop cycle, it follows variable in some wa2.9, we increment ... In actuality, all the preceding array initialization syntaxes are only practical for small arrays. Manually initializing an array with a thousand elements, for example, is clearly impractical....
  • 23
  • 293
  • 0
C++ Programming for Games Module I phần 4 ppt

C++ Programming for Games Module I phần 4 ppt

Kỹ thuật lập trình

... placeholder (va“input” a value into this placeholder variabparticular function call is c For example, in program 3.5, we write Cube(inputecific value which is input into the function; ... uivalent functions with different parameters is convenient because, depending on the data tion with which the client is working, the client can call the most suitable function version. individual ... code duplication—there is duplicnti lly performs the same task. Besides bloating the code, progaintain because if changes or corrections need orr ction in every duplicated instance. In a large...
  • 26
  • 319
  • 0
C++ Programming for Games Module I phần 5 potx

C++ Programming for Games Module I phần 5 potx

Kỹ thuật lập trình

... Dynamic Memory ered thus far is that their size is fixed and their size must be specified in advance (i. e., at compile time). For instance, this is not legal: cin >> n; e ca e this. This ... fixeic” is used in the sense that we“running). It is used in contrast to static memory, which is memory fixed at compile time. How do we incorporate dynamic memory into our applications? First ... float* const constFloatPtr; (ii) float const* constFloat0; (iii) const float* constFloat1; Form (i) means that the pointer is conthe variable pointed to can change. Form (ii) and (iii) are...
  • 29
  • 363
  • 0
C++ Programming for Games Module I phần 6 ppsx

C++ Programming for Games Module I phần 6 ppsx

Kỹ thuật lập trình

... instructions as marked in the figure. We see that a few instructions, after the first instruction of main, we come to a function call instruction, which modifies the instruction pointer to point ... class file breakdown Wiz.h, Wiz.cpp, and Main.cpp. We include iostream and string in Main.cpp, but Main.cpp also includes Wiz.h, which in turn includes iostream and string as well. Thus iostream ... keywords: public and private. All code in a class definition following a public keyword and up to a private keyword is considered public, and all code in a class definition following a private keyword...
  • 26
  • 349
  • 0
C++ Programming for Games Module I phần 7 potx

C++ Programming for Games Module I phần 7 potx

Kỹ thuật lập trình

... implementation files contain the class implementation (i. e., method definitions). Eventually, the source code file is compiled to either an object file (.obj) or a library file (.lib). Once that is ... objects in code; that is, with classes we can define new variable types which consist of several properties (data members), and which can perform actions (member functions). Consequently, with classes, ... integrity of its internal data. 3. In addition to defining a class, you can define what is called a structure. In C+ +, a structure is exactly the same as a class except that it is public by default,...
  • 34
  • 249
  • 0
C++ Programming for Games Module I phần 8 pdf

C++ Programming for Games Module I phần 8 pdf

Kỹ thuật lập trình

... public and private keywords only indicate how external code can access the class. By passing a hidden pointer into the member function, which points to the object which called the function, ... strSource, is a pointer to a null terminating c- string, which is to be copied to the destination parameter strDestination, which is a pointer to an array of chars. The c- string to which strSource ... This is called string concatenation (i. e., joining). The standard library provides such a function to do this, called strcat: char *strcat(char *strDestination, const char *strSource);...
  • 31
  • 379
  • 0
C++ Programming for Games Module I phần 9 pps

C++ Programming for Games Module I phần 9 pps

Kỹ thuật lập trình

... point coordinates; specifically, vector coordinates indicate the end point to which a directed line segment (originating from the origin) connects. Conversely, point coordinates specify a location ... negating a vector flips its direction. Scalar Multiplication: A vector can be multiplied by a scalar, which modifies the magnitude of the vector but not its direction. To multiply a vector ... of such quantities are physical forces (forces are applied in a certain direction and have a strength and magnitude associated with them), and velocities (speed and direction). Geometrically,...
  • 39
  • 285
  • 0
C++ Programming for Games Module I phần 10 pps

C++ Programming for Games Module I phần 10 pps

Kỹ thuật lập trình

... points, which in this case is Derived’s vtable. In this case, once at the vtable it can quickly offset to the right function, Derived::h() since each virtual function is given a unique index ... first constructed (or initialized) to something before the class constructor code is executed. We can explicitly specify how a member variable should be constructed in the member initialization ... explicitly specify public inheritance then there must be another type of inheritance. Indeed there is, and it is called private inheritance. To specify private inheritance you just replace public...
  • 55
  • 292
  • 0
C++ programming for game module i

C++ programming for game module i

Kỹ thuật lập trình

... low-level optimizations in order to squeeze out extra performance for such things as sophisticated special effects, realistic physics, and complex artificial intelligence. Chapter Objectives • Create, ... #e fir instructs the compiler to take all the code in the specified file (the file in twee s), “iostream,” and include it (i. e., copy and paste it) into our .CPP file. milar e code in “string” ... particular circumstances. Con inn wprece e r of greatest precedence to least precedence. ultiplication, division and the modulus operations have the same precedence level. Similarly, addition...
  • 314
  • 374
  • 1

Xem thêm