... Publishing, inc. Advanced Maya ® Texturing and Lighting Second Edition L ee L a ni er 92730ffirs.indd 3 6/21/08 12:56:05 PM Wiley Publishing, inc. Advanced Maya ® Texturing and Lighting Second ... Advanced Maya Texturing and Lighting was written with Maya 7.0 and published in 2006. This edition represents a major revision, with every chapter updated for the m...
Ngày tải lên: 02/07/2014, 05:20
... APPLYING THE CORRECT MAYA LIGHT TYPE ■ Maya Light Types The six Maya light types have unique sets of qualities and are thus appropriate for dif- ferent situations. Although spot and ambient lights ... triangle and pentagram are used in the composition of paintings by Raphael and Leonardo da Vinci. 92730c01.indd 30 6/18/08 11:16:52 PM 26 c h a p t e r 1: UNDERSTANDING LIGHTING,...
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Advanced Maya Texturing and Lighting- P3 doc
... lights. Name one light CandleL and the other CandleR. Place CandleL above the candle geometry held by the screen left wall sconce (see Figure 2.30). Place CandleR above the candle geometry held ... possible to link and unlink shadows from surfaces. For more information, see Chapter 3. Using Light Fog and Light Glow Maya spot lights, point lights, and volume lights support Light F...
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Advanced Maya Texturing and Lighting- P4 potx
... Depth map and raytrace shadows can be fine-tuned to match many lighting scenarios. In addition, you can shadow advanced effects in Maya, including Light Fog, Maya Fur, Paint Effects, Maya Hair, ... polygons and includes specialized color gradients and specular controls designed specifically for human and animal hair. The material is unique in that it ignores surface normals...
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Advanced Maya Texturing and Lighting- P5 potx
... can make the Maya Phong and Blinn materials produce nearly identical highlights (see Figure 4.6). Maya s Blinn material uses the Eccentricity attribute to control specular size and the Specular ... object to wash out and appear flat. The Incandescence attribute, on the other hand, creates the illusion that the assigned surface is emitting light. The color of the Incandescence attr...
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Advanced Maya Texturing and Lighting- P6 pps
... group Maya 3D textures, found in the 3D Textures section of the Cre- ate Maya Nodes menu in the Hypershade window, into four categories: random, natu- ral, granular, and abstract. Applying Random ... and Color 3 cells. Values between 0.001 and 0.5 create a relatively equal mix of all three cell colors. Values closer to 1 favor Color 1 and Color 3. Spottyness reduces the cell den...
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Advanced Maya Texturing and Lighting- P7 pot
... saturation, and inHsvB carries the value. In contrast, the Rgb To Hsv utility offers inRgbR, inRgbG, and inRgbB, which repre- sent the standard red, green, and blue color components. The Rgb To Hsv and ... green and blue to triumph and thus produce a cyan color. You can insert additional handles into any of the three gradients by clicking in the dark gray area. You can move any...
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Advanced Maya Texturing and Lighting- P8 pdf
... objects, and instanced attributes is worth a closer look. A Transform and Shape Node Refresher In Maya, cameras, lights, and surfaces are represented by two nodes: a transform node and a shape ... by Maya and other digital-imaging programs. Basically, Maya creates whites that are 9 percent above the color range that a television can actually display. For more details on colo...
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Advanced Maya Texturing and Lighting- P9 pdf
... tutorial in the Maya help file. Working with Vectors and Matrices Vectors are useful for determining direction within Maya. Matrices, on the other hand, are an intrinsic part of 3D and are necessary ... from simple (Reverse, Multiply Divide, and Plus Minus Average) to advanced (Array Mapper, Vector Product, and others). Switch utili- ties, on the other hand, provide the means t...
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Advanced Maya Texturing and Lighting- P10 ppsx
... select the edge and choose Poly- gons > Cut UV Edges. Separated head and neck Move And Sew UV EdgesSew UV Edges Figure 9.14 Reattaching a neck to a head with Sew UV Edges and Move And Sew UV ... UV Texture Editor by right-clicking and choosing UV from the marking menu. Once selected, UV points can be translated, scaled, and rotated with standard Maya transform tools. 92...
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Advanced Maya Texturing and Lighting- P11 doc
... format. Note: The NTSC video standard is used throughout North America and parts of South America. PAL, the video standard in Europe and parts of Asia, Africa, and South America, runs at 720 ... 1.66 and 1.85 flares produce the more commonly recognized bright spots. Switching between Square and Nonsquare Pixels The NTSC D1 and DV video standards require nonsquare pixels. NTSC D1...
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Advanced Maya Texturing and Lighting- P12 docx
... as Maya. env in the default Maya project folder (for example, C:\ Documents and Settings\username\My Documents \maya\ 2008\ ). Be careful to capi- talize the word Maya. 5. Restart Maya. The TIFF and/ or ... in the Maya Help file. EPS (.eps) Stands for Encapsulated PostScript and can contain both bitmap and vector information. If rendered with Maya Software, a bitmap image is...
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Advanced Maya Texturing and Lighting- P13 pptx
... SOFTWARE AND MENTAL RAY ■ Maya s Fluid Effects system is designed to create turbulent lakes and oceans and comes equipped with foam attributes. If the Maya Ocean system is unavailable, bump and ... second. The Particle Render Type is set to Cloud and the Radius is set to 0.25. Gravity and Turbulence fields pull the particles downward and randomize their direction respective...
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Advanced Maya Texturing and Lighting- P15 ppsx
... Illumination renders. 92730c12.indd 399 6/19/08 12:54:41 AM 415 ■ TexTuring and LighTing wiTh advanced Techniques Texturing and Lighting with Advanced Techniques You can use high dynamic range (HDR) ... FINAL GATHER, AND MENTAL RAY SHADERS ■ Rendering the Cornell Box with Maya Software You can replicate indirect lighting and the mental ray Global Illumination system with...
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Advanced Maya Texturing and Lighting- P16 docx
... that Advanced Maya Texturing and Lighting, Second Edition inspires you to develop brand-new techniques. 92730c13.indd 450 6/19/08 1:02:22 AM 446 c h a p t e r 13: TEXTURING AND LIGHTING WITH ADVANCED ... was limited, I combined standard lighting and texturing techniques with various shortcuts. The model of the woman, known as Masha, was built by Andrey Kravchenko and is...
Ngày tải lên: 02/07/2014, 05:21