... 1
Setting up Flash CS5 for AndroidDevelopment 3
Designing and Developing for Android Hardware 7
Configuring the Android SDK Publish Setting 12
Setting up Flash CS5 for AndroidDevelopment 15
Installing ... all the
files and tools needed to test your Flash applications in Android
simulators or on a physical Android device.
Figure 1.5 Google’s Android
SDK site.
78 RAPID ANDROIDDEVELOPMENT IN ... 1.8Proj).
5. SaveyourfileasAndroidWelcomeMessage.xfl.
Figure 1.6Proj The AIR for
Android template has all the
settings you need for your
Android app.
70 RAPID ANDROIDDEVELOPMENT IN FLASH CS5
//...
...
unbeatable.
Specifying the Game Concept and Rules
When you begin a new game project, it’s a good practice to start by specifying
the game concept and writing the rules of the game down on paper. This ... is no surprise. GameSalad only hides
the programming aspects of iOS development! The iOSdevelopment
language is Objective-C, and guess what? Objective-C is an object-
oriented programming language. ... development, click ‘‘Use for development ’ on this
page.
2. Create an AppID for the iOS Viewer.
Click App IDs and select New App ID. For the description, use an all-attached
string like iOSViewer....
... OpenGL
AndEngine provides its developers most of the functionality we need for 2d game development.
Unfortunately, the fact is that we can't expect one general game engine to satisfy every game ... entities included in
AndEngine. Entities in a gameand play the biggest role in the overall look and feel of the
nal product. They include everything from particles, sprites, text, and even the layers ... Alternatively, if your game doesn't necessarily require control over the callbacks,
you can use a SimpleBaseGameActivity which handles the callbacks for us.
AndEngine Game Structure
42
//...
... create AIR for Android apps, the Flex MXML
framework is not officially supported on Androidand incompatible with iOS.
UNDERSTANDING THE AIR FOR ANDROID SECURITY MODEL
AIR for Android carries ...
with Androidand iOS.
In this book, I explore all aspects of developing mobile applications using Flash CS5 and Flash
Builder for AndroidandiOS apps. You’ll discover how to build an app, and ... 8
Understanding the AIR for Android Security Model 9
Getting to Know the Android SDK 10
Getting to Know the iOS SDK 11
Summary 11
SETTING UP YOUR DEVELOPMENT ENVIRONMENT 1CHAPTER 2: 3
Preparing for Android...
... director for Nanaimo Studio, a game studio
based out of Seattle and Shanghai that specializes in web and mobile
games. He has extensive experience with gamedevelopmentand
interactive media, having ... right mixture of easing you into cocos2d andiOSgamedevelopment
while challenging you with advanced game- programming concepts.
If at any time I fail and leave you wondering, please feel free ... iPhone Development Certificate, register your iOS device, and
enable it for development. Finally, you’ll create Development or Distribution Provisioning
Profiles, download them to your computer and...
... NewZoo and Distimo (
http://www.distimo.com/
blog/2011_05_distimo -and- newzoo%C2%A0partner-on-games-data-over-5-million -ios-
games-downloaded-per-day-by-63-million -ios- gamers-in-us-eu/
), games ... write a
game for iOS, fi rst and foremost is that writing a game is fun! You can escape all of the con-
straints of reality in a game. In your game, you make the rules.
Writing games for iOS can ... STARTED
CHAPTER 1: GAMES ON IOS 3
What Makes a Good iOS Game? 4
Device Usage 4
Use Unique Features of iOS 4
Make Your Game Fun 5
Graphics and Design 6
Developing Your Idea 6
Documenting Your Game 6
Prototyping...
... understand the main building blocks of AndEngine and the game structure in order to
create precise, organized, and expandable projects.
www.it-ebooks.info
www.it-ebooks.info
AndEngine Game Structure
16
... book
AndEngine for AndroidGameDevelopment Cookbook is useful for the majority of AndEngine
developers. Starting with the rst few chapters, the reader will begin to work with the basics of
AndEngine, ... the required
libraries, including AndEngine and its various extensions prior to working with the recipes.
Who this book is for
AndEngine for AndroidGameDevelopment Cookbook is geared toward...
... magical land of Oz.
The film begins in Kansas and is shot in a bland and dreary black -and- white.
When Dorothy and Toto arrive in the land of Oz however, the film bursts into
vibrant color, and the ... 11.3.3
674Supporting Both Touch and Mouse Events . 11.3.4
675Pinch and Zoom . 11.3.5
67 7iOS5 . 11.4
678Application Icons and Startup Images . 11.4.1
Media Queries for iOS5 Application Icons and Startup 679
11.4.2 ... runs in any self-
respecting browser and that also runs on an iPad; several animations and
games, including an industrial-strength pinball game; image filters; and many
other web applications that...
... is Unity and why do I care? discusses the iOSdevelopment space, Unity, and
why you want to use Unity as your gamedevelopment plaorm for iOSand other plaorms.
Chapter 2, Geng Up and Running ... also helped to review these books; Unity GameDevelopment Essenals, Unity
3D GameDevelopment by Example Beginner's Guide, and Unity 3D Game
Development Hotshot.
Preface
[ 3 ]
Who this ... have an environment where
you can rapidly construct and test your ideas.
Unity iOSGameDevelopment
Beginner's Guide
Develop iOS games from concept to cash ow using Unity
Gregory Pierce
...
... the Game Engine 77
Designing the Game Engine 77
Implementing the Engine 79
CGameEngineBase 79
CGameObjectBase 85
CGameObjectGDIBase 87
CGameEngineGDIBase 88
CGameFunctions 90
Using the Game ... Ritu and Kieran
CHAPTER 1 ■ WINDOWS MOBILE AND .NET
25
Windows Mobile GameDevelopment
We’ve spent a lot of time discussing development in general, but we have not yet looked at game
development. ... 288
■Chapter 11: Creating 2D Games with OpenGL 289
Adding OpenGL to the Game Engine 289
i
Windows Mobile Game
Development
Building Games for the Windows Phone and
Other Mobile Devices
...
... Lua54
Starting at 58 and ending at 20
Starting at 68 and ending at 47
Starting at 76 and ending at 55
Starting at 90 and ending at 69
Starting at 97 and ending at 78
And the snakes are ... devices and desktops. The small
footprint of Lua and a very flexible and forgiving syntax allows for rapid prototyping and code testing.
We have seen that Lua is increasing in popularity with game ... the handle specified by obj is a valid file handle. It returns the string
"file" if obj is an open file handle and the string "closed file" if obj is a closed file handle....
... the Android Market 1
The Origins of Android 2
Android vs. iOS 5
Porting Difficulties 6
Examples of Cross-Platform Development Tools 6
Getting Started As an Android Developer 8
The JDK 8
The Android ... to Work with the Android SDK 181
Starting a New Android Project 183
What You Will Notice About Your Android Project Structure 186
Uploading the Icon and Background for Your Android Application ... the Android Market. This chapter
discusses the process, including digital signing, keystores, and creating an Android
Market account.
The Business of Android
Apps Development
Making and...
... robs.demo.TestDemoComplete;
import android. app.Activity;
import android. os.Bundle;
import android. content.Context;
import android. opengl.GLSurfaceView;
import android. view.MotionEvent;
import android. util.AttributeSet;
... support Android, and a list of game sites that review
Android games.
10 CHAPTER 1: Let’s Meet the Android
Outline
The Outline window in Eclipse is located by default on the right side, and it ... “Publishing and Marketing Your Final Game. ” This chapter discusses
how to publish and market your final Android game. It includes a list of Android
marketplaces from which you can upload your game...