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EXECUTIONAL CUES, INTERACTIVITY, AND LEVEL OF INVOLVEMENT
IN BANNER ADVERTISEMENT:
AN EXPERIMENTAL APPROACH TO UNDERSTAND
ONLINE ADVERTISING EFFECTIVENESS
HUANG SHANSI
(B.A., FUDAN UNIVERSITY)
A THESIS SUBMITTED
FOR THE DEGREE OF MASTER OF ARTS
COMMUNICATIONS AND NEW MEDIA PROGRAMME
NATIONAL UNIVERSITY OF SINGAPORE
2007
ACKNOWLEDGEMENTS
I would like to gratefully express my sincere appreciation to all the people who in
some way contributed to the completion of this dissertation either with support and
encouragement, or with discussion and advice. First and foremost, I owe many thanks to
my supervisors Dr. Hichang Cho and Dr. Byungho Park, whose invaluable insight,
stimulating suggestions, and precious guidance helped me finally complete the long
journey. I am also deeply indebted to Dr. Siyoung Chung and Mr. Raaj Chandran for their
constant encouragement and crucial support during my experiment. I would like to
express my gratitude to the Communication and New Media Programme Head, Prof.
Millie Rivera for supporting me with a graduate scholarship for 2 years. I also sincerely
thank all the faculty members of CNM for their inspiring lectures and seminars.
I am thankful to all the fellow graduate students of CNM for valuable sharing and
help when I was in need. My gratitude also extends to the registered students of NM3215
“Advertising Strategy” and NM1101 “New Media and Society” in Semester I, 2006-2007
Academic Year for giving up their precious time in participating my experiment.
Special appreciation goes to my parents for their continued support all my life,
instilling in me their morals and values, and steering me in a lifetime quest for knowledge.
Last but not least, I am most thankful to my dear husband, Jinghao, who besides tolerating
my many moods and swings, had confidence and faith in me and assisted me throughout
all the difficulties.
i
Table of Contents
ACKNOWLEDGMENTS………………….……….…………………………….…i
TABLE OF CONTENTS…………………………………………………………….ii
ABSTRACT…………………………………………………………….....................iv
LISTS OF TABLES……………………………………………….............................v
LISTS OF FIGURES……………………………………………………………….vi
CHAPTER 1 INTRODCUTION……………. …………………………………….1
CHAPTER 2 LITERATURE REVIEW……………………………………………6
2.1
Online Advertising………………….…………………………….......................6
2.2
Conceptualization of Online Advertising Effectiveness…………………...........8
2.2.1 Criteria of Effectiveness…………………………………………………...8
2.2.2 Measures of Effectiveness of Online Advertising………………………..13
2.3
Executional Cues & Effectiveness……………………………………………..19
2.4
Involvement & Effectiveness…………………………………………………..26
2.5
Interactivity…………………………………………………………………….32
CHAPTER 3 METHODOLOGY…………………………………………….……39
3.1 Research Design………………………………………………………………..39
3.2
Participants……………………………………………………………………..40
3.3
Stimuli………………………………………………………………………….40
3.4
Pretest…………………………………………………………………………..45
3.5 Procedure……………………………………………………………………….46
3.6
Measures………………………………………………………………………..47
3.6.1 Involvement………………………………………………………………47
3.6.2 Advertising Effectiveness………………………………………………...49
3.6.3 Other Covariates………………………………………………………….50
CHAPTER 4 DATA ANALYSIS AND RESULTS..……………………….……... 51
4.1
Sample Size and Composition…………………………………………………51
4.2
Descriptive Statistics & Scale Reliability……………………………………...52
ii
4.3
Executional Cues & Effectiveness……………………………………………..53
4.4
Level of Involvement & Effectiveness…………………………………………56
4.5
Interaction between Involvement & Executional Cues………………………...58
4.6
Interactivity & Effectiveness…………………………………………………...60
4.7
Interaction between Involvement & Interactivity.……………………………...61
4.8 Summaries of Findings…………………………………………………………63
CHAPTER 5 DISSUSTION, CONCLUSIONS, AND IMPLICATIONS……….66
5.1
The Impact of Executional Cues.………………………………………………66
5.2
The Impact of Interactivity……………………………………………………..68
5.3
The Impact of Involvement…………………………………………………….71
5.4
The Moderating Effects of Involvement……………………………………….73
5.5
Theoretical Implications……………………………………………………......77
5.6
Managerial Implications………………………………………………………..79
5.7
Limitations & Suggests of Future Study……………………………………….81
REFERENCES……………………………………………………………………...84
APPENDIX I TABLE OF MEASURES & QUESTIONS………………………..96
APPENDIX II EXPERIMENTAL BANNERS……………………………………98
APPENDIX III INDEX WEB PAGE……………………………………………..104
APPENDIX IV SAMPLE OF MAIN QUESTIONNAIRE……………………...105
iii
ABSTRACT
This study attempts to discover the source of effectiveness in banner
advertisements by exploring the effects of several potential factors such as
executional cues, level of involvement, and interactivity on advertising effectiveness.
This study employed the theoretical premise developed on the role of consumer’s
involvement on advertising by Richard E. Petty and John T. Cacioppo’s Elaboration
Likelihood Model (ELM). An experiment was conducted using custom-tailored
banner advertisements to facilitate either peripheral or central route of advertising
message processing. It was found that the level of advertising involvement had a
significantly positive relationship with the effectiveness of banner advertisement,
which supports the ELM in the context of online advertising generally. Unexpectedly,
it was also found that the banner advertisements presented in the format of peripheral
cues and higher interactivity did not yield the most desirable effects on advertising
effectiveness in generally; while only under low involved situation, banners that
employed peripheral cues and non-interactive features were more effective. The
findings suggest that advertisers need to take full advantage of the consumer
involvement to produce effective Web advertising. However, the enhanced
capabilities of the new medium have little effects on advertising effectiveness.
iv
List of Tables
Table 4.1
The Comparison of Four Experimental Groups............................................52
Table 4.2
Descriptive statistics for scales used in the experiment……………………53
Table 4.3
Results of Advertising Exposure for Three Product Categories……………55
Table 4.4
T-test Results for Effects of Execustional Cues…………………………….56
Table 4.5
Correlations between Involvement & Effectiveness……………………….57
Table 4.6
Low Involvement: T-test Results of Effects of Executional Cues………….59
Table 4.7
High Involvement: T-test Results of Effects of Executional Cues…………60
Table 4.8
T-test Results for Effects of Interactive Features…………………………...61
Table 4.9
High Involvement: T-test Results of Effects of Interactive Features……….62
Table 4.10
Low Involvement: T-test Results of Effects of Interactive Features………63
Table 4.11 Summaries of Findings…………………………………………………….65
Table 5.1
Means Comparison Between Type Peripheral & Central…………………..75
Table 5.2
Means Comparison Between Type Interactive & Non-interactive…………75
v
List of Figures
Figure 2.1
The Traditional “Hierarchy of Effects” CAB Model………………………9
Figure 2.2
The FCB Grid Model……………………………………………………...12
Figure 2.3
The Venn Diagram of Contemporary CAB Criteria……………………...13
Figure 3.1
Research Design for Banner Type Manipulation…………………………42
Figure 3.2
Experimental Stimuli for Each Experimental Group……………………..43
Figure 3.3
Sample Web Page and Banner Ad………………………………………..44
Figure 3.4
Presentation Orders of Experimental Banners……………………………45
Figure 3.5
Experiment Slots and Participants Details………………………………..46
Figure 4.1
Illustration of Banner Regrouping………………………………………..54
vi
Chapter 1 Introduction
Within less than twenty years, the Internet has fundamentally transformed the
landscape of traditional communication and business. It has not only facilitated global
sharing of information and resources, but also provided potential efficient channels for
advertising, marketing, and even direct distribution of certain goods and information
services (Hoffman, Novak & Chatterjee, 1995). These unique capabilities of the Internet
have contributed to the spectacular diffusion of the Web as a new commercial media in
the last several years.
The world also witnessed an astonishing expansion in the popularity of Internet
users, which has reached 1.08 billion in 2005 (Nielsen//NetRatings, 2006). Internet users
have been revealed to own higher incomes and have better education than the general
population (PEW Internet, 2006). The trend of significant migration from TV and print
consumption to Internet usage has also been confirmed, which was up to fifty percent, in
the number of users as well as the amount of time spent (Gluck, 2000).
In order to cater this promising new market, advertisers show great enthusiasm for
expanding their horizons to encompass online advertising. Since the first banner
advertisement appeared on the online magazine Hotwired Website in 1994 (Adams,
1995), the growth of online advertising has been exponential. The revenue of online
advertising was only $267 million in 1996; it ascended to a historical peak of $8087
million in 2000 (IAB & PricewaterhouseCoopers, 2003). Recently a new record of $3.9
billion for the first quarter of 2006 was announced, marking the highest quarter ever
reported (IAB & PricewaterhouseCoopers, 2006).
1
The rapid increment of annual revenues shows the vitality of the burgeoning
advertising, as well as the confidence of committing huge funds. This gravity was driven
by the continual optimistic reports of the industry. Therefore many companies have been
agitated for putting up their online advertisements by indiscriminately applying some
online advertising approaches, such as large sizes, animations and 3-D, to each single
product/brand, without clear goals for their online advertising presence, or even without
the means of measuring whether they are getting a return on their investment. Differences
between the new medium and the traditional media were also disregarded. The traditional
advertising approaches have been adopted without any reformation, even though
researchers have already raised the pressing necessity to refine both of the general
principles and measures of traditional advertising to meet the need of new environment.
The risks of advertising in the new medium are increased as research into online
advertising is still in its infancy. A lot of debates have not been settled in respect of the
effectiveness of online advertising. Notwithstanding compelling evidence to prove that
online advertising is an effective tool for promoting products (Briggs, 2001; Dreze &
Hussherr, 2003; Wakeling & Murphy, 2002), it is not yet clear, however, how to
successfully gauge and achieve advertising effectiveness online.
The question of online advertising effectiveness becomes especially pertinent in
light of the deteriorated click-through rates, less than 2% in most cases (Tuten, Bosnjak
& Bandilla, 2000), and the inflated advertising expenses. In 2000, the average CPM
(Cost-Per-Thousand impressions), which is the dominant approach to online advertising
pricing, is around $34 (Adknowledge, 2000). By contrast, CPMs range from $6-$14 for
national television advertising, $8-$20 for magazines advertising, and $18-$20 for
2
newspaper advertising (The Economist, 2006).
