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Zombie Apocalypse! A conversation/debate roleplaying game of survival horror! How long can you make it through? Can you escape? “Every human being we save, is one less to fight.” – World War Z You have seen there is a virus spreading all over the world You are lucky enough to be in this school, on the third floor, right now when it all is happening We have locked the doors, we have water, some medicine and a little food but the food will only last a day or so The television broadcasts nothing but static Out the window you can see groups of people wandering around…wait! They’re all zombies! The ones running you guess are still human…but they might not be for long Good time for the question…What’s your zombie knowledge? From books, movies and games, what you actually think you know about zombies? Divide into groups Each group will draw up a plan for the best course of action You will need to consider the following: Choose a leader: How should you pick the leaders of your group? Should you hold a quick election? Draw straws? Why not talk amongst yourselves and just allow someone to volunteer Be aware though, for the rest of the game you will take orders from that person until there is a revolt or they get eaten by zombies Labour: Will there be a division of labour? Will each person have a specific job to or will you all share duties equally? For example should someone carry supplies and others fight? Who cooks? Wealth: Should members of your group divide possessions communally or individuals get to keep their own things? Shelter: If we barricade ourselves in should we allow other survivors to join our group? Responsibility: Is it even our duty to fight the zombies? Surely the military must have set up a base somewhere, right? Laws: Do we have any laws as a group? If so, what are they? What are the punishments for breaking these laws? Infection: What we if one of us becomes infected? Once you have decided on this and written down some kind of constitution for your group compare your constitution with other ones from different groups Re-negotiate and debate specific points Come to some kind of compromise At the end have everyone ratify the agreement by signing it All groups become one group under a single leader Zombie Apocalypse Treaty Look at the map There are 12 locations You should consider the values that visiting each one of these places may hold You should consider the potential danger too The hospital A very important place during a zombie apocalypse The hospital will definitely hold enough medical supplies to keep your team healthy for a long time Think though, how many people came to the hospital complaining of a sickness only to become a zombie There are surely plenty of zombies walking around the wards The supermarket We all have to eat So zombies Only zombies aren’t there for the cans of tuna and bottles of water They’re probably feasting on other survivors who have flocked to this place looking for supplies The prison The prison would be an impenetrable fortress Surely a good place to hold out until the zombie hoards were dealt with Only where is more dangerous? Inside the prison or out on the streets? The train station Large open areas, last minute travelers Zombie commuters Can anyone here even drive a train? The park I used to always walk through the park on my way to the supermarket It has playgrounds, lots of trees and lots of open space The bar The place that took people and turned them into zombies before the zombie apocalypse took place There was a movie about people who took shelter in a bar during a zombie apocalypse It didn’t work out too well for them The cinema Large building with no windows All the popcorn you can eat What movie you think is playing now? The restaurant One thing for sure is they will have food What has the clientele become though? The library The largest stone building in the area This place is very big It might be a good hideout 10 The post office We could mail a letter asking for help but I’m not sure when the next pick up is 11 The church It’s a sturdy old building with a massive oak door It is home to the town’s graveyard however 12 The school Where our adventure begins There are levels to the school We are all on the top floor We are safe…for now There are noises coming from below You hear screams and tables and chairs being thrown around It is time to start making some decisions Teacher’s Notes This worksheet is aimed at higher level students who have an interest in debate and role playing They start off at a school in the corner of the map and will have to debate and negotiate the best course of action and try to survive for as long as they can Let them watch the trailer for World War Z if you like to give them an idea of what a zombie apocalypse looks like http://www.youtube.com/watch?v=4EC7P5WdUko – World War Z Trailer • • • Have them think about first how to even create a group The point of this part is to frame the situation Try and make it real for them You could pop your head out the door and then close it again and tell them to hurry up because something is coming The group must decide the best way to deal with the situation Do they just run for the train station and hope there is a survivor? Do they move as a group or individually? Do some people scout ahead? My group really had fun with the crime and punishment part of the treaty To be honest the treaty could be done over an hour or two depending on how much detail you want Now because this is a role play and a debate/discussion the possibilities are infinite I can only give conversation cards for the encounters that you will deal with on the way You’ll have to use your imagination for the rest Also there are some rules I have made up for moving You will need a 6-sided die and a counter for each member of the team You will also need counters for the zombies (included…not the die!) Rules: The players roll the dice and move as a team (in which case you only need one counter) or as individuals (multiple counters) Each time they move, the teacher then rolls the dice to see what they