Virtual Art From Illusion to Immersion phần 10 ppt

35 177 0
Virtual Art From Illusion to Immersion phần 10 ppt

Đang tải... (xem toàn văn)

Tài liệu hạn chế xem trước, để xem đầy đủ mời bạn chọn Tải xuống

Thông tin tài liệu

Negroponte, Nicholas and Richard A. Bolt. 1976. Augmentation of human resources in command and control through multiple media man–machine integration, proposal to U.S. Defense Advanced Research Projects Agency (DARPA). Cambridge, MA: MIT Architecture Group. Nelson, Max. 1982. Call for Omnimax Films, SIGGRAPH ’84. Computer Graphics 16, no. 4: 208–214. Neumeyer, Alfred. 1964. Der Blick aus dem Bilde. Berlin: Gebr. Mann. Nipperdey, Thomas. 1992. Deutsche Geschichte 1866–1918, vol. 2: Machstaat vor der Demokratie. Munich: Beck. Noll, Michael. 1965a. Computer-generated three-dimensional movies. Computers and Automation 14, no. 11: 20–23. Noll, Michael. 1965b. Stereographic projections by digital computer. Computers and Automation 14, no. 5: 32–34. Norddeutsche Allgemeine Zeitung. Sept. 1, 1883, vol. 22, Das Panorama der schlacht von Sedan, pp. 1, 2. Noser, Hansrudi and Daniel Thalmann. 1994. Simulationg life of virtual plants, fishes, and butterflies. In Artificial Life and Virtual Reality, ed. Nadia Magnenat- Thalmann, pp. 45–59. New York: Wiley. Nouvel, Jean. 2000. Mobilita ¨ t. ARCH +: Zeitung fur Architektur und Sta¨dtebau, no. 149/150 (April): 88–91. Nova, Alessandro. 1995. ‘‘Popular’’ art in renaissance Italy: Early response to the holy mountain at Varallo. In Reframing the Renaissance: Visual Culture in Europe and Latin America 1450–1650, ed. Claire Farago, pp. 113–126. New Haven, CT: Yale Univ. Press. Oerter, Rolf. 1993. Psychologie des Spiels: Ein handlungstheoretischer Ansatz. Munich: Quintessenz. Oettermann, Stephan. 1993. Die Reise mit den Augen—‘‘Oramas’’ in Deutsch- land. In Sehsucht: Das Panorama als Massenunterhaltung des 19. Jahrhunderts (exhib. catalog), ed. Kunst und Ausstellungshalle der Bundesrepublik Deutschland in Bonn, pp. 42–51. Frankfurt/Main: Stroemfeld/Roter Stern. Oettermann, Stephan. 1997. The Panorama: History of a Mass Medium. Trans. Deborah Lucas Schneider. New York: Zone Books. (Orig. published 1980.) Ohta, Yuichi, ed. 1999. Mixed Reality: Merging Real and Virtual Worlds. Tokyo: Ohmsha. Oppe ´ , Paul. 1947. The memoir of Paul Sandby by his son. Burlington Magazine 48: 143–147. O’Sullivan, Dan. 1994. Choosing tools for virtual environments. Leonardo 27, no. 4: 297–304. References 382 Paleotti, Gabriele. 1582. Discorso intorno alle imagini sacre e profane. Bologna: A. Benacci. Panofsky, Erwin. 1927. Die Perspektive als Symbolische Form Vero ¨ ffentlichungen der Bibliothek Warburg. Berlin: Teubner. Panofsky, Erwin. 1930. Original und Faksimilereproduktion. Der Kreis: Zeitschrift fu ¨ rku ¨ nstlerische Kultur 7: 3–16. Panofsky, Erwin. 1936. On movies. Bulletin of the Department of Art and Archaeology of Princeton University ( June): 5–15. Panofsky, Erwin. 1980. Aufsa¨tze zu Grundfragen der Kunstwissenschaft. Ed. Hariolf Oberer et al. Berlin: Spiess. Pappalardo, Umberto. 1982. Beobachtungen am Fries der Mysterien-Villa in Pompeji. Antike Welt 13, no. 3: 10–20. Paret, Peter. 1980. The Berlin Secession. Cambridge, MA: Belknap Press. Paret, Peter. 1988. Art as History: Episodes in the Culture and Politics of Nineteenth- century Germany. Princeton: Princeton Univ. Press. Parrinder, Geoffrey. 