Countable and uncountable Nouns
... I need work work ! ! Ns that can be Countable and Ns that can be Countable and Uncountable Uncountable Countable Countable Uncountable Uncountable There are There are two hairs two ... for an uncountable N for an uncountable N I eat I eat rice rice every day. every day. Rice Rice is is good for you. good for you. Countable Ns Countable Ns & & Uncountable ... few elephants few elephants in England. in England. 3. only use 3. only use much much & & little little with uncountable Ns with uncountable Ns I don't usually drink...
Ngày tải lên: 09/09/2013, 05:10
... either countable or uncountable nouns. Many English nouns are used sometimes as countable nouns and sometimes as uncountable nouns. Nouns which can be either countable or uncountable include nouns ... between countable and uncountable nouns in Vietnamese and English. Only 27.4% agree that there is difference between countable and uncountable nouns in English and Vietnamese. On basically, countable ... and creative method to master countable and uncountable nouns because they make students understand and use it (90%) - Most students are fed up with the English countable and uncountable nouns...
Ngày tải lên: 18/03/2014, 17:21
Countable and uncountable Nouns_ex
... morning. I didnt have time/ a time for breakfast. ã Time Countable Ns & Countable Ns & uncountable Ns uncountable Ns ã 10. When the fire alarm rang, there was total chaos/ ... accident but the damage/ damages to the car was/ were bad. ã Damage - was Some nouns are uncountable. Some nouns are uncountable. ã Accommodation ã Advice ã Baggage ã Behavior ã Bread ã Chaos ã Damage ã Furniture ã Information ã ... a total chaos. ã Total chaos ã 11. I had to buy a/ some bread because I wanted to make some sandwiches. ã Some ã 12. Bad news dont/ doesnt make people happy. ã Doesnt ã 13. Your hair is/ your...
Ngày tải lên: 09/09/2013, 05:10
Ngày tải lên: 25/10/2013, 18:20
Slide an investigation into some approaches to vocabulary teaching and learning and the application of games in teaching and learning vocabulary at pre – intermediate level at foreign language center – haiphong university
... interesting and useful Very interesting and useful b. b. Rather interesting and useful Rather interesting and useful c. c. Interesting and useful Interesting and useful d. d. Uninteresting and useless Uninteresting ... of the use of games in vocabulary teaching and learning teaching and learning 1.5. Advantages of the use games in 1.5. Advantages of the use games in vocabulary teaching and learning vocabulary ... vocabulary 3.3. Application of games in vocabulary teaching and learning teaching and learning 1.What do you think of the games your 1.What do you think of the games your teachers used in...
Ngày tải lên: 29/01/2014, 14:36
Tài liệu Báo cáo khoa học: "Applications of GPC Rules and Character Structures in Games for Learning Chinese Characters" doc
... al., 1990; Ziegler and Goswami, 2005) and of Chi- nese, e.g., (Lee et al., 2005), and is important for both young readers (Ho and Bryant, 1997; Lee, 2009) and adult readers (Lin and Collins, 2012). ... characters, Language and Linguistics, 6(1), 75–107. C H. Lin and P. Collins. 2012. The effects of L1 and ortho- graphic regularity and consistency in naming Chinese char- acters. Reading and Writing. ... efficiency and effectiveness. We describe the learning games in Section 2, and report the evaluation results of the games in Section 3. The authoring tool is presented in Sec- tion 4, and its...
Ngày tải lên: 19/02/2014, 19:20
the game audio tutorial [electronic resource] a practical guide to sound and music for interactive games
... because we love games. We also love sound and music, and we love what they can bring to games to make them thrilling, involving, and moving. We want you to be able to try out your sound and your music ... not cool. We want to put control into the hands of sound designers and composers and to show what you can do, and how far you can go, with the standard tools that come with a typical game editor. ... Obstructions and Exclusions 120 Contents xi Recording 257 Wild Lines 257 Studio Prep and Setup 257 Performance 258 Near and Far (Proximity Effect and Off-Axis) 258 ADR Lines and Motion Capture...
