... me to get deep into the 3D modeling industry. Particular thanks got to Roman Ormandy for develop- ing such a lovely product, to Bibiana Gasparik, and to Norm Fortier, for tech-sup- porting me ... kwon do, artistry for games has become the new passion in David’s life. Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. 2D Artwork and 3D Modeling for Game Artists David ... text beautiful. Next goes to Estelle Manticas, my Project Editor: thank you for your patience, for being a friend, and for being the sister I’ve never had. Without you I’d be lazy and deadlines...
Ngày tải lên: 14/12/2013, 20:15
... (Mine came to over 1,800 polygons before I cleaned it up!) What you see during the process of modeling are ordinary faces—a polite way of trueSpace 62 3. Modeling the RF-9 Plasma Gun with trueSpace ... be modeling in this chapter (sketch courtesy Lars Ricaldi). Figure 3.3 The completed plasma-gun mesh. NOTE The sections that follow explain how to modify the trueSpace 6 environment for modeling, ... items you should consider before you begin. If you’re already familiar with trueSpace and want to jump right into the modeling, go ahead and skip to the section titled Modeling the RF-9.” Please...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc
... ahead and install it. When you do, make sure the plug-in for 3D Studio Max is installed as well. The option for installing the plug-in for Max is part of the installation routine. 99 Installing ... to rotate your model in 3D space and select coordinates for unwrapping. Notice that the Mapping tab under the Command Panel has expanded to offer you a suite of options for unwrapping your object. Click ... on-the-fly. Figure 5.13 Importing the RF9.stl file in 3D Studio Max. TIP If you’re new to 3D Studio Max, or need some guidance using it, see the 3D Studio Max tutorials on the CD-ROM that accompanies...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc
... it’s time for the next logical step in game object creation, as shown in Figure 6.1. In this chapter, you’ll learn how to manipulate the U-V coordinates of your mesh object in preparation for texturing. ... you need to unify and optimize your character model in 3D Studio Max before pushing it over to DeepUV. In this chapter, you will ■ Use 3D Studio Max to complete the slogre model. ■ Use Max to ... they are not relaxed—that is, the halves are not taking on their natural volumetric form as they would in 3D space. To see what I mean, with all points of only one half selected, click Relax...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf
... texture. Also, set Forced to None. Later on, you can do something advanced like force your texture groups to use a common palette for game optimization, but let’s not go overboard for now. When everything ... game called for you to create a texture for the side of an old train car. Just get a really good snapshot of the car in broad daylight, clean it up a bit, and slap it on the side of a 3D model— it’s ... currently working in RGB (24-bit) color mode, which is typical for any texture creation, but the image will have too much color information for a typical game engine to handle (although some game engines,...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx
... can use for almost any type of rock on any planet—just try changing the foreground and background colors for different results. 1. Start a new 512 ì 512-pixel RGB image. 2. Select any foreground ... Noise, using the same settings as before. 15. Click Filter, Render, Lighting Effects, again using the same settings as before (use the Alpha map you created earlier for the texture channel). 16. Click ... The first one shows simple holes, called form ties, commonly seen in large buildings. These holes are the byproduct of the cement formers holding the form itself together, but architects and...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt
... Wind Direction: From the Left 12. Choose Edit, Transform, Rotate 90 degrees CW (clockwise) to restore the mask. 13. Press Q to exit Quick Mask mode. You have transformed the crack into one that drips. From ... color wall in seconds is just a matter of setting new foreground and back- ground colors, then playing the Stone Wall action. I make tiles for my set by playing a stone- replacement action called “Patternize,” ... called “Patternize,” consisting of the steps I mentioned just before. TIP Notice that some of the stones in the set have cracks in them—try adding a stop just before the call to the Gaussian Blur in the Stone...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc
