Using Flash and ActionScript 3.0
... games. Chapter 1: Using Flash and ActionScript 3. 0 40 var i:int = 0; do { i++; } while (i < 10) ; Functions To create functions in ActionScript 3. 0, you just need to declare the function, what parameters ... of code: ActionScript Game Programming Strategies 23 Basic ActionScript Concepts Let’s take a look at the most basic programming syntax in ActionScript 3. 0. I...
Ngày tải lên: 29/09/2013, 19:20
... \blocks\block-Top_New.php Cả hai file trên đều sửa như sau: 1 Mở file \blocks\block-Last_ 10_ Articles2.php và file \blocks\block- Top_New.php 2 Tìm: Code: <a href=\"op?name= Thay ... cái đầu tiên) 3 Save và đóng tất cả các file lại. 1 .3. Lỗi của Block top 10 bản tin được đọc nhiều nhất Sửa file: \blocks\block-Last_ 10_ Articles2.php 1.4. Lỗi của Block top 10 b...
Ngày tải lên: 24/10/2013, 09:15
... (demonstrating inheri- tance long before the existence of computers). OBJECT-ORIENTED ACTIONSCRIPT 3. 0 10 8458CH01.qxd 6/ 13/ 07 1 :35 PM Page 10 Object-Oriented ActionScript 3. 0 C opyright © 200 7 by Peter Elst, ... worldwide by Springer- Verlag New York, Inc., 233 Spring Street, 6th Floor, New York, NY 100 13. Phone 1- 800 -SPRINGER, fax 201 -3 4 8-4 505 , e-mail or...
Ngày tải lên: 10/12/2013, 05:15
Tài liệu ActionScript 3.0 Game Programming University doc
... herein. ISBN- 13: 978 -0 - 789 7-4 732 -7 ISBN- 10: 0- 789 7-4 732 -4 Library of Congress Cataloging-in-Publication Data is on file. Printed in the United States of America First Printing: January 201 1 Trademarks All ... bulk pur- chases or special sales. For more information, please contact U.S. Corporate and Government Sales 1- 800 -3 8 2 -3 4 19 corpsales@pearsontec...
Ngày tải lên: 13/02/2014, 16:20
Tài liệu Actionscript 3.0 bible 2nd edition docx
... . 1 03 Introducing Errors 1 03 Compile-Time Errors vs. Runtime Errors 104 Compile-Time Errors 104 Runtime Errors 104 Warnings 104 Getting Feedback from Flash Professional and Flash Builder 104 Debugging ... 571 Chapter 30 : File Access 589 Part VII: Sound and Video 6 03 Chapter 31 : Playing and Generating Sound 605 Chapter 32 : Playing Video 625 Chapter 33 : Capturing Sou...
Ngày tải lên: 18/02/2014, 19:20
Learning ActionScript 3.0 Second Edition pdf
... Microphone Input 32 2 Recording, Playing, and Saving Microphone Input 32 7 What's Next? 33 3 Chapter 12 Video 33 5 Encoding 33 6 Components 34 0 Full-Screen Video 34 3 Captions 34 4 Writing ... 298 Playing, Stopping, and Pausing Sounds 30 1 Buffering Sounds 30 7 Changing Sound Volume and Pan 30 8 Reading ID3 Metadata from MP3 Sounds 31 1 Visualizing Sound Data...
Ngày tải lên: 15/03/2014, 20:20
ActionScript 3.0 Cookbook: Solutions for Flash Platform potx
... 272 10. 7 Embossing 274 10. 8 Detecting Edges 275 10. 9 Sharpening 276 10. 10 Making a Digital Negative 276 10. 11 Applying Grayscale 277 10. 12 Changing Saturation 278 10. 13 Changing Brightness 278 10. 14 ... . . . . . . . . . . 266 10. 1 Applying Color Changes 266 10. 2 Applying Color Tints 267 10 .3 Resetting Color 268 10. 4 Shearing 269 10. 5 Applying Basic...
Ngày tải lên: 22/03/2014, 21:20
ActionScript 3.0 Cookbook pptx
... 272 10. 7 Embossing 274 10. 8 Detecting Edges 275 10. 9 Sharpening 276 10. 10 Making a Digital Negative 276 10. 11 Applying Grayscale 277 10. 12 Changing Saturation 278 10. 13 Changing Brightness 278 10. 14 ... . . . . . . . . . . 266 10. 1 Applying Color Changes 266 10. 2 Applying Color Tints 267 10 .3 Resetting Color 268 10. 4 Shearing 269 10. 5 Applying Basic...
Ngày tải lên: 23/03/2014, 02:20
The ActionScript 3.0 Quick Reference Guide doc
... . . 33 3 15 .0 Introduction 33 3 15.1 Creating a Text Field 33 4 15.2 Styling a Text Field 33 4 15 .3 Creating a Password Field 33 6 15.4 Focusing a Text Field 33 7 15.5 Populating a Text Field 33 8 15.6 ... Media, Inc 100 5 Gravenstein Highway North Sebastopol, CA 95472 800 -9 9 8-9 938 (in the United States or Canada) 707 -8 29 -0 5 15 (international or local) 707 -...
Ngày tải lên: 23/03/2014, 21:20
The ActionScript 3.0 Migration Guide: Making the Move from ActionScript 2.0 ppt
... actual DisplayObject class. 1 myMC.x = 100 ; 2 myMC.y = 100 ; 3 myMC.width = 50; 4 myMC.height = 50; The code example is similar to what is possible with ActionScript 2; the differ- ence is ... field. THE ACTIONSCRIPT 3. 0 MIGRATION GUIDE88 18 name=”movieId” 19 allowScriptAccess=”sameDomain” 20 allowFullScreen=”false” 21 type=”application/x-shockwave-flash” 22 pluginspage=...
Ngày tải lên: 28/03/2014, 16:20