lighting texturing and animation

Advanced Maya Texturing and Lighting- P1 ppsx

Advanced Maya Texturing and Lighting- P1 ppsx

... of Lighting Using 1-Point Lighting Using 2-Point Lighting Using 3-Point Lighting Using Naturalistic Lighting Using Stylized Lighting 11 16 21 Understanding Color and ... PM Understanding Lighting, Color, and Composition Lighting is a cornerstone of any 3D project Although you can easily create and position lights within a scene, an understanding of lighting theory ... self-starters and would like to rapidly refine their Maya skills • Professionals working in other areas of Maya, such as animation or rigging, who would like to expand their knowledge of texturing and lighting...

Ngày tải lên: 02/07/2014, 05:20

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Advanced Maya Texturing and Lighting- P2 potx

Advanced Maya Texturing and Lighting- P2 potx

... 11:15:44 PM Using 3-Point Lighting Perhaps the most commonly discussed and applied lighting technique is 3-point lighting Descriptions can be found in numerous 3D, film, and video instructional ... (1928–99), and 1492 (1992), directed by Ridley Scott (1937–) In these works, lighting is motivated by combinations of sunlight, moonlight, candlelight, and firelight Keys, fills, and their resulting ... the standard 3-point lighting system None of the subjects are affected by more than two distinct sources of light Many contemporary cinematographers and videographers consider 3-point lighting...

Ngày tải lên: 02/07/2014, 05:20

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Advanced Maya Texturing and Lighting- P3 doc

Advanced Maya Texturing and Lighting- P3 doc

... to 256 and Filter Size to 24 to soften the resulting shadow’s edge Render a test frame Create two new point lights Name one light CandleL and the other CandleR Place CandleL above the candle ... represented by a spherical shape Hence, incandescent lightbulbs are the perfect candidate for point lights Point lights can also emulate LEDs and compact fluorescent lighting (see Figure 2.14) 49 ■   ... signs, and large, dense banks of incandescent bulbs (see Figure 2.15) 92730c02.indd 49 6/19/08 1:54:32 AM Top left and bottom photos © 2008 Jupiterimages Corporation Figure 2.15 ​Real-world lighting...

Ngày tải lên: 02/07/2014, 05:20

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Advanced Maya Texturing and Lighting- P4 potx

Advanced Maya Texturing and Lighting- P4 potx

... ray tab, and expand the Shadows section Switch Shadow Linking to On Select the light and the surface whose shadow link you want to break Switch to the Rendering menu set, and choose Lighting/ Shading ... Map, and Use Z– Map are checked The resulting render creates two depth maps—one standard and one for Use Mid Dist—in each axis direction If Use Only Single Dmap had been checked, the left and ... apply and efficient to render Unfortunately, their default quality is generally poor You can improve the quality by adjusting various attributes and applying specific lighting strategies Understanding...

Ngày tải lên: 02/07/2014, 05:20

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Advanced Maya Texturing and Lighting- P5 potx

Advanced Maya Texturing and Lighting- P5 potx

... strokes and employs the following brushes: largeFlames and flameMed 11 Paint Effects fire is preanimated and will automatically change scale and shape in a convincing manner To match this animation, ... the object to wash out and appear flat The Incandescence attribute, on the other hand, creates the illusion that the assigned surface is emitting light The color of the Incandescence attribute ... attributes Gap Color, U Color, and V Color set the color of the virtual threads U Width and V Width determine the width of the threads in the U and V direction U Wave and V Wave insert wave-like...

Ngày tải lên: 02/07/2014, 05:20

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Advanced Maya Texturing and Lighting- P6 pps

Advanced Maya Texturing and Lighting- P6 pps

... window, into four categories: random, natural, granular, and abstract Applying Random Textures Random 3D textures follow their 2D counterparts by attempting to produce a random, infinitely repeating ... Figure 5.4) Billow is the default and contains sharper, disc-like blobs Billow provides additional attributes, including Density, Spottyness, Size Rand, Randomness, and Falloff Each of these attributes ... “zooms” in and out of the pattern Higher values create fewer rings Randomness varies the width of each ring When raised, Age adds more rings Grain Color and Grain Contrast control the color and intensity...

Ngày tải lên: 02/07/2014, 05:20

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Advanced Maya Texturing and Lighting- P7 pot

Advanced Maya Texturing and Lighting- P7 pot

... saturation, and inHsvB carries the value In contrast, the Rgb To Hsv utility offers inRgbR, inRgbG, and inRgbB, which represent the standard red, green, and blue color components The Rgb To Hsv and Hsv ... green and blue to triumph and thus produce a cyan color You can insert additional handles into any of the three gradients by clicking in the dark gray area You can move any handle up/down and left/right ... crater node to a second Color gradient handle The handles are arranged so that the file node handle is at the far right of the gradient and the crater node handle is at the far left The outAlpha...

