... of the first and only online 3D printing platforms available, allowing you to upload models for 3D printing. This means you don’t need to purchase expensive 3D printing machinery. The Shapeways ... to buildings Preview Model in Google Earth 22 Places the model in Google Earth Get Models 23 Downloads models from the 3D Warehouse Share Model 24 Uploads models to the 3D Warehouse Upload ... 140 Summary 142 ■Chapter 7: Modeling with Photographs 143 Creating a Simple 3D Model with Match Photo 143 Modeling the Dining Room Table 144 Model a House for 3D Printing Using Match Photo...
Ngày tải lên: 05/05/2014, 13:01
... is described afterwards. 3.4.1. 3D model acquisition for 3D visualization The basis for 3D model acquisition is our mobile platform which we call the W ¨ agele 1 [29]. It allows for an easy ac- quisition ... ical 3D surveillance system also comprises an easy way of acquiring 3D models of the respective environment. Hence, we briefly present our 3D model acquisition system that provides the content for ... acquisition of en- hanced 3D models. Additionally, integrating the acquired 3D W ¨ agele models within Google Ear th will also allow for seam- less tracking in large, textured 3D indoor and outdoor...
Ngày tải lên: 22/06/2014, 22:20
Apress beginning google sketchup for 3d printing - phần 1 docx
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx
... me to get deep into the 3D modeling industry. Particular thanks got to Roman Ormandy for develop- ing such a lovely product, to Bibiana Gasparik, and to Norm Fortier, for tech-sup- porting me ... generating game models ■ The game-content (asset) creation process ■ Tools used in this process ■ Generating ideas and concept art for a character and weapon models ■ The components for these models and ... scrolling (layered images whose background moves slower than the foreground, giving the illusion of depth) and flattened 3D imagery (3D models rendered as 2D sprite animations), Sega reopened its...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx
... Triangulation When you export the model for 3D Studio Max, all faces get triangulated, meaning all vertices are interconnected at the rudimentary level, so that the entire model is made up of three–sided ... before I cleaned it up!) What you see during the process of modeling are ordinary faces—a polite way of trueSpace 62 3. Modeling the RF-9 Plasma Gun with trueSpace 6 Figure 3.56 Check your model ... triangulate. 7. Export the model for texturing. In the sections that follow, I’ll show you how to use trueSpace, which features one of the best modeling interfaces on Earth, to model the RF-9 plasma...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc
... watermark. Besides, when it comes time for final prepara- tion of your model for use in a game (see Chapter 13), you’ll generate several different Levels of Detail (LOD’s) for the model, so its polygonal count ... finesse. Preparing the Model for Texturing Before you dive into unwrapping and textur- ing the RF-9, you need to import the STL version of the weapon you created in Chapter 3, check it for problems, optimize it, ... you to rotate your model in 3D space and select coordinates for unwrapping. Notice that the Mapping tab under the Command Panel has expanded to offer you a suite of options for unwrapping your...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc
... preparation for texturing. The difference between this chapter and the previous one (“U-V Mapping the RF-9 Plasma Gun”) is that you need to unify and optimize your character model in 3D Studio Max before ... will ■ Use 3D Studio Max to complete the slogre model. ■ Use Max to fix, optimize, and smooth the model s mesh. ■ Import and efficiently texture map the U-V component of the slogre model using ... program does not physically affect the actual vertices of the mesh model itself. You’re only messing with the model s texture coordinates, which, before unwrapping, represent a 1:1 corre- spondence with...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf
... game called for you to create a texture for the side of an old train car. Just get a really good snapshot of the car in broad daylight, clean it up a bit, and slap it on the side of a 3D model it’s ... texture. Also, set Forced to None. Later on, you can do something advanced like force your texture groups to use a common palette for game optimization, but let’s not go overboard for now. When everything ... great base texture for them using only a handful of Photoshop’s filters. Textures for humans, insects, or anything else with complex detail, however, can be a real challenge for someone like me...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx
... can use for almost any type of rock on any planet—just try changing the foreground and background colors for different results. 1. Start a new 512 × 512-pixel RGB image. 2. Select any foreground ... Noise, using the same settings as before. 15. Click Filter, Render, Lighting Effects, again using the same settings as before (use the Alpha map you created earlier for the texture channel). 16. Click ... The first one shows simple holes, called form ties, commonly seen in large buildings. These holes are the byproduct of the cement formers holding the form itself together, but architects and...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt
... Wind Direction: From the Left 12. Choose Edit, Transform, Rotate 90 degrees CW (clockwise) to restore the mask. 13. Press Q to exit Quick Mask mode. You have transformed the crack into one that drips. From ... color wall in seconds is just a matter of setting new foreground and back- ground colors, then playing the Stone Wall action. I make tiles for my set by playing a stone- replacement action called “Patternize,” ... called “Patternize,” consisting of the steps I mentioned just before. TIP Notice that some of the stones in the set have cracks in them—try adding a stop just before the call to the Gaussian Blur in the Stone...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc
... faux-finish plastic pieces kids get for G.I. Joe karate boards (see the Crate tutorial in Chapter 9). I’ll show you a couple filtering techniques for creating wood, but only for fun (using pictures of ... only interested in slivers of wood for boards.) 2. Press D to reset your swatches. 3. Choose Filter, Render, Clouds. 4. Start a new layer and fill it with the foreground color (black). 5. Choose ... can be done in several ways. The easiest is to first create a cube primitive in any 3D program like trueSpace or 3D Studio Max and simply paint the faces of the cube with the texture, assuming the...
Ngày tải lên: 24/12/2013, 06:16
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