Preface
Programme Committee
External Reviewers
Invited Keynote Speakers
Contents
Part I
Image Processing in Sport
1
Non-Invasive Performance Measurement in Combat Sports
1 Introduction
2 Methods
3 Results
4 Conclusions
5 Acknowledgments
References
2
Comparison between Marker-less Kinect-based and Conventional 2D Motion Analysis System on Vertical Jump Kinematic Properties Measured from Sagittal View
1 Introduction
2 Method
3 Results and Discussion
4 Conclusion
Acknowledgment
References
3 Test of ball speed in table tennis based on monocular camera
1 Introduction
2 Methods
3 Results
3.1 General features of striking speed of top female players
3.2 Comparison of ball speed of forehand loop-drive in the Two to One
practice
3.3 Comparison of ball speed of backhand loop-drive in the Two to One
practice
3.4 Comparison of ball speed in forehand loop-drive against backspin
practice
3.5 Comparison of ball speeds in forehand moving loop-drive practice
4 Conclusion
References
4
Table tennis and computer vision: a monocular event classifier
5
3D reconstruction of ball trajectory from a single camera in the ball game
1 Introduction
2 Methods
3 Experiment
4 Conclusion
Acknowledgement
References
Part II
It System for Sport
6 Towards a Management Theory for the Introduction of IT Innovations in Top Level Sports
7
Information Systems for Top Level Football
8
Frame by frame playback on the Internet video
1 Where the problem is?
2 Why the Internet videos can’t perform frame-by-frame?
3 The purpose of the article
4 The implementation of frame-by-frame on Smart-method
5 Applications of Smart-method
5.1 For Sports video browsing
5.2 Implementation of thumbnail
5.3 Implementation for Editing
5.4 The possibility for Sports analysis
References
Part III
Ai in Sport
9
Computational system for strategy design and match simulation in team sports
1 Introduction
2 Methods
3 Results
4 Conclusion
Acknowledgments
References
10
Soccer analyses by means of artificial neural networks, automatic pass recognition and Voronoi-cells: An approach of measuring tactical success.
1 Introduction
2 Typing of formations by means of DyCoN
3 Recognizing the relation between formations and passes by means of SOCCER
4 Voronoi cells as context information and success measure
5 Conclusion
References
11
An Interval Type-2 Fuzzy Logic Based Classification Model for Testing Single-Leg Balance Performance of Athletes after Knee Surgery
1 Introduction
2 Methodology
3 Results
4 Conclusion
References.
12
A Comparison of Classification Accuracy for Gender Using Neural Networks Multilayer Perceptron (MLP), Radial Basis Function (RBF) Procedures Compared to Discriminant Function Analysis and Logistic Regression Based on Nine Sports Psychological Constructs to Measure Motivations to Participate in Masters Sports Competing at the 2009 World Masters Games
1 Introduction
2 Methods
3 Results
4 Conclusion
References
13
Detection of Individual Ball Possession in Soccer
14 Towards Better Measurability - IMU-Based Feature Extractors For Motion Performance Evaluation
Part IV Modelling and Analysis
15
The Aikido inspiration to safety and efficiency: an investigation on forward roll impact forces
1 Introduction
2 Method
3 Results
4 Discussion
4.1 Conclusion
References
16
To evaluate the relative influence of coefficient of friction on the motion of a golf ball (speed and roll) during a golf putt
1 Introduction
2 Method
2.1 Additional information/definitions
2.2 Set-up of Quintic robot device
2.3 Set-up of camera and alignment with the target
2.4 Ball and putter calibration
2.5 Performing a putt
2.6 Recording of the putt
2.7 Determining the coefficient of friction
3 Results
4 Discussion
5 Limitations
6 Conclusion
7 References
17
Modelling the Tactical Difficulty of Passes in Soccer
1 Introduction
2 Methods
3 Results
4 Conclusion
References
18
Convergence and Divergence of Performances Across the Athletic Events for Men and Women: A Cross-Sectional Study 1960 – 2012
1 Introduction
2 Methods
2.1 Sample
2.2 Analytical Methods
3 Results
4 Conclusion
References
19
Introduction of the relative activity index: Towards a fair method to score school children’s activity using smartphones
1 Introduction
2 Methods
3 Results
4 Conclusion
References
20
Performance Analysis in Goalball Semiautomatic specific software tools
21
Markov Simulation by Numerical Derivation in Table Tennis
1 Introduction
2 Methods
2.1 Design
2.2 Participants
2.3 Simulation
3 Results
4 Conclusion
References
22
Prediction and control of the individual Heart Rate response in Exergames
1 Introduction
2 Methods
2.1 Participants
2.2 Apparatus
2.3 Procedure
3 Results
4 Discussion
5 Conclusion
6 Acknowledgements
References
23
Evaluation of changes in space control due to passing behavior in elite soccer using Voronoi-cells
1 Introduction
2 Methods
3 Results
4 Discussion
References
24
What is the best fitting function? Evaluation of lactate curves with common methods from the literature
1 Introduction
1.1 Functions
2 Methods
3 Results
4 Discussion
5 Conclusion
References
25
Computer analysis of bobsleigh team push
1 Introduction to the sport of bobsleigh
2 Computer aided analysis of the bobsleigh start
3 Discussion and conclusions
References
Part V
Virtual Reality
26
Development of a Novel Immersive Interactive Virtual Reality Cricket Simulator for Cricket Batting
27
Multi-Level Analysis of Motor Actions as a Basis for Effective Coaching in Virtual Reality
Part VI Sensing Technology
28
Evaluating the Indoor Football Tracking Accuracy of a Radio-Based Real-Time Locating System
29
Stance Phase Detection for Walking and Running Using an IMU Periodicity-based Approach
30
Gamification of Exercise and Fitness using Wearable Activity Trackers
Part VII Neural Cognitive Training
31
Training of Spatial Competencies by Means of Gesture-controlled Sports Games
1 Introduction
2 Methods
3 Results and discussion
4 Conclusion
References
32
Methods to Assess Mental Rotation and Motor Imagery
1 Introduction
2 Mental Rotation
3 Motor Imagery
4 Research options
References
33
Self-regulated multimedia learning in Sport Science Concepts and a field study
1 Introduction
2 Self-Regulated Learning – Concept, Components, and Models
3 A study on SLR training in sport science education
4 Results
4.1 Learning effort
4.2 Learning outcome
5 Discussion
6 Conclusions
7 References
Author Index