Ngày tải lên: 02/07/2014, 05:20

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Advanced Maya Texturing and Lighting- P8 pdf

Advanced Maya Texturing and Lighting- P8 pdf

... most reflection and the doors and fenders receive the least Additional handles are inserted into the Value gradient in order to increase the rapidity of the reflection falloff The handles are all ... 1.0 If inputR is between 0.3 and 1.0, outputR is the same value The Clamp utility has three inputs and three output channels (inputR, inputG, inputB, outputR, outputG, and outputB); you can connect ... Min and Max, which set the clamp range, are vector attributes that carry three channels each (minR, minG, minB, maxR, maxG, and maxB) You can enter negative or positive values into the Min and...

Ngày tải lên: 02/07/2014, 05:20

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Advanced Maya Texturing and Lighting- P9 pdf

Advanced Maya Texturing and Lighting- P9 pdf

... revealing darker and lighter sections Hence, the propeller disc flickers during the animation The color of the disc is derived from a circular ramp texture with brown and yellow handles The ramp ... at i n g chapter Select RampB and open its Attribute Editor tab Place two color handles in the color field A black handle should be at the bottom A dark purple handle should be at the center ... relatively high in the Old Min and Old Max range (close to 0) and is thus remapped to a number close to 32 Again, distanceBetweenB and reverseB represent the length of the shadow and therefore supply the...

Ngày tải lên: 02/07/2014, 05:20

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Advanced Maya Texturing and Lighting- P10 ppsx

Advanced Maya Texturing and Lighting- P10 ppsx

... up and down and V is running left and right, the ramp will appear sideways One way to remember this is to employ a variation of the righthanded Cartesian coordinate trick Normally, in right-handed ... as they’re created Nevertheless, an understanding of parameterization, closed and periodic surfaces, stretching, and UV alignment will strengthen your texturing skills Adjusting Parameterization ... manually split an edge, select the edge and choose Polygons > Cut UV Edges Move And Sew UV Edges Figure 9.14 ​Reattaching a neck to a head with Sew UV Edges and Move And Sew UV Edges 92730c09.indd 277...

Ngày tải lên: 02/07/2014, 05:20

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Advanced Maya Texturing and Lighting- P11 doc

Advanced Maya Texturing and Lighting- P11 doc

... PAL, the video standard in Europe and parts of Asia, Africa, and South America, runs at 720 × 576 for SDTV SECAM, the video standard used in France, Eastern Europe, Russia, and parts of Africa, ... 1.66 and 1.85 flares produce the more commonly recognized bright spots Switching between Square and Nonsquare Pixels The NTSC D1 and DV video standards require nonsquare pixels NTSC D1 and DV ... polygon pig and its UVs—before and after Select all the faces that make up the snout This should include the snout front, the snout side, and the parts that make up the interior of the smile and nostrils...

Ngày tải lên: 02/07/2014, 05:20

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Advanced Maya Texturing and Lighting- P12 docx

Advanced Maya Texturing and Lighting- P12 docx

... the surface material and scene lighting The Mesh Gradient and Area Gradient radio buttons apply color gradients based on material color and scene lighting Mesh Gradient and Area Gradient are ... includes shading based on the scene lighting The Two Color and Four Color radio buttons add additional solid colors based on the material color and scene lighting The Full Color radio button ... Nevertheless, 2D motion blur is efficient and convincing for many animations (and the default settings work quite well) 3D motion blur, on the other hand, samples the moving object at multiple...

Ngày tải lên: 02/07/2014, 05:20

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Advanced Maya Texturing and Lighting- P13 pptx

Advanced Maya Texturing and Lighting- P13 pptx

... while the Reflections and Refractions attributes are set to The Shadows attribute, on the other hand, sets the maximum number of times a camera eye ray can reflect and/ or refract and continue to generate ... the mental ray tab and include Shutter Open, Shutter Close, Motion Back Offset, and Static Object Offset, Motion Blur By, and Motion Steps (see Figure 11.16) 353 Shutter Open and Shutter Close  ... Rebuild All And Overwrite option creates shadow maps from scratch with each render The Rebuild All And Merge option retrieves previously rendered shadow maps and updates the maps wherever and visible...

