Building javascript games
... variable of canvasContext and call the fillRect method of canvasContext with the parameters 0, 0, canvas. width and canvas */ canvasContext.fillStyle = "green"; canvasContext.fillRect(0, 0, canvas. width, ... changeCanvasColor = function () { var canvas = document.getElementById("mycanvas"); var context = canvas. getContext("2d"); context.fillStyle = "blue"; context.fillRect(0, 0, canvas. width, canvas. height) ... the following example: var canvas = undefined; var canvasContext = undefined; function start () { canvas = document.getElementById("myCanvas"); canvasContext = canvas. getContext("2d"); mainLoop();...
Ngày tải lên: 18/05/2015, 21:17
... hoạt động team building team building games chương 2: Công viên Thống Nhất khả tổ chức hoạt động team building games CHƯƠNG I : TÌM HIỂU HOẠT ĐỘNG TEAM BUILDING GAME VÀ TEAM BUILDING GAMES 1.1 Tìm ... 1.2 Tìm hiểu Team building games Vì người sâu vào nghiên cứu loại hình người đọc hiểu rõ team building games có nhìn khái quát 1.2.1 Khái team building games Team buil lding games loại hình hoạt ... Team building game Team building games .4 1.1 Tìm hiểu hoạt động Team building 1.2 Tìm hiểu Team building games 10 Chương Công viên Thống Nhất khả tổ chức hoạt động Team building...
Ngày tải lên: 12/04/2013, 15:34
... Building XNA 2.0 Games A Practical Guide for Independent Game Development ■■■ James Silva and John Sedlak Building XNA 2.0 Games: A Practical Guide for Independent ... and amazing games with XNA John Sedlak xvii Introduction W e’re in an amazing era of video games; high-definition, complex shader-powered, highly immersive 3D content is the norm The games industry ... 126 ■CHAPTER Bringing It to the Game 127 Building the Game 127 Creating a New Project: ZombieSmashers...
Ngày tải lên: 05/03/2014, 22:21
apress foundation - html5 canvas, for games and entertainment (2011)
... experiences In a nutshell, canvas is really exciting! Note: You may have noticed that I refer to both the canvas element and canvas There is a subtle distinction I will refer to the canvas element when ... including the JavaScript API I will refer to canvas (without the emphasis) when talking about the whole family of canvas- related features as a whole (the canvas element, the JavaScript API, the sense ... about the canvas element Now you can go off and create these amazing graphics and games But, isn t there more? I hear you ask Well, you ve got me I lied There is so much more to say about canvas...
Ngày tải lên: 21/03/2014, 11:47
Windows Mobile Game Development: Building Games for the Windows Phone and Other Mobile Devices pdf
... Windows Mobile Game Development Building Games for the Windows Phone and Other Mobile Devices ■■■ Adam Dawes i Windows Mobile Game Development: Building Games for the Windows Phone and Other ... 393 Creating a Programs Menu Shortcut 395 xiii ■ CONTENTS Building the CAB File 397 Selling Games 397 Creating Evaluation Applications .397 ... sit-in cockpit driving cabinet Creating his own games has always been a hobby, and while he has no intention of becoming part of the professional games industry, he has a lot of fun developing...
Ngày tải lên: 22/03/2014, 15:21
Building XNA 2.0 Games- P1 potx
... Building XNA 2.0 Games A Practical Guide for Independent Game Development ■■■ James Silva and John Sedlak Building XNA 2.0 Games: A Practical Guide for Independent ... and amazing games with XNA John Sedlak xvii Introduction W e’re in an amazing era of video games; high-definition, complex shader-powered, highly immersive 3D content is the norm The games industry ... 126 ■CHAPTER Bringing It to the Game 127 Building the Game 127 Creating a New Project: ZombieSmashers...
Ngày tải lên: 01/07/2014, 22:20
Building XNA 2.0 Games- P2 potx
... engine complexity for AAA titles is utterly insane In fact, the teams that have developed games like Epic Games Gears of War and Polyphony Digital’s Gran Turismo series are made up of a few dozen ... C# 2005 Express Edition As of the second version of XNA Game Studio, you can choose to develop games in any version of Visual Studio 2005, including Express, Standard, and Professional We have ... can get started by running Visual C# 2005 Express Edition 19 20 CHAPTER ■ A CRASH COURSE IN XNA Building XNAPong Creating XNAPong should be fairly simple and straightforward The procedure will...
