0

3d modeling program for 3d printing

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Kỹ thuật lập trình

... me to get deep intothe 3D modeling industry. Particular thanks got to Roman Ormandy for develop-ing such a lovely product, to Bibiana Gasparik, and to Norm Fortier, for tech-sup-porting me ... (preferably) better. For graphics development with 3D Studio Max,which we’ll use in Part IV, “Preparing Assets for Games with 3D Studio Max,” it’sbetter to run NT2000 or higher for stability and ... kwon do, artistry for games has become the new passion in David’s life.Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark.2D Artworkand 3D Modeling for Game ArtistsDavid...
  • 50
  • 705
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Kỹ thuật lập trình

... you can use any modeling program you wish,including 3D Studio Max (a demo of which is included on the CD-ROM); the mod-eling techniques I’ll show you can be ported to other programs. It’s up ... toknow how those programs and their tools work, however.33 Modeling the RF-9TIPOne way to avoid high poly counts is toapply textures to low-poly-count models for a similar effect. For instance, ... items you should consider before you begin.If you’re already familiar with trueSpace and wantto jump right into the modeling, go ahead and skipto the section titled Modeling the RF-9.”Please...
  • 50
  • 551
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Kỹ thuật lập trình

... ahead and install it.When you do, make sure the plug-in for 3D Studio Max is installed as well. Theoption for installing the plug-in for Max is part of the installation routine.99Installing ... finesse.Preparing the Model for TexturingBefore you dive into unwrapping and textur-ing the RF-9, you need to import the STLversion of the weapon you created inChapter 3, check it for problems, optimizeit, ... export to a painting program to begin your texturing. On the right is the Perspective view of the widget,which allows you to rotate your model in 3D space and select coordinates for unwrapping. Notice...
  • 50
  • 462
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Kỹ thuật lập trình

... to take a screen shot ofthe UVW map in 3D Studio Max and paint over it in a program like Photoshop.Alternatively, you can export the U-Vs to Deep Paint 3D and use that in conjunc-tion with Photoshop ... you need to unify andoptimize your character model in 3D Studio Max before pushing it over toDeepUV.In this chapter, you will■Use 3D Studio Max to complete the slogre model.■Use Max to ... cluster away from the general group ofpoints (see Figure 6.16).7. Repeat steps 1–6 for the other leg.8. Before you attempt to unfold thenewly isolated legs, let’s cut andunfold the bottom...
  • 50
  • 436
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Kỹ thuật lập trình

... typical for any texture creation, but the imagewill have too much color information for a typical game engine to handle(although some game engines, like the Torque engine, will accept it). The program- mers ... texture. Also, setForced to None. Later on, you can do something advanced like force your texturegroups to use a common palette for game optimization, but let’s not go overboard for now. When everything ... great base texture for them using only a handful of Photoshop’s filters. Textures for humans, insects,or anything else with complex detail, however, can be a real challenge for someonelike me...
  • 50
  • 703
  • 1
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Kỹ thuật lập trình

... can use for almost any type ofrock on any planet—just try changing the foreground and background colors for different results.1. Start a new 512 × 512-pixel RGB image.2. Select any foreground ... Noise, using the same settingsas before. 15. Click Filter, Render, Lighting Effects, again using the same settings as before(use the Alpha map you created earlier for the texture channel).16. Click ... The first one shows simple holes, called form ties, commonly seen in largebuildings. These holes are the byproduct of the cement formers holding the formitself together, but architects and...
  • 50
  • 585
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Kỹ thuật lập trình

... WindDirection: From the Left12. Choose Edit, Transform, Rotate 90 degrees CW (clockwise) to restore themask.13. Press Q to exit Quick Mask mode.You have transformed the crack into one that drips. From ... colorwall in seconds is just a matter ofsetting new foreground and back-ground colors, then playing theStone Wall action. I make tiles for my set by playing a stone-replacement action called“Patternize,” ... called“Patternize,” consisting of thesteps I mentioned just before.TIPNotice that some of the stones in theset have cracks in them—try adding astop just before the call to the GaussianBlur in the Stone...
  • 50
  • 371
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Kỹ thuật lập trình

