... of Lighting Using 1-Point Lighting Using 2-Point Lighting Using 3-Point Lighting Using Naturalistic Lighting Using Stylized Lighting 11 16 21 Understanding Color and ... would like to expand their knowledge of texturing and lighting Although most of the information in this book is Maya specific, you can apply the texturing and lighting theories and approaches to ... PM Understanding Lighting, Color, and Composition Lighting is a cornerstone of any 3D project Although you can easily create and position lights within a scene, an understanding of lighting theory...
Ngày tải lên: 02/07/2014, 05:20
... 11:15:44 PM Using 3-Point Lighting Perhaps the most commonly discussed and applied lighting technique is 3-point lighting Descriptions can be found in numerous 3D, film, and video instructional ... non-naturalistic lighting Many films feature stylized or exaggerated lighting This is particularly evident with musicals, which are fantastic by their very nature Such films as The Band Wagon (1953) and Silk ... (1928–99), and 1492 (1992), directed by Ridley Scott (1937–) In these works, lighting is motivated by combinations of sunlight, moonlight, candlelight, and firelight Keys, fills, and their resulting...
Ngày tải lên: 02/07/2014, 05:20
Advanced Maya Texturing and Lighting- P3 doc
... lights Name one light CandleL and the other CandleR Place CandleL above the candle geometry held by the screen left wall sconce (see Figure 2.30) Place CandleR above the candle geometry held by ... process, see Chapter Chapter Tutorial: Lighting an Interior In this tutorial, you will light the interior of a room, mixing daylight with incandescent light and candlelight (see Figure 2.28) You will ... Identifiable transition between and 100 percent intensity Hence, flashlights, car headlights, recessed lighting, table lamps with shades, overhead lighting that “pools,” and sunlight diffusely bounced...
Ngày tải lên: 02/07/2014, 05:20
Advanced Maya Texturing and Lighting- P4 potx
... ray tab, and expand the Shadows section Switch Shadow Linking to On Select the light and the surface whose shadow link you want to break Switch to the Rendering menu set, and choose Lighting/ Shading ... light with a 120-degree Cone Angle value is placed close to the model of a building Use X+ Map, Use X– Map, and Use Z– Map are checked The resulting render creates two depth maps—one standard and ... reflect and/ or refract and still cause reflected or refracted objects to cast raytrace shadows within the reflections or refractions That is, higher values allow raytrace shadows to appear within...
Ngày tải lên: 02/07/2014, 05:20
Advanced Maya Texturing and Lighting- P5 potx
... Figure 3.29 uses three strokes and employs the following brushes: largeFlames and flameMed 11 Paint Effects fire is preanimated and will automatically change scale and shape in a convincing manner ... allows characters and objects in a scene to be rendered separately without any worry of which object is in the front and which is in the back Note: You can isolate shadows with Maya’s Render ... attributes Gap Color, U Color, and V Color set the color of the virtual threads U Width and V Width determine the width of the threads in the U and V direction U Wave and V Wave insert wave-like...
Ngày tải lên: 02/07/2014, 05:20
Advanced Maya Texturing and Lighting- P6 pps
... window, into four categories: random, natural, granular, and abstract Applying Random Textures Random 3D textures follow their 2D counterparts by attempting to produce a random, infinitely repeating ... with basic texturing techniques You will use a generic noisy bitmap (rusty.tif) as a color and bump map for a Blinn material 92730c04.indd 133 6/18/08 11:34:49 PM Copper is a “bright” metal and ... distress and dirty a clean floor and wall (see Figure 5.1) chapter 5: A p p ly i n g D T e x t u r e s a n d P roj e c t i o n s ■ 138 92730c05.indd 138 Figure 5.1 (Left) Set with standard...
Ngày tải lên: 02/07/2014, 05:20
Advanced Maya Texturing and Lighting- P7 pot
... green and blue to triumph and thus produce a cyan color You can insert additional handles into any of the three gradients by clicking in the dark gray area You can move any handle up/down and left/right ... crater node to a second Color gradient handle The handles are arranged so that the file node handle is at the far right of the gradient and the crater node handle is at the far left The outAlpha ... occurs most commonly with the Color attribute, which is composed of Red, Green, and Blue channels, but it also applies to color-driven attributes such as Transparency and Incandescence You can...