encounter Zombies! Roll the dice again to see how many will attack 2- Nothing The group can continue 3- Discover a random item Teacher can choose a weapon or supply 4- Another group Roll the dice to see how big the group is Then roll again to see how hostile they are Go to the appropriate conversation card to roleplay the situation 5- Nothing The group can roll again ZOMBIE HOARD! Group must enter the closest building if they can There may already be people inside who just aren’t too keen on letting in strangers There are pre-made conversation cards for groups that occupy certain buildings 1- 6- You can change the odds for these to suit your taste You can even just decide for yourself that there will be a set number of encounters per game and they don’t need to roll at all just move from building to building…your call The group should move as a whole for sake of ease They roll a die and move that many squares Each time they roll, teacher should roll for an encounter The group can roll twice a day If they get really unlucky and end up caught outside in the dark (which shouldn’t really happen but it might) teacher may roll for encounters through the night Characters: 10 Zombie – Roll die to determine how many Health-3 Zombie hoard Health – Infinite You need to run! Nice group – if you roll a 1-4 Roll die to determine how many are in the group Health – per person Friendly Can be robbed Bad group –if you roll a – Roll die to determine how many are in the group Health – per person They will try to rob you If group has no weapons they must surrender If they have weapons they can chance their luck Conversation cards: Nice groups 11 Group 1: These guys were at the hospital dropping off a sick friend when all hell broke loose They warn the group of a few things There is a ladder leading up to the roof of the hospital which is much safer than going through any of the main entrances which are swarming with undead There is a security post on each northwest corner on all floors There are probably guns and ammo there If group is intimidated first they will reveal some of this information to escape If group is not intimidated they can be bartered with for medical supplies They may even give some for free if asked nicely! Group 2: These survivors come from the post office They are a bunch of old grannies who have been hardened by an age of customer abuse They are firm but fair They respond to manners and kindness If spoken to politely they will reveal the post office was secure until the man at the sweets counter was bitten by a little six-year-old The old ladies ran but locked the guy in the shop They have the key to the post office and will give it to the group if the group can tell them where the bar is They want to have a final skinful before the end of their days If group is intimidated they will give up the key to the post office but will not tell about the zombie locked inside Group 3: These teenagers have run away from the park They warn that going through there is a death trap It’s easy to get lost It’s easy to be ambushed All in all it’s to be avoided if possible If spoken to (informally? If you wish) they will reveal the above information and have stolen a bunch of gardening tools (weapons) from the tool shed in the park The will barter for these and maybe even give one or two away for free If intimidated they will lie and say the park is the safest place to hide as all the zombies seem to be drawn to the sound and lights of the town 12 Group 4: A group of supermarket cashiers They escaped the supermarket which they saw become ‘zombie central’ Looters in hope of stacking up enough food and water to survive for a few months barricaded in were surrounded by zombies who flocked to the supermarket like a feeding trough If the group is treated with respect they will inform the group that there is a sky walkway that connects the train station to the supermarket That was how they escaped and it was zombie free They have food supplies How many is up to the teacher Conversation cards: Bad Groups Group Escaped convicts These criminals took advantage of the unlocked If the1:group is intimidated they will say they escaped out the front door gates when the prison guards took their chances and ran away from the zombies Depending on how the player group reacts they may attack or not They WILL try to steal all the items the players have though so it is up to them if they will fight to defend their stuff If the group is overpowered/killed they will tell you that the prison is on lockdown It will be nearly impossible to get back in The main power has been shut down though so it will be possible to cut through the electric fence and access the guard towers Group 2: A group of doctors and librarians who are smart enough to know what they have treated in the ER and what they have read in books means that the end of days are coming They are armed with scalpels and bits of metal shelving sharpened into blades One of them is an avid train enthusiast and seems to think he can drive a train so they are heading to the station They have no interest in new party members but they could be convinced or bought off perhaps If the group is overpowered/killed they will reveal who the train driver is and that he could be your ticket out of here They also have an assortment of medical supplies and weapons Now of course the students could end up rolling the same group twice You can have them bump back into the same group if you want or you can add a new element to the game NEW MEMBERS New members could be one of things Cannon fodder for the group They will come as a standard human with health who will help fight for your team but must be fed and given water 13 OR The new member is secretly infected and turns into a zombie by morning and attacks the group This could introduce a moral dilemma about picking up strangers in the future Combat rules: I have tried to keep it simple Each player gets to roll die to attack If they are unarmed then: 1= you miss completely 2-3= point 4-5= points 6= points 14 If players are armed then: 1= you miss completely 2=1 point 3=2 points 4=3 points 5=4 