Obviously, advertisers are struggling to justify online advertising expenditures for
one of the largest line items in their marketing budget. In order to be more strategic and
precise in planning and optimizing online campaigns, they starve for detailed guidelines
of effectively adopting the relevant characteristics of online advertising. This paper
attempts to address this unmet need in online advertising effectiveness by exploring the
potential influential factors and their respective impacts on online advertising.
As one of the outstanding characteristics of online advertising, effects of
executional cues have received considerable attention. Executional cues include central
cues and peripheral cues. It has been suggested that some executional cues play important
role in enhancing awareness, eliciting positive attitudes and engendering purchase
intention. As an equally consumer-controlled media, the Internet presents a vast array of
possibilities when it comes to the creative execution of these advertising cues, which,
nevertheless, might differ from traditional media. In order to further branch the research
of executional cues into the new media, this paper focuses on investigating the
application of different executional cues for banner advertisement and the impact on
advertising effectiveness in the context of online advertising.
The literature also suggested the impact of advertising on consumer be predicted
and moderated by product involvement, which is perfectly interpreted by Elaboration
Likelihood Model (ELM) (Petty & Cacioppo, 1981). Elaboration Likelihood Model
postulates two divergent paths of information processing, central route vs. peripheral
route, contingently upon consumers' level of involvement and information-processing
ability. According to ELM, when people are highly involved, they are motivated to have
3
a deep examination and a diligent consideration of the product-related messages based on
past experience or knowledge. The peripheral route portrays the situation when people
are low involved with the product. They will pay attention to non-product related stimuli
such as advert model, background music or graphics. This study tries to examine how
consumer involvement interacts with executional cues in the new environment of online
advertising.
Interactivity is a unique feature only endowed by the new medium Internet. Owing
to its new emergence and complexity, very few researches have touched upon this issue
and its impact on advertising effectiveness was far from comprehension. However, there
is a conventional belief that interactivity positively boosts advertising effectiveness. This
study is designed to determine how interactivity affects effectiveness of online
advertising. The interaction between involvement and levels of interaction will also be
examined.
In sum, the purpose of this study is to examine whether traditional principles of
mass media advertising apply in this new commercial environment; whether several
acknowledged important characteristics of online advertising can produce short-term
effects on each dimension of effectiveness among proficient Internet users. This research
aims to answer the following questions:
RQ1. Do executional cues, interactivity and involvement have an impact on online
advertising effectiveness?
RQ2. How does the interaction of involvement with executional cues and
interactivity affect online advertising effectiveness?
RQ3. How can we manipulate different executional cues or different level of
4
interactivity to enhance the effectiveness of online advertising?
This dissertation contributes in several ways to the growing body of advertising
knowledge about the Internet medium. First, this study employed Petty and Cacioppo’s
Elaboration Likelihood Model as the conceptual framework and empirically examined
the model in the context of online advertising. Second, this paper explored the role of
customer’s involvement on the effectiveness of online advertising, which has important
implications for advertisers to optimize their online campaigns. Third, this study
investigated the function and impact of executional cues of banner advertisement. The
findings help to provide insights on the value of different executional features and reveal
more practical routes of achieving online effectiveness. As such, this study answers the
recall by advertising practitioners for furnishing a set of guidelines for online advertising.
Finally, this study enriches the literature in interactivity of online advertising, especially
indicating potential factors affecting the impacts of interactivity, which may serve as a
foundation or a springboard for continuing research in effective interactivity on online
advertising persuasiveness.
5
Chapter 2 Theoretical Background
2.1 Online Advertising
Online advertising generally follows the same principles as traditional advertising.
Nevertheless, the Internet as a unique medium has led to huge differences between online
and traditional advertising. Firstly, owing to the digital Web, online advertising is
interaction-orientated. Online ads can be directly activated, which is a form of interaction,
a kind of user response that provides evidence for the novel role of addressees. Beyond
that, different types of online ads also allow different degrees of interactivity (Janoschka,
2004). For example, interactive online game has higher level of interactivity compared to
non- synchronous e-mail feedback. Moreover, online advertising is generally considered
to be less intrusive since the Web is a pull, not a push medium. That is, advertising
message is available to consumers who are willing to reach for and pull it out (Sterne,
1999), while traditional advertising is usually embedded within the program content. By
displaying online, it can also be accessed on demand 24 hours a day, seven day a week
regardless of geographic location. Furthermore, the multimedia nature of the Web lends
full support for multimedia applications of online advertising, which allows it to
optionally package the capabilities similar to those of newspaper (text, graphics), radio
(audio) and TV (video) (Ainscough & Luckett, 1996; Breitenach & Van Doren, 1998). In
addition, online advertising offers advertisers the opportunity of precisely targeting an
audience and measuring responses instantly (Zeff & Aronson, 1997) with the help of
technologies such as cookies—programs that unobtrusively keep track of a visitor's
previous activities on a site.
6
In general, online advertisements can be classified as passive ads and active ads
based on the amount of control exercised by the consumer over their exposure (Hoffman
& Novak, 1998). Usually, active ads consist of one or more Web pages that are totally
dedicated to advertising contents. They customarily locate in the advertisers’ or
publishers’ servers and can only be reached by clicking the hyperlinks on related passive
ads. Thus, most of the online advertisements now under discussion are considered to be
passive ads, which are forcefully exposed to consumers and act as a “gateway” by
providing hyperlinks to those active ads, typically in form of banners. Banners are small
text and graphic-based billboards that spread across the Web page, primarily aiming at
informing users about the existence of certain Web sites or Web pages and persuading
them to visit them via clicking. In a sense, the banners are hyperlinks that enable
activation through their users.
According to annual reports of Interactive Advertising Bureau, banners have been
one of the most common formats of online advertising all along since 1999, accounting
for over half of the online advertising dollars spent. Thus, this paper focuses on
measuring the effectiveness of online advertising in form of banners since the consensus
supports the banner advertisements as the dominant and most prevalent form of online
advertising.
7
2.2. Conceptualization of Online Advertising Effectiveness
2.2.1 Criteria of Effectiveness
Despite its expanded functions, the issue of criteria of online advertising
effectiveness is still part of the broader question of advertising effectiveness in general.
Thus, the effectiveness of online advertising should be examined in a similar way as that
of traditional advertising (Li & Leckenby, 2004; Pavlou & Stewart, 2000).
Researchers and advertising practitioners have long sought to understand how
advertising works. A number of measures have been proposed to empirically evaluate
advertising effectiveness. Some contend that advertising is effective only when it sells
(Little, 1979). Others argue that there is a series of stages between the point of
unawareness of a product and/or brand and the ultimate purchase/sale of a particular
brand, that is, the hierarchy of effects (Colley, 1961; Schultz, 1990). As literature
indicates that the direct shot-term sales effect of advertising is, in general, quite low
(Aaker & Carman, 1982; Assmus, Farley & Lehmann, 1984; Tellis, 1988), this study thus
adopts the latter view of accessing the impact of advertising.
The model of hierarchy of effects was initially developed by attitude researchers in
acknowledgement that individuals engender a series of responses in a certain order as
effectively exposed to the advertising. This model started as early as in 1898, from
“Attention- Interest- Desire- Action” (AIDA) model advanced by Elmo St. Lewis (Barry,
1987). Through AIDA model, Elmo St. Lewis proposed a systematic way of discussing
criteria of effectiveness for the first time. It hypothesizes that attention, interest, desire,
and action are the most important responses consumers might make to advertising with
attention being the initial response and action being the last.
8
Many works had been endeavored to develop AIDA model. But most of them
involved modifying the conceptual outlines or frameworks in a small way, based on
intuition and logic. Not until 1961 had significant progress been made by Lavidge and
Steiner to furnish the main body of modern hierarchy of effects literature (Barry, 1987).
Lavidge and Steiner (1961) made the first attempt to identify advertising impact in terms
of cognitive, affective, and conative categories of responses. Enclosed within those
categories was a six-stage hierarchy that includes awareness, knowledge, liking,
preference, conviction, intention, and purchase. As illustrated in Figure 2.1, Lavidge and
Steiner (1961) postulated that cognition generally leads to affection which, in turn, leads
to conation; consumers would inevitably go through a series of steps to that threshold of
purchase. It was the first time that the criteria of effectiveness were linked to the areas of
interest in the field of social psychology, thereby leading the literature in that large field
to the issue of criteria in advertising and related field (Li & Leckenby, 2004; Weilbacher,
2001).
Figure 2.1 The Traditional “Hierarchy of Effects” CAB Model
Behavior
Affection
Cognition
9
In their work, “Cognition” represents the intellectual, mental or rational state,
concerning the process or faculty of becoming specifically aware of a solution to fit one’s
need, relating to the process of encoding, storing, processing, and retrieving information.
It includes steps of perception, memory, thinking and understanding. More precisely,
perceives stimuli (signals) is sensed by human beings and transformed into data in
working memory, which will be compared with long term memory and manipulated by
reasoning processes such as problem solving, planning, judgments until reaching a
decision and executing a response (Toth, 2004). “Affection” refers to feeling or emotional
states, for example, liking or disliking. “Conation” refers to the striving or behavioral
states, meaning the aspect of mental processes or behavior directed toward action or
change. It is closely associated with the concept of volition, defined as the use of will, or
the freedom to make choices about what to do.
The basic principles of the hierarchy went unchallenged until Palda (1966) posed
his concerns over the lack of support of experimental evidences, which stirred a new
developmental phase in the theory. This challenge was strongly reinforced by Ray's
insightful suggestion that perhaps there were alternate orders to the hierarchy of effects
(Ray, Sawyer, Rothschild, Heeler, Strong & Reed, 1973). Ray et al.’s research indicated
that advertising did not always lead or cause people to change their attitudes and behavior
towards a product; there is no specified sequence of stages which must occur as in
Lavidge and Steiner’s (1961) view. Consumers may make decisions in a “non-rational”
manner and could possibly “skip” stages. The process of consumer decision will not
necessarily be linear or one-dimensional. As a result, the model should be provided
feedback loops. Further, he proposed three orders of hierarchy of effects as a refinement
10
of the traditional model: the traditional or learning hierarchy (cognition-affect-conation),
the dissonance-attribution hierarchy (conation-affect- cognition), and the low
involvement hierarchy (conation-cognition-affect). He suggested that consumers might
respond differently to advertising messages under certain circumstances. Audiences may
follow the Learning Hierarchy model that they think and perceive, then feel or develop
attitudes and then behave as the traditional CAB model describes. Consumers could also
first behave, then develop attitudes and feelings as a result of that behavior, and then
learn or process information that supports the earlier behavior, which is the Dissonance
Hierarchy, the total reverse of the Learning Hierarchy. At the same time, the Low
Involvement Hierarchy maintains that consumers behave, then learn as a result of that
behavior and then develop attitudes as a result of the behavior and the learning. Ray et al.
