Java Game Programming for Dummies
... that can help you program games like the pros. This icon points out Java 1.1 differences from Java 1.02. This icon points out Java 1.2 differences from Java 1.1 or Java 1.02. This icon marks ... This book includes "Ten Secrets for Making Fun Games," "Ten Ways to Say Game Over" and "Ten Ways to Optimize Your Java Code." The CD-ROM included with this book ... quits. Java Game Programming For Dummies 1cans used in This Book -e_ k The tip icon marks information that can save you time or keep you out of trouble. This icon introduces a special technique or programming...
Ngày tải lên: 04/11/2013, 11:15
Micro java game development
... PersonalJava emulation environment and software for ensuring that your Java code is PersonalJava compatible, can be found at http://www.javasoft.com/products/personaljava/. JavaTV JavaTV is ... systems capable of running Java. JavaCard 8 Picking a Game Genre There are literally millions of games in the world, and tens of thousands of computer games. But all these games can be broken down ... unexpected results. This type of game usually appeals to adolescents or hard-core RPG gamers. • Games of Chance—Any game based upon random result. Most casino games are games of chance, with a little...
Ngày tải lên: 16/08/2012, 11:34
Beginning OpenGL Game Programming (2004)
... 9:57 AM Page 27 TLFeBOOK Who Should Read This Book This book is intended for programmers who are just getting started in 3D game develop- ment. We assume that you’re comfortable programming in C++ ... at least looked at, OpenGL Game Programming, you may be wondering what’s different about this book. The most obvious change is that this book is much smaller. This book covers most of the material ... example, game logic would consist of physics and particle systems, while graphics might have a 2D and/or 3D renderer. Figure 1.1 shows an example of a simplistic game architecture. Why Make Games...
Ngày tải lên: 03/11/2012, 11:30
Micro java game development
... Summary 41 Chapter 3. Big Games, Small Screens 42 Your Competition 42 WAP Games 43 i-mode Games 54 SMS Games 55 J2ME MIDP Games 57 J2ME Palm Games 65 iAppli Games 67 What Are You ... PersonalJava and JavaPhone. NOTE Note that not every device with EPOC currently supports PersonalJava out of the box. Adding Java support is available, but up to the device manufacturer. vi java. lang ... Hierarchy 397 java. util Class Hierarchy 397 java. util Interface Hierarchy 397 javax.microedition.io Class Hierarchy 397 javax.microedition.io Interface Hierarchy 397 javax.microedition.lcdui...
Ngày tải lên: 10/10/2013, 12:20
Java Database Programming Bible- P8
... images using a Blob upload servlet import java. io.*; import java. util.*; import java. sql.*; import javax.sql.*; import javax.servlet.*; import javax.servlet.http.*; public class BlobUploadServlet ... elements as text nodes. Listing 15-7: JavaBean that returns a ResultSet as XML package JavaDatabaseBible.ch15; import java. io.*; import java. sql.*; import javax.sql.*; public class DetailPageXMLBean{ ... 14-1. Listing 14-1: Inserting a Blob into a table package JavaDatabaseBible.ch14; import java. io.*; import java. sql.*; import javax.sql.*; Please purchase PDF Split-Merge on www.verypdf.com...
Ngày tải lên: 18/10/2013, 00:15
3D Game Programming All in One- P22
... and organize resources for use in the game. We encountered this concept when building our Emaga sample games in earlier chapters. Chapter 19 ■ Creating and Programming Sound550 Table 19.10 Shortcut ... for use in a game, and then how to insert a sound into a Torque game. You've also seen how you can adjust a sound using Torque Script, as well as position a sound in the 3D game world. In ... touch on the issue of in -game music and how you can use it. I'm not going to even attempt to teach you how to compose music—that's far out of scope for this book. However, I will include...
Ngày tải lên: 18/10/2013, 00:15
Java Database Programming Bible- P11
... Enterprise JavaBeans (EJBs) and of the ways they interact with databases. Enterprise JavaBeans Overview The Enterprise JavaBeans Specification defines EJBs as follows: "Enterprise JavaBeans ... this example. Listing 20-2: Home interface of HelloEJB package java_ database.ch20.HelloSLBean; import javax.ejb.*; import java. rmi.RemoteException; public interface HelloHome extends ... this watermark. Chapter 20:Enterprise JavaBeans -506 - Chapter 20: Enterprise JavaBeans In This Chapter This chapter gives a brief overview of Enterprise JavaBeans (EJBs). The features and purposes...
Ngày tải lên: 24/10/2013, 18:15
Java Database Programming Bible- P12
... Yang * @version: 1.0 */ package java_ database.YachtEBean; import java. rmi.*; import java. util.*; import java. sql.*; import javax.ejb.*; import javax.naming.*; import common.*; import ... Listing 23-2: A test client for the persistent class Yacht package java_ database.jdo; import java. util.*; import javax.jdo.*; import com.prismt.j2ee.connector.jdbc.ManagedConnectionFactoryImpl; ... that the club owns. Listing 22-5: YachtManager.jsp <%@ page import="javax.naming.*, java. rmi.*, javax.ejb.*, YachtEBean.*, common.*" session="true" %> <%...
Ngày tải lên: 24/10/2013, 18:15
3D Game Programming All in One- P25
... server to ran- domly select a map for each game. The time limit is saved by the control in the variable $Game: :Duration , and the score limit is saved as $Game: :MaxPoints . FindServer Interface The FindServer interface, ... via the Internet to contact the master servers at GarageGames and find games for you to connect to. You are not required to use the GarageGames master servers, but then you will have to write your ... the requirements that remain outstanding are the following: 2. Internet multiplayer game play. 3. Global in -game chat. 11. All other players are enemies. 12. All point values configurable from...
Ngày tải lên: 24/10/2013, 18:15
3D Game Programming All in One- P26
... to the GarageGames Web site (http://www.garagegames.com) and click the Make Games button, you will find a user community that is large, active, and thriving. Several of the retail games made with ... companion CD for this book. At the GarageGames forums you will see the developers of these games in continu- ous conversation with people designing and making their own games—every one of them an ... in this book features you've been learning how to use to make your game but you also get the access to the core engine code, with the right to change it as you like to make your game do...
Ngày tải lên: 24/10/2013, 18:15