Ngày tải lên: 31/05/2014, 01:45
networking and online games - understanding and engineering multiplayer internet games
... Australia 6 Networking and Online Games: Understanding and Engineering Multiplayer Internet Games Multiplayer Games Networked Games Figure 2.1 The sets of multiplayer games and network games are overlapping, ... and a bunch of computers and game consoles. He is into First Person Shooter games and Real-Time Strategy games on PCs, Beat-’em Up games on consoles, and Sports games on hand-helds. Philip Branch ... multiplayer games ã 1970s and 1980s Era of arcade multiplayer games ã 1990s and beyond Era of on-line, multiplayer games (a) (b) Figure 2.2 Timeline overview of early online and multiplayer games. ...
Ngày tải lên: 04/06/2014, 11:58
What UX Designers can (and cannot) learn from games: Short guide
... goals Principle #1: Games set specific, measurable, actionable, realistic and timed short- and long-term goals (you might say they do time management 101 for the user). Short-term: I am level 4 and want ... ist absolutely clear. In games, we always know ằwhereô we stand spatially (via map displays), in terms of our skills and possessions (listed in menus, inventories and character sheets), in ... actively sought out and performed by them with intense focus and joy in Trading Card Games like »Magic: The Gatheringô, where mastery requires complex multiplication, fractions, and statistic analysis...
Ngày tải lên: 19/06/2014, 11:25
Algorithms and Networking for Computer Games phần 2 pptx
... can appear to be random. To make a distinction, these random-like (or ‘randomish’) numbers are usually called quasi- random numbers. Quasi-randomness can be preferable to pseudo-randomness, for ... permutations and obtain a random permutation quickly by 8 INTRODUCTION 1.4 Games and Storytelling Storytelling is about not actions but reasons for actions. Human beings use stories to understand intentional ... respond to the player’s commands. 20 RANDOM NUMBERS Algorithm 2.1 Linear congruential method for generating random integer numbers within the interval [0,m). Random() out: random integer r (0 ≤ r...
Ngày tải lên: 14/08/2014, 11:21
Algorithms and Networking for Computer Games phần 3 pps
... uniform random numbers U 0 ,U 1 ∈ (0, 1), then c(U 0 ,U 1 ) and s(U 0 ,U 1 ) are independent random numbers from the standard normal distribution N(0, 1) (i.e. with a mean of zero and a standard ... RANDOM NUMBERS 41 a recursive multiplication equation – is one of the simplest, oldest, and the most studied of such methods. Pseudo-randomness differs in many respects from true randomness, and common ... generating pseudo-random numbers. For example, a pseudo-random sequence cannot usually be modified and operated as freely as a true random sequence. Therefore, the design of a pseudo-random number generator must...
Ngày tải lên: 14/08/2014, 11:21
Algorithms and Networking for Computer Games phần 4 ppt
... multi-dimensional ‘functions’ and can approximately grade and compare the pros and cons of different se- lections. Moreover, humans tend to consider the positional and material advantages and their balance. ... whole and partial game trees, and alpha-beta pruning, which often reduces the number of nodes expanded during the search for a winning strategy. Finally, we take a look at how we can include random ... During the search it observes and updates two values, alpha and beta. Alpha value is associated with max and it can never decrease; beta value is associated with min and it can never increase. If...
Ngày tải lên: 14/08/2014, 11:21
Algorithms and Networking for Computer Games phần 5 pptx
... tile as a corner point of the dual grid and vice versa, and – as we can see in Figure 5.3 – the square grid is the dual shape of itself and the triangular and hexagonal grids are the dual shapes ... solution candidates. Since optimization algorithms work iteratively, they are usually time consuming and are therefore used off-line or during pre-processing. For example, to balance civilizations and ... used in conceptualizing and concretizing the important phenomena and in predicting events as well as producing them. The model does not have to confine only to the opponent and the game world but...
Ngày tải lên: 14/08/2014, 11:21