(1973) emphasized that all three orders of hierarchies are feasible and can be correct.
Subsequent research on advertising effects led to the inception of integrative
models. Vaughn’s (1980) FCB grid illustrated the adaptive nature of advertising effects.
As shown in Figure 2.2, the grid features four effects sequences that vary according to
level of involvement (high/low) and type of inclination (rational/emotional) of the
consumer towards a product category. The FCB grid’s sequences are: cognition-affectconation (informative), affect-cognition-conation (affective), conation-cognition-affect
(habitual), and conation-affect-cognition (satisfaction). Vaughn (1980) suggests that
advertisers should use the grid as a guide in shaping advertising messages to ensure that a
product’s advertising is based on the right tactic and appeal to an audience.
11
Figure 2.2 The FCB Grid Model
Smith and Swinyard’s (1982) developed Information Integration Response Model
(IIRM), with its major contribution to introduce belief type (higher and lower order
beliefs) to the literature of advertising effects. Their findings suggest that in lower order
belief product purchases (where trial is cheap and easy) advertising works by increasing
consumer awareness and reinforcing previous consumer experiences with a product,
whereas in higher belief order situations (where trial is costly and risky) advertising
works simply as a source of information for the consumer. Similarly, in Deighton’s twostage model (1984) advertising effects adapt to different consumer and product contexts.
Kreshel further (1984) contended that an emotional response to a stimulus such as an
advertisement might consist of a physiological, affective and cognitive response
occurring simultaneously.
12
Based on the earlier works, Li and leckenby (2004) suggest a Venn diagram, shown
in Figure 2.3, to illustrate the non-linear and overlapping nature of the three criteria of the
effectiveness. The new diagram expresses the mutually non-exclusive nature of the three
criteria, in which there is no pre-determined starting point or ending stage. In addition, it
is possible to have more than one criterion developing at the same time. Thus, a full view
of the effectiveness of the advertising message requires being measured on all three
dimensions.
Figure 2.3 The Venn Diagram of Contemporary CAB Criteria
Behavior
Cognition
Affection
2.2.2 Measures of Effectiveness of Online Advertising
At present, the measures of online advertising effectiveness have not reached
consensus. The question of what constitute the appropriate measures of effectiveness
remains highly debatable (Wright-Isak, Fable & Horner, 1996). Quite a number of
measures have been proposed to empirically evaluate advertising effectiveness, which
generally fall into two categories: actual response and impressions (Danaher & Mullarkey,
2003).
13
Click-through rate was once the most widely and exclusively used measure for
online advertising effectiveness (Forrester, 2002 & 2001), which is the percentage of the
total number of ad exposures that induce a surfer to actually click on a banner in response
to an advertised message (Novak & Hoffman, 1997). As a measure of actual response,
Click-through rate has the advantage of a behavioral response that is easy to observe, and
indicates an immediate interest in the brand being advertised (Berthon, Pitt &Watson,
1996; Briggs & Hollis, 1997). However, merely click-through fails to quantify the impact
of advertising exposure on a consumer’s cognition and affection (Briggs & Hollis, 1997).
Drèze and Hussherr (2000) also argued click-through rates not capture the full extent of
an advertisement's effectiveness, as pre-attentive processing does not lead to immediate
action. Furthermore, response measures are not objective as the outcome can depend on
the advertising copy strategy (Danaher & Mullarkey, 2003). In sum, emphasizing clickthrough rates only will predicatively lead to the overlook of effects that occur before or
after the clicking action (Chtourou & Chandon, 2000). Meanwhile, it is acknowledged
that click-through rate has declined steadily from 5% in 1998 and seems to have
stabilized at 0.5% (Doubleclick, 2003a). In response to these situations, other measures of
online advertising effectiveness should be adopted.
In academic research, the currently favored measures to assess changes of
impressions, include awareness, Attitude towards the ad (Aad), Attitude towards the
brand (Abrand), and purchase intention (PI) (Li & Leckenby, 2004; Wu, 1999).
Methodologically, the vast majority of communication effects research in the past few
decades has relied on these measures to examine the persuasive impact of advertisement
exposure.
14
Awareness
Awareness is one of the traditional measures on advertising
effectiveness, which means consumers recognize the existence of a brand, service or idea.
Awareness has been claimed to be the first step to assess the impact of advertising in
many hierarchy of effects models. For example, as discussed in the previous session,
AIDA model, suggests that awareness is affirmatively the initial response when
consumers react to advertising. Colley (1961) also claimed that awareness represents the
minimal level advertisers seek for advertising goals.
Awareness includes advertising awareness and brand awareness. Advertising
awareness refers to the recall or recognition of a specific advertisement. Research has
provided evidence that there is relationship between advertising awareness and short-term
sales (Hollis, 1994). Brand awareness is defined as a pyramid level of knowledge
involving recognition, recall and top-of-mind awareness of the brand (Hoyer & Brown,
1990). Brand awareness has long been recognized as essential prerequisite for
establishing brand images (Engel, Blackwell & Miniard, 1995) and the gateway leading
to consumers’ purchase intention.
Attitude towards ad (Aad) & Attitude towards brand (Abrand) Attitude is the
most common measure in the hierarchy of effect. Engel et al. (1995) justified it to be
simply an overall evaluation.
As proposed by traditional hierarchy views, such as
Lavidge and Steiner’s CAB model in 1961, attitude is deemed as linear sequences from
cognition to affection and conation. A more contemporary perspective argued that attitude
can be formed by either cognitive, and/or affective and/or cognitive dimensions, with
conation being either a determinant or an outcome of attitude (Eagly & Chaiken, 1993; Li
& Lekenby, 2004; Ray, 1973)
15
A great number of empirical studies have documented attitudinal shifts resulting
from advertising exposure (e.g., Batra & Ray, 1986; Cacioppo & Petty, 1985; Ha, 1998;
Kim, Jang & Lim, 2000; Lutz et al., 1983). Thus, the attitude towards the ad (Aad) is
conceptualized as “a predisposition to respond in a favorable or unfavorable manner to a
particular advertising stimulus during a particular exposure occasion” (MacKenzie, Lutz,
& Belch, 1986, p. 130). That is, Aad represents an individual’s evaluation of the overall
advertising stimulus. Some researchers (Batra & Ahtola, 1991; Olney, Holbrook & Batra,
1991) argued that the measure of attitude toward the ad should be considered multidimensionally with hedonism, utilitarianism and interestingness as Aad’s attitudinal
components. Here, hedonism refers to the evaluation of entertainment value of the ad;
utilitarianism refers to the evaluation of usefulness of the ad, and interestingness is
viewed as an evaluation of curiosity.
The attitude towards the ad (Abrand) measures the extent to which respondents
have a positive or favorable opinion of the brand. Researchers and practitioners have
been using multi-attribute models to study consumer attitude towards brand for two
decades (Trout, 2005), which propose that individuals perceive brands as possessing a
number of attributes that provide the basis on which consumers form their attitudes.
Using this approach, an individual's overall attitude toward the brand is determined by a
consumer's evaluative response or attitude toward brand attributes and a subjective
estimation of the probability that the brand actually has the attribute (Pechmann &
Stewart, 1989). Belch and Belch (2006) represented the attitude towards the brand as
being influenced by consumers’ beliefs about specific brand attributes and different levels
of importance attached to these attributes.
16
Purchase Intention Purchase intention (PI) is the most immediate step preceding
actual behavior. It tends to measure the likelihood of respondents to taking a purchase
action in the future (indicate will buy, or test-drive, for example). Many studies have
reported Aad as a mediator of advertising effects on brand attitude and purchase intention
(Aaker, Stayman & Hagerty, 1986; Lutz, 1985; MacKenzie, Lutz & Belch, 1986).
According to MacKenzie et al. (1986), there can be a one-way or two-way flow between
Aad and Abrand owing to different situations; both Aad and Abrand are independent
determinants of purchase intention.
As discussed above, the effectiveness of online advertising should be addressed in
general context of the criteria of cognition, affection and behavior by measuring changes
in awareness, brand perceptions, attitudes, and purchase intention. However, online
advertising differs from traditional advertising with expanded capabilities. One
significant aspect is that online advertising is endowed with the capability of interactive
communication, which attributes more power to the users over controlling the
communication processes that the users can not only be actively involved in, but also
have a wide range of freedom and opportunities. In this sense, user’s control should be
considered as an outstanding issue with respect to online advertising effectiveness. In
response to that, some researchers suggested online advertising employ new measures
with respect to user’s control. According to the Interactive Advertising Model (IAM)
proposed by Rodger and Thorson (2000), items such as Internet uses, information
processes, and the responses that result from the encounter of this processing were
clarified as the new measures for consumer’s control. Li and Leckenby (2004) further
modified the traditional measures by suggesting and specifying a list of measures that
17
might be under the control of either the user or the advertiser. The measures under control
of advertiser are largely the standard measures, such as attention, attitude and intention;
while the newly suggested measures are grouped under user’s control, include consumer
goals, consumer expertise, consumer ideals, personalization effects, quality of decision,
trust, internet motivation, and active participation.
Notwithstanding the necessity of refinement of the general measures to meet the
need of contemporary environment, the new measures with respect to user’s control will
not be adopted in this study. Firstly, as for the current status, it is presumable that the new
measures are put forward on the basis of taking into consideration of active online ads. As
discussed above, active ads can only be reached by clicking the passive ads, which
requires the actual responses from consumers. However, under the circumstance of the
low 0.5% click-through rate, most banner ads on the Web are acknowledged as the
passive form of non-interactive advertising. Thus, it is not appropriate to apply new
measures of active ads to the current passive ads. Secondly, very few studies have
suggested or applied new schemes for accessing online advertising effectiveness till now.
As pioneer, the new measures are still in the immature stage and need more empirical
validation. As such, these new measures will not be employed as criteria of online
advertising effectiveness in this study. However, some items from new measures, such as
consumer expertise and active participant, were practically measured in this study as
controvertible factors for their potential effects on advertising effectiveness.
To summarize, there is no one best way to measure online advertising effectiveness.
