Related Activities • Picture Tickler [17] • SAMM I Am [33] • Say Cheese [44] Handout • Play by Play Handout Procedure 1. Distribute the Play by Play Handout, review it with the participants, and answer any questions they may have. 2. Distribute one camera to each group or ask them, in advance, to bring a camera. 3. Discuss using the cameras to be sure everyone understands how to use them. 4. Instruct them to photograph each step involved in using a product or process, starting from as far back as possible, and to try to go far into the future. In the fruit drink example, a group might start with a picture of different types of fruit and end with some exotic looking concoction. 5. After they have taken all the pictures, have the groups arrange their pictures in order and examine them. 6. Instruct them to look for moments that might be improved, moments that seem to have best captured the essence of the product or process, and the most intriguing moments. 7. Tell them to redo any pictures that need improvement. 8. Direct the groups to examine all the pictures again and use them to help generate new ideas. 9. Have them write their ideas on Post-it ® Notes (one idea per note) and place them on a flip chart for evaluation. Debrief/Discussion This exercise typically is very popular because of its fun, hands-on approach and its use of individual creative talents and visual images. To ensure successful implementation, plan ahead for technical problems that might arise, such as cameras not working properly to take or print pictures. A couple of extra cameras probably would be a good idea. This also is an excellent exercise to use for a group discussion of what else could be added to make it more interesting or useful. Also consider having participants debrief using the following questions: • What was most helpful about this exercise? • What was most challenging? 275 Brainstorming with Related Stimuli 09 VG 247-294b 10/6/04 12:22 PM Page 275 TLFeBOOK • What can we apply? • How would you rate the value of this exercise to helping us with this issue? • Will this exercise be helpful in the future for other sessions? • What did you learn? • What will we be able to use from this exercise? • What ideas were generated, and which ones were most interesting? 276 101 Activities for Teaching Creativity and Problem Solving 09 VG 247-294b 10/6/04 12:22 PM Page 276 TLFeBOOK [...]... exercise? • What ideas were generated, and which ones were most interesting? 101 Activities for Teaching Creativity and Problem Solving Copyright © 2005 by John Wiley & Sons, Inc Reproduced by permission of Pfeiffer, an Imprint of Wiley www.pfeiffer.com 292 101 Activities for Teaching Creativity and Problem Solving TLFeBOOK What’s the Problem? Handout Suppose the problem involves ways to develop a snack... Figure 9.1 Story Board Example 101 Activities for Teaching Creativity and Problem Solving Copyright © 2005 by John Wiley & Sons, Inc Reproduced by permission of Pfeiffer, an Imprint of Wiley www.pfeiffer.com 286 101 Activities for Teaching Creativity and Problem Solving TLFeBOOK 69 That’s the Ticket! Background This activity is “the ticket” to enhancing your group’s creativity And it’s well worth the price... Cosmopolitan, and Mademoiselle Handout • Battle of the Sexes Handout Time 45 minutes 296 101 Activities for Teaching Creativity and Problem Solving TLFeBOOK Related Activities • Picture Tickler [17] • Text Tickler [20] Procedure 1 Distribute the Battle of the Sexes handout, review it with the participants, and answer any questions they may have 2 Divide a large group into smaller groups of all women and all... learn? • What will we be able to use from this exercise? • What ideas were generated, and which ones were most interesting? 288 101 Activities for Teaching Creativity and Problem Solving TLFeBOOK That’s the Ticket! Handout Suppose your problem involves improving a telephone Two ideas might be (1) a padded ear piece and (2) a built-in radio that either listener can hear if put on hold These two ideas... soft) 101 Activities for Teaching Creativity and Problem Solving Copyright © 2005 by John Wiley & Sons, Inc Reproduced by permission of Pfeiffer, an Imprint of Wiley www.pfeiffer.com Brainstorming with Related Stimuli TLFeBOOK 289 70 What’s the Problem? Background “So, exactly what is the problem? ” That’s a frequently heard query in brainstorming groups as they struggle to analyze and define a problem. .. devote considerable time to understanding a problem before generating ideas But by then, it may be too late They’ve already corrupted any potential ideas Creative problem solving is a “darned if you do, darned if you don’t” situation Defining problems and generating ideas often lead to a paradox Effective creative problem solving demands that you analyze and define a problem to ensure that you start from... exercise? • What ideas were generated, and which ones were most interesting? 304 101 Activities for Teaching Creativity and Problem Solving TLFeBOOK Brain Splitter Handout Assume you manufacture umbrellas and want to develop improved designs and features First, the groups generate two lists: Left-Brain Ideas 1 Use a more durable fabric 2 Strengthen metal supports 3 Design the handle like a pistol grip 4 Improve... each Materials, Supplies, and Equipment • For each group: markers, two flip charts, and masking tape for posting flip-chart sheets • For each participant: one sheet each of three different colors of sticking dots (1⁄2” diameter) and one pad of 4 x 6 Post-it® Notes Time 45 minutes 306 101 Activities for Teaching Creativity and Problem Solving TLFeBOOK Related Activities • Blender [ 58] • Brain Splitter [73]... to use the activities to generate ideas Participants Small groups of four to seven people each Materials, Supplies, and Equipment • For each group: markers, two flip charts, and masking tape for posting flip-chart sheets 290 101 Activities for Teaching Creativity and Problem Solving TLFeBOOK • For each participant: one sheet each of three different colors of sticking dots (1⁄2” diameter) and one pad... to use the activities to generate ideas Participants Small groups of four to seven people each Materials, Supplies, and Equipment • For each group: markers, two flip charts, and masking tape for posting flip-chart sheets 302 101 Activities for Teaching Creativity and Problem Solving TLFeBOOK • For each participant: one sheet each of three different colors of sticking dots (1⁄2′′ diameter) and one pad . from this exercise? • What ideas were generated, and which ones were most interesting? 276 101 Activities for Teaching Creativity and Problem Solving 09 VG 247-294b 10/6/04 12:22 PM Page 276 TLFeBOOK . Related Activities • Picture Tickler [17] • SAMM I Am [33] • Say Cheese [44] Handout • Play by Play Handout Procedure 1. Distribute the Play by Play Handout, review it with the participants, and. note) and place them on a flip chart for evaluation. Debrief/Discussion This exercise typically is very popular because of its fun, hands-on approach and its use of individual creative talents and