Ngày tải lên: 03/04/2014, 13:17
Ngày tải lên: 24/04/2014, 10:13
creating games with unity and maya [electronic resource] how to develop fun and marketable 3d games
Ngày tải lên: 30/05/2014, 23:16
Games (for 3+4) ( things for school).ppt
... THINGS FOR SCHOOL B A G 8 CHECK VOCABULARY 1 LUCKY 2 Topic Topic : THINGS FOR SCHOOL R U L E R 5 1 LUCKY 2 Topic Topic : THINGS FOR SCHOOL P E N 7 1 LUCKY 2 Topic Topic : THINGS FOR ... L 2 1 LUCKY 2 Topic Topic : THINGS FOR SCHOOL E R A S E R 3 1 LUCKY 2 Topic Topic : THINGS FOR SCHOOL B O O K 4 1 LUCKY 2 Topic Topic : THINGS FOR SCHOOL D E S K 1 ...
Ngày tải lên: 06/09/2013, 13:10
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx
... Part IV, “Preparing Assets for Games with 3D Studio Max,” it’s better to run NT2000 or higher for stability and its OpenGL environment. I usually do my work and play games on Windows 98, however. As ... me to get deep into the 3D modeling industry. Particular thanks got to Roman Ormandy for develop- ing such a lovely product, to Bibiana Gasparik, and to Norm Fortier, for tech-sup- porting me ... downloadable from http://www.microsoft.com/directx , installed in order to play the 3D games and to use the 3D software. Unfortunately, this book had to be printed in black and white (can you imagine...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx
... Apply the Triangulation When you export the model for 3D Studio Max, all faces get triangulated, meaning all vertices are interconnected at the rudimentary ... www.verypdf.com to remove this watermark. 13. Now for the last item: the feeder hose underneath the RF-9. I’d like to add caps to start and end the hose for a more authentic look, then sweep the hose ... sections that follow explain how to modify the trueSpace 6 environment for modeling, as well as other items you should consider before you begin. If you’re already familiar with trueSpace and want to...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc
... ahead and install it. When you do, make sure the plug-in for 3D Studio Max is installed as well. The option for installing the plug-in for Max is part of the installation routine. 99 Installing ... to rotate your model in 3D space and select coordinates for unwrapping. Notice that the Mapping tab under the Command Panel has expanded to offer you a suite of options for unwrapping your object. Click ... on-the-fly. Figure 5.13 Importing the RF9.stl file in 3D Studio Max. TIP If you’re new to 3D Studio Max, or need some guidance using it, see the 3D Studio Max tutorials on the CD-ROM that accompanies...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc
... you need to unify and optimize your character model in 3D Studio Max before pushing it over to DeepUV. In this chapter, you will ■ Use 3D Studio Max to complete the slogre model. ■ Use Max to ... to take a screen shot of the UVW map in 3D Studio Max and paint over it in a program like Photoshop. Alternatively, you can export the U-Vs to Deep Paint 3D and use that in conjunc- tion with Photoshop ... they are not relaxed—that is, the halves are not taking on their natural volumetric form as they would in 3D space. To see what I mean, with all points of only one half selected, click Relax...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf
... texture. Also, set Forced to None. Later on, you can do something advanced like force your texture groups to use a common palette for game optimization, but let’s not go overboard for now. When everything ... game called for you to create a texture for the side of an old train car. Just get a really good snapshot of the car in broad daylight, clean it up a bit, and slap it on the side of a 3D model— it’s ... currently working in RGB (24-bit) color mode, which is typical for any texture creation, but the image will have too much color information for a typical game engine to handle (although some game engines,...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx
... can use for almost any type of rock on any planet—just try changing the foreground and background colors for different results. 1. Start a new 512 ì 512-pixel RGB image. 2. Select any foreground ... The first one shows simple holes, called form ties, commonly seen in large buildings. These holes are the byproduct of the cement formers holding the form itself together, but architects and ... Noise, using the same settings as before. 15. Click Filter, Render, Lighting Effects, again using the same settings as before (use the Alpha map you created earlier for the texture channel). 16. Click...
Ngày tải lên: 14/12/2013, 20:15
Developing speaking skill through using language games for the 10th form students at sam son high school
Ngày tải lên: 19/12/2013, 15:47
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt
... Wind Direction: From the Left 12. Choose Edit, Transform, Rotate 90 degrees CW (clockwise) to restore the mask. 13. Press Q to exit Quick Mask mode. You have transformed the crack into one that drips. From ... color wall in seconds is just a matter of setting new foreground and back- ground colors, then playing the Stone Wall action. I make tiles for my set by playing a stone- replacement action called “Patternize,” ... called “Patternize,” consisting of the steps I mentioned just before. TIP Notice that some of the stones in the set have cracks in them—try adding a stop just before the call to the Gaussian Blur in the Stone...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc
... faux-finish plastic pieces kids get for G.I. Joe karate boards (see the Crate tutorial in Chapter 9). I’ll show you a couple filtering techniques for creating wood, but only for fun (using pictures of ... only interested in slivers of wood for boards.) 2. Press D to reset your swatches. 3. Choose Filter, Render, Clouds. 4. Start a new layer and fill it with the foreground color (black). 5. Choose ... can be done in several ways. The easiest is to first create a cube primitive in any 3D program like trueSpace or 3D Studio Max and simply paint the faces of the cube with the texture, assuming the...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc
... Texture, Craquelure if you’re looking for a more scaly or cracked-skin appear- ance (see Figure 10.4). 399 Skin and Bones Figure 10.4 Apply the Craquelure filter for an added touch. TIP Any time you ... of the outside border of the grate. 19. Fill the selection with a foreground-to-background radial gradient, using black as the foreground color and a deep red, like hex# 6F0707, as the back- ground. ... and fill it with a black- to–deep red linear gradient, indicating that that area is some form of vent for the furnace (see Figure 9.46). 384 9. Advanced Texturing Examples Figure 9.44 Fill a circular...
Ngày tải lên: 24/12/2013, 06:16