Multiple measures should be employed to obtain more insight. Advertising awareness,
attitude towards ad, attitude toward brand, and purchase intention are the most commonly
18
used measures for assessing online advertising effectiveness, which will be adopted in
this study.
2.3 Executional Cues & Effectiveness
Online advertising has been proved to be an effective tool for promoting products
and brands by compelling evidences (Briggs, 2001; Dreze & Hussherr, 2003; Wakeling &
Murphy, 2002). However, the effectiveness varies, owing to wide-ranged factors related
to design, execution and context of online campaigns. A fairly large body of research in
the online advertising suggests the considerable effect of the executional cues within the
banner ad, such as textual content, image, banner size, animation, and incentives. Based
on specific characteristics and functions, these executional cues of advertising can
generally be subsumed and categorized into central and peripheral (Maclnnis, Rao &
Weiss, 2002).
The potential central cues include those that clearly demonstrate product
superiority by providing a large number of arguments (Petty & Cacioppo, 1984a; Sewall
& Sarel, 1986), focus on the product (Maclnnis & Stayman, 1992) and its appealing
attributes and benefits to consumers (Maheswaran & Sternthal, 1990; Stewart & Furse,
1986), and those that indicate product difference in light of competitive offerings
(Stewart & Furse, 1986). In a word, central cues refer to the rational executional cues that
credibly demonstrate the benefits of the product or speak to the product’s quality as such
allow consumer to engage in issue-relevant thinking and evaluation of the true product
merits.
The role of central cues is to encourage deeper message processing, that is, to move
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individuals along the continuum of depth processing toward elaboration. It has been
found that lasting persuasion would be produced if the receiver thinks, or rehearses,
favorable thoughts about the message of a central cue; whereas, a boomerang effect
(moving away from the advocated position) is likely to occur if the subject rehearses
unfavorable thoughts about the product-related argument.
The peripheral cues have been conceptualized in terms of the extent to which they
are affectively based or operate as heuristic cues (Maclnnis, Rao & Weiss, 2002).
Affective-peripheral cues refer to cues that can induce positive feelings in views and thus
positively impact ads and brand attitudes, comprising likable sources (Petty & Cacioppo,
1981; Petty, Cacioppo & Schumann, 1983), dramas (Deighton et al., 1989), warm appeals
(Asker, Stayman & Hagerty, 1986), visually appealing pictures (Mitchell & Olson, 1981;
Stewart & Furse, 1986), and likable music (Bierly, McSweeney & Vannieuwkerk, 1985).
Heuristic-peripheral cues are shortcuts that enable inferences about brand benefits or
quality, including credible source (Craig & McCann, 1978; Sternthal et al., 1978), a
source like themselves (Brock, 1965), an expertise source (Yalch & Yalch, 1984),
relevant pictures (Mitchell & Olson, 1981), or relevant music.
As discussed above, peripheral cues employ communication strategies such as
trying to associate the advocated position with things the consumer already thinks
positively towards, using an expert appeal, and attempting an inference effect where the
advocated position could be achieved after several easily-processed persuasion cues,
which the receiver could make reasoning about, have been presented. If the peripheral
cue association or inference is accepted then there may be a temporary attitude change
and possibly future elaboration. However, if the peripheral cue association is not accepted,
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or if it is not present, then the person retains the attitude initially held.
With the multimedia nature that the Web endows, online advertising expands the
character of peripheral cues. Online advertisement can be externally paced and integrated
with visual effects and movements, sounds and texts. Thus, it is believed that some
popular executional cues of online ads, such as animation and image all fall into the
categories of peripheral cues (Kalyanaraman & Oliver, 2001). Amination especially has
been deemed as one of the most important peripheral cues of online advertising as only
91 insertions over the 1,258 studied were not animated (Chandon et al., 2003).
In traditional advertising, in the last few decades, a shift has been made to
presenting advertisements that are more focused on peripheral cues such as imagery, and
less on clear reasons to action or benefits of buying the product. Many studies on
consumer behavior also claim the superiority of peripheral cues over central cues, from
two major perspectives. One approach focused on distinguishing the effects of peripheral
cues in terms of enhancing consumers' awareness and brand recall. One of the most
predominant findings is that information conveyed by peripheral cues, such as image and
animation is more easily recalled and recognized than textual information. For example,
Childers and Houston (1984) reported picture-superiority effect on memory. Finn (1988)
found significant and positive relationships between image presence and comprehension
in 3 cases out of 5 and memorization in 8 cases out of 12. Unnava and Burnkrant (1991a)
also argued that image-based information facilitates the use of mental imagery, which is
recreated in the mind of consumers after stimulus. He claimed graphic information can
generate more mental codes than verbal information and as a result memorization can be
improved. Leong, Huang and Stanners (1998) compared the effectiveness of the Website
21
with traditional media and found that information conveyed by image is more easily
recalled and recognized than textual information. Yoo (2003) found Internet banner
advertisings to be better suited to the pictorial type than the textual one. He reported that
pictorial banners were rated as significantly superior to textual banners in recall,
favorableness, credibility, purchase intention, and click-through rate. Animation, as one
of the most important peripheral cues in online advertising, also has been studied
extensively. A growing body of experimental research documents the psychological
superiority of animated Web ads over static ones. Commercial studies usually reveal that
animated banners catch the eyes better and thus generate more attention (IAB, 2001). In
the same vein, academic researchers suggested that animation is a powerful tool for
online ads to generate desirable advertising effects. For example, animated ads are able to
elicit stronger orienting responses (Lang et al., 2002), better click-through rate or the
intention to click (Cho, 1999), faster click-through (Li & Bukovac, 1999), higher arousal
(Heo & Sundar, 2000a), and better memory for ad content (Heo & Sundar, 2000b; Lang
et al., 2002; Li & Bukovac, 1999). For another approach, studies probe into the effects of
peripheral cues on consumers' evaluation of product. Kisielius and Sternthal (1984)
examined the effects of vividness on consumer’s attitudinal judgment. They detected that
vividness of message inhibits positive judgment as it stimulates the cognitive elaboration
of information and the favorableness of available information determines the persuasive
effect of vividness. It was found that animated ads are also able to elicit more positive
attitudes toward the ads. Kalyanaraman and Oliver (2001) devoted their attention to
examining the effect of multiple peripheral cues on attitude change and found that the
presence of animation leads to more positive evaluations of online ads.
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Taken together, it has been argued that peripheral cues are effective to produce a
desired result on effectiveness of online advertising. However, the peripheral cues may
not always produce positive reaction to online advertisement. Yoo and Kim (2005)
explored the effects of animation on memory and attitudes towards ads. The results
showed inverted U-shaped relationships between the level of animation and both
recognition rates and Aad, suggesting the existence of unintended negative effects of
highly animated online banners. Under high-animation conditions, subjects experienced
negatively valenced thoughts and unpleasant feelings, which negatively influenced Aad.
Also, subjects were highly aroused, as indicated by the increased level of emotional
intensity; this arousal inhibited subjects' ad recognition performance. Also, Gao et al.
(2004), who studied online advertising effectiveness in terms of attitude forming, found
that perceived irritation is positively related to the use of continuous animation and popups by e-commerce consumers, which demonstrates a significant negative correlation
with attitude. This finding was validated in observations of several industry surveys
(Johnson et al., 1999) and practitioners' advice (Nielsen, 2000). As to images used as
peripheral cues, Donthu et al. (1993) showed that there is no significant relation between
the proportion of space occupied by the image and the memorization for advertising.
Chtourou and Chandon (2000) found that the effects of picture presence on the
memorization and the intention to act were not linear. They argued that the use of picture
in banner is not predicatively associated with better recall and higher purchase intention.
Although not many studies focus on the central cues of online ad, literature has
demonstrated the influential impact of argument contents on advertising effectiveness.
According to the Elaboration Likelihood Model (Petty et al., 1983) and other similar
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dual-processing models (i.e., Chaiken & Maheswaran, 1994), when messages are deemed
to be personally relevant, systematic (central route) processing occurs, which leads to a
greater cognitive elaboration of message arguments or advertising content (Petty &
Wegener, 1998). In this situation, a well-written, informative ad can be very persuasive.
More specifically, the information of the true merits of product presented in the ad will
effectively induce highly involved people to have diligent consideration; the consumers
tend to learn cognitively and comprehend the ad-delivered information at deeper, more
elaborate level and therefore result in attitude’s change, such as product beliefs, positive
brand attitudes, and purchase intention (Peter & Olson, 1996). It was also found by
Ducoffe (1995) that consumers are more likely to positively evaluate banner ads with
relevant information versus those with less relevant information, since they help to
reduce search time and costs. Kim and Leckenby (2000) examined the effectiveness of
creative factors in interactive advertising in respect of click-through rate among total of
243 actual banners. They categorized all the creative factors in two aspects: message
factors and other executional factors. Product benefit approach was considered as one of
the important message factors and 61.7% of the tested banners actually adopt this
approach; while size, shape and animation of banner were included in other executional
factors. Results showed that message factors are more highly related to click-through
rates than are other executional factors. This is consistent with previous findings of
traditional media. As proved by Stewart and Furse (1984), the message variables perform
better than other executional variables at recall, comprehension and persuasion in the TV
commercials situation. Holbrook and Lehmann’s study (1980) shows a similar finding
that message factor can be more resultful than the other executional factors in terms of
24
advertising effectiveness.
To sum up, the effects of both central and peripheral cues of banner have been
distributed in considerable prior literature. Although many studies confirmed the
superiority of peripheral cues over central cues on the effectiveness of online advertising
in one way or another, results also proved the efficiency of central cues on eliciting
positive attitudes towards the online ads. Using different executional cues in advertising
is certainly not a new concept, however applying those to banner ads in the online
environment might present a dissimilar way to connect with consumers by combining
visual creativity with the new features of online advertisng, for example, relatively less
intrusive nature and smaller sizes. Thus, it is necessary to empirically investigate the
application and impact of different executional cues on advertising effectiveness in the
context of banner advertising. Following the prediction about the superiority of peripheral
cues by many literatures, the first hypothesis is phrased as:
H1: In general, peripheral cues are more capable than central cues in
producing a positive effect on the effectiveness of online advertising.
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2.4. Involvement & Effectiveness
Involvement has long been a topic of interest in the advertising literature. Its effects
on consumers’ responses to advertising have been shown to be numerous and significant.
