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Programming C# Jesse Liberty Publisher: O'Reilly First Edition July 2001 ISBN: 0-596-00117-7, 680 pages The goal of C# is to serve as a high-performance language for .NET development—one that is simple, safe, object-oriented, and Internet-centric. Programming C# teaches this new language in a way that experienced programmers will appreciate—by grounding its application firmly in the context of Microsoft's .NET platform and the development of desktop and Internet applications. 2 Programming C# 3 Preface 11 About This Book 11 How the Book Is Organized 11 Who This Book Is For 13 C# Versus Visual Basic .NET 13 C# Versus Java 14 C# versus C++ 14 Conventions Used in This Book 14 Support 15 We'd Like to Hear from You 15 Acknowledgements 16 Part I: The C# Language 17 Chapter 1. C# and the .NET Framework 17 1.1 The .NET Platform 17 1.2 The .NET Framework 17 1.3 Compilation and the MSIL 19 1.4 The C# Language 19 Chapter 2. Getting Started:"Hello World" 21 2.1 Classes, Objects, and Types 21 2.2 Developing "Hello World" 26 Just In Time Compilation 29 2.3 Using the Visual Studio .NET Debugger 29 Chapter 3. C# Language Fundamentals 33 3.1 Types 33 The Stack and the Heap 34 3.2 Variables and Constants 36 WriteLine( ) 36 3.3 Expressions 42 3.4 Whitespace 42 3.5 Statements 43 Statement Blocks 46 All Operators Are Not Created Equal 47 Whitespace and Braces 53 3.6 Operators 56 Short-Circuit Evaluation 61 3.7 Namespaces 63 3.8 Preprocessor Directives 65 Chapter 4. Classes and Objects 69 4.1 Defining Classes 69 4.2 Creating Objects 73 4.3 Using Static Members 78 Static Methods to Access Static Fields 82 4.4 Destroying Objects 82 How Finalize Works 82 4.5 Passing Parameters 84 4.6 Overloading Methods and Constructors 89 4 4.7 Encapsulating Data with Properties 91 4.8 Readonly Fields 94 Chapter 5. Inheritance and Polymorphism 97 5.1 Specialization and Generalization 97 About the Unified Modeling Language 97 5.2 Inheritance 99 5.3 Polymorphism 102 5.4 Abstract Classes 107 5.5 The Root of all Classes: Object 110 5.6 Boxing and Unboxing Types 112 5.7 Nesting Classes 114 Chapter 6. Operator Overloading 117 6.1 Using the operator Keyword 117 6.2 Supporting Other .NET Languages 118 6.3 Creating Useful Operators 118 6.4 Logical Pairs 118 6.5 The Equals Operator 118 6.6 Conversion Operators 119 Chapter 7. Structs 125 7.1 Defining Structs 125 7.2 Creating Structs 127 Chapter 8. Interfaces 131 Mix Ins 131 8.1 Implementing an Interface 131 8.2 Accessing Interface Methods 141 8.3 Overriding Interface Implementations 147 8.4 Explicit Interface Implementation 150 Chapter 9. Arrays, Indexers, and Collections 159 9.1 Arrays 159 9.2 The foreach Statement 162 9.3 Indexers 175 9.4 Collection Interfaces 182 9.5 Array Lists 187 9.6 Queues 197 9.7 Stacks 199 9.8 Dictionaries 202 Load Factor 204 Chapter 10. Strings and Regular Expressions 209 10.1 Strings 209 Delimiter Limitations 222 10.2 Regular Expressions 222 Chapter 11. Handling Exceptions 233 11.1 Throwing and Catching Exceptions 233 11.2 Exception Objects 241 11.3 Custom Exceptions 244 11.4 Rethrowing Exceptions 246 Chapter 12. Delegates and Events 251 12.1 Delegates 251 Programming C# 5 12.2 Events 268 Part II: Programming with C# 277 Chapter 13. Building Windows Applications 277 13.1 Creating a Simple Windows Form 278 13.2 Creating a Windows Form Application 289 13.3 XML Documentation Comments 309 13.4 Deploying an Application 311 Chapter 14. Accessing Data with ADO.NET 321 14.1 Relational Databases and SQL 321 14.2 The ADO.Net Object Model 324 14.3 Getting Started with ADO.NET 325 14.4 Using ADO Managed Providers 328 14.5 Working with Data-Bound Controls 330 14.6 Changing Database Records 340 14.7 ADO.NET and XML 353 Chapter 15. ProgrammingWeb Applications with Web Forms 355 15.1 Understanding Web Forms 355 15.2 Creating a Web Form 358 15.3 Adding Controls 361 15.4 Data Binding 362 15.5 Responding to Postback Events 369 15.6 ASP.NET and C# 371 Chapter 16. Programming Web Services 373 16.1 SOAP, WSDL, and Discovery 373 16.2 Building a Web Service 374 WSDL and Namespaces 375 16.3 Creating the Proxy 379 Part III: C# and the .NET CLR 385 Chapter 17. Assemblies and Versioning 385 17.1 PE Files 385 17.2 Metadata 385 17.3 Security Boundary 385 17.4 Versioning 385 17.5 Manifests 386 17.6 Multi-Module Assemblies 387 17.7 Private Assemblies 395 17.8 Shared Assemblies 395 Public Key