... your Game1 class, before the call to base.Initialize(), add the following lines to instantiate the GameInput and TouchIndicatorCollection classes and assign game inputs:gameInput = new GameInput();touchIndicators ... // Add keyboard, gamepad and touch inputs for Pause gameInput.AddGamePadInput(Actions.Pause, Buttons.Start, true); gameInput.AddKeyboardInput(Actions.Pause, Keys.P, true); gameInput.AddTouchTapInput(Actions.Pause, ... Buttons.RightThumbstickUp, false); gameInput.AddGamePadInput(Actions.Up, Buttons.LeftThumbstickUp, false); gameInput.AddGamePadInput(Actions.Up, Buttons.DPadUp, false); gameInput.AddKeyboardInput(Actions.Up,...