Following Barki and Hartwick (1989) and Krugman (1967), involvement refers to a
subjective psychological state of a consumer and defines the importance and personal
relevance that consumers attach to an advertisement or product.
However, an examination of potential sources of product involvement should serve
to point out that the construct might exist in two different forms. One form is situational
involvement, which refers to a temporary concern that consumers may experience with a
product during its purchase when there are high stakes associated with the purchase
outcome (Rothschild, 1979). The second form of involvement exists on a long-term basis
and occurs on the strength of the product’s relationship to individual needs, values, or the
self-concept. Houston and Rothschild (1978) termed this involvement variant enduring
involvement. It is conceivable that during a purchase, it may be difficult to practically
separate the portion of consumer arousal that constitutes situational involvement and that
could be labeled enduring involvement.
Considerable progress has been made by researchers in understanding the nature of
product involvement and in identifying its attitudinal and behavioral correlates. It is
generally assumed that, up to moderate levels, involvement facilitates advertising
message processing. Greenwarld and Learvitt (1984) suggested a principle of higherlevel dominance. That is, the effects associated with the highest level of involvement on
advertising message should be dominant. They argued that this principle of higher-level
of dominance is plausible; as advertising message is analyzed in-depth at higher levels of
26
involvment and the effect associated with the higher levels tend to be stronger and
longer-lasting.
Furthermore, researchers have found positive correlation between involvement and
specific aspects of advertising effectiveness. Various empirical studies have claimed the
effect of involvement on recall of advertising message (Gardner, 1983; Gardner et al.,
1985; Leigh & Menon, 1987; Nelson, Duncan, & Fronczak, 1985). One of the earliest
studies in support of the positive recall effects hypothesis was that of Clancy and
Kweskin (1971), who showed that involvement of the program had a significant positive
impact on memory for advertising. Petty et al. (1983) indicated that highly involved
individuals had higher levels of recall of brand name and product category. One recent
study conducted by Galpin and Gullen (2000) also demonstrated the positive effects of
involvement on memory for commercial content within a media vehicle.
Meanwhile, several other studies examined the relationship between involvement
and attitudes, brand perception. For example, it was found that consumer’s involvement
positively influenced attitude toward the advertisement and attitudes toward the
advertised brand (Murry, Lastovicka & Singh, 1992). Shamdasani, Stanaland and Tan
(1997) also concluded that attitudes formed under high involvement conditions tend to
decay less than attitudes formed under low involvement conditions.
In addition, past research has shown that the more involvement a person has with a
product, the more likely he/she will be to express higher purchase intent. This effect has
been demonstrated in both off-line (Singh, Balasubramanian & Chakraborty, 2000) and
on-line (Raney, Arpan, Pashupati & Brill, 2003; Yoo & Stout, 2000) media where the
effects of infomercials and on-line mini-movies, respectively, were studied. However,
27
these studies have looked at involvement and purchase intent based upon a person
watching a long message.
In sum, dozens of literature convinced that consumer involvement effectively
influences the outcome of advertisements effectiveness. The more involved a consumer is,
the better will be the quality and the amount of responses. This leads to the second
hypothesis:
H2: The higher involvement level of the consumer will significantly enhance
the effectiveness of online advertising.
In prior studies, researchers have also found much merit in the potential of
involvement as an explanatory variable for the hierarchy of effects and its moderating
effect on advertising effectiveness. Krugman (1965) has been credited with initially
proposing that consumers’ levels of involvement will dictate the manner in which they
will process and respond to advertising information; different levels of involvement are
associate with different sequences of impacts on the attitude components of affect,
behavior and cognition. Krugman thus suggested that, under low involvement situations,
consumers passively and thus randomly gather information, as opposed to being active
information processors and seekers when highly involved. Krugman also argued that,
with high involvement, a communication should act most directly to modify beliefs (that
is, verbalizable propositions); by contrast, with low involvement the impact should be
more on perceptions (that is, sensory organizations, such as brand logos or package
configurations) and should occur more gradually, being effective only with repeated
exposures. Krugman’s suggestion was further developed by Ray et al. (1973) and
28
reinforced by Vaughn’s (1980). Ray et al. (1973) argued under high involvement, a
communication is likely to affect cognitions, then attitudes, and then behaviors; whereas,
under low involvement, a communication is more likely to affect cognitions, then
behaviors, then attitudes. Vaughn (1980) also stated that consumers acting in their own
self-interest would calculate consumption decisions. They would process information,
develop attitudes, and then behave accordingly. In essence, involvement has been deemed
as an import mediating variable in the effectiveness of adverting executions and the
sequential nature of the three main phases of the hierarchy of effects: cognition, affection
and conation. This view is later thoroughly described by Petty and Cacioppo (1983)
through the Elaboration Likelihood Model (ELM).
The ELM is based on the idea that attitudes are crucial as attitudes guide
individuals’ decisions and other behaviors. While attitude changes may result from a
number of factors, persuasion is a primary source. The ELM thus tries to address the
process by which persuasive communications (such as ads) lead to persuasion by
influencing attitudes and the differences in the ways consumers process and respond to
persuasive message. According to this model, the attitude formation or change process
depends on the amount and nature of elaboration, or processing, of relevant information
that occurs in response to a persuasive message. High elaboration means the receiver
engages in careful consideration, thinking, and evaluation of the information or
arguments contained in the message; while low elaboration occurs when the receiver
rather makes inferences about the position being advocated in the message on the basis of
simple positive or negative cues. The ELM shows that elaboration likelihood is a function
of two elements, motivation and ability to process the message. Motivation depends on
29
such factors as involvement, personal relevance, and individual needs and arousal;
thereinto, involvement is the key variable. Ability relies on the individual’s knowledge,
intellectual capacity and opportunity to process the message.
The ELM postulates two basic routes to persuasion or attitude change. Under the
central route, the receiver is viewed as an active, involved participant in the
communication process whose motivation and ability to attend are high. When central
route occurs, the consumer pays close attention to message content and scrutinizes the
message arguments. This diligence is likely to result in a high level of cognitive response
activity, and predominantly favorable cognitive responses may lead to favorable attitude
change in product beliefs, brand attitudes, and purchase intention. This attitude is
relatively enduring and should resist subsequent efforts to change it.
The peripheral route portrays quite a different explanation of the persuasion
process. Under the peripheral route to persuasion, the receiver is viewed as lacking the
motivation or ability to process information. Rather than engaging in detailed cognitive
processing and evaluating the message, the receiver relies on peripheral cues that may be
incidental to the main argument. Favorable attitudes may be formed if certain executional
aspects of peripheral cues are viewed as likeable, or have positive associations or
heuristics. Attitude resulting form peripheral processing is temporary.
In application of the ELM with respect to involvement, it is presumable that when
consumers have a high level of involvement they are motivated to pay attention to the
central, product-related information, such as product attributes and benefits or
demonstrations of positive functional or psychological consequences; they are willing or
able to exert a lot of communication processing effort and tend to learn cognitively and
30
comprehend the advertising message at deeper, more elaborate level, which may lead to
enduring positive attitude change. Conversely, if consumers are low involved, they are
willing to put effort on communication processing. They may also change attitudes, not
as a result of committed cognitive activity, but rather because of the positive or negative
cues associated with the issue or product in the advertisement, such as a picture or color
of ad, or a celebrity endorser, for the entertainment value of the advertisement.
As such, involvement is viewed as the hinge if the message is processed under
central or peripheral route. In applying executional cues or other features to banner
advertisement, it is important to take into account different levels of involvement. As
explained by ELM, when consumer involvement decreases, the importance of peripheral
cues to persuasion increases; higher the involvement, central cues more effective.
Empirical findings support these assumptions. For instance, prior research has shown that
peripheral cues such as source reputation exert an important influence on consumers'
responses to low-involvement products (Greenwald & Leavitt, 1984; Petty, Cacioppo &
Schumann, 1983). Wen (2000) examined the impact of textual-based banner and visualbased banner on advertising effectiveness in condition of different level of involvement.
She found that textual messages are more likely to be persuasive under high involvement,
whereas visual messages affect consumer responses under low involvement situation.
Yoon (2003) also tried to determine the sources of effectiveness of banner advertising in
terms of ad type and content by incorporating the theoretical premises developed on the
role of the consumer's level of involvement. It was found that level of involvement has a
significant impact on the effectiveness of banners, which shows higher advertising
preference for advert type and advert content when consumers were highly involved.
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To summarize, involvement works as a moderator between executional cues and
the effectiveness of online advertising. In application of executional cues to banner
advertising in the context of existing different levels of product involvement, it is
suggested that central cues should be the primary influence of advertising effectiveness
for highly involved consumers. In other words, in the case of a high-involvement product,
banner ad effectiveness is expected to be central-cue-driven. Following the predictions of
the ELM, peripheral cues will have a favorable impact for low-involved consumers;
under this situation, consumer evaluations will hinge on the peripheral cues, such as
image and animation. This rationale generates the following hypotheses:
H3a: A peripheral-cue-based banner is more effective than a central-cuebased banner when consumers are less involved.
H3b: A central-cue-based banner is more effective than a peripheral-cuebased banner when consumers are highly involved.
2.5 Interactivity
Interactivity is considered as the key feature of the medium Internet (Ha & James,
1998; Hoffman & Novak, 1996; Steuer, 1992); thus, it accordingly becomes an important
characteristic of online advertising. The concept of interactivity, had actually appeared
early in traditional media research. As the Internet evolves dramatically, it has been
revivified and endowed a more complex nature, which makes it remain “an overused,
under-defined concept” (Heeter, 2000).
Researchers have viewed interactivity from different angels. Thus, multiple
definitions exist, but almost all definitions emphasize the importance of interaction
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between user and system. For example, Rafaeli (1988) defined interactivity in terms of
the responsiveness of participants and the degree to which a communication process
resembles human discourse. He also referred interactivity to the ability to select the
timing, content, and sequence of a communication act within a mediated environment.
Steuer (1992), in his work on virtual reality, also addresses the notion of interactivity. He
claimed that interactivity and vividness contribute to the so-called "telepresence"
experience by which one feels present in the mediated environment. His definition of
interactivity identifies three factors: speed, range, and mapping. Among the three factors,
range refers to the number of possible actions at a given time; mapping refers to the
ability of a system to map its controls to changes in the computer-mediated environment
in a natural and predictable manner. Thus he defined interactivity as “the extent to which
users can participate in modifying the form and content of a mediated environment in real
time” (P84). Liu and Shrum (2000) specified three dimensions of interactivity: active
control, which is characterized by voluntary and instrumental action; two-way
communication, referring to the ability for reciprocal communication between two parties
and enabling transactions directly online; and synchronicity, that is, the degree to which
users' input into and the received response from the communication are simultaneous. In
conclusion, although definitions of interactivity differ across previous studies,
interactivity should be based on consumers’ actual control over information and
communication flow. That is, interactivity should allow consumers to seek and gain
access to the information on demand by directly controlling the content and sequence of
communication (Chung & Zhao, 2004).
