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< Day Day Up >
Retrieving theData
N
ow that you've created a data-storage architecture, you need to develop a way to
retrieve the information from storage—and that involves some new syntax that provides a
means of writing a dot syntax path dynamically. Square brackets are used to evaluate an
expression. Here's how it works. Assume we have three variables that contain animal
sounds:
var dog:String = "bark";
var cat:String = "meow";
var duck:String = "quack";
We'll create a variable and assign it a text value of "dog", "cat", or "duck" (note that these
text values have the same names as the variables we just mentioned). We'll start with
"dog":
var currentAnimal:String = "dog";
Using this syntax, we can access the value of the variable named dog:
var animalSound = this[currentAnimal];
Here, animalSound is assigned a value of "bark". The expression to the right of the equals
sign looks at currentAnimal and sees that it currently contains a string value of "dog".
The brackets surrounding currentAnimal tell ActionScript to treat this value as a variable
name. Flash sees this line of script like this:
var animalSound:String = this.dog;
Because dog has a value of "bark", that's the value assigned to animalSound. If we were
to change the value of currentAnimal to "cat," animalSound would be assigned a value of
"meow".
N
ote that you must use this in the expression to include the target path of the variable
used to set the dynamic variable name (in this case currentAnimal), because it relates to
the variable to the left of the equals sign (in our case animalSound). Using this denotes
that these two variables are on the same timeline. If animalSound existed in a movie clip
instance's timeline while currentAnimal was on the root (main) timeline, the syntax
would look like this:
var animalSound:String = _root[currentAnimal];
Here are a couple of other examples:
var animalSound:String = _parent[currentAnimal];
var animalSound:String = myMovieClip[currentAnimal];
This syntax is critical to the way you retrieve information from the objects in this
exercise. Remember that all the objects are built with the same array names and structure;
they have different parent object names (monday and tuesday). We can use the
aforementioned syntax to dynamically access thedata in these objects based on the
current value of a variable.
1. With newsFlash4.fla open, select Frame 1 of the Actions layer. Open the Actions
panel and enter these variables at the end of the current script:
2.
3. var day:String = "monday";
4.
5. var section:String = "entertainment";
6.
When the application plays for the first time, we want Monday to appear initially,
and entertainment news to be displayed. The two variables set in Step 1 allow us
to accomplish this—you'll see how in the next few steps.
NOTE
These variables are known as initializing variables. Because the information our
application displays depends on the buttons the user clicks, these variables provide
some starting settings prior to user input.
2. Select the frame labeled Sit in the Actions layer. Enter this script in that frame:
3.
4. function refresh(category) {
5.
6. section = category;
7.
8. }
9.
This function is called when any of the section buttons is clicked. The button
events that call this function will be added later in this exercise.
The purpose of this function (by the end of this exercise) is to refresh what is
shown on the screen based on the current values of the day and section variables
(which were initially set to "monday" and "entertainment", respectively, in Step 1
of this exercise).
Currently there is only one line of ActionScript inside this function definition. It
updates the value of the section variable to that of the parameter value passed to
the function. If the Entertainment button is clicked, it will call this function and
pass it a value of "entertainment". The function will then assign the section
variable a value of "entertainment". We'll explain the purpose over the next
several steps as we add more actions to this refresh() function.
3. Add this script at the end of the refresh() function:
4.
5. date_txt.text = this[day].date;
6.
This script uses the syntax we introduced at the beginning of this exercise. The
text displayed in the date_txt field is set by dynamically referencing another
variable. Because day initially has a value of "monday" (as set in Step 1),
ActionScript sees the code as this:
date_txt.text = monday.date;
You'll remember that monday.date contains the text value of "Monday, August 25
2003" and date_txt is the name of the text field in the bottom-left portion of the
screen. As a result of this action, "Monday, August 25 2003" will be displayed in
the date_txt text field.
You can begin to see how dynamically named variables can be useful. If the
variable day had a value of "tuesday", this line of code would reference the date
variable in the object called tuesday.
4. With the current frame still selected, add this script to the end of the refresh()
function:
5.
6. days_mc.gotoAndStop(day);
7.
8. icon_mc.gotoAndStop(this[day].weather[0]);
9.
10. weatherBlurb_txt.text = this[day].weather[1];
11.
These three actions depend on the current value of day (which we set to an initial
value of "monday" in Step 1) when they are executed. Here's how.
The movie clip instance named days_mc in the bottom-right portion of the stage
contains five buttons (M, T, W, T, and F, with instance names of monday_btn
through friday_btn) that will enable the user to select the day's news that he or she
wishes to see. This movie clip also contains five frame labels (Monday, Tuesday,
and so on), one for each day of the business week. Each of the frame labels
displays a different day in yellow. The first line of the script tells the days_mc
movie clip instance to go to the appropriate frame, based on the current value of
day. This cues the user to which day's news he or she is viewing. Because day has
an initial value of "monday", that day will initially appear in yellow.
The weather icon (instance name icon_mc) contains three frame labels, one for
each weather type (Sunny, Stormy, and Rainy). Remember that the zero element
of the weather array in the monday and tuesday objects contains one of these three
values. The second line of the script dynamically pulls that value from the weather
array using the correct object and sends the icon_mc movie clip instance to the
correct frame. Flash sees :
icon_mc.gotoAndStop(this[day].weather[0]);
as
icon_mc.gotoAndStop(this.monday.weather[0]);
Let's take it a step further. Consider that monday.weather[0] has a value of
"Rainy":
icon_mc.gotoAndStop("rainy");
In the same way, the last action will populate the weatherBlurb_txt text field with
the value of monday.weather[1], which is "Very wet".