1970. Avatar and Incarnation: The Wilde Lectures in Narrative and Comparative Religion in the University of Oxford. London: Faber and Faber. Pecht, Friedrich. 1888. Geschichte der Mu ¨ nchner Kunst im neunzehnten Jahrhundert. Munich: Verl Anstalt fu¨ r Kunst und Wiss. Penny, Simon, ed. 1995. Critical Issues in Electronic Media. Albany, NY: Univ. of New York Press. Penny, Simon, Smith, Jeffrey, and Bernhard, Andre. 1999. Traces: Wireless Full Body Tracking in the CAVE. Paper accepted by ICAT virtual reality conference, Japan, December 1999. Available at hwww-art.cfa.cmu.edu/www-penny/texts/ tracesi. Penrose, Roger. 1989. The Emperor’s New Mind: Concerning Computers, Minds, and the Law of Physics. Oxford: Oxford Univ. Press. Peres, Constanze. 1990. Nachahmung der Natur: Herkunft und Implikation eines Topos. In Die Trauben des Zeuxis: Formen ku ¨ nstlerischer Wirklichkeitsaneignung, ed. Hans Ko ¨ rner, pp. 1–39. Hildesheim: Georg Olms. Perincioli, Cristina and Cillie Rentmeister. 1990. Computer und Kreativita¨t. Cologne: Du Mont. Perlman, G., G. K. Green, and M. S. Wogalts, eds. 1995. Human Factors Per- spectives on Human–Computer Interaction: Selections from Proceedings of Human Fac- tors and Ergonomic Society Annual Meetings 1983–94. Santa Monica, CA: The Human Factors Society. Pernoud, Emmanuel. 1984. Baudelaire, Guys et le kale ´ idoscope. Gazette des Beaux- Arts 104 : 73–76. References 383 Pesce, Marc. 2000. The Playful World: How Technology Is Transforming Our Imagina- tion. New York: Ballantine Books. Petrarca, Francesco. 1931. An Francesco Dionigi von Borgo San Sepolcro in Paris. In Briefe des Francesco Petrarca, trans. Hans Nachod and Paul Stern, pp. 40–49. Berlin: Verlag die Runde (1336). Petrarch, Francesco. 1925. Venice 1503: Librorum Francisci Petrarche impressorum Annotatio. Trans. Paul Piur. Halle: Max Niemeyer. Pfeiffer, K. Ludwig. 1999. Das Mediale und das Imagina¨re. Frankfurt/Main: Suhrkamp. Pflugk-Harttung, J. von, ed. 1895. Krieg und Sieg 1870–71. Berlin: Schall and Brund. Pieske, Christa. 1993. Vermittlung von Geschichte. In Anton von Werner: Geschichte in Bildern, ed. Dominik Bartmann. Berlin: Hirmer. Pietsch, Ludwig. ca. 1883. Das Panorama der Schlacht von Sedan. Berlin: n.p. Piur, Paul. 1925. Petrarcas ‘‘Buch ohne Namen’’ und die pa¨pstliche Kurie: Ein Beitrag zur Geistesgeschichte der Fru ¨ hrenaissance. Halle: Niemeyer. Plant, Margaret. 1983. Fresco Painting in Avignon and Northern Italy: A Study of Some Fourteenth-Century Cycles of Saints’ Lives outside Tuscany. Ph.D. diss. (1981). Ann Arbor, MI: Univ. Microfilms Internat. Plato. 1993. Phaedo. Ed. C. J. Rowe. Cambridge: Cambridge Univ. Press. Plewe, Daniela Alina. 1998. Ultima Ratio. Software und Interaktive Installation. In Ars Electronica 98: Infowar: Information, Macht, Krieg, ed. Gerfried Stocker and Christine Scho ¨ pf, pp. 136–143. Vienna/New York: Springer Verlag. Pochat, Go ¨ tz. 1973. Figur und Landschaft: Eine historische Interpretation der Land- schaftsmalerei von der Antike biz zur Renaissance. Berlin: De Gruyter. Pochat, Go ¨ tz. 1990. Theater und Bildende Kunst im Mittelalter und in der Renaissance in Italien. Graz: Akad. Druck-u. Verl Anst. Pohlenz, Max. 1992. Die Stoa: Geschichte einer geistigen Bewegung.Go ¨ ttingen: Van- denhoeck and Ruprecht. Pope, Stephen Travis and Lennart E. Fahle ´ n. 1993. The use of 3-D audio in a synthetic environment: An aural renderer for a distributed virtual reality sys- tem. In 1993 IEEE Virtual Reality Annual International Symposium, pp. 176– 182. New York: IEEE. Popper, Frank. 