Even though interactivity are largely studied with Web sites and computers,
33
interactivity of online advertising have not yet been clearly defined. This is partly
because online ads mostly are not really interactive. As a matter of fact, most online
advertising has still followed the traditional media of placing ads in strategic locations in
order to catch user attention. The most that banners do by way of interactivity is to attract
users to click on them so that the users can be transported to the advertiser’s site. With
the click-through rates as low as 0.5%, it is perceivable that the concept of interactivity of
online advertising is more referred to the Web medium but not advertisements themselves
(McMillan & Hwang, 2002). As suggested by Sundar and Kim (2005), an online
advertisement that captures the essence of interactivity nature should have multiple layers
of navigable content, accessible via clickable tabs, rollovers, and hyperlinks embedded in
the ads themselves. Most importantly, clicking on these ads does not simply lead the user
to another site but instead refreshes content within the ad space, keeping the rest of the
Web page constantly on the screen. In this study, the experimental banners were
manipulated in a similar way as suggested above, focusing on not only the effects of
vividness, but increasing levels of dynamism, and successful attempts to induce
experiential encounters, so that consumers could have different degrees of gaining or
accessing banner information as they want.
Although literature search yielded little empirical investigations of levels of
interactivity in online advertisements for experimentally determining their effects, people
generally presume interactivity as a beneficial attribute to advertising effectiveness, in
reference of the findings of other online facilities. Some studies confirmed the positive
impact of interactivity on consumer response such as attitude toward the advertisement,
as these studies found higher levels of vividness and dynamism to produce potent
34
experiential encounters between consumers and the online environment. For example,
Hoffman and Novak (1996) argued, from a consumer behavior perspective, that
interactivity can help create a "flow" experience that would make consumers more
involved and more alert to website contents. Huang (2003) also determined that
increasing levels of interactivity make for higher levels of experiential flow among
visitors. Flow has been proposed by Hoffman and Novak (1996) as essential to
understanding consumer navigation behavior in online environments. It is defined as the
state occurring during network navigation, which is: 1) characterized by a seamless
sequence of responses facilitated by machine interactivity, 2) intrinsically enjoyable, 3)
accompanied by a loss of self-consciousness, and 4) self-reinforcing. In a similar vein,
banner advertisements can construct “flow” experience by adopting interactive features,
such as multiple layers of navigable content accessible in the banner ads themselves.
According to Hoffman and Novak, the experience of flow facilitated by interactivity in
the process of network navigation has a number of positive consequences, including
increased consumer learning, exploratory behavior, and positive affect.
There were other empirical findings to reinforce the effect of this flow experience
of interactivity on consumers’ attitude changes in one way or the other. A content
analysis conducted by Ghose and Dou (1998) also showed that the levels of interactivity
are directly related to a website's attractiveness and ranking. Parsons, Zeisser and
Waitman (1998) also pointed out that interactivity is vital in engaging users' interest and
participation, as well as retaining them. Likewise, Wu (1999) measured participants'
attitudes toward and their perceived interactivity of particular websites. Results showed a
strong correlation between the two. Similarly, Cho and Leckenby (1997) measured
35
participant’s intention to interact with a target (banner) ad and found positive relations
between intention to interact with the ad and attitudes toward the ad, attitudes toward the
brand, and purchase intention. Yoo and Stout (2001) also observed this general pattern of
results.
Taking the above into consideration, it can be posited that interactive features of
banner advertising will induce experiential flow within consumers online and thus result
in positive attitude changes towards the advertising message (Coyle & Thorson, 2001).
As such, another hypothesis is advanced:
H4: In general, banner advertisements with interactive features will be more
effective than non-interactive banner advertisements.
In a similar way, the moderating effect of involvement between interactivity and
advertising effectiveness has been suggested in prior studies. It is found that people in
high involvement situations with high need for cognition are more likely to engage in
active cognitive processing by interacting with communication messages; the higher the
involvement, the higher the need for cognition, and the more desirable the interactivity.
When Cho and Leckenby (1999) tried to position interactivity as a measure of advertising
effectiveness, they found that high personal and product involvement were more likely to
have a higher intention for interactivity. That is, when people are highly involved,
interactivity can be a positive predictor for advertising effectiveness. Cho (1999) also
pointed out the level of personal and product involvement be positively related to
clicking of banner ads, i.e., the higher involvement is, the more clicking of banner is.
Moreover, McMillan (2000) recorded a strong, positive correlation between the user's
36
involvement with the subject of the site and perceptions of interactivity. Yoo and Stout
(2001) also considered involvement as one of the important factors affecting users'
Interactivity with the Web Site. They reported that higher product involvement is leading
to a higher level of user interactivity. Thus, generally speaking, in this situation of high
involvement, consumers are willing or able to exert more cognitive processing effort and
thus are more likely to demand greater information to satisfy their intrinsic need for
information and cognition; that is, they are more likely to request and search for more
information they are involved with by clicking related tabs, buttons, rollovers, and
hyperlinks given in the online banner ad, which might positively result in attitudes
change or purchase intention. In contrast to a high-involvement situation, consumers in
low-involvement situations have lower motivation to process the advertising message.
Therefore, they are less likely to request further information provided by the interactive
features of online ad. That is, they are less likely to click related buttons or hyperlinks in
the Web ad than highly involved consumers, which suggests the interactive features
result in no impact on banner effectiveness. Furthermore, interactive aspects of online
advertising may inhibit consumers' information processing under the condition of low
involvement. By incorporating interactive features, the application of some other
effective characteristics for low involved consumers, such as image or animation, would
inevitably be hindered to a certain degree as the banner size is restricted. At the same
time, the complexity of interactive features would make low involved consumers feel a
sort of "lostness" and could not focus on messages that banners want to convey; thus the
effectiveness of advertising could also be swayed. For example, Bezjian-Avery, Calder,
and Iacobucci (1999) argued that interactivity actually had a detrimental effect as users in
37
the interactive condition viewed the ads less and indicated less purchase intention than
did those in the linear condition. In addition, Anderson (1996) found that inadequate
levels of interactivity might instill boredom and make consumers terminate their
navigation sessions prematurely. As low involved consumers would not have the
motivation to spend a great deal of time trying to figure out how the interactive features
work, interactive features may result in consumers’ negative attitude change towards the
ad.
As such, it is predictable that the interactive features of banner would positively
affect advertising effectiveness for highly involved consumers; in contrast, the banner
without interactive features would be more likely to result in advertising effectiveness
under a low-involved situation. Thus, the following hypotheses are set forth:
H5a: A non-interactive banner is more effective than an interactive banner
when consumers are less involved.
H5b: An interactive banner is more effective than a non-interactive banner
without interactive features when consumers are highly involved.
38
Chapter 3 Methodology
3.1 Research Design
This study focuses on banner advertising on the Web and seeks to examine if
consumers’ attitudes and behaviors are effectively influenced by different features of
banners under diverse conditions. This study is designed as an experiment since
experimental design is seen as one of the most rigorous research designs to illuminate
causal inference for social science research (Shadish, Cook & Campbell, 2002). When
applied to advertising research, experiments are claimed to be able to efficiently isolate
the impact of the specific advertising campaign on people’s impression of the brand while
controlling any effects from other advertising (Romeo & Nyhan, 2002).
A research design of 2 (Interactive / Non-interactive) × 2 (Central / Peripheral) × 5
(Presentation Order) × 3 (Repetition) was used, where repetition is a within-subject factor
and the others are between-subjects factor. Although presentation order is a betweensubjects factor, it was used to eliminate order effect and not used for analysis.
In this study, subjects were randomly assigned to one of four experimental groups,
making all the conditions (e.g., brand loyalty, past experience with computer and the
Internet, possible exposure of ads, and effects of offline ads…etc) exactly the same
except for different treatments. By executing a study in a carefully controlled setting,
reliable data could be provided.
39
3.2 Participants
One hundred and ninety one undergraduate students taking modules from the
Communications and New Media Programme at the National University of Singapore
participated in this study, for extra credit awarded to their final grades and lucky draw
opportunities to win shopping vouchers, movie tickets, and electronic calculators.
Participants’ age ranged between 18 and 26(M = 20.5, SD = 1.43). They had an
overwhelming majority majoring in social sciences (98%) while the rest was either
majoring in computer science or information systems. There were more female (68%)
than male (32%) participants in this study.
3.3 Stimuli
Based on the between-subjects factors, Interactive / Non-interactive and Central /
Peripheral, subjects were randomly assigned to one of four conditions. Each condition
had subjects exposed to three different banner advertisements. Thus, a total of twelve
banner advertisements were created to represent two between-subjects factors and one
within-subject factor.
These banner ads were custom-tailored for this study by a specialist. Although
previous experimental studies suggest that actual ads are better than mock ads in deriving
more natural responses from the subjects (Mitchell, 1986), it is almost not possible to
have three different brands whose banner advertisements have all four different versions
that could represent the two between-subjects factors specified in this study. However,
these banner ads were embedded into real Web pages that did exist on the World Wide
Web at the time of study, in order to make subjects’ experiences closer to real-life
40
settings during the experiment.
For repetition, three ads were created to represent three different categories of
products/services. These categories were selected from those that frequently appear
online. One was a sliming capsule (diet pill) named Shape-fast, another was an
automobile named Vela, and the last one was an online dating service DreamDate. All
three brands were made up by the designer, shunning the possibility of preconceived
preferences towards any particular brands that affect the results by using real brands.
For each brand, four different versions of banner ads were created. The first
version was equipped with peripheral cues and interactive features; second version had
peripheral cues without interactive features; the third version had no peripheral cues but
employed interactive features; and the fourth version did not have peripheral cues or
interactive features. As discussed above, this study adopted large images with animation
that can serve as peripheral cues. The banner ads without peripheral cues were designed
to emphasize information about product/service features and/or specifications to
encourage information to be processed through the central route. The criterion of
“interactive features” was adopted from McMillan (2000). McMillan (2000) introduces
thirteen features of Web sites indicative of high interactivity, which includes search
engines, survey/comment forms, registration forms, e-mail links, chat rooms and games.