Ngày tải lên: 02/07/2014, 05:20

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Advanced Maya Texturing and Lighting- P15 ppsx

Advanced Maya Texturing and Lighting- P15 ppsx

... RenderMan For Maya plug-in opens up a Chapter Contents Understanding the HDRI format Lighting, texturing, and rendering with HDR images and mental ray An introduction to RenderMan For Maya An overview ... to read DDS and floating-point TIFF files DDS stands for DirectDraw Surface and is an image format developed by Microsoft DDS files are available in 16-bit and 32-bit variations and are commonly ... render resolution to 640 × 480 and the Min Sample Level and Max Sample Level attributes to and respectively Continue to increase the Accuracy for both Caustics and Final Gather until the walls...

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Advanced Maya Texturing and Lighting- P16 docx

Advanced Maya Texturing and Lighting- P16 docx

... render was limited, I combined standard lighting and texturing techniques with various shortcuts The model of the woman, known as Masha, was built by Andrey Kravchenko and is commercially available ... of the techniques is mandatory for successful animation, reading this chapter can strengthen your knowledge and allow you to be more flexible when solving lighting and texturing problems Each ... Flexibility and resourcefulness are equally valuable assets when creating 3D I sincerely hope that Advanced Maya Texturing and Lighting, Second Edition inspires you to develop brand-new techniques...

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Advanced Maya Texturing and Lighting- P17 pot

Advanced Maya Texturing and Lighting- P17 pot

... acknowledge that you have read and accept the following terms and conditions If you not agree and not want to be bound by such terms and conditions, promptly return the Book and the unopened software ... 271 random 3D textures 3D, 139–147 Brownian, 139–140, 140 Cloud, 145–147, 146 Solid Fractal, 144–145 Volume Noise, 140–144 random patterns, Perlin Noise texture for, 119 “random walk”, 139 Randomness ... This Agreement constitutes the entire understanding of the parties and revokes and supersedes all prior agreements, oral or written, between them and may not be modified or amended except in...

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Advanced maya texturing and lighting

Advanced maya texturing and lighting

... of Lighting Using 1-Point Lighting Using 2-Point Lighting Using 3-Point Lighting Using Naturalistic Lighting Using Stylized Lighting 11 16 21 Understanding Color and ... PM Understanding Lighting, Color, and Composition Lighting is a cornerstone of any 3D project Although you can easily create and position lights within a scene, an understanding of lighting theory ... self-starters and would like to rapidly refine their Maya skills • Professionals working in other areas of Maya, such as animation or rigging, who would like to expand their knowledge of texturing and lighting...

Ngày tải lên: 04/12/2015, 18:13

498 513 1
Transformations and Animation

Transformations and Animation

... System.Windows.Media .Animation namespace The following types of animation are available: • ColorAnimation • ColorAnimationUsingKeyFrames • DoubleAnimation • DoubleAnimationUsingKeyFrames • ObjectAnimationUsingKeyFrames ... with the animation 269 CHAPTER 11 ■ TRANSFORMATIONS AND ANIMATION Figure 11-3 Animation of growing a rectangle To perform this animation, you need to use a DoubleAnimationUsingKeyFrames animation, ... types of animations in Silverlight: Linear interpolation animation: This type of animation smoothly and continuously varies property values over time Keyframe animation: With this type of animation, ...

Ngày tải lên: 05/10/2013, 04:20

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Tài liệu Graphics and Animation on iOS: A Beginner''''s Guide to Core Graphics and Core Animation pptx

Tài liệu Graphics and Animation on iOS: A Beginner''''s Guide to Core Graphics and Core Animation pptx

... includes the title, author, publisher, and ISBN For example: “Graphics and Animation on iOS by Vandad Nahavandipoor (O’Reilly) Copyright 2011 Vandad Nahavandipoor, 978-1-449-30567-3.” If you feel ... Farnham • Köln • Sebastopol • Tokyo www.it-ebooks.info Graphics and Animation on iOS by Vandad Nahavandipoor Copyright © 2011 Vandad Nahavandipoor All rights reserved Printed in the United States of ... Edition Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc Graphics and Animation on iOS, the image of an Asian civet, and related...

Ngày tải lên: 17/02/2014, 22:20

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Facial Expressions and Animation ppt

Facial Expressions and Animation ppt

... Expressions and Animation Theory behind Facial Expressions Execution in Animation Prof Paul Ekman Universality in Facial Expressions? Facial Expressions and Animation Facial Expressions and Animation ... Categories: Sadness and agony Anger Surprise and Fear Disgust and Contempt Happiness “No single facial expression can be relied upon always to be present when an emotion is felt” Sadness and Agony Often ... and physical difficulty cause it to contract Eyebrows lowered and brought together Anger Surprise and Fear Fear has been studied more than any other emotion Hard to distinguish the surprise and...

Ngày tải lên: 08/03/2014, 11:20

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