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UNIT IV – SCIENCE AND TECHNOLOGY Lesson 4 – Video Games: A Boon or Bane http://www.youtube.com/watch?v=0fu4vmiXxwc READING PASSAGE Modern technologies like televisions and computers prov

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UNIT IV – SCIENCE AND TECHNOLOGY Lesson 4 – Video Games: A Boon or Bane

http://www.youtube.com/watch?v=0fu4vmiXxwc

READING PASSAGE

Modern technologies like televisions and computers provide

identifiable educational Over-use of technology, though, especially such gadgets as cell phones and video games, presents a whole range of problems which may interfere with a student's ability to learn and attend lessons

Playing video games over an extensive period of time may cause social

withdrawal outside of the gaming real Although this does not always occur, it is possible if you do not occupy your time with other outdoor hobbies and activities On a positive note, playing video games online with gamers around the world will allow you to socialize and communicate with various cultures with ease You will have the ability to meet new online gamers each day

It is easy to become addicted to gaming Some

students may attempt to do this in class, which

disrupts their learning They might also sleep less,

which can slow down their thinking the next day

Kids putting in long hours on their gadgets will give

less attention to assignments and may be irritable

when they are away from their gadgets There is

circumstantial evidence linking a rise in Attention

Deficit Disorder with increased use of video games,

causing many scientists to worry about children

causing permanent harm to their brains by spending

too much time interacting with such gadgets

Persistent use of high-tech gadgetry can lead to a slew of health problems for young and old

alike Apart from the repetitive strain injuries, video gamers are likely to suffer from eye problems caused by long exposure to the black-lit screens A sedentary lifestyle - lack of exercise - discourages exercise and encourages obesity Taking breaks in between will dramatically improve your health if you are not currently working your body out Purchase fitness games that allow you to track your body's progress over time - motivating you if you can't seem to tear yourself away from the console

Video games are definitely fun and entertaining and are also good for relieving tension

However, too much indulgence can lead to addiction which, in turn, can have physical as well as psychological effects on children

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UNIT IV – SCIENCE AND TECHNOLOGY Lesson 4 – Video Games: A Boon or Bane

I- READING:

A- Read the text and select the right choice:

 The text's type is: - argumentative - informative - descriptive B- Read the text and identify the general idea:

C- Match the paragraphs with the most appropriate subtitles:

Paragraph 2

Paragraph 3

Paragraph 4

a- Addiction and lower school performance b- Putting video-gamers' health in jeopardy c- The social effect: withdrawal vs integration

D- Fill in the table with the different advantages and disadvantages of video games:

Advantages Disadvantages Suggested Solutions

- …

- ………

- ………

- ………

- ………

- ………

- ………

- ………

- ………

- ………

 LEXICAL FOCUS: (IN PAIRS)  Match the items from both columns with their equivalents in meaning: Items Meaning 1- Withdrawal (§ 2) 2- Attention deficit disorder (§ 3) 3- A slew of (§ 4) 4- Sedentary (§ 5) 5- Relieving (§ 6) 6- Indulgence (§ 6) a- Alleviating and appeasing usu some pain b- A huge number of c- Motionless and idle d- The fact of satisfying /spoiling one's desires e- A short attention span f- Isolation, detachment and solitude  GRAMMAR FOCUS: (IN PAIRS) 1- Study both sentences and identify what they share in common: 2- Rephrase them using different tools: a- "Playing video games online with gamers around the world will allow you to socialize and communicate." b- "Taking breaks will dramatically improve your health."  Playing video games………

………

 Taking breaks…… ………

………

 Now you can draw your conclusions: ………  Expressing………

……… ………

E- What is the writer's attitude towards video games? Select the best choice:

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 The writer upholds video games and encourages children to play them

 The writer is against video games for their innumerable hazards on gamers

 The writer is unbiased (neither for nor against)

II- SPEAKING: (ROLE PLAY)

A- Go through the questionnaire and tick under the right answer to identify whether you are a video games addict or not:

1- On an average weekday, I play V.G 5 hours

2- I stay up late playing V.G and hence tired the

next morning

3- I play V.G once my homework is completed

4- I put my lap-top on as soon as I get back home

from school to play V.G

5- I'd rather play V.G than spend some time out

with pals

6- I lie to my parents about the amount of time

spent playing V.G

7- I'm an active participant in formal school

activities or clubs

8- I spend all my pocket money buying new V.G

9- I get irritable/nervous when I can't access my

favorite V.G

10- I take my meals while playing V.G

11- I can't help playing V.G even when I'm on

holidays

12- I get headaches, sore fingers or wrist pains from

playing V.G

………

………

………

………

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 0 – 4: Likelihood of V.G Addiction: LOW

 4 – 8: Likelihood of V.G Addiction: MODERATE

 8 – 12: Likelihood of V.G Addiction: HIGH

A- http://www.youtube.com/watch?v=0fu4vmiXxwc

You are a pediatric specialist and you've watched the documentary supporting videogames which, as a matter of fact, you happen not to agree with You've, therefore, been invited for a radio-interview to warn parents about the bane video gaming is likely to cause to their children; hence the drastic harmful effects of such hi-tech on kids' health:

 You may follow the outline/hints below:

Student A (Journalist) Student B (Pediatric specialist)

1- Welcomes the doctor to the show and

asks him to introduce himself

2- Inquires about the reasons behind the

special attention to video games and

children

3- Wonders about the possible dangers

posed by excessive exposure to video

games

4- Asks about the possible ways to avoid

1- Expresses pleasure to be invited to the show and introduces himself (director at Center Media and Child's Health in Boston)

2- Expresses his concerns about the future of his country and children are the ones on whom the welfare of a nation depends 3- Lists the numerous negative impacts of video games on child's social life and mental and physical health

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such hazards.

5- Thanks the doctor for attending the

interview and encourages listeners to

feel free to participate if they have

any inquiries

4- Provides parents with advice and solutions

to help their kids cut down on video games 5- Expresses willingness to answer the viewers' questions

HOMEWORK :

A- Supply the right tense or form of the words in brackets:

Currently malicious programing or unsafe use of robots may be the (big)…………danger Although industrial robots may be smaller and (little)……….…powerful than other

industrial machines, they are just capable of inflicting severe injuries on humans However,

since a robot can be (program)………to move in different trajectories (depend)……….…… on its task, its movement can be (not predict)

………for a person standing in its reach Therefore, most industrial robots

operate inside a security fence which (separate)………them from human (work)

……… Manual De Linda believes that it is dangerous to transfer cognitive structures into our machines Even without malicious programing, a robot, especially a

future mode moving (free)………in a human environment, is potentially (danger)………because of its large moving masses and unpredictably complex (behave)……… Designing and programing robots to be safe is one of the greatest (challenge)………in robotics

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