...
you’re using your device for development, click ‘‘Use fordevelopment ’ on this
page.
2. Create an AppID for the iOS Viewer.
Click App IDs and select New App ID. For the description, use an ... 2: The Pong Game
34
Figure 2-3. Mass production of the Pong game
I remember playing Pong on my Atari home game device for hours. Originally,
my father bought an Atari 2600 for himself. ... you in setting up the required tools.
GameSalad Requirements
These are the minimum hardware and software requirements for developing iOS
games with GameSalad:
Intel-based Mac computer with...
... opportunity for developers than even the early days of the
iPhone. Unlike the iPhone, with its limited memory constraints and small screen, the
iPad offers developers a unique mobile platform for creating ... portal.
Installing iPhone SDK 3.2
If you haven’t already installed the iPhone SDK 3.2, download it now from Apple’s
iPhone Dev Center (http://developer.apple.com /iphone/ ).
The iPhone SDK 3.2 requires ... Remember that the
iPhone SDK 3.2 supports only iPad development. If you also need to work on iPhone apps, also
select iPhone SDK 3.1.3 in the Custom Install list. If your iPhone apps need to...
... Beginning iPhone 3 Development: Exploring the iPhone SDK by Jeff
LaMarche and Dave Mark
(http://www.apress.com/book/view/9781430224594)
More iPhone 3 Development: Tackling the iPhone SDK ... popular platform for productivity apps—even
more so than the iPhone.
Beyond the convenience of the larger display and full-size touchscreen keyboard,
iPhone SDK 3.2 includes iPad support for Core ... portal.
Installing iPhone SDK 3.2
If you haven’t already installed the iPhone SDK 3.2, download it now from Apple’s
iPhone Dev Center (http://developer.apple.com /iphone/ ).
The iPhone SDK 3.2 requires...
... the game projects for this book based on popularity on the App Store and
relevance forgame developers, who often inquire about how to solve the specific
problems that these games present. For ... or higher
Any iOS Device
For development, any Intel-based Mac computer suffices. Even the Mac mini is perfectly
fine for developing iPhone applications and games. I do recommend you have ... the managing director for Nanaimo Studio, a game studio
based out of Seattle and Shanghai that specializes in web and mobile
games. He has extensive experience with gamedevelopment and
interactive...
... base your entire game& apos;s texture format
on compressed textures, but for large quantities of subtle images, using compressed textures
can add noticeable performance to your game.
www.it-ebooks.info
AndEngine ... likes to play video games.
So he decided to put all his hobbies together and develop his rst video gamefor his favorite
mobile platform—Android.
So far Sergio has released 3 games and he continues ... steps:
1. Create the game manager singleton:
private static GameManager INSTANCE;
// The constructor does not do anything for this singleton
GameManager(){
}
public static GameManager getInstance(){
...
... handling will all be dealt with by base classes.
Multimobile Development
Building Applications for the iPhone and
Android Platforms
■ ■ ■
Matthew Baxter-Reynolds ... test
harness for trying the service. You can download this from the source repository at http://code.
multimobiledevelopment.com/. Look for a file in the Downloads section of the form Amx.Services-
<Version>-TestClient.zip. ... standard allows for data to be returned either in Atom or JSON format. Atom format is the
most relevant here—JSON is typically used when working with Ajax calls from a web page. The actual format of...
... the Game Engine 77
Designing the Game Engine 77
Implementing the Engine 79
CGameEngineBase 79
CGameObjectBase 85
CGameObjectGDIBase 87
CGameEngineGDIBase 88
CGameFunctions 90
Using the Game ... display
Form1 (the caption of our test form). Click this and then click the Activate button to redisplay your
program window.
ii
Windows Mobile Game Development: Building Games for the Windows ... of OpenGL 288
■Chapter 11: Creating 2D Games with OpenGL 289
Adding OpenGL to the Game Engine 289
i
Windows Mobile Game
Development
Building Games for the Windows Phone and
Other Mobile...
... $99/year. For more information, go to http://developer.apple.com
and read about their development program.
Enterprise deployment is for those wishing to develop internal applications for a
company ... an iPhone or an iPad?
this.DetermineCurrentDevice ();
switch (this._currentDevice)
{
case DeviceType .iPhone:
// Load the iPhone home screen
this._iPhoneHome = new HomeScreen _iPhone ... just as easy as it
is for creating an iPhone application.
Now let’s take a look at creating applications that run on both the iPhone and the iPad.
Creating a Universal iPhone/ iPad Application...
... WoweBook.com
ptg
The iPhone Developer’s Toolbox 79
The Xcode Organizer
The Xcode Organizer provides conve-
nient access to a number of tasks you
will need to perform during the iPhone
development process. ... outside of the iPhone Simulator on an actual device (iPhone,
iPod, or iPad). You would generally create three provisioning profiles: a Development profile asso-
ciated to your own iPhone s UDID; ... WoweBook.com
ptg
Peachpit Press
iPhone
Application
Development
FOR IOS 4
DUNCAN CAMPBELL
VISUAL QUICK S tA rt GUIDE
Download from WoweBook.com
ptg
Acknowledgments
Thanks to
Whitney Walker
,
Clifford Colby
,...
... related to tables for storage, retrieval, and indexing, and math
relevant to game development.
Using the printf Function
Lua has a print function, but it does not allow for formatted output like ... that formats the string in a form that is suitable and safe for use with
the Lua interpreter. All the characters are correctly escaped to work. For example
string.format('%q', 'a ... calculations required for our apps.
www.it-ebooks.info
CHAPTER 4: Math with Lua52
Using a Grid in a Game
If you ever end up creating a simple board game, you will realize that the game is basically...