A search engine was chosen to be incorporated into the custom-designed banners for this
study as this feature can be easily found in real-life banner ads, while other features
introduced in McMillan (2000) are extremely rare or do not exist. Therefore, the banner
ads with interactive features in this study had text boxes and buttons, which are the
distinctive features of a typical search engine, while the banners without interactive
41
features did not have any such elements.
Thus, four different types of banners were developed for each of three brands. As
shown in Figure 3.1, type 1 ads are banner ads largely featuring on peripheral-cues and
buttons for a search engine, type 2 ads are banner ads with peripheral cues without any
buttons for a search engine, type 3 ads are banner ads that focuses on providing
product/service-related information with buttons for a search engine, and type 4 ads are
banner ads that focuses on providing product/service-related information and does not
have any buttons for a search engine. A detailed description of experimental stimuli for
each experimental group is shown in Figure 3.2.
Figure 3.1 Research Design for Banner Type Manipulation
PeripheralCue-Based
Central-CueBased
With
Interactive
Features
Without
Interactive
Features
Type 1
Type 2
Type 3
Type 4
42
Figure 3.2 Experimental Stimuli for Each Experimental Group
Group 1
Group 2
DreamDate with peripheral cues & interactive
feature
DreamDate with peripheral cues & without
interactive feature
Vela with peripheral cues & interactive feature
Vela with peripheral cues & without interactive
feature
Shapefast with peripheral cues & interactive
feature
Shapefast with peripheral cues & without
interactive feature
Group 3
Group 4
DreamDate with central cues & interactive
feature
DreamDate with
interactive feature
Vela with central cues & interactive feature
Vela with central cues & without interactive
feature
Shapefast with central cues & interactive feature
Shapefast with central cues & without interactive
feature
central
cues
&
without
All banners, regardless of the brands or features, were created to have only one size,
which is called Skyscraper (120 × 600 pixels) by the online advertising industry. This
specific size was picked because it is one of the most frequently used online advertising
formats with 87 percent preference from the top advertisers (AdRelevance, 2000).
Manipulation check was subsequently performed to validate the context
congruency of the ads designed. Twenty subjects (undergraduate students from the
National University of Singapore) were recruited through convenient sampling and
requested to evaluate those ads on a 7-point scale for the following three criteria:
peripheral, informative, interactivity. If a certain ad had not been sorted into the one and
only corresponding category as it should, it would be excluded.
Web pages where the banner ads were embedded used the layout and content of the
43
scientific news Web site Nature.com (http://www.nature.com), as the layout and articles
were rather neutral and less likely to vary in the amount of interests a typical university
student, like the subjects participating in this study, might have. The Web pages are
consisted of three parts: a heading bar of the Web site, a news article of around 1,000words in length, and a section for other information (such as the highlighted news, list of
the ‘most reviewed’ news, and the news-searching engine). Industry reports were selected
for the content, since they tend to be least arousing for college students who are the
subjects and unlikely to interact much with the processing of the banner ads presented
with them.
Figure 3.3 gives a full view of the sample Web page. As shown, experimental
banner ads were positioned vertically on the left side of Web page. The Web page was
designed to maintain one size that users do not need to scroll up and down to read the
whole article. This was done to keep the whole banner ad to stay on screen while subjects
were reading the Web pages.
Figure 3.3 Sample Web Page and Banner Ad
44
To sum up, participants were randomized in four experimental groups, being
exposed to three different ads of the same type. The presentation order of those three ads
was also carefully randomized, which is shown in Figure 3.4.
Figure 3.4 Presentation Orders of Experimental Banners
Presentation
Order
Presentation Content
Order 1
Order 2
Order 3
Order 4
VelaN1/ShapefastN2/DreamDateN3
ShapefastN1/VelaN2/DreamDateN3
DreamDateN1/ShapefastN2/VelaN3
ShapefastNI/DreamDateN2/VelaN3
Order 5
DreamDateN1/VelaN2/Shapefast/N3
* N1, N2, and N3 are referred to the three different news stories.
3.4 Pretest
Using a convenient sample (undergraduate students from the National University
of Singapore), 10 people participated in the pilot survey. The purpose of the pretest was
two-fold: first and the most important, to verify if the experimental procedure was well
understood and smoothly performed, and questionnaires were clearly written. Since the
participants need to view three different Web pages in a certain order, the pretest tested
the whole process and evaluated it by the criteria of perspicuity and clarity. Open-ended
questions were included in the pilot test, the answers of which later helped to modify the
final questionnaire with some new items added; secondly, to seek comments on the
wording and arrangement of the questionnaire for the sake of further refinement. Face-toface interviews were made to collect their comments about the survey after the pretest.
Based on the comments, a few questions were reworded to improve comprehension and
eliminate confusion.
45
3.5 Procedure
The experiment was an off-line experiment with forced exposure manipulation.
Participants were told that they would be taking part in a study investigating user’s
perception of Web sites design, which was to rouse moderate online activities related to
Web surfing. All twenty experimental sessions were conducted in a computer lab of the
National University of Singapore, equipped with twenty-four computers that have the
same 15-inch LCD monitors. The total number of participants for each session was
controlled not to exceed fifteen, in order to ensure sufficient interspaces and to avoid
interference and interaction among subjects. Over one week of time, twenty experiments
were accomplished, with details listed in Figure 3.5.
Figure 3.5 Experiment Slots and Participants Details
Group
1
Group
3
Session by
Date
Sep 15th, 2006
Sep 19th, 2006
Sep 20th, 2006
Sep 21st, 2006
Pretn
Order
1
2
3
4
Subject
No.
11
12
11
6
Sep 22nd, 2006
5
Session by
Date
Sep 18th, 2006
Sep 19th, 2006
Sep 20th, 2006
Sep 21st, 2006
Sep 22nd, 2006
Pretn
Order
1
2
3
4
5
5
Total: 45
Subject
No.
12
11
11
12
4
Total: 50
Group
2
Group
4
Session by
Date
Sep 18th, 2006
Sep 19th, 2006
Sep 20th, 2006
Sep 21st 2006
Pretn
Order
1
2
3
4
Subject
No.
11
14
9
9
Sep 22nd, 2006
5
Session by
Date
Sep 18th, 2006
Sep 19th, 2006
Sep 20th, 2006
Sep 21st, 2006
Sep 22nd, 2006
Pretn
Order
1
2
3
4
5
4
Total: 47
Subject
No.
11
10
9
14
5
Total: 49
46
During each session, participants were first shown an index Web page with
procedural instructions and three hyperlinks to the three experimental Web pages (See
Appendix III). Participants were supervised to browse those Web pages strictly by the
certain orders indicated. They were also instructed to spend enough time looking at each
Web page before going to the next one. However, the actions of skipping and
backtracking Web pages were not allowed; clicking any hyperlinks on those experimental
Web pages were also prohibited, which was to eliminate interferences that may influence
the original recognition and attitude of the participants.
Participants were asked to fill up a set of corresponding questionnaires right after
exposure. To avoid ceiling effects during memory test, the questionnaire began with a
distractor task, by asking for participants’ evaluation of the Web page design, Net-surfing
habits and demographic questions. It was followed by memory test, which was conducted
in the order of free recall, cued recall, and recognition tests.
After finishing the memory test, subjects were asked to answer questions about
their attitude and behavioral responses toward the banner ads. The questionnaire for this
part was provided only after the memory test was completed, since it included images of
banner ads that, if exposed prior to, will influence the memory test. The whole
questionnaire consists of nearly 200 questions; only the questionnaires that have been
completed and submitted on the spot were accepted as valid.
47
3.6 Measures
3.6.1 Involvement
Involvement has been conceptualized as being two types: situational and enduring.
Situational involvement is transient and occurs only in context of a situation such as
purchase time (Richins & Bloch, 1986), or a temporary price reduction (Celsi & Olson,
1988). In contrast, enduring product involvement is considered to be a stable
phenomenon as it represents the consumer’s personal interest in the product over long
periods of time (Laurent & Kapfere, 1985).
In this study, the dimension of situational involvement was not taken into
consideration since the experimental ads did not give the incentive of price reduction and
a purchase was unlikely to happen as the tested brands do not exist. Thus only the
dimension of enduring product involvement is indexed by employing Zaichowsky
Personal Involvement Inventory (PII) (Zaichkowsky, 1994), which consists of a 10-item
bipolar scale with the following anchor points: important/unimportant, relevant/irrelevant,
means
a
lot
to
me/means
nothing,
valuable/worthless,
interesting/boring,
exciting/unexciting, appealing/unappealing, fascinating/mundane, needed/unneeded,
involving/uninvolving, importance, means a lot, and valuable are the significance
attached to the ad. In PII, Relevance and needed is something related to what someone is
seeking. Interest is the intellectual or emotional involvement with the advertisement.
Exciting, appealing, and fascinating are the pleasing or enjoyable emotion that is evoked
by advertisement.
48
3.6.2 Advertising Effectiveness
As mentioned above, advertising awareness, attitude towards ad (Aad), attitude
towards brand (Abr) and purchase intention (PI) would be used for assessing online
advertising effectiveness.
Advertising Awareness
Advertising awareness was first measured by asking
participants to recall the brand names of as many ads as they could without any hints.
This is called free recall or unaided recall, which is a substantially more difficult task
than recognition, and is associated with strong brand position (Unnava & Burnkrant,
1991b).
Cued recall was proposed whereafter to measure advertising awareness, as a
reminder may be necessary for recall for some consumers (Wen, 2000). Thus, subjects
were asked to name the brands with cues of product categories. Subjects were given the
choice of “Unaware” if they could not recall anything about the advertisements.
Recognition was then used to further measure awareness. Subjects were asked to
choose the right ad recognition items (i.e., "Have you even read exactly the following
sentences in the advertisements: . . .") from two multiple-choice, closed-ended response
options. Recognition items were designed to include both textual recognition and image
recognition questions.
Attitude towards the ad Olney, Holbrook, and Batra’s (1991) three-item indices of
Hedonism, Utilitarianism, and Interestingness were used to measure consumer’s attitudes
toward the ad. The 12-point semantic differential items are listed as follows: fun to
see/not fun to see, pleasant/unpleasant, entertaining/not entertaining, enjoyable/not
enjoyable, important/not important, helpful/not helpful, informative/not informative,
49
useful/not useful, make me curious/does not make me curious, boring/not boring,
interesting/not interesting, and keep my attention/does not keep my attention.
