Advanced Maya Texturing and Lighting- P17 pot

Advanced Maya Texturing and Lighting- P17 pot

Advanced Maya Texturing and Lighting- P17 pot

... acknowledge that you have read and accept the following terms and conditions. If you do not agree and do not want to be bound by such terms and conditions, promptly return the Book and the unopened software ... 280 Maya Fur, shadow creation with, 92–95, 93 Maya Hair, shadow creation with, 95–96, 96 Maya Hardware renderer, 315–316 Maya IFF file, 322 alpha storage in, 174 May...

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Advanced Maya Texturing and Lighting- P2 potx

Advanced Maya Texturing and Lighting- P2 potx

... APPLYING THE CORRECT MAYA LIGHT TYPE ■ Maya Light Types The six Maya light types have unique sets of qualities and are thus appropriate for dif- ferent situations. Although spot and ambient lights ... triangle and pentagram are used in the composition of paintings by Raphael and Leonardo da Vinci. 92730c01.indd 30 6/18/08 11:16:52 PM 26 c h a p t e r 1: UNDERSTANDING LIGHTING,...

Ngày tải lên: 02/07/2014, 05:20

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Advanced Maya Texturing and Lighting- P4 potx

Advanced Maya Texturing and Lighting- P4 potx

... Depth map and raytrace shadows can be fine-tuned to match many lighting scenarios. In addition, you can shadow advanced effects in Maya, including Light Fog, Maya Fur, Paint Effects, Maya Hair, ... Shadow Maps and Area Lights The mental ray renderer supports standard Maya depth maps. In addition, mental ray can produce its own shadow map variation. You can also adapt a standar...

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Advanced Maya Texturing and Lighting- P5 potx

Advanced Maya Texturing and Lighting- P5 potx

... can make the Maya Phong and Blinn materials produce nearly identical highlights (see Figure 4.6). Maya s Blinn material uses the Eccentricity attribute to control specular size and the Specular ... and does not generate highlights or specular hot spots. Physically, a real-world Lambertian surface has myriad surface imperfections that scatter reflected light in a random pattern. Pa...

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Advanced Maya Texturing and Lighting- P7 pot

Advanced Maya Texturing and Lighting- P7 pot

... saturation, and inHsvB carries the value. In contrast, the Rgb To Hsv utility offers inRgbR, inRgbG, and inRgbB, which repre- sent the standard red, green, and blue color components. The Rgb To Hsv and ... green and blue to triumph and thus produce a cyan color. You can insert additional handles into any of the three gradients by clicking in the dark gray area. You can move any...

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Advanced Maya Texturing and Lighting- P1 ppsx

Advanced Maya Texturing and Lighting- P1 ppsx

... Publishing, inc. Advanced Maya ® Texturing and Lighting Second Edition L ee L a ni er 92730ffirs.indd 3 6/21/08 12:56:05 PM Wiley Publishing, inc. Advanced Maya ® Texturing and Lighting Second ... Advanced Maya Texturing and Lighting was written with Maya 7.0 and published in 2006. This edition represents a major revision, with every chapter updated for the m...

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Advanced Maya Texturing and Lighting- P3 doc

Advanced Maya Texturing and Lighting- P3 doc

... lights. Name one light CandleL and the other CandleR. Place CandleL above the candle geometry held by the screen left wall sconce (see Figure 2.30). Place CandleR above the candle geometry held ... possible to link and unlink shadows from surfaces. For more information, see Chapter 3. Using Light Fog and Light Glow Maya spot lights, point lights, and volume lights support Light F...

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Advanced Maya Texturing and Lighting- P6 pps

Advanced Maya Texturing and Lighting- P6 pps

... 5.4). Billow is the default and con- tains sharper, disc-like blobs. Billow provides additional attributes, including Density, Spottyness, Size Rand, Randomness, and Falloff. Each of these attributes ... and Color 3 cells. Values between 0.001 and 0.5 create a relatively equal mix of all three cell colors. Values closer to 1 favor Color 1 and Color 3. Spottyness reduces the cell...

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Advanced Maya Texturing and Lighting- P8 pdf

Advanced Maya Texturing and Lighting- P8 pdf

... objects, and instanced attributes is worth a closer look. A Transform and Shape Node Refresher In Maya, cameras, lights, and surfaces are represented by two nodes: a transform node and a shape ... by Maya and other digital-imaging programs. Basically, Maya creates whites that are 9 percent above the color range that a television can actually display. For more details on colo...

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Advanced Maya Texturing and Lighting- P9 pdf

Advanced Maya Texturing and Lighting- P9 pdf

... tutorial in the Maya help file. Working with Vectors and Matrices Vectors are useful for determining direction within Maya. Matrices, on the other hand, are an intrinsic part of 3D and are necessary ... from simple (Reverse, Multiply Divide, and Plus Minus Average) to advanced (Array Mapper, Vector Product, and others). Switch utili- ties, on the other hand, provide the means t...

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