Ngày tải lên: 01/07/2014, 22:20
Building XNA 2.0 Games- P3 potx
... 48 CHAPTER ■ PLANNING YOUR GAME Map Editor Because we are building a tool, we can go back to a more event-based model, where the application waits for the ... implementation! CHAPTER ■■■ The Map Editor Making a World Maker D epending on your exposure with the games industry, it may come as a surprise to learn that that vast majority of game development time ... Before we can get to creating the actual map editor, we need to create a solution for the game we’re building in this book, Zombie Smashers XNA Begin by opening Visual Studio (as we mentioned in Chapter...
Ngày tải lên: 01/07/2014, 22:20
Building XNA 2.0 Games- P4 potx
... hierarchy This should be fairly straightforward If not, all will become clear as we work through building the character editor The Character Definition Now it’s time to start some coding We’ll...
Ngày tải lên: 01/07/2014, 22:20
Building XNA 2.0 Games- P5 ppt
... you’re finished with this chapter, you’ll have a very slick-looking start to Zombie Smashers XNA Building the Game To put together our game, we’ll need to set up our environment, and then get to ... and we’ll hold that ledge’s index in ledgeAttach A common problem in physics engines for hobby games (and even some AAA titles) is that developers try to develop an engine that can handle everything...
Ngày tải lên: 01/07/2014, 22:20
Building XNA 2.0 Games- P7 doc
... ultra-simple scripting language to add a lot of depth and expressiveness to our characters We’ll be building on this quite a bit as we flesh out our game Our next order of business is going to involve ... Furthermore, many developers often take a side road and never come back once they hit particles After building a basic system, it’s easy to get caught up in adding features to the particle system and...
Ngày tải lên: 01/07/2014, 22:20
Building XNA 2.0 Games- P8 potx
... implement some rumble Rumble is often not implemented in games that target the casual game-playing audience, and it is more than frequently left out of games developed by hobbyists We think that rumble ... idea of the character-scripting system, we hard-coded all of the sound Needless to say, our older games didn’t have any really complex audio expression! Of course, there are still instances when...
Ngày tải lên: 01/07/2014, 22:20
Building XNA 2.0 Games- P10 pptx
... void KillMe() { if (DyingFrame < 0f) { DyingFrame = 0f; } } When we want to add some character building and depth, we could add a few lines in KillMe() to create coins, health, and so on, as ... scripting, we would have a very, very messy bunch of classes on our hands One of James’s older games, Zombie Smashers X2, used a modular character system, but hard-coded all animation, sounds,...
Ngày tải lên: 01/07/2014, 22:20
Building XNA 2.0 Games- P12 pps
... Game Store ➤ All Games ➤ XNA Creators Club Select and download XNA Game Studio Connect After your download is finished, navigate to the Games blade, select Games Library ➤ My Games, and find and...
Ngày tải lên: 01/07/2014, 22:20
Building XNA 2.0 Games- P13 potx
... controller will bring up the Games for Windows LIVE Guide, allowing you to sign in and out, just like on Xbox 360, as shown in Figure 12-1 ■Note You can use the Games for Windows LIVE Guide in ... testing purposes We’ll simulate lag on System Link to get a good feel for how our game will play over Games for Windows LIVE For any Xbox 360 deployment, you will need one XNA Creators Club membership ... Guide all day We added it to enable network functionality CHAPTER 12 ■ NETWORKING Figure 12-1 Games for Windows LIVE Guide in Windows Adding Multiplayer Options to the Menu We’ll be working...
Ngày tải lên: 01/07/2014, 22:20
Building XNA 2.0 Games- P15 potx
... XNAPong, 36–39 coding for XNAPong, 38–39 creating wave banks and sound banks, 37–38 impact of in games, 221–248 obtaining and editing, 221–229 audio files See sound files AudioEngine, loading wave ... project, 49–50 fog case, 272 game project, creating new, 20–23 updating, 311–312 map scripting for in games, 268 for loop, dissecting into distinct elements, 14 foreach structure, in C# language, 14 ... button with, 78–79 Game1.Initialize(), updating to load new zombie file and create characters, 203 games naming, 49 planning, 41–50 gameTarget calculating bloom from, 352–353 drawing mainTarget to,...
Ngày tải lên: 01/07/2014, 22:20