Keep in mind that if day had a value of "tuesday", these actions would be executed
based on the respective values in the tuesday object.
5. Add this script to end of the refresh() function:
6.
7. high_txt.text = this[day].weather[2];
8.
9. low_txt.text = this[day].weather[3];
10.
Using the same syntax as in the preceding step, the high_txt and low_txt text fields
are populated by referencing the second and third elements of the weather array
dynamically.
6. Add these actions to the refresh() function:
7.
8. headline_txt.text = this[day][section][0];
9.
10. article_txt.text = this[day][section][1];
11.
12. author_txt.text = this[day][section][2];
13.
The dynamic referencing performed in this step is one level deeper into the storage
objects than the dynamic referencing was in Step 5. We're trying to dynamically
pull information about a news article from an object and an array because the day
can be either Monday or Tuesday and the section can be Entertainment, Politics,
Sports, or Technology. The initialization variables you set in Step 1 of this
exercise set section = "entertainment". Using the values of our initialization
variables, Flash will read the three lines of ActionScript like this when the
refresh() function is executed:
headline_txt.text = this.monday.entertainment[0];
article_txt.text = this.monday.entertainment[1];
author_txt.text = this.monday.entertainment[2];
The only text field instances affected by the current section variable are
headline_txt, article_txt, and author_txt.
7. Add this function call to the end of the frame:
8.
9. refresh(section);
10.
This script calls the function we created and passes it the current value of the
section variable, to which we gave an initial value of "entertainment". As a result,
the function will cause our project to initially display Monday's entertainment
news. Although the news displayed in our project will be highly dependent on
choices the user makes by pressing buttons (which we will script momentarily),
this function call has an initializing effect: it determines what is displayed before
the user makes the first choice.
8. Enter a stop() action after the refresh() function.
When you test the movie, you don't want the entire movie to loop repeatedly.
Instead, the movie will initialize the storage variables on Frame 1 and move to the
Sit label and populate the text fields on the screen. The stop() action keeps the
movie from playing past the Sit frame.
9. Choose Control > Test Movie.
Your on-screen text fields should be populated with information pertaining to
Monday entertainment. The weather icon movie clip should display the correct
icon, and the days_mc movie clip instance (on the bottom-right) should have the
M (for Monday) highlighted.
10. Close the test movie to return to the authoring environment. Add this script to the
bottom of the frame you have been working with:
11.
12. entertainment_btn.onRelease = function() {
13.
14. refresh("entertainment");
15.
16. };
17.
This scripts the Entertainment button so that when it is released, the refresh()
function is called and the string "entertainment" is passed as the section name.
This changes the display to an entertainment-related article if one isn't already
showing.
11. Add these button event handlers for the remaining three news section buttons:
12.
13. sports_btn.onRelease = function() {
14.
15. refresh("sports");
16.
17. };
18.
19. politics_btn.onRelease = function() {
20.
21. refresh("politics");
22.
23. };
24.
25. technology_btn.onRelease = function() {
26.
27. refresh("technology");
28.
29. };
30.
This script does the same thing the ActionScript attached to the Entertainment
button does—the only difference is in the string value passed into the refresh()
function. The Politics button passes in "politics", the Sports button passes in
"sports", and the Technology button passes in "technology".
12. Choose Control > Test Movie. Click the four category buttons to see the headlines,
articles, and authors change.
The information should change very easily now. It would be easy to add more
sections of news stories using this object-oriented technique.
13. Close the test movie to return to the authoring environment. Select the frame we've
been adding script to and add these button event handlers for the buttons found in
the days_mc movie clip instance:
14.
15. days_mc.monday_btn.onRelease = function() {
16.
17. day = "monday";
18.
19. refresh("entertainment");
20.
21. };
22.
23. days_mc.tuesday_btn.onRelease = function() {
[...]... the current news section to "entertainment" Likewise, when the tuesday_btn is released, the day variable to changed to "tuesday" and the news section is changed to "entertainment" 14 Choose Control > Test Movie Click the M and T on the bottom-right of the screen to change the display Notice that the weather and date change The way we've coded this makes it easy to add day objects without changing the. .. mentioned that the days_mc movie clip contains five buttons for the five business days of the week They are named monday_btn through friday_btn In this step we add event handlers for the onRelease event of the monday_btn and tuesday_btn buttons When the monday_btn button is released, it changes the day variable to "monday" and calls the refresh() function, passing "entertainment" This action changes the current... information retrieval code 15 Close the test movie and save your work as newsFlash5.fla You have completed a project in which displayed information is retrieved dynamically from a logical storage structure The next logical step in a project like this would be to put all of our project's data into a database or text file The information would then be grabbed and routed into the storage structure you created... project's data into a database or text file The information would then be grabbed and routed into the storage structure you created We'll cover loading information in and out of Flash in Lesson 11, "Getting Data In and Out of Flash," and Lesson 12, "Using XML with Flash." < Day Day Up > . > Test Movie. Click the M and T on the bottom-right of the screen
to change the display. Notice that the weather and date change.
The way we've coded.
icon_mc.gotoAndStop("rainy");
In the same way, the last action will populate the weatherBlurb_txt text field with
the value of monday.weather[1], which is "Very