... ItemRemoved; Building XNA 2.0 Games A Practical Guide for Independent Game Development ■■■ James Silva and John Sedlak 20 CHAPTER 2 ■ A CRASH COURSE IN XNA Building XNAPong Creating XNAPong should ... 0 and the last element has an index of length – 1. Building XNA 2.0 Games: A Practical Guide for Independent Game Development Copyright © 200 8 by James Silva and John Sedlak All rights reserved. ... XNA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Installing XNA Game Studio 2.0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Building XNAPong...
Ngày tải lên: 05/03/2014, 22:21
Building XNA 2.0 Games- P1 potx
... said, it’s probably safe to dive in! Building XNA 2.0 Games A Practical Guide for Independent Game Development ■■■ James Silva and John Sedlak Building XNA 2.0 Games: A Practical Guide for Independent ... XNA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Installing XNA Game Studio 2.0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Building XNAPong ... right in to XNA with our version of a Hello World program: XNAPong! After the brief, two-chapter crash course on all things basic, we’ll kick off the start of our Zombie Smashers XNA game with...
Ngày tải lên: 01/07/2014, 22:20
Building XNA 2.0 Games- P2 potx
... Dishwasher must have exacted, there would be a TGT who believed, beyond 20 CHAPTER 2 ■ A CRASH COURSE IN XNA Building XNAPong Creating XNAPong should be fairly simple and straightforward. The procedure ... using with Microsoft Visual C# 200 5 Express Edition. As of the second version of XNA Game Studio, you can choose to develop games in any version of Visual Studio 200 5, including Express, Standard, ... well continue our crash course, briefly touching a few other XNA features. XNAPong 2.0, here we come! 26 CHAPTER 2 ■ A CRASH COURSE IN XNA Texture2D type, since that is what we want to load. We...
Ngày tải lên: 01/07/2014, 22:20
Building XNA 2.0 Games- P3 potx
... the game we’re building in this book, Zombie Smashers XNA. Begin by opening Visual Studio (as we mentioned in Chapter 2, for the examples in this book, we are using Visual C# 200 5 Express Edition). ... of interlinking maps. Each map is composed of map segments, a script, and a collision map. The building block of the map is the map segment, so let’s start there. CHAPTER 4 ■ THE MAP EDITOR 69 ... case study of James’s own The Dishwasher: Dead Samurai and our newly christened Zombie Smashers XNA. We’ve examined some common pitfalls of overambitious indie development along with the unfortunate...
Ngày tải lên: 01/07/2014, 22:20
Building XNA 2.0 Games- P4 potx
... mapSeg; int[,] col; In the constructor, initialize col[,] to be a 20- by -20 array: mapSeg = new MapSegment[3, 64]; col = new int [20, 20] ; ReadSegmentDefinitions(); As usual, we add a property to gain ... 1]; nVec -= scroll / 2.0f; nVec.X -= 4.0f; for (int x = 1; x < 20; x++) { Vector2 iVec = (nVec - tVec) * ((float)x / 20. 0f) + tVec; Color nColor = new Color(255, 255, 255, 75); if ... i].Location.X); file.Write(mapSeg[l, i].Location.Y); } } } for (int x = 0; x < 20; x++) { for (int y = 0; y < 20; y++) { file.Write(col[x, y]); } } file.Close(); } Read() is essentially...
Ngày tải lên: 01/07/2014, 22:20
Building XNA 2.0 Games- P5 ppt
... 64f); int y = (int)(loc.Y / 64f); if (x >= 0 && y >= 0 && x < 20 && y < 20) { if (col[x, y] == 0) return false; } return true; } This is all we’ll really ... (mouseState.LeftButton == ButtonState.Pressed)) && frameScroll < charDef.Frames.Length - 20) frameScroll++; We can now create several frames of animation, as shown in Figure 5-9. Figure ... mouseClick)) { SwapParts(selPart, selPart - 1); if (selPart > 0) selPart ; } if (DrawButton( 720, 5 y, 2, mouseState.X, mouseState.Y, mouseClick)) { SwapParts(selPart, selPart + 1); if (selPart...
Ngày tải lên: 01/07/2014, 22:20
Building XNA 2.0 Games- P6 pptx
... CharDir.Left; if (trajectory.X > -200 f) trajectory.X -= 500f * Game1.frameTime; } if (keyRight) { Face = CharDir.Right; if (trajectory.X < 200 f) trajectory.X += 500f * Game1.frameTime; ... ((Game1.scroll.Y / yLim) - 0.5f) * 100f ); sprite.Draw(mapBackTex[0], targ, new Rectangle(0, 0, 1280, 720) , Color.White, 0f, new Vector2(640f, 360f), 1f, SpriteEffects.None, 1f); } for (int l = startLayer; ... combos to really work. When the guy swings his wrench, we’ll slide forward with a trajectory of 200 . Toward the end of the animation, we’ll clear the key goto array, and then set the goto slots...