Ngày tải lên: 02/07/2014, 05:20
Advanced Maya Texturing and Lighting- P8 pdf
... internal space, which relates surface points and vectors to mental ray shaders Object, world, and camera spaces within Maya are based on a “right-handed” Cartesian space Using the Sampler Info ... most reflection and the doors and fenders receive the least Additional handles are inserted into the Value gradient in order to increase the rapidity of the reflection falloff The handles are all ... coined to describe the disparity between the standard definition of video white (100 IRE units in YUV color space) and the RGB color space used by Maya and other digital-imaging programs Basically,...
Ngày tải lên: 02/07/2014, 05:20
Advanced Maya Texturing and Lighting- P9 pdf
... will not work with the mental ray renderer The custom paint network used in Figure 7.2, on the other hand, offers more flexibility with the addition of the Value gradient and will work with Maya ... outputs and emulate 92730c08.indd 233 you create numerous texture variations with a single material With Array Mapper and Particle Sampler utilities, you can control a particle’s material and movement ... the Maya help file Working with Vectors and Matrices Vectors are useful for determining direction within Maya Matrices, on the other hand, are an intrinsic part of 3D and are necessary for converting...
Ngày tải lên: 02/07/2014, 05:20
Advanced Maya Texturing and Lighting- P10 ppsx
... the Maya Software and mental ray renderers but will not work with the Hardware Texturing option in a workspace view 269 ■ P r e pa r i n g UV T e x t u r e S pac e Without With Figure 9.4 The ... up and down and V is running left and right, the ramp will appear sideways One way to remember this is to employ a variation of the righthanded Cartesian coordinate trick Normally, in right-handed ... manually split an edge, select the edge and choose Polygons > Cut UV Edges Move And Sew UV Edges Figure 9.14 Reattaching a neck to a head with Sew UV Edges and Move And Sew UV Edges 92730c09.indd 277...
Ngày tải lên: 02/07/2014, 05:20
Advanced Maya Texturing and Lighting- P11 doc
... PAL, the video standard in Europe and parts of Asia, Africa, and South America, runs at 720 × 576 for SDTV SECAM, the video standard used in France, Eastern Europe, Russia, and parts of Africa, ... 1.66 and 1.85 flares produce the more commonly recognized bright spots Switching between Square and Nonsquare Pixels The NTSC D1 and DV video standards require nonsquare pixels NTSC D1 and DV ... Rendering menu set, and choose Texturing > Create PSD Network to open the Create PSD Network Options window, as shown in Figure 9.25 Enter a filename and path into the Image Name field and specify an...
Ngày tải lên: 02/07/2014, 05:20
Advanced Maya Texturing and Lighting- P12 docx
... the surface material and scene lighting The Mesh Gradient and Area Gradient radio buttons apply color gradients based on material color and scene lighting Mesh Gradient and Area Gradient are ... shadows and motion blur Chapter Contents Raytracing with the Maya Software renderer Creating reflections, refractions, and chromatic aberrations Motion blur and shadows with mental ray Raytracing with ... Figure 10.13 (Top, Left to Right) Maya Vector renderer with Single Color and Entire Mesh, Vector with Single Color and Outlines, Vector with Four Color (Bottom) The Maya Vector tab in the Render...
Ngày tải lên: 02/07/2014, 05:20
Advanced Maya Texturing and Lighting- P13 pptx
... solid, and gas You can emulate liquid forms of water with custom shading networks and raytracing You can replicate ice with similar techniques On the other hand, you can generate water fog with ... Rebuild All And Overwrite option creates shadow maps from scratch with each render The Rebuild All And Merge option retrieves previously rendered shadow maps and updates the maps wherever and visible ... is set to Cloud and the Radius is set to 0.25 Gravity and Turbulence fields pull the particles downward and randomize their direction respectively The particles are rendered with mental ray The...