... faux-finish plasticpieces kids get for G.I. Joe karate boards(see the Crate tutorial in Chapter 9).I’ll show you a couple filtering techniques for creating wood, but only for fun (usingpictures of ... can be done in several ways. The easiest is to first create acube primitive in any 3D program like trueSpace or 3D Studio Max and simplypaint the faces of the cube with the texture, assuming the ... only interested in slivers of wood for boards.)2. Press D to reset your swatches.3. Choose Filter, Render, Clouds.4. Start a new layer and fill it with the foreground color (black).5. Choose...
  • 50
  • 397
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Kỹ thuật lập trình

... Texture,Craquelure if you’re looking for amore scaly or cracked-skin appear-ance (see Figure 10.4).399Skin and BonesFigure 10.4 Applythe Craquelure filter for an added touch.TIPAny time you ... of the outside border of the grate.19. Fill the selection with a foreground-to-background radial gradient, usingblack as the foreground color and a deep red, like hex# 6F0707, as the back-ground. ... and fill it with a black-to–deep red linear gradient, indicating that that area is some form of vent for the furnace (see Figure 9.46).3849.Advanced Texturing ExamplesFigure 9.44 Fill acircular...
  • 50
  • 359
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Kỹ thuật lập trình

... techniques you’ll be employing.■Link 3D Studio Max, DeepUV, Deep Paint 3D, and Photoshop to create a flu-ent texturing operation.■Use Deep Paint 3D to assist your 3D texturing in conjunction withPhotoshop.■Texture ... textures■Styles, for occasional beveling and drop shadowing■Compositing a 3D trueSpace rendering, for the insulating cable jackets onthe sides■Reference painting, using Deep Paint 3D to help with ... sameprocedure for thesecond hoop, thentransfer your materialover to Deep Paint 3D. NOTEDon’t freak out if your material doesn’t look perfect inDeep Paint.This program is not meant for keen render-ing;...
  • 50
  • 344
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Kỹ thuật lập trình

... same fashion as before—with the y axis pointing forward. Finally, thebox needs to be named Bounds. (This is for the Torque engine; check your engine’sspecifications for information about what ... 3D. ” You should have in your posses-sion the 3D Studio Max MAX file you created in Chapter 5, “U-V Mapping the RF-9Plasma Gun with DeepUV,” that contains the RF-9 mesh that’s been checked for errors ... and hands is a snap. For the feet U-V area, I used exactly thesame techniques I described for making teeth, only this time I made small, squareshapes with rounded edges for the toe nails. Then,...
  • 50
  • 543
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Kỹ thuật lập trình

... resetyour transforms.That way, 3D Studiomaintains a history of the model,enabling you to quickly and easily undoany transform you’ve performed.Figure 14.7 Applythe Reset XFormmodifier to ... is, if you try torotate the forearm back and forth, itwill only go towards the body, and willnot bend backwards at the elbow. Also,as you pull forward on the forearm, theupper arm naturally ... a character moves. For instance, when a character transitions from a walk to a sprint,it would be more natural for the COM to shift forward, caus-ing the character to lean forward. If the COM...
  • 50
  • 587
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Kỹ thuật lập trình

... you’ve never used a 3D modeling program before, or if you’re relatively new to 3D modeling, then this is the appendix for you. It covers the basic terminologyand components of 3D modeling, including■The ... Geometry in 3D SpaceA 3D object in a modeling program is anything that has, at the very least, exactlywhat its adjective describes: three dimensions. Every 3D modeling program andevery 3D game ... realworld. The output would then be a fairly614A.A 3D Modeling PrimerNOTEWhen you’re working with a 3D modeling program, rendering isreally just a way for you to reviewthe final product of your...
  • 50
  • 341
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Kỹ thuật lập trình

... watermark.Numerics 3D Cafe Web site, 658 3D Fuel Web site, 659 3D games, revolution and progress of, 6–9 3D Links Web site, 659 3D Map Realm Web site, 661 3D modelers, 597 3D Studio Maxfile format, 101File ... The unrendered mesh of a 3D object.XX. Microsoft’s DirectX file format, used for storing model and animation information for use in 3D applications and games.XGA. Short for Extended Graphics ... has them for sale at low cost. (But my tutorials wereso fun and easy. . . .)Trinity 3D http://www.trinity3d.com The Trinity 3D site is a great source for plug-ins and whatnot for 3D Studio...
  • 50
  • 453
  • 0

Xem thêm