Ngày tải lên: 01/07/2014, 22:20
Building XNA 2.0 Games- P7 doc
... pMan.AddParticle(new Smoke( mapSeg[LAYER_MAP, i].GetLoc() * 2f + new Vector2(20f, 13f), Rand.getRandomVector2 (-50.0f, 50.0f, -300.0f, -200 .0f), 1.0f, 0.8f, 0.6f, 1.0f, Rand.getRandomFloat(0.25f, 0.5f), ... pMan.AddParticle(new Fire( mapSeg[LAYER_MAP, i].GetLoc() * 2f + new Vector2(20f, 37f), Rand.getRandomVector2 (-30.0f, 30.0f, -250.0f, -200 .0f), Rand.getRandomFloat(0.25f, 0.75f), Rand.getRandomInt(0, ... 0.3f) * size; } if (flag % 2 == 0) rotation = (frame * 7.0f + size * 20. 0f); else rotation = (-frame * 11.0f + size * 20. 0f); CHAPTER 6 ■ BRINGING IT TO THE GAME 167 Putting Scripting into...
Ngày tải lên: 01/07/2014, 22:20
... Team building game và Team building games 4 1.1. Tìm hiểu hoạt động Team building 4 1.2. Tìm hiểu Team building games 10 Chương 2. Công viên Thống Nhất và khả năng tổ chức hoạt động Team building ... TEAM BUILDING GAME VÀ TEAM BUILDING GAMES 1.1. Tìm hiểu hoạt động TEAM BUILDING 1.1.1. TEAM BUILDING là gì? TEAM BUILDING là một thuật ngữ còn khá mới mẻ ở Việt Nam. Vào nửa sau thế kỷ 20, ... Team building games Vì vậy người sẽ đi sâu vào nghiên cứu loại hình này để cho người đọc hiểu rõ hơn về team building games và có được cái nhìn khái quát hơn về nó. 1.2.1. Khái team building games. ...
Ngày tải lên: 12/04/2013, 15:34
Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio docx
... Support Center 519 App Store Resource Center 519 iTunes Connect 520 News & Announcements 520 RSS Feed Subscription 520 Summary 520 APPENDIX C: COCOA TOUCH STATIC LIBRARIES 521 Xcode Project ... RootDetailViewController.m) #import“RootDetailViewController.h” #import“DetailViewController.h” @implementationRootDetailViewController @synthesizekey; @synthesizevalues; @synthesizedetailViewController; #pragmamark- #pragmamarkInitialization -initWithKey:(NSString*)aKeyvalues:(NSArray*)aValues viewController:(id)viewController{ [selfsetKey:aKey]; [selfsetValues:aValues]; [selfsetDetailViewController:viewController]; returnself; } #pragmamark- #pragmamarkViewlifecycle -(void)viewDidLoad{ [superviewDidLoad]; [selfsetClearsSelectionOnViewWillAppear:NO]; [selfsetContentSizeForViewInPopover:CGSizeMake (200 .0,500.0)]; [selfsetTitle:[selfkey]]; } #pragmamark- #pragmamarkRotationsupport //Ensurethattheviewcontrollersupportsrotationandthatthe //splitviewcantherefore //showinbothportraitandlandscape. -(BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation{ returnYES; } #pragmamark- #pragmamarkTableviewdatasource -(NSInteger)numberOfSectionsInTableView:(UITableView*)tableView{ //Returnthenumberofsections. return1; } -(NSInteger)tableView:(UITableView*)tableView numberOfRowsInSection:(NSInteger)section{ //Returnthenumberofrowsinthesection. return[[selfvalues]count]; Download ... view #pragmamark- #pragmamarkInitialization -initWithKey:(NSString*)aKeyvalues:(NSArray*)aValues viewController:(id)viewController{ [selfsetKey:aKey]; [selfsetValues:aValues]; [selfsetDetailViewController:viewController]; returnself; } #pragmamark- #pragmamarkViewlifecycle -(void)viewDidLoad{ [superviewDidLoad]; [selfsetClearsSelectionOnViewWillAppear:NO]; [selfsetContentSizeForViewInPopover:CGSizeMake (200 .0,500.0)]; [selfsetTitle:[selfkey]]; } #pragmamark- #pragmamarkRotationsupport //Ensurethattheviewcontrollersupportsrotationandthatthe //splitviewcanthereforeshowinbothportraitandlandscape. -(BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation{ returnYES; } To...
Ngày tải lên: 16/02/2014, 00:20
Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx
... 2/12 /201 1 9:02:44 AM2/12 /201 1 9:02:44 AM ffirs.indd iiffirs.indd ii 1/31 /201 1 3:36:50 PM1/31 /201 1 3:36:50 PM PROFESSIONAL Windows ® Phone 7 Game Development ffirs.indd iiiffirs.indd iii 1/31 /201 1 ... Xbox Live Indie Games Developer Creator of the games The Dishwasher: Dead Samurai and I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1 flast.indd xxiiflast.indd xxii 1/31 /201 1 3:37:11 PM1/31 /201 1 3:37:11 PM Download ... Emulator boot screen FIGURE 26: The Windows Phone Emulator Start screen c02.indd 20c02.indd 20 2/12 /201 1 9:03:32 AM2/12 /201 1 9:03:32 AM CREDITS ACQUISITIONS EDITOR Paul Reese PROJECT EDITOR Kevin...
Ngày tải lên: 16/02/2014, 00:20
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