best 3d program for 3d printing

beginning  google  sketchup  for  3d  printing

beginning google sketchup for 3d printing

... upload models for 3D printing. This means you don’t need to purchase expensive 3D printing machinery. The Shapeways web site (Figure 1–20) houses a repository of 3D models for 3D printing. You ... Shapeways, the online platform for uploading and 3D printing your models. Shapeways What makes Shapeways so great is that it is one of the first and only online 3D printing platforms available, allowing ... first saw the cost of the items. For online 3D printing, this is actually reasonable, though. As the demand for online 3D printed products increases and as new 3D printing technology emerges, the...

Ngày tải lên: 05/05/2014, 13:01

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

... (preferably) better. For graphics development with 3D Studio Max, which we’ll use in Part IV, “Preparing Assets for Games with 3D Studio Max,” it’s better to run NT2000 or higher for stability and ... me to get deep into the 3D modeling industry. Particular thanks got to Roman Ormandy for develop- ing such a lovely product, to Bibiana Gasparik, and to Norm Fortier, for tech-sup- porting me ... text beautiful. Next goes to Estelle Manticas, my Project Editor: thank you for your patience, for being a friend, and for being the sister I’ve never had. Without you I’d be lazy and deadlines...

Ngày tải lên: 14/12/2013, 20:15

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

... can use any modeling program you wish, including 3D Studio Max (a demo of which is included on the CD-ROM); the mod- eling techniques I’ll show you can be ported to other programs. It’s up to ... to know how those programs and their tools work, however. 33 Modeling the RF-9 TIP One way to avoid high poly counts is to apply textures to low-poly-count models for a similar effect. For instance, ... sections that follow explain how to modify the trueSpace 6 environment for modeling, as well as other items you should consider before you begin. If you’re already familiar with trueSpace and want to...

Ngày tải lên: 14/12/2013, 20:15

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

... ahead and install it. When you do, make sure the plug-in for 3D Studio Max is installed as well. The option for installing the plug-in for Max is part of the installation routine. 99 Installing ... finesse. Preparing the Model for Texturing Before you dive into unwrapping and textur- ing the RF-9, you need to import the STL version of the weapon you created in Chapter 3, check it for problems, optimize it, ... export to a painting program to begin your texturing. On the right is the Perspective view of the widget, which allows you to rotate your model in 3D space and select coordinates for unwrapping. Notice...

Ngày tải lên: 14/12/2013, 20:15

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

... to take a screen shot of the UVW map in 3D Studio Max and paint over it in a program like Photoshop. Alternatively, you can export the U-Vs to Deep Paint 3D and use that in conjunc- tion with Photoshop ... you need to unify and optimize your character model in 3D Studio Max before pushing it over to DeepUV. In this chapter, you will ■ Use 3D Studio Max to complete the slogre model. ■ Use Max to ... cluster away from the general group of points (see Figure 6.16). 7. Repeat steps 1–6 for the other leg. 8. Before you attempt to unfold the newly isolated legs, let’s cut and unfold the bottom...

Ngày tải lên: 14/12/2013, 20:15

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

... typical for any texture creation, but the image will have too much color information for a typical game engine to handle (although some game engines, like the Torque engine, will accept it). The program- mers ... game called for you to create a texture for the side of an old train car. Just get a really good snapshot of the car in broad daylight, clean it up a bit, and slap it on the side of a 3D model— it’s ... great base texture for them using only a handful of Photoshop’s filters. Textures for humans, insects, or anything else with complex detail, however, can be a real challenge for someone like me...

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

... can use for almost any type of rock on any planet—just try changing the foreground and background colors for different results. 1. Start a new 512 × 512-pixel RGB image. 2. Select any foreground ... Noise, using the same settings as before. 15. Click Filter, Render, Lighting Effects, again using the same settings as before (use the Alpha map you created earlier for the texture channel). 16. Click ... The first one shows simple holes, called form ties, commonly seen in large buildings. These holes are the byproduct of the cement formers holding the form itself together, but architects and...

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

... Wind Direction: From the Left 12. Choose Edit, Transform, Rotate 90 degrees CW (clockwise) to restore the mask. 13. Press Q to exit Quick Mask mode. You have transformed the crack into one that drips. From ... color wall in seconds is just a matter of setting new foreground and back- ground colors, then playing the Stone Wall action. I make tiles for my set by playing a stone- replacement action called “Patternize,” ... called “Patternize,” consisting of the steps I mentioned just before. TIP Notice that some of the stones in the set have cracks in them—try adding a stop just before the call to the Gaussian Blur in the Stone...

Ngày tải lên: 24/12/2013, 06:16

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

... in Chapter 9). I’ll show you a couple filtering techniques for creating wood, but only for fun (using pictures of wood is by far the best way to go): 1. Start a new 512×512-pixel RGB image. (Dimensions ... can be done in several ways. The easiest is to first create a cube primitive in any 3D program like trueSpace or 3D Studio Max and simply paint the faces of the cube with the texture, assuming the ... the base for your door! 13. From here, let’s create the rusty, riveted bindings that hold the boards together. I recommend using a picture of something rusty to create the best effect; for this...

Ngày tải lên: 24/12/2013, 06:16

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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

... Texture, Craquelure if you’re looking for a more scaly or cracked-skin appear- ance (see Figure 10.4). 399 Skin and Bones Figure 10.4 Apply the Craquelure filter for an added touch. TIP Any time you ... of the outside border of the grate. 19. Fill the selection with a foreground-to-background radial gradient, using black as the foreground color and a deep red, like hex# 6F0707, as the back- ground. ... and fill it with a black- to–deep red linear gradient, indicating that that area is some form of vent for the furnace (see Figure 9.46). 384 9. Advanced Texturing Examples Figure 9.44 Fill a circular...

Ngày tải lên: 24/12/2013, 06:16

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