... faux-finish plastic pieces kids get for G.I. Joe karate boards (see the Crate tutorial in Chapter 9). I’ll show you a couple filtering techniques for creating wood, but only for fun (using pictures of ... only interested in slivers of wood for boards.) 2. Press D to reset your swatches. 3. Choose Filter, Render, Clouds. 4. Start a new layer and fill it with the foreground color (black). 5. Choose ... can be done in several ways. The easiest is to first create a cube primitive in any 3D program like trueSpace or 3D Studio Max and simply paint the faces of the cube with the texture, assuming the...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc
... Texture, Craquelure if you’re looking for a more scaly or cracked-skin appear- ance (see Figure 10.4). 399 Skin and Bones Figure 10.4 Apply the Craquelure filter for an added touch. TIP Any time you ... of the outside border of the grate. 19. Fill the selection with a foreground-to-background radial gradient, using black as the foreground color and a deep red, like hex# 6F0707, as the back- ground. ... and fill it with a black- to–deep red linear gradient, indicating that that area is some form of vent for the furnace (see Figure 9.46). 384 9. Advanced Texturing Examples Figure 9.44 Fill a circular...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc
... techniques you’ll be employing. ■ Link 3D Studio Max, DeepUV, Deep Paint 3D, and Photoshop to create a flu- ent texturing operation. ■ Use Deep Paint 3D to assist your 3D texturing in conjunction with Photoshop. ■ Texture ... textures ■ Styles, for occasional beveling and drop shadowing ■ Compositing a 3D trueSpace rendering, for the insulating cable jackets on the sides ■ Reference painting, using Deep Paint 3D to help with ... Plasma Gun, in combination with the 3D mesh you created in Chapter 3, Modeling the RF-9 Plasma Gun with trueSpace 6,” to develop a nice, futuristic skin texture for the weapon. Figure 11.2 shows...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt
... same fashion as before—with the y axis pointing forward. Finally, the box needs to be named Bounds. (This is for the Torque engine; check your engine’s specifications for information about what ... 3D. ” You should have in your posses- sion the 3D Studio Max MAX file you created in Chapter 5, “U-V Mapping the RF-9 Plasma Gun with DeepUV,” that contains the RF-9 mesh that’s been checked for errors ... and hands is a snap. For the feet U-V area, I used exactly the same techniques I described for making teeth, only this time I made small, square shapes with rounded edges for the toe nails. Then,...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf
... reset your transforms.That way, 3D Studio maintains a history of the model, enabling you to quickly and easily undo any transform you’ve performed. Figure 14.7 Apply the Reset XForm modifier to ... is, if you try to rotate the forearm back and forth, it will only go towards the body, and will not bend backwards at the elbow. Also, as you pull forward on the forearm, the upper arm naturally ... a character moves. For instance, when a character transitions from a walk to a sprint, it would be more natural for the COM to shift forward, caus- ing the character to lean forward. If the COM...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx
... you’ve never used a 3D modeling program before, or if you’re relatively new to 3D modeling, then this is the appendix for you. It covers the basic terminology and components of 3D modeling, including ■ The ... Geometry in 3D Space A 3D object in a modeling program is anything that has, at the very least, exactly what its adjective describes: three dimensions. Every 3D modeling program and every 3D game ... origin. 607 Object Geometry in 3D Space Figure A.1 The Cartesian coordinate system for a 3D world. Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. AA 3D Modeling Primer BA 2D...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx
... Numerics 3D Cafe Web site, 658 3D Fuel Web site, 659 3D games, revolution and progress of, 6–9 3D Links Web site, 659 3D Map Realm Web site, 661 3D modelers, 597 3D Studio Max file format, 101 File ... The unrendered mesh of a 3D object. X X. Microsoft’s DirectX file format, used for storing model and animation information for use in 3D applications and games. XGA. Short for Extended Graphics ... has them for sale at low cost. (But my tutorials were so fun and easy. . . .) Trinity 3D http://www.trinity3d.com The Trinity 3D site is a great source for plug-ins and whatnot for 3D Studio...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P15 doc
Ngày tải lên: 21/01/2014, 12:20
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P16 ppt
Ngày tải lên: 21/01/2014, 12:20
3d modeling and animation synthesis and analysis techniques for the human body
Ngày tải lên: 04/06/2014, 11:41
Apress beginning google sketchup for 3d printing - phần 1 docx
Ngày tải lên: 08/08/2014, 23:20