Encryption 397 Chapter 18. Attributes and Reflection 401 18.1 Attributes 401 18.2 Intrinsic Attributes 401 18.3 Custom Attributes 403 18.4 Reflection 407 18.5 Reflection Emit 416 Chapter 19. Marshaling and Remoting 437 19.1 Application Domains 438 19.2 Context 446 19.3 Remoting 448 6 Chapter 20. Threads and Synchronization 457 20.1 Threads 457 20.2 Synchronization 465 20.3 Race Conditions and Deadlocks 474 Chapter 21. Streams 477 21.1 Files and Directories 477 21.2 Reading and Writing Data 487 21.3 Asynchronous I/O 493 21.4 Network I/O 497 21.5 Web Streams 513 21.6 Serialization 516 21.7 Isolated Storage 523 Chapter 22. Programming .NET and COM 527 22.1 Importing ActiveX Controls 527 22.2 Importing COM Components 534 22.3 Exporting .NET Components 541 22.4 P/Invoke 543 22.5 Pointers 545 Appendix A. C# Keywords 551 Colophon 558 Programming C# 7 Programming C# Preface About This Book How the Book Is Organized Who This Book Is For C# Versus Visual Basic .NET C# Versus Java C# versus C++ Conventions Used in This Book Support We'd Like to Hear from You Acknowledgements I: The C# Language 1. C# and the .NET Framework 1.1 The .NET Platform 1.2 The .NET Framework 1.3 Compilation and the MSIL 1.4 The C# Language 2. Getting Started:"Hello World" 2.1 Classes, Objects, and Types 2.2 Developing "Hello World" 2.3 Using the Visual Studio .NET Debugger 3. C# Language Fundamentals 3.1 Types 3.2 Variables and Constants 3.3 Expressions 3.4 Whitespace 3.5 Statements 3.6 Operators 3.7 Namespaces 3.8 Preprocessor Directives 4. Classes and Objects 4.1 Defining Classes 4.2 Creating Objects 4.3 Using Static Members 4.4 Destroying Objects 4.5 Passing Parameters 4.6 Overloading Methods and Constructors 4.7 Encapsulating Data with Properties 4.8 Readonly Fields 5. Inheritance and Polymorphism 5.1 Specialization and Generalization 5.2 Inheritance 8 5.3 Polymorphism 5.4 Abstract Classes 5.5 The Root of all Classes: Object 5.6 Boxing and Unboxing Types 5.7 Nesting Classes 6. Operator Overloading 6.1 Using the operator Keyword 6.2 Supporting Other .NET Languages 6.3 Creating Useful Operators 6.4 Logical Pairs 6.5 The Equals Operator 6.6 Conversion Operators 7. Structs 7.1 Defining Structs 7.2 Creating Structs 8. Interfaces 8.1 Implementing an Interface 8.2 Accessing Interface Methods 8.3 Overriding Interface Implementations 8.4 Explicit Interface Implementation 9. Arrays, Indexers, and Collections 9.1 Arrays 9.2 The foreach Statement 9.3 Indexers 9.4 Collection Interfaces 9.5 Array Lists 9.6 Queues 9.7 Stacks 9.8 Dictionaries 10. Strings and Regular Expressions 10.1 Strings 10.2 Regular Expressions 11. Handling Exceptions 11.1 Throwing and Catching Exceptions 11.2 Exception Objects 11.3 Custom Exceptions 11.4 Rethrowing Exceptions 12. Delegates and Events 12.1 Delegates 12.2 Events II: Programming with C# Programming C# 9 13. Building Windows Applications 13.1 Creating a Simple Windows Form 13.2 Creating a Windows Form Application 13.3 XML Documentation Comments 13.4 Deploying an Application 14. Accessing Data with ADO.NET 14.1 Relational Databases and SQL 14.2 The ADO.Net Object Model 14.3 Getting Started with ADO.NET 14.4 Using ADO Managed Providers 14.5 Working with Data-Bound Controls 14.6 Changing Database Records 14.7 ADO.NET and XML 15. ProgrammingWeb Applications with Web Forms 15.1 Understanding Web Forms 15.2 Creating a Web Form 15.3 Adding Controls 15.4 Data Binding 15.5 Responding to Postback Events 15.6 ASP.NET and C# 16. Programming Web Services 16.1 SOAP, WSDL, and Discovery 16.2 Building a Web Service 16.3 Creating the Proxy III: C# and the .NET CLR 17. Assemblies and Versioning 17.1 PE Files 17.2 Metadata 17.3 Security Boundary 17.4 Versioning 17.5 Manifests 17.6 Multi-Module Assemblies 17.7 Private Assemblies 17.8 Shared Assemblies 18. Attributes and Reflection 18.1 Attributes 18.2 Intrinsic Attributes 18.3 Custom Attributes 18.4 Reflection 18.5 Reflection Emit 19. Marshaling and Remoting 19.1 Application Domains 19.2 Context 10 19.3 Remoting 20. Threads and Synchronization 20.1 Threads 20.2 Synchronization 20.3 Race Conditions and Deadlocks 21. Streams 21.1 Files and Directories 21.2 Reading and Writing Data 21.3 Asynchronous I/O 21.4 Network I/O 21.5 Web Streams 21.6 Serialization 21.7 Isolated Storage 22. Programming .NET and COM 22.1 Importing ActiveX Controls 22.2 Importing COM Components 22.3 Exporting .NET Components 22.4 P/Invoke 22.5 Pointers A. C# Keywords Colophon [...]