DSpace at VNU: A Push-pull based Application Multicast Layer for P2P live video streaming

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DSpace at VNU: A Push-pull based Application Multicast Layer for P2P live video streaming

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A Push-pull based Application Multicast Layer for P2P live video streaming Bùi Thị Lan Hương Trường Đại học Công nghệ Luận văn Thạc sĩ ngành: Khoa học máy tính; Mã số: 60 48 01 Người hướng dẫn: Dr Nguyễn Hoài Sơn Năm bảo vệ: 2011 Keywords: Khoa học máy tính; Internet; Video Abtract: With the rapid growth of multimedia applications and the Internet, streaming video over the Internet is becoming more and more attractive to users especially live video streaming Many application-layer multicast pro-tocols have been proposed recently for this demand and each method has different advantages However, these current methods not solve effectively peer to peer (P2P) live video streaming's problems These problems are the randomly churn of nodes and long buering time since the variance between the arrival times of data of different sub-streams is large They also not address the problem of free-riding nodes This thesis presents our low-delay pushpull based application layer mul-ticast for live video streaming on P2P networks The main goal of ourwork is to optimize content delivery on P2P networks to guarantee the time constraints of live video streaming We achieve this goal by constructing multiple balanced sub-trees for pushing data and optimizing pulling connec- tions between nodes in different sub-trees to reduce the time gap between arrival times of pushing data and pulling data As a result, our mechanism can reduce buering time at each node Our mechanism also includes atit-for-tat method to promote node contribution In order to evaluate our method's performance, we also build a simulation program in SMPL scheduler We also compare our method's performance with other methods The simulation result demonstrated the efectiveness of our method Content Table of Contents Introduction 1.1 Overview and Motivation 1.2 Our contribution 1.3 Thesis organization Background 2.1 An Overview of multicast 2.1.1 IP Multicast 2.1.2 Application layer multicast 2.2 Application layer multicast methods for P2P live video 2.2.1 Tree-based approach 2.2.1.1 Single-tree 2.2.1.2 Multiple-tree 2.2.2 Mesh-based approach Our 3.1 3.2 3.3 3.4 3.5 method for P2P live Overview Overlay construction Data distribution Fair policy Node failure video Experiments and results 4.1 Experimental set-up 4.1.1 Topology 4.1.2 Simulation setting 4.2 Experimental result 4.2.1 Evaluation of services streaming quality if no churn v streaming 1 5 9 11 12 16 17 18 20 22 24 26 26 27 28 29 29 vi TABLE OF CONTENTS 4.2.2 4.2.3 Evaluation of service’s quality if churn is present 31 Evaluation of services quality in heterogeneous bandwidth case 33 Conclusion 36 A Simulation program A.1 Functions: A.1.1 Input data: A.1.2 Output data: A.2 Classes A.2.1 Constant A.2.2 Smpl A.2.3 DoSchedule: A.2.4 Network: A.2.5 Node: A.2.6 Message: 38 38 38 38 39 39 39 39 39 39 40 B Generating input by using GT-ITM 41 Bibliography [AW01] John G Apostolopoulos and Susie J Wee, Unbalanced multiple description video communication 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Background 2.1 An Overview of multicast 2.1.1 IP Multicast 2.1.2 Application layer multicast 2.2 Application layer multicast methods for P2P live video. .. [ZLZY05] Meng Zhang, Jian-Guang Luo, Li Zhao, and Shi-Qiang Yang, A peerto-peer network for live media streaming using a push-pull approach, Proceedings of the 13th annual ACM international conference... Kosti´c, Adolfo Rodriguez, Jeannie Albrecht, and Amin Vahdat, Bullet: high bandwidth data dissemination using an overlay mesh, SIGOPS Oper Syst Rev 37 (2003), 282–297 [Labrg] Planet Lab, Simulation

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