1975. Art, Action, and Participation. London: Studio Vista. Popper, Frank. 1991. High technology art. In Digitaler Schein, ed. Florian Ro ¨ tzer, pp. 249–266. Frankfurt/Main: Suhrkamp. Popper, Frank. 1993. Art of the Electronic Age. New York: Abrams. Porter, Steven. 1996. Journey into VR. Computer Graphics World 16, no. 10: 59– 60. References 384 Portmann, Adolf. 1976. Das Spiel als gestaltete Zeit. In Der Mensch und das Spiel in der verplanten Welt, ed. A. Flitner et al. Munich: Deutscher Taschenbuch Verlag. Pozzo, Andrea. 1700–1702. Prospettiva de Pittorie architetti, vol. 1. Rome: Komarek. Pozzo, Andrea. 1828 (1694). Significati delle Pitture fatte nella Volta della Chiesa di S. Ignazio. First published 1694 and reprinted in 1828. Pragnell, Hubert J. 1968. The London Panoramas of Robert Barker and Thomas Girtin circa 1800. London Topographical Socieity, no. 109. Prampolini, Enrico. 1924. L’atmosfera scenica futurista. NOI: Rivista d’arte futurista 1 (spec. issue): 6–7. Preece, Jenny, Yvonne Rogers, et al. 1994. Human–Computer Interaction. Reading MA: Addison-Wesley. Promis, D. and G. Muller, eds. 1863. Lettere ed Orazioni latine di Gerolamo Morone, Miscelanea di Storia Italiana, II. Torino: Bocca. Prueitt, Melvin L. 1984. Art and the Computer. New York: McGraw-Hill. Prusinkiewicz, Przemyslaw and Aristid Lindenmayer. 1990. The Algorithmic Beauty of Plants. New York: Springer. Quinlan-McGrath, Mary. 1984. The astrological vault of the Villa Farnesina: Agostino Chigi’s rising sign. Journal of the Warburg and Courtauld Institutes 47: 91–105. Quint, Josef, ed. 1977. Meister Eckhart: Deutsche Predigten und Traktate. Munich: Hanser. Ravelli, P. and A. 1608. F. Zuccaro: Il passagio per L’Italia con la dimora in Parma. Bologna. Ray, Thomas S. 1992a. An approach to the synthesis of life. In Langton et al., eds. (1992), pp. 371–408. Redwood City, CA: Addison-Wesley. Ray, Thomas. 1992b. Evolution and optimization of digital organisms. In Scientific Excellence in Supercomputing: The IBM 1990 Contest Prize Papers, ed. Keith R. Billingsley, Hilton U. Brown III, and Ed. Derohanesl. Athens, GA: Baldwin Press. Ray, Thomas. 1992c. How I created life in a virtual universe. Unpublished paper, School of Life and Health Sciences, Univ. of Delaware (March 29). Ray, Thomas. 1997. An evolutionary approach to synthetic biology: Zen and the art of creating life. In Langton (1995), pp. 179–209. Ray, Thomas and Kurt Thearling. 1994. Evolving multicellular artificial Life. In Artificial Life IV, ed. Rodney Brooks and Pattie Maes, pp. 283–288. Cam- bridge, MA: MIT Press. References 385 Reck, Hans Ulrich. 1996. Zur Programmatik einer historischen Anthropologie der Medien. In Inszenierte Imagination: Beitra¨ge zu einer historischen Anthropologie der Medien, ed. Wolfgang Mu¨ller- Funk, pp. 231ff. Vienna: Springer. Reck, Hans-Ulrich and Harald Szeemann, eds. 1999. Junggesellenmaschinen (ex- panded exhib. catalog). New York: Springer. Reck, H U., S. Zielinski, W. Ernst, and N. Ro ¨ ller, eds. 1996. LAB 1996: Year- book of the Academy of Media Arts (KHM). Cologne: KHM and Verlag Walter Ko ¨ nig. Recki, Birgit. 