... from it in C# 1.4 The C# Language The C# language is disarmingly simple, with only about 80 keywords and a dozen built-in datatypes, but C# is highly expressive when it comes to implementing modern programming concepts C# includes all the support for structured, component-based, object-oriented programming that one expects of a modern language built on the shoulders of C++ and Java The C# language... grandparents, you can easily see in C# the influence of Java, C++, Visual Basic (VB), and other languages The focus of this book is the C# language and its use as a tool for programming on the NET platform In my primers on C++,[1] I advocate learning the language first, without regard to Windows or Unix programming With C# that approach would be pointless You learn C# specifically to create NET applications;... manuscript and saved me from a series of embarrassing errors and omissions I am deeply grateful 16 Programming C# Part I: The C# Language Chapter 1 C# and the NET Framework The goal of C# is to provide a simple, safe, modern, object-oriented, Internet-centric, highperformance language for NET development C# is a new language, but it draws on the lessons learned over the past three decades In much the... introduction should get you started You can answer many programming questions by writing short demonstration programs and examining them in the debugger A good debugger is, in some ways, the single most powerful teaching tool for a programming language 31 32 Programming C# Chapter 3 C# Language Fundamentals Chapter 2 demonstrates a very simple C# program Nonetheless, there is sufficient complexity in.. .Programming C# Preface Every 10 years or so a new approach to programming hits like a tsunami In the early 1980s, the new technologies were Unix, which could be run on a desktop, and a powerful new language called C, developed by AT&T The early 90's brought Windows and C++ Each of these developments represented a sea change in the way you approached programming .NET and C# are the next... of object-oriented programming In C# everything pertaining to a class declaration is found in the declaration itself C# class definitions do not require separate header files or Interface Definition Language (IDL) files Moreover, C# supports a new XML style of inline documentation that greatly simplifies the creation of online and print reference documentation for an application C# also supports interfaces,... book does not consider C# in a vacuum but places the language firmly in the context of Microsoft's NET platform and in the development of desktop and Internet applications [1] See Sams Teach Yourself C++ in 21 Days, also by Jesse Liberty This chapter introduces both the C# language and the NET platform, including the NET Framework 1.1 The NET Platform When Microsoft announced C# in July 2000, its unveiling... namespaces and a short tutorial on the C# precompiler Although C# is principally concerned with the creation and manipulation of objects, it is best to start with the fundamental building blocks: the elements from which objects are created These include the built-in types that are an intrinsic part of the C# language as well as the syntactic elements of C# 3.1 Types C# is a strongly typed language In a... the C# primitive types to the underlying NET type ensures that objects created in C# can be used interchangeably with objects created in any other language compliant with the NET CLS, such as VB NET 33 Each type has a specific and unchanging size Unlike with C++, a C# int is always 4 bytes because it maps to an Int32 in the NET CLS Table 3-1 lists the built-in value types offered by C# Table 3-1 C#. .. book concentrates on the C# language Part II details how to write NET programs, and Part III describes how to use C# with the NET Common Language Runtime library Part I Chapter 1, introduces you to the C# language and the NET platform Chapter 2 demonstrates a simple program, to provide a context for what follows, and introduces you to the Visual Studio IDE and a number of C# language concepts Chapter . Programming C# Jesse Liberty Publisher: O'Reilly First Edition July 2001 ISBN: 0-596-00117-7, 680 pages The goal of C# is to serve. P/Invoke 543 22.5 Pointers 545 Appendix A. C# Keywords 551 Colophon 558 Programming C# 7 Programming C# Preface About This Book How the

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