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Chapter 1 Gaming Literacy: Game Design as a Model for Literacy in the Twenty-First Century
Chapter 2 Philosophical Game Design
Chapter 3 The Video Game Aesthetic: Play as Form
Chapter 4 Embodiment and Interface
Chapter 5 Understanding Video Games as Emotional Experiences
Chapter 6 In the Frame of the Magic Cycle: The Circle(s) of Gameplay
Chapter 7 Understanding Digital Playability
Chapter 8 Z-axis Development in the Video Game
Chapter 9 Retro Reflexivity: La-Mulana, an 8-Bit Period Piece
Chapter 10 “This is Intelligent Television”: Early Video Games and Television in the Emergence of the Personal Computer
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