1991. Mimesis: Nachahmung der Natur: Kleine Apologie eines missverstandenen Leitbegriffs. Kunstforum 114: 116–126. Regan, E. C. 1994. Some side-effects of immersion in virtual reality. In Vir- tual Interfaces: Research and Applications, Agard Conference Proceedings 541. Neuilly-sur-Seine: Agard. Reichardt, Jasia, ed. 1969. Cybernetic Serendipity: The Computer and the Arts. New York: Frederick A. Praeger. Reichle, Ingeborg. 2000. Kunst und Biomasse: Zur Verschra ¨ nkung von bio- technologie und Medienkunst in den 90er Jahren. Kritische Berichte 28, no. 1: 23–33. Reichle, Ingeborg. 2001a. TechnoSphere: Ko ¨ rper und Kommunikation im Cyberspace. In Bildhandeln, vol. 3, ed. Klaus Sachs-Hombach. Magdeburg: Scriptum. Reichle, Ingeborg. 2001b. Kunst und Genetik: Zur Rezeption der Gentechnik in der zeitgeno ¨ ssischen Kunst. Die Philosophin. Forum fu ¨ r feministische Theorie und Philosophie 12, no. 23: p. 28–42. Rempeters, Georg. 1994. Die Technikdroge des 21. Jahrhunderts: Virtuelle Welten im Computer. Frankfurt/Main: Fischer. Reudenbach, Bruno. 1989. Natur und Geschichte bei Ledoux und Boulle ´ e. Idea Jahrbuch der Hamburger Kunsthalle 8: 31–56. Reudenbach, Bruno, et al., eds. 1992. Erwin Panofsky, Beitra¨ge des Symposions Hamburg 1992. Berlin: Akademie Verlag. Rheinberger, Hans-Jo ¨ rg. 1999. Alles, was u¨berhaupt zu einer Inskription fu¨hren kann. In Wissensbilder: Strategien der U ¨ berlieferung, ed. Ulrich Raulff and Gary Smith, pp. 265–277. Berlin: Akademie Verlag. Rheingold, Howard. 1991. Virtual Reality. New York: Simon and Schuster. Richter, Fleur. 1995. Die A ¨ sthetik geometrischer Ko ¨ rper in der Renaissance. Stuttgart: Hatje. Riess, C. 1916. Sehende Maschinen. Munich: Hubers Verlag. Rinaldo, Kenneth E. 1998. Technology recapitulates phylogeny: Artificial life art. Leonardo 31, no. 5: 371–376. References 386 Rivoire, Annick. 1998. Pilleurs de la peau du monde. Libe ´ ration ( July 24). Robertson, Barbara. 1994. Char Davies. Computer Artist (Feb./March): 19. Robichon, Franc¸ois. 1979. Les Panoramas de Champigny et Rezonville par Edouard detaille et Alphonse De Neuville. Bulletin de la Socie ´ te ´ de Histoire de l’Art Franc¸ais: 259–279. Robichon, Franc¸ois. 1985. Emotion et sentiment dans les panoramas militaires apre ` s 1870. Zeitschrift fu ¨ r Schweizerische Archa¨ologie und Kunstgeschichte 42: 281– 287. Robichon, Franc¸ois. 1993. Die Illusion eines Jahrhunderts—Panoramen in Frankreich. In Sehsucht: Das Panorama als Massenunterhaltung des 19. Jahrhun- derts (exhib. catalog), ed. Kunst- und Ausstellungshalle der Bundesrepublik Deutschland in Bonn, pp. 52–63. Frankfurt/Main: Stroemfeld/Roter Stern. Robinson, D. 1993. The Lantern Image: Iconography of the Magic Lantern 1420– 1880. Nutnay, East Sussex: Magic Lantern Society. Roethlisberger, Marcel. 1967. The Colonna Frescoes of Pietro Tempesta. Burling- ton Magazine 109: 12–16. Roethlisberger, Marcel. 1985a. A panoramic view by Claude Lorrain. Museum Studies 11, no. 2: 103–116. Roethlisberger, Marcel. 1985b. Ra ¨ ume mit durchgehenden Landschaftsdarstel- lungen. Zeitschrift fu ¨ r Schweizerische Archa¨ologie und Kunstgeschichte 42: 243– 250. Roethlisberger-Bianco, Marcel. 1970. Cavalier Pietro Tempesta and His Time. Cran- bury: Univ. of Delaware Press. Rolland, Jannick P. and William Gibson. 1995. Towards quantifying depth and size perception in virtual environments. Presence: Teleoperators and Virtual Environments 4, no. 1: 24–49. Rosenberg, Adolf. 1883. Das Sedanpanorama in Berlin. Kunstchronik 18, no. 43: 730. Rosenberg, Adolf. 