Ngày tải lên: 02/07/2014, 05:20
Advanced Maya Texturing and Lighting- P15 ppsx
... Contents Understanding the HDRI format Lighting, texturing, and rendering with HDR images and mental ray An introduction to RenderMan For Maya An overview of normal mapping Managing renders with the ... 12:59:25 AM Lighting with HDR and LDR Images Using the mental ray renderer, you can light a scene with an HDR or LDR bitmap image without the need to create actual lights You can achieve this with Final ... to a second Blinn material with Ambient Color and Incandescence values set to 0, it reflects the orange energy In addition, standard Maya materials carry Irradiance and Irradiance Color attributes...
Ngày tải lên: 02/07/2014, 05:20
Advanced Maya Texturing and Lighting- P16 docx
... render was limited, I combined standard lighting and texturing techniques with various shortcuts The model of the woman, known as Masha, was built by Andrey Kravchenko and is commercially available ... this operation: Diffuse Color Map and Lit And Shaded Color Map Diffuse Color Map simply captures a source surface’s color without regard to lighting or shadows Lit And Shaded Color Map captures all ... Color Map and Lit And Shaded Color Map attributes is identical to the creation of a displacement map or normal map The Diffuse Color Map is activated with the Diffuse button, and the Lit And Shaded...
Ngày tải lên: 02/07/2014, 05:21
Advanced Maya Texturing and Lighting- P17 pot
... effects shadows, creating, 88–98 with Light Fog, 88, 89 with Maya Fur, 92–95, 93 with Maya Hair, 95–96, 96 with nCloth, 96–97, 97 with Paint Effects, 89–92, 91 with Toon system, 97–98, 98 Eisenstein, ... 419–421, 420 with Final Gathering, 424–427 with Global Illumination, 427–428 vs LDR, 416–418 light probe images with Env Ball texture, 429–431, 430 with Light Shader, 428–429, 429 lighting with, 424 ... comparing, 85–87, 86 effects, 88–98 with Light Fog, 88, 89 with Maya Fur, 92–95, 93 with Maya Hair, 95–96, 96 with nCloth, 96–97, 97 with Paint Effects, 89–92, 91 with Toon system, 97–98, 98 emulating...
Ngày tải lên: 02/07/2014, 05:21
Advanced maya texturing and lighting
... of Lighting Using 1-Point Lighting Using 2-Point Lighting Using 3-Point Lighting Using Naturalistic Lighting Using Stylized Lighting 11 16 21 Understanding Color and ... would like to expand their knowledge of texturing and lighting Although most of the information in this book is Maya specific, you can apply the texturing and lighting theories and approaches to ... PM Understanding Lighting, Color, and Composition Lighting is a cornerstone of any 3D project Although you can easily create and position lights within a scene, an understanding of lighting theory...
Ngày tải lên: 04/12/2015, 18:13
Báo cáo y học: "Acute kidney injury is common, parallels organ dysfunction or failure, and carries appreciable mortality in patients with major burns: a prospective exploratory cohort study" ppsx
... patients (Hoste and colleagues [2] 4.1%, Bell and colleagues [36] 2.5%, Uchino and colleagues [4] 4.3%, and Dalfino and colleagues [37] 8.1%) and in most studies of patients with burns (Table 1) ... was withheld or withdrawn because of extensive and deep burns, and of the 14 patients were more than 70 years old They were older (71.1 years, 95% CI 63.8 to 78.5) and had more extensive burns ... patients with and without AKI and the differences in mean values between those who developed AKI early and late were analysed using Student t test for continuous data and contingency tables with...
Ngày tải lên: 13/08/2014, 11:23
Open distributed automation and control with iec 61499.pdf
... OPEN DISTRIBUTED AUTOMATION AND CONTROL WITH IEC 61499 Open Distributed Automation and Control Open Distributed Automation and Control with IEC 61499 with IEC 61499 • • • • • JHC/2001-04-03 ... JHC/2001-04-03 p 17 OPEN DISTRIBUTED AUTOMATION AND CONTROL WITH IEC 61499 Open Distributed Automation and Control Open Distributed Automation and Control with IEC 61499 with IEC 61499 • • • • • JHC/2001-04-03 ... Requirements Status and Future OPEN DISTRIBUTED AUTOMATION AND CONTROL WITH IEC 61499 System Management Model System Management Model JHC/2001-04-03 p 19 OPEN DISTRIBUTED AUTOMATION AND CONTROL WITH IEC...
Ngày tải lên: 20/08/2012, 11:15