points 6=5 points (So essentially a 4, or would be a headshot instant kill on a zombie) Same goes for human players attacking our team Zombies on the other hand unarmed damage but you need to roll the dice to check for infection 1-5 = No infection 6= Bad news, you will become a zombie soon The team must decide what to with you Depending on what was agreed upon before they might be exiled or executed on the spot The infected will become a zombie after a night’s sleep Locations and loot: For sake of ease person can carry one weapon, one ration of food, one ration of water, one ration of medical supplies Weapons are used in combat, food and water needs to be consumed every day (you may decide to keep track of food and apply penalties to teams that not have enough food and water such as lowering their health every day they go without.) Medical supplies will cure a zombie infection Medical supplies can also bring back lost health but 15 CANNOT be used for both Every time the group enters a building we assume they camp there for the night and teacher rolls once for any encounters that may happen during the night WEAPONS: After an encounter with zombies we will assume all weapons are lost The gun clip is empty, the makeshift axe is broken etc FOOD: Food must be consumed at the end of the day when the team camps in a building for the night If they don’t eat they lose a health point the following morning WATER: Same rules apply to water as food MEDICINE: Medicine can be used at any time The hospital There are two entrances to the hospital The front door which is littered with zombie paramedics and patients Teacher rolls for encounters There is also a ladder to the roof which can be scouted for or learned about through a random encounter with one of the nice groups Inside the hospital you can scavenge medical supply each and an assortment of weapons in the form of scalpels etc There are also security guard areas where gun can be found at each station on each floor The supermarket Has two ways of access A bridge that is safe that links the railway and the supermarket Or the front door which is swarming with zombies Inside the players can replenish all food, water and medical supplies It is possible to camp here up in the manager’s 16 office but the team will find the manager a zombie If killed the manager will also be found to have a shotgun on his desk The prison A possible death trap The inmates have been almost totally unaffected Any zombies have been killed or locked in cells The inmates now control most of the block Outside though is a different matter zombie police can be killed for weapons weapon for every zombie killed Players could climb the guard towers for a place to camp but on the ground would be suicide If the players try to enter the main block they will have to give up all possessions and the game will end They will never be allowed to leave and wait out the end until help arrives…if it ever does Up to the teacher if a morbid ending is what you fancy The train station This is where the end of the game points to For the entire time you will be looking for the ‘train driver’ from the library It is a hack and slash to get through here Teacher should roll for multiple encounters to get to the train If the group dares to scavenge you will find total replenishment of food and water rations and medical supplies The park Zombie haven You cannot camp here Every step the group takes through the park the teacher must roll for encounters If a zombie hoard finds you here, the teacher can decide if it is game over or if the group can escape by climbing a tree or something Either way it is 17 going to take some pretty interesting ideas to get through this place Perhaps a self-sacrifice? The pub The pub is locked down tight There is no way to enter Unless they decide to smash the windows The teacher will roll for any encounters caused by the commotion The bar may or may not be occupied The occupants are up to you Depending on your class you may want to make them a bunch of obnoxious drunks who have been on happy hour since the start of this apocalypse If you don’t want alcohol being used then you could make them the kind old folks that the post office people are trying to hook up with In this case you can decide on the entrance fee if applicable The cinema This is one of the worst places hit Zombies came pouring through the doors and devoured the cinema viewers like cattle At first they thought it was REALLY good 3-D The teacher could make them fight their way to a safe zone where they could camp for the night like a toilet where they can lock the door or a hatch to the roof of the building If they have the guts to scavenge for supplies they will find weapon on the floor, presumably from a security guard and enough food and water for ration each The restaurant This place is empty The huge glass front has been smashed and the curtains wave in and out of the frame Inside there are zombie chefs in the pantry and cooking area The menu tonight is fresh brains! The library There is a bonfire of books burning in the entrance of the library Someone has been keeping it stoked The team must use their entire water rations to 18 put out the fire so they can gain entrance Inside there is a couple students They are harmless enough but they suggest that we rebuild the bonfire to keep out zombies If the fire is left out zombie might wander in If re-lit again it might attract unwanted attention Have the group discuss what to and roll for encounters during the night The library can replenish lost water rations and there is a packed lunch in the fridge in the staff room amounting to food ration Also the couple say they heard one of the library staff mentioning he could drive a train and was heading to the train station after he found his wife 10 The post office The post office is locked The group could smash the window but that might attract attention Inside there is a zombie worker to combat Other than that, the post office is a safe, little base The sweets might not be a filling meal but there are enough food rations for day of hyperglycemia each 11 The church