Attitude towards the brand Adapted from Mackenzie and Lutz (1989), a 4-item
scale to measure consumer’s attitudes toward the brand was devised, which includes the
following anchors: favorable/unfavorable, like/dislike, poor quality/high quality, and
appealing/unappealing.
Purchase Intention Purchase intention toward products featured in each of the
four ads was measured via a 2-item seven-point scale (7 = very likely, 1 = not at all likely)
adapted from Raman (1996). Another item adapted from “the 1997 IAB Study”
proceeded to measure consumer’s likelihood to buy.
3.6.3 Other Covariates
To account for the potential effects of uncontrolled factors that might impact on
advertising recall, a number of covariates were also measured. These included the
average amount of time spent on the web each day (measured on a 6-point interval scale,
ranging from “five hours and more” to “less than one hour”), and their proficiency on the
Web (measured on a 5-point "Not at all" to "Very" scale). 5-point and 9-point scales were
also used to evaluate the layout of experimental Web pages and the news stories. Full
details are given in the Appendix I.
50
Chapter 4 Results
4.1 Sample Size and Composition
The experiment was conducted from 15 September 2006 to 22 September 2006,
with a total of 200 subjects participating. Of the 200 questionnaires submitted, 191 cases
were usable, while the rest of 9 cases were discarded due to invalid answers. The sample
showed a male/female split of 62/129. Though the female subjects are significantly more
than male subjects, the gender proportion is not a rare one in social sciences modules at
the National University of Singapore. The sample was in the18-26 age group, with a
mean age of 20.5. More than 80 percent accessed the Web for over 3 hour per day. Nearly
94 percent had Web experience more than 7 years and only 1.6 percent had used
computer for less than 5 years. 68.6 percent have reported themselves familiar with the
Web and almost 60 percent have claimed their proficiency on Web.
The number of participants for each experimental group is shown in Table 4.1. A
comparison in gender, age and time online composition of the resulted experimental
groups is also made and described. A series of chi-square tests showed that there was no
significant difference among all four experimental groups for their demographic data and
Web surfing characteristics.
51
Table 4.1 The Comparison of Four Experimental Groups
4.2 Descriptive Statistics & Scale Reliability
In this study, involvement is the most important construct. Zaichowsky Personal
Involvement Inventory (PII) (Zaichkowsky, 1994) was borrowed as measurement. PII has
seldom been applied to advertisements in the context of Web advertising; therefore, item
internal consistency for the involvement scales was evaluated using the Cronbach's alpha
reliability procedure (Cronbach, 1951). The scales of dependent variables used in this
study, namely Attitude towards ad (Aad), Attitude towards brand (Abr), Purchase
Intention (PI), were also tested and optimized for internal consistency, in order to ensure
their validation in the online environment.
Table 4.2 displays descriptive statistics and the results of the Cronbach's alpha tests.
52
All variables, dependent or covariates, have Cronbach's alphas satisfactorily ranging
from .764 to .793.
Table 4.2 Descriptive statistics for scales used in the experiment
4.3 Executional Cues & Effectiveness
In order to further investigate the differences between the experimental banners in
terms of two advertising characteristics (i.e. central cues vs. peripheral cues and
interactive feature v s. without interactive feature, the four types of experimental banners)
were rearranged. As shown in Figure 4.1, all peripheral-cue-based banners (types 1 and 2)
were regrouped as Type Peripheral and central-cue-based banners (types 3 and 4) were
regrouped as Type Central. In the same manner, all the banners with interactive features
(types 1 and 3) were regrouped as Type Interactive, while banners without interactive
features (types 2 and 4) were regrouped as Type Non-interactive.
53
Figure 4.1 Illustration of Banner Regrouping
Type
Peripheral
With
Interactive
Features
Without
Interactive
Features
Peripheral Cue - Based
Type 1
Type 2
Central Cue - Based
Type 3
With
Interactive
Features
Without
Interactive
Features
Peripheral Cue -Based
Type 1
Type 2
Central Cue -Based
Type 3
Type
Interactive
Type Non
interactive
With
Interactive
Features
Without
Interactive
Features
Peripheral Cue -Based
Type 1
Type 2
Central Cue -Based
Type 3
Type 4
Type 4
With
Interactive
Features
Without
Interactive
Features
Peripheral Cue -Based
Type 1
Type 2
Central Cue -Based
Type 3
Type 4
Type 4
Type
Central
H1 hypothesizes that in general, peripheral cues are more capable than central cues
on producing a positive effect on the effectiveness of online advertising. To verify
whether the two experimental groups, Type Central and Type Peripheral, had any
significant differences in advertisement recall or attitude change, a series of t-test was
performed. Three different analyses were conducted based on three different product
categories used in the experiment (automobile Vela, slim capsule Shape-fast, and online
dating service DreamDate). Table 4.3 shows the mean of all the four evaluation scales
54
(advertising awareness, attitude towards ad, attitude towards brand and purchase
intention) for Vela, Shape-fast and DreamDate. As the manipulation of non-existing
brand names hindered subjects’ responses towards free recall and aid-recall and thus
resulted in vein, the evaluation of banner awareness would only consider text and image
recognition of experimental banners. On average, the mean score of peripheral banners is
not significantly higher than that of central banners on all three products. Although
subjects under Type Peripheral and Type Central indicate a significant different attitude
change towards Vela, the results are not consistent. That is, for the automobile brand Vela,
central cues showed a more positive effect than peripheral cues on attitude towards ad did
(M=38.98 vs. M=33.17); however, peripheral cues were more effective than central cues
in terms of attitude towards brand (M=10.63 vs. M= 9.62).
Table 4.3 Results of Advertising Exposure for Three Product Categories
55
Table 4.4 sums the effects of advertising exposure on three product categories and
presents a full view of t-test result. The mean categorized by two groups indicates a
nonsignificant presentation format effect. That is, there is no statistically significant
difference found to prove peripheral cues more effective than central cues on enhancing
online advertising effectiveness. Thus, H1 was not supported.
Table 4.4 T-test Results for Effects of Execustional Cues on Effectiveness
* The results for awareness in term of free recall and cued recall are not shown, as they were not
significant at all.
4.3 Level of Involvement & Effectiveness
H2 predicts that the higher involvement will enhance the effectiveness of online
advertising. Thus the impact of level of involvement on banner effectiveness was
examined. In order to measure the level of involvement, 10-question items from
Zaichowsky’s Personal Involvement Inventory (PII) (1994) were adopted and the
responses to these questions were summed for each experimental banner.
56
Correlation analysis was then conducted to see if there is any significant
relationship between level of involvement and banner effectiveness. It was found that
advertising involvement had a consistently salient effect on advertising effectiveness in
terms of Aad, Abr and PI, in all three different banners (all were p[...]... advertising 7 2.2 Conceptualization of Online Advertising Effectiveness 2.2.1 Criteria of Effectiveness Despite its expanded functions, the issue of criteria of online advertising effectiveness is still part of the broader question of advertising effectiveness in general Thus, the effectiveness of online advertising should be examined in a similar way as that of traditional advertising (Li & Leckenby, 2004;... reports of Interactive Advertising Bureau, banners have been one of the most common formats of online advertising all along since 1999, accounting for over half of the online advertising dollars spent Thus, this paper focuses on measuring the effectiveness of online advertising in form of banners since the consensus supports the banner advertisements as the dominant and most prevalent form of online advertising. .. full view of the effectiveness of the advertising message requires being measured on all three dimensions Figure 2.3 The Venn Diagram of Contemporary CAB Criteria Behavior Cognition Affection 2.2.2 Measures of Effectiveness of Online Advertising At present, the measures of online advertising effectiveness have not reached consensus The question of what constitute the appropriate measures of effectiveness. .. Researchers and advertising practitioners have long sought to understand how advertising works A number of measures have been proposed to empirically evaluate advertising effectiveness Some contend that advertising is effective only when it sells (Little, 1979) Others argue that there is a series of stages between the point of unawareness of a product and/ or brand and the ultimate purchase/sale of a particular... affects effectiveness of online advertising The interaction between involvement and levels of interaction will also be examined In sum, the purpose of this study is to examine whether traditional principles of mass media advertising apply in this new commercial environment; whether several acknowledged important characteristics of online advertising can produce short-term effects on each dimension of effectiveness. .. customer’s involvement on the effectiveness of online advertising, which has important implications for advertisers to optimize their online campaigns Third, this study investigated the function and impact of executional cues of banner advertisement The findings help to provide insights on the value of different executional features and reveal more practical routes of achieving online effectiveness As such,... Background 2.1 Online Advertising Online advertising generally follows the same principles as traditional advertising Nevertheless, the Internet as a unique medium has led to huge differences between online and traditional advertising Firstly, owing to the digital Web, online advertising is interaction-orientated Online ads can be directly activated, which is a form of interaction, a kind of user response... mediator of advertising effects on brand attitude and purchase intention (Aaker, Stayman & Hagerty, 1986; Lutz, 1985; MacKenzie, Lutz & Belch, 1986) According to MacKenzie et al (1986), there can be a one-way or two-way flow between Aad and Abrand owing to different situations; both Aad and Abrand are independent determinants of purchase intention As discussed above, the effectiveness of online advertising. .. endows, online advertising expands the character of peripheral cues Online advertisement can be externally paced and integrated with visual effects and movements, sounds and texts Thus, it is believed that some popular executional cues of online ads, such as animation and image all fall into the categories of peripheral cues (Kalyanaraman & Oliver, 2001) Amination especially has been deemed as one of the... evaluation of entertainment value of the ad; utilitarianism refers to the evaluation of usefulness of the ad, and interestingness is viewed as an evaluation of curiosity The attitude towards the ad (Abrand) measures the extent to which respondents have a positive or favorable opinion of the brand Researchers and practitioners have been using multi-attribute models to study consumer attitude towards brand ... Conceptualization of Online Advertising Effectiveness 2.2.1 Criteria of Effectiveness Despite its expanded functions, the issue of criteria of online advertising effectiveness is still part of the broader... Conceptualization of Online Advertising Effectiveness ……………… 2.2.1 Criteria of Effectiveness ……………………………………………… 2.2.2 Measures of Effectiveness of Online Advertising …………………… 13 2.3 Executional Cues & Effectiveness …………………………………………... Measures of Effectiveness of Online Advertising At present, the measures of online advertising effectiveness have not reached consensus The question of what constitute the appropriate measures of effectiveness