... the participants be all male and
that they must be between 40 and 50 years old, but if a candidate comes up who
matches the rest of the criteria and happens to be 33 and female, you probably
don’t ... compar-
ing two interfaces is more time consuming than testing a single interface, it can
reveal strengths and weaknesses between products. Performing the same tasks
with an existing interfaceand a ... careful to note the differencebetween what a participant said
and what you happened to notice. It is perfectly acceptable for you to form your
own opinions about the userinterface (UI) as you...
... 346–351
participatory, 354–355
positive aspects of, 352
Userinterfacedesign (UID),
18, 20
Userinterface designer, 151
User interviews
analysis of
collecting observations,
318–320 ... overlooked, or users have confl icting opinions. Finally, the experience of
working with real users can entirely change your perception of their tasks and
environment, and the domain of the user interface. ... (Continued)
Consistency and relevancy
5. Match between system and the real world. The system speaks the users’ language, with words,
phrases, and concepts familiar to the user rather than system-oriented...
... problems in the user
interface could have been avoided if the designers had followed good practice in
design. Undertaking an inspection of the userinterface before (but not instead
of) user observation ... 346–351
participatory, 354–355
positive aspects of, 352
Userinterfacedesign (UID),
18, 20
Userinterface designer, 151
User interviews
analysis of
collecting observations,
318–320 ... overlooked, or users have confl icting opinions. Finally, the experience of
working with real users can entirely change your perception of their tasks and
environment, and the domain of the user interface. ...
... information on
user interface design, none contains specific descriptions of how a designer
transforms the information gathered about users and their work into an
effective userinterface design. This ... the
processes, and the methods vary considerably, the common theme is the
building of that bridge betweenUser Requirements andUserInterface Design.
Some contributors view the design process ... GOOD INTERFACE DESIGN
Design is both a product and a process. The product is an artifact designed for
a specific purpose, given a set of components, resources, and constraints within
which a designer...
... an Initial UserInterfaceDesign 97
Exercise 2: Design Feedback andUser Assistance (10 minutes)
!
Refine the design by adding feedback anduser assistance
1. Review the design you ... the user.
Write this on the userinterfacedesignand identify the controls that will
provide the feedback.
3. Identify how user assistance will be implemented.
Write this on the userinterface ... user interface. The design
will be a low fidelity visual representation.
First, you will draw the userinterface on paper.
Next, you will design feedback anduser assistance for the interface. ...
...
that most users will be different from the super-users, so do not design the user
interface purely on the basis of their desires.
Given the many differences between groups of users andbetween ... users.
CATEGORIES OF USERS AND INDIVIDUAL USER
DIFFERENCES
The two most important issues for usability are the users’ tasks and their
individual characteristics and differences. An analysis ...
6
along which
users’ experience differs: experience with the system, with computers in general,
and with the task domain.
The users’ experience with the specifi c userinterface under consideration...
... product’s structure and content, the labeling and categorizing of information,
and the design of navigation and search systems. A good architecture helps
users fi nd information and accomplish their ...
to prototype design, detailed design, and training and documentation for operation and
maintenance. Such analysis is possible for both the new designs and redesigns of the
existing systems. ... to remove this watermark.
User Experience Re-Mastered: Your Guide to Getting the Right Design
74
method that can help you understand how users think the information and
navigation should be...
... old design with a new design of a Web site. In their study, “… 96 percent of the
users understood the new site’s categorizations and task groupings, compared with only
45 percent on the old design ... was to understand the scenarios that users would bring to the site.
I handed out index cards, and each member of the project team wrote a sample
scenario. The most interesting and exciting result ... items
around quickly and easily. Software tools like Inspiration and MindManager can
be used to capture ideas quickly and then move and categorize those ideas.
DOCUMENTS AND MATERIALS
The...
... created categories of users defi ned primarily by differences
between user roles, you can now examine each of those categories for important
differences in user goals anduser segments. You may ... product.
THINKING ABOUT USER ROLES, USER GOALS, ANDUSER SEGMENTS
The sections that follow explore processes for thinking about user roles, goals,
and segments.
User Roles
When you describe ... thought about the differ-
ences in user roles, user goals, anduser segments between groups of your target
users. To identify subcategories of users, you will now think about these differ-
ences...
... Wireframe
Functional
Audience
User needs
Design
Technical
Development
Software Prototype
Business
Functional
Audience
User needs
Design
Storyboard
Business
Functional
Audience
User needs
Design
Technical
Development
Wireframe
Functional
Audience
User ... watermark.
User Experience Re-Mastered: Your Guide to Getting the Right Design
200
active (riding his skateboard and bike, playing in the yard and nearby creek,
participating in organized sports, and ... needs
Design
Technical
Development
Wireframe
Functional
Audience
User needs
Design
Technical
Development
Paper Prototype
Business
Functional
Audience
User needs
User needs
Design
Technical
Development
Assumptions
Coded...
... requirements anddesign details.
Paper Prototype
Business
Functional
Audience
User needs
User needs
Design
Technical
Development
Assumptions
Coded Prototype
Business
Functional
Audience
User needs
Design
Technical
Development
Requirements
Assumptions ... stakeholders under-
stand the importance of user- centered design.
Usability testing is often the fi rst or only time that many designers,
developers, writers, and managers see actual users working ... Getting the Right Design
244
This chapter provides core design principles and guidelines for the creation of
Web site and detailed tips and examples on how to apply these principles and
guidelines....
... some design terminol-
ogy. Userexperiencedesignand user- centered design are most synonymous with
the book’s overarching goals:
• Userexperience design
According to Donald Norman, Userexperience ... categories. Topics covered in
Part Four include userinterface design, visual design, branding, accessibil-
ity, and localization.
• Chapter 9: UserInterfaceDesign
I n t h i s c h a p t e r , I ... interaction and visual design to the app’s
performance.
• User- centered design
User- centered design (UCD) gives extensive attention to the needs, wants,
and limitations of users at each stage of the design...