game programming all in one - bruno miguel teixeira de sousa and andre lamothe
... Mathematical Side of Games . . . 661 Chapter 19 Introduction to Artificial Intelligence . . . . . . . . . . . . . . . . . 697 Chapter 20 Introduction to Physics Modeling . . . 723 Chapter 21 Building Breaking ... . . . . . . . . . . . 594 Part Three Hardcore Game Programming . . . . . . 595 Chapter 16 Introduction to Game Design . . . . 597 What Is Game Design? . . . . . . . . . ....
Ngày tải lên: 04/06/2014, 12:04
... have selected again and again, softer each time. There is a fixed time delay between each repeat. Fade In A linear fade -in to the selected audio data. Fade Out A linear fade-out to the selected ... via the Internet for free, but the qual- ity of these sources varies widely in breadth, depth, and recording fidelity. In this book we are going to take the do-it-yourself approach. Th...
Ngày tải lên: 18/10/2013, 00:15
... is defined in HostScreen.gui, and finally, SoloScreen is defined in SoloScreen.gui. Each interface has roughly the same form. There is an OnWake method for the interface object that is called ... The original line wrapping made the code hard to understand and made it look wrong when it actually wasn't. There are several lessons to be learned here: 1. Make sure your programmi...
Ngày tải lên: 24/10/2013, 18:15
3D Game Programming All in One- P26
... previous call to containerFindFirst , and get its handle. Usage: %objectHandle = ContainerFindNext(); ContainerSearchCurrDist() Parameters: none Return: numeric Description: Gets the current container ... none Return: nothing Description: Enables debug mode. Usage: Debug(); Debug_debugbreak() Parameters: none Return: nothing Description: Windows: Displays a crash dialog box. Linux: Causes...
Ngày tải lên: 24/10/2013, 18:15
3D Game Programming All in One- P27
... GetDisplayDeviceList(); GetField(text, index) Parameters: text String with field-delimited words. index Field-based offset into the text string. Return: string Contains the found field-string. Description: Gets the field-string ... objects. Usage: SetInteriorFocusedDebug(); SetInteriorRenderMode(mode) Parameters: mode Return: nothing Description: Sets the detail render level for interiors. Us...
Ngày tải lên: 29/10/2013, 01:15
3D Game Programming All in One- P28
... be true. == Left-hand value and right-hand value are equal. != Left-hand value and right-hand value are not equal. < Left-hand value is less than right-hand value. > Left-hand value is greater ... right-hand value. <= Left-hand value is less than or equal to right-hand value. >= Left-hand value is greater than or equal to right-hand value. $= Left-hand string is equal to right...
Ngày tải lên: 29/10/2013, 01:15
3D Game Programming All in One- P29
... follows: map2dif [-v][-p][-s][-l][-h][-g][-e][-n][-o outputDirectory][-t textureDirectory] file.map Switches: -v Print program version information -p Include a preview bitmap in the interior file -d Process ... "") origin pos (default is 0,0,0) target color color (default is 1,1,1) alarm_type bool (default is 0) falloff1 int (default is 10) falloff2 int (default is 100) distanc...
Ngày tải lên: 08/11/2013, 00:15
3D Game Programming All in One- P30
... 708 profiles creating and programming sound, 550–555 defined, 163 sizing properties, 164 program setup, UltraEdit-32, 32 Programmers Haven Web site, 747 programming editing tools, 751 programming editors, 31 programming ... 634–635, 643 interior library, Torque Game Engine, 27 interior structures, 499 InteriorInstance class, 732 InteriorInstance object, 125 internal methods, terra...
Ngày tải lên: 08/11/2013, 00:15
3D Game Programming All in One- P31
... commercial market. Xtreme Games helps younger developers break into the field of game programming by insulating them from complex legal and business issues. Xtreme Games has hundreds of developers around the ... property, 600 thetaMin property, 600 ThinkTanks, 3 Third-Person Point-of-View (3rd PPOV) games, 3 thumb widgets, 336 thunder, lightning effects, 530 tilde (~), 39, 231 Tile comm...
Ngày tải lên: 08/11/2013, 00:15
Tài liệu 3D Game Programming All in One- P1 docx
... path. Instead of teaching general game programming from the ground up, 3D Game Programming All in One teaches you how to make 3D games—period. This book isn’t so much about developing 3D engines, ... 5-1 0 years learning how to build a 3D game engine from the ground up! In no time you will be creating amazing games based on a state-of-the-art engine. Then, if you so desire...
Ngày tải lên: 24/12/2013, 17:15