... CGSize s = [[CCDirector sharedDirector] winSize];
Cocos2d for iPhone 1
Game Development
Cookbook
Over 90 recipes for iOS 2D game development using
cocos2d
Nathan Burba
BIRMINGHAM - MUMBAI
Downloa ... with CocosBuilder 410
Using Cocos2d- X 413
Using Cocos3d 416
Releasing your app 420
Index 423
Preface
Cocos2d for iPhone is a robust but simple to use 2D game...
... together 15 5
Applying a HUD to the camera 15 8
Applying a controller to the display 15 9
Coordinate conversion 16 2
Creating a split screen game 16 5
Chapter 5: Scene and Layer Management 17 1
Introduction ... background 11 3
Using parallax backgrounds to create perspective 12 0
Creating our level selection system 12 6
Hiding and retrieving layers 13 7
Chapter 4: Working with Cam...
... context,"sprite_sheet.png" ,11 ,1) ;
What this code does is tell AndEngine to divide the sprite_sheet.png image into 11
individual segments, each 15 pixels wide (16 5 pixel wide image divided by 11 segments). ... methods to perform
various tasks throughout our game which we can call from anywhere in our project.
Singletons in game development are typically used for obj...
...
recipe for more information.
This material is copyright and is licensed for the sole use by Gauthier Giacomoni on 11 th September 2 012
47 gordon street #4, Allston, 0 213 4
Chapter 3
91
Collapsible ... licensed for the sole use by Gauthier Giacomoni on 11 th September 2 012
47 gordon street #4, Allston, 0 213 4
Laying Out Your Components
10 0
html: 'Panel Content',...
... 1) )
{
return;
}
Microsoft XNA 4.0
Game Development
Cookbook
Over 35 intermediate-advanced recipes for taking
your XNA development arsenal further
Luke Drumm
BIRMINGHAM - MUMBAI
Chapter 1
21
11. ... RenderTarget2D(graphicsDevice,
15 , 10 ,
false,
pp.BackBufferFormat,
pp.DepthStencilFormat),
new RenderTarget2D(graphicsDevice,
33, 43,
false,
pp.BackBufferFormat,...
... 1) )
{
return;
}
Microsoft XNA 4.0
Game Development
Cookbook
Over 35 intermediate-advanced recipes for taking
your XNA development arsenal further
Luke Drumm
BIRMINGHAM - MUMBAI
Chapter 1
21
11. ... RenderTarget2D(graphicsDevice,
15 , 10 ,
false,
pp.BackBufferFormat,
pp.DepthStencilFormat),
new RenderTarget2D(graphicsDevice,
33, 43,
false,
pp.BackBufferFormat,...
... CCNodes 11 0
Special acons 11 1
Time for acon – ready, set, go! 11 1
Using CCCallFuncND 11 4
Time for acon – telling the player he lost 11 5
Animaons 11 6
Time for acon – animang the stones 11 7
CCSpriteFrame ... ]
Preparing for the game 16 0
Making a hero 16 2
Time for acon – creang the hero class 16 2
Making yourself some enemies 16 5
Time for acon – throwi...
... output:
==>operateOnFields1();
Raw player position: 0 .12 1759 1. 13497 240.67
Player position by field index:
0: 0 .12 1759
1: 1. 13497
2: 240.67
Player x and y position only: 0 .12 1759 1. 13497
Position variable ... come from an axis aligned bounding box
//search in the scene.
%objects = " ;11 21 112 2 14 38 16 43 2025 11 18 15 64";
// Step through each object...