There is nothing in the church really apart from security Once inside they realize they are standing in a fortress Players could hole up here but they would need to take frequent trips to the supermarket or the school’s cafeteria Cafeteria food will go bad soon though so they can’t stock up If you decide, the church could already be occupied The team will need to persuade the people inside to let them in The church group won’t allow any weapons in the church and demand they throw them down a nearby well They also need medical supply to treat a member of their group If the players comply they will be allowed access but unfortunately gain nothing but a safe night’s sleep Roll for encounters If zombies, no problem, if human groups the team can decide whether or not to let 19 them in 12 The school Your starting point They will find tons of stationary They could get creative and build pencil axes out of sharpened pencils taped to broom handles There are heavy textbooks which could be used as weapons They will find a bunch of baseball bats if they think to go to the gymnasium Water fountains all around can be used to collect ration of water per person The cafeteria can be entered to find ration of food per person There will be a nurses room here too where they will find medical supplies Game counters and character sheets for playing Zombie survivor Zombie 20 Zombie Apocalypse Character Sheet Name: Age: _ Health Weapon Food Water Medicine Other 21 Notes from conversations/information gathered: Notes: Now obviously I haven’t thought of everything I have tried to keep this as simple as possible to keep it open to more a conversation/debate style lesson, not so much a game So there will be things missing and loopholes The entire team but one might die on the first encounter from very unlucky dice rolls but the teacher could bring back all the ‘dead’ players as a random encounter where they bump into a new team wandering the town You might want to cut out the locations and lay them on a board game like snakes and ladders or a Scrabble board so you can see the moving squares better 22 As it stands I hope you enjoy this and your students too 23 [...]... person There will be a nurses room here too where they will find 2 medical supplies Game counters and character sheets for playing Zombie survivor Zombie 20 Zombie Apocalypse Character Sheet Name: Age: _ Health Weapon Food Water Medicine Other 21 Notes from conversations/information gathered: ... instant kill on a zombie) Same goes for human players attacking our team Zombies on the other hand do unarmed damage but you need to roll the dice to check for infection 1-5 = No infection 6= Bad news, you will become a zombie soon The team must decide what to do with you Depending on what was agreed upon before they might be exiled or executed on the spot The infected will become a zombie after a night’s... front door which is swarming with zombies Inside the players can replenish all food, water and medical supplies It is possible to camp here up in the manager’s 16 3 4 5 office but the team will find the manager a zombie If killed the manager will also be found to have a shotgun on his desk The prison A possible death trap The inmates have been almost totally unaffected Any zombies have been killed or locked... have been killed or locked in cells The inmates now control most of the block Outside though is a different matter zombie police can be killed for weapons 1 weapon for every zombie killed Players could climb the guard towers for a place to camp but on the ground would be suicide If the players try to enter the main block they will have to give up all possessions and the game will end They will never... was how they escaped and it was zombie free They have food supplies How many is up to the teacher Conversation cards: Bad Groups Group Escaped convicts These criminals took advantage of the unlocked If the1:group is intimidated they will say they escaped out the front door gates when the prison guards took their chances and ran away from the zombies Depending on how the player group reacts they may attack... lie and say the park is the safest place to hide as all the zombies seem to be drawn to the sound and lights of the town 12 Group 4: A group of supermarket cashiers They escaped the supermarket which they saw become zombie central’ Looters in hope of stacking up enough food and water to survive for a few months barricaded in were surrounded by zombies who flocked to the supermarket like a feeding trough... The new member is secretly infected and turns into a zombie by morning and attacks the group This could introduce a moral dilemma about picking up strangers in the future Combat rules: I have tried to keep it simple Each player gets to roll 1 die to attack If they are unarmed then: 1= you miss completely 2-3= 1 point 4-5= 2 points 6= 3 points 14 If players are armed then: 1= you miss completely 2=1 point... everything I have tried to keep this as simple as possible to keep it open to more a conversation /debate style lesson, not so much a game So there will be things missing and loopholes The entire team but one might die on the first encounter from very unlucky dice rolls but the teacher could bring back all the ‘dead’ players as a random encounter where they bump into a new team wandering the town You... to get to the train If the group dares to scavenge you will find total replenishment of food and water rations and medical supplies The park Zombie haven You cannot camp here Every step the group takes through the park the teacher must roll for encounters If a zombie hoard finds you here, the teacher can decide if it is game over or if the group can escape by climbing a tree or something Either way... obnoxious drunks who have been on happy hour since the start of this apocalypse If you don’t want alcohol being used then you could make them the kind old folks that the post office people are trying to hook up with In this case you can decide on the entrance fee if applicable 7 8 9 The cinema This is one of the worst places hit Zombies came pouring through the doors and devoured the cinema viewers