object-oriented actionscript for flash 8 (2006)

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object-oriented actionscript for flash 8 (2006)

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[...]... 4 78 4 78 4 78 480 480 481 483 484 485 487 487 487 488 490 491 491 492 493 493 495 4 98. .. 384 385 386 386 387 388 388 389 395 396 396 396 397 397 397 3 98 404 406 407 413 415 415 417 419 419 419 421 423 424 424 429 434 434 435 435 436 xiii 6196FM.qxd 1/ 18/ 06 12:41 PM Page xiv CONTENTS... is great for storing related items, such as a list of personal phone numbers To write this in English, I might use the following: 1 Jenny (555) 86 7-5309 2 Pauly (555) 422-4 281 3 Ricky (555) 383 -9 287 25 Benny (555) 954-2921 To write this in ActionScript 2.0, I might use this: myPhoneList[0] = "Jenny (555) 86 7-5309"; myPhoneList[1] = "Pauly (555) 422-4 281 "; myPhoneList[2] = "Ricky (555) 383 -9 287 "; myPhoneList[24]... through a simple binding example Using formatters Using built-in formatters Using the Boolean formatter Using the Compose String formatter Using the Date formatter Using the Rearrange Fields formatter Using the Number formatter Working through a simple formatting example Understanding custom formatters Including validators ... 0e197eab 084 14336a67d4228a6 088 055 135 136 1 38 1 38 139 142 145 146 147 147 1 48 155 157 1 58 160... 383 Chapter 19: Communication Between Flash and the Browser Communication with Flash Player 7 and below Sending variables into Flash Calling JavaScript from Flash Using the Flash/ JS Integration Kit Understanding the ExternalInterface class Understanding Flash. .. Flash MX and the hugely improved ActionScript Drol looks forward to integrating Flash MX with web services, and he pursues other technologies such as XML, XSLT, and his current favorite, Microsoft C# Learn more about the author at http://www.billdrol.com xvi 6196FM.qxd 1/ 18/ 06 12:41 PM Page xvii ABOUT THE TECHNICAL REVIEWERS Tink, a.k.a Stephen Downs, has been a freelance Flash designer/developer for. .. 135 136 1 38 1 38 139 142 145 146 147 147 1 48 155 157 1 58 160 160 160 167 169 171 172 177 181 183 183 184 186 191 192 193 196 197 1 98 201 202 202 203 204 6196FM.qxd 1/ 18/ 06 12:41 PM Page xi CONTENTS Building the media player IntervalManager Defining the interfaces Dispatching events Media... EGO7 on their Flash content management system and community software while freelancing with agencies developing web applications for clients such as GE and IBM Todd originally hails from Phoenix, where there are no blizzards, and has written for a number of friends of ED books, of which his favorites are Flash MX Studio and Flash MX Application and Interface Design, though he feels Extending Flash MX 2004:... 280 280 283 284 285 292 294 303 307 3 08 313 316 320 325 329 330 333 . h0" alt="" Object-Oriented ActionScript for Flash 8 Peter Elst and Todd Yard with Sas Jacobs and William Drol 6196FM.qxd 1/ 18/ 06 12:41 PM Page i Object-Oriented ActionScript for Flash 8 Copyright. . . . . . . . . . . . . . . . . . . . . . 204 CONTENTS x 6196FM.qxd 1/ 18/ 06 12:41 PM Page x 0e197eab 084 14336a67d4228a6 088 055 Building the media player . . . . . . . . . . . . . . . . . . . applications with ASP.NET, Flash, XML, and databases. Sas has spoken at such conferences as Flash Forward, MXDU, and FlashKit on topics relating to XML and dynamic content in Flash. In her spare time,

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Mục lục

  • Object-Oriented ActionScript for Flash 8

    • CONTENTS

    • PART ONE. OOP AND ACTIONSCRIPT

      • Chapter 1: Introduction to OOP

      • Chapter 2: Programming Concepts

      • Chapter 3: ActionScript 2.0 Programming

      • PART TWO. FLASH OOP GUIDELINES

        • Chapter 4: Planning

        • Chapter 5: Project Workflow

        • Chapter 6: Best Practices

        • PART THREE. CORE OOP CONCEPTS

          • Chapter 7: Encapsulation

          • Chapter 8: Classes

          • Chapter 9: Inheritance

          • Chapter 10: Polymorphism

          • Chapter 11: Interfaces

          • Chapter 12: Design Patterns

          • Chapter 13: Case Study: An OOP Media Player

          • PART FOUR. BUILDING AND EXTENDING A DYNAMIC FRAMEWORK

            • Chapter 14: Framework Overview

            • Chapter 15: Manager Classes

            • Chapter 16: UI Widgets

            • Chapter 17: OOP Animation and Effects

            • PART FIVE. DATA INTEGRATION

              • Chapter 18: Interrelationships and Interactions Between Components

              • Chapter 19: Communication Between Flash and the Browser

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