C++ Programming for Games Module II phần 9 pot

C++ Programming for Games Module II phần 9 pot

C++ Programming for Games Module II phần 9 pot

... position for the current frame i r r . Thus the mouse displaced rrr ii r rr ∆ =− −1 over the time period of one frame t∆ (Figure 18.2). The mouse velocity for a given frame is: t r t rr v ii ∆ ∆ = ∆ − = − r rr r 1 ... represented as 32-bit integers, where 8-bits are used for the red component, 8-bits are used for the green component, and 8-bits are used for the blue co...

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C++ Programming for Games Module II phần 2 pot

C++ Programming for Games Module II phần 2 pot

... (1) for that bit, otherwise it returns false (0) for that bit. The bitwise AND is performed with a single & symbol. Here is an example: unsigned char A = 0xB9; unsigned char B = 0x91; ... pSrcFile, LPDIRECT3DTEXTURE9 *ppTexture ); 46 21016 100088 == 21016 110002418 = = 21016 1010004028 = = 21016 100 199 == 21016 1100125 19 = = 21016 10100141 29 = = 21016 101010...

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C++ Programming for Games Module II phần 3 potx

C++ Programming for Games Module II phần 3 potx

... } }; 96 Introduction With the core C++ language behind us, we now begin the second major theme of this course: Windows (Win32 for short) programming. What we mean by Win32 programming ... myIntList.push_back (9) ; // Forgot to add 6 to the list, insert before 7. But first // we must get an iterator that refers to the position // we want to insert 6. cout << &qu...

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C++ Programming for Games Module I phần 9 pps

C++ Programming for Games Module I phần 9 pps

... overloading comes in. Instead of defining method names for Vector3, we will overload C++ operators for Vector3 objects to perform the desired function. For example, using the + operator will be functionally ... backward or forward. For example: A man, a plan, a canal, Panama!” For our purposes, we will generalize and say that a palindrome can be any string that reads the sam...

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C++ Programming for Games Module II phần 1 pps

C++ Programming for Games Module II phần 1 pps

... Algorithms 88 13.7.3 Predicates 90 13.8 SUMMARY 91 13 .9 EXERCISES 93 13 .9. 1 Linked List 93 13 .9. 2 Stack 93 C++ Programming for Game Developers Module II ... substitutes float for T1, and int for T2. iii 13 .9. 3 Queue 94 13 .9. 4 Algorithms 94 CHAPTER 14: INTRODUCTION TO WINDOWS PROGRAMMING 95 INTRODUCTION 96 CHAPTE...

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C++ Programming for Games Module II phần 4 pptx

C++ Programming for Games Module II phần 4 pptx

... Event Driven Programming Model 14.2.1 Theory One of the key differences between the console programming we have been doing since Module I and Windows programming is the event driven programming ... Enter the function of type you would like more information on, as Figure 14 .9 shows we search for MessageBox. Figure 14 .9: Searching for the MessageBox documentation....

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C++ Programming for Games Module II phần 5 doc

C++ Programming for Games Module II phần 5 doc

... describe a single color element). 24 bits per pixel is common for colored bitmaps; that is, 8-bits for red, 8-bits for green, and 8-bits for blue. bmBits: A pointer to the actual bitmap elements; ... parameters for both functions are the x- and y-coordinates of a point, which is relative to the client area rectangle. For MoveToEx, that point is the starting point of the line...

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C++ Programming for Games Module II phần 6 ppt

C++ Programming for Games Module II phần 6 ppt

... corner of Visual C++ .NET when you select the control. You can change the caption of the static text control by editing the “Caption” property. 172 15 .9 Exercises 15 .9. 1 Colors Modify ... particular, we need to intercept messages aimed for the dialog box from the message loop and forward them to the dialog box procedure. This is done for us with modal dialog boxes. To do t...

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C++ Programming for Games Module II phần 7 pps

C++ Programming for Games Module II phần 7 pps

... 1− −=∆ ii ttt The real issue is how to do this in code. First of all, we are going to modify our message loop into a more “game friendly” version. We do this for two reasons: 1) games do ... and therefore are not as dependent upon the Win32 messaging system and 2) this will prepare you for how the message loop will be written in other Game Institute courses, and other game pro...

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C++ Programming for Games Module II phần 8 pps

C++ Programming for Games Module II phần 8 pps

... Tank sample. The tank is drawn using a rectangle for the tank base, an ellipse for the gun base, and a thick line (i.e., pen width > 1) for the gun. You can move the tank up and down and ... current application so that Windows is free to perform other processes. Despite being long, the game loop implementation is fairly straightforward. The only tricky part might be updating th...

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