1895. Anton v. Werner. Bielefeld: Velhagen and Klasing. Rosenman, Julian, et al. 1991. Virtual simulation: Initial clinical results. Interna- tional Journal of Radiation, Oncology, Biology, Physics 22: 843–851. Ro ¨ ssler, Otto E. Endophysik. Berlin: Merve, 1992. Roth, Martin. 2000. Szenographie: Zur Entstehung von neuen Bildwelten. ARCH +: Zeitung fur Architektur und Stadtebau, no 149/150 (April): 84ff. Roth, Martin, et al., eds. 2000. Der Themenpark der EXPO 2000 die Entdeckung einer neuen Welt. New York: Springer. Ro ¨ tzer, Florian. 1988. Technoimagina ¨ res—Ende des Imagina ¨ ren? Kunstforum 97: 64–74. References 387 Ro ¨ tzer, Florian. 1989. Technoimagina ¨ res—Ende des Imagina ¨ ren? Kunstforum 98: 54–59. Ro ¨ tzer, Florian. 1991a. Mediales und Digitales. In Digitaler Schein, ed. Florian Ro ¨ tzer, pp. 9–80. Frankfurt/Main: Suhrkamp. Ro ¨ tzer, Florian. 1991b. Fu¨r eine Synthese von Kunst und Medientechnologie. Kunstforum 114: 393. Ro ¨ tzer, Florian. 1992. Von Beobachtern und Bildern erster, zweiter und n-ter Ordnung. In Endo and Nano, Ars Electronica, ed. Peter Gerbel, pp. 22–37. Linz: Pvs Verlag. Ro ¨ tzer, Florian. 1993a. A ¨ sthetische Herausforderungen von Cyberspace. In Raum und Verfahren, ed. Jo ¨ rg Huber, pp. 29–42. Frankfurt/Main: Stroemfeld/Roter Stern. Ro ¨ tzer, Florian, et al., eds. 1993b. Ku ¨ nstliche Spiele. Munich: Boer. Ro ¨ tzer, Florian. 1997. Aspekte der Spielkultur in der Informationsgesellschaft. In Medien-Welten Wirklichkeiten, ed. Gianni Vattimo and Wolfgang Welsch, pp. 149–172. Munich: Fink. Ro ¨ tzer, Florian and Peter Weibel, eds. 1991. Strategien des Scheins: Kunst Computer Medien. Munich: Boer. Ro ¨ tzer, Florian and Peter Weibel, eds. 1993 Cyberspace—Zum Medialen Gesamt- kunstwerk. Munich: Boer. Rowland, I. D. 1984. Some panegyrics to Agostino Chigi. Journal of the Warburg and Courtauld Institutes 47: 194–199. Rupp, Friedrich. 1940. Das Panorama in der spa¨tbarocken Kunst Su ¨ ddeutschlands. Ph.D. diss., Univ. of Erlangen. Ruskin, John. 1908. The Works of John Ruskin. Ed. E. T. Cook and Alexander Wedderburn. London: George Allen. Rutledge, Virginia. 1996. Reality by other means. Art in America ( June): 39. Sachs-Hombach, Klaus and Klaus Rehka ¨ mper, eds. 1999. Bildgrammatik: Inter- disziplina¨re Forschungen zur Syntax bildlicher Darstellungsformen. Magdeburg: Scriptum-Verlag. Sagner-Du¨chting, Karin. 1985. Claude Monet: Nymphe ´ as: Eine Anna¨herung (Studien zur Kunstgeschichte). Hildesheim: Olms. Sakane, Itsuo. 1993. Durch Interaktive Kunst zur Selbsterkenntnis. In Ku ¨ nstliche Spiele, ed. Florian Ro ¨ tzer et al., pp. 91–94. Munich: Boer. Sakane, Itsuo. 1989. Introduction to Interactive Art. In Wonderland of Science Art— Invitation to Interactive Art, pp. 3–8; 38–42. Kawasaki: Kanagawa Science Park. Sandby, Thomas Paul. 1813. Memoir of the late Paul Sandby, Esqre., R.A., . . . Monthly Magazine, no. 213: 437. References 388 Santarcangeli, Paolo. 1967. Il Libro dei labirinti: Storia di un mito e di un simbolo. Florence: Vallecchi. Sattler, Hubert. 1920. Aus dem Leben des Malers Hubert Sattler (Satler). In Studien und Skizzen zur Gema¨ldekunde, ed. Theodor Frimmel, pp. 87–91. Vienna: Gerold. Saxl, Fritz, ed. 1923. Vortra¨ge der Bibliothek Warburg. Leipzig. Schefold, Karl. 1952. Pompeianische Malerei Sinn und Ideengeschichte. Basel: Schwabe. Schelhowe, Heidi. 1997. Das Medium aus der Maschine: Zur Metamorphose des Com- puters. Frankfurt/Main: Campus. Schiessl, Ulrich. 1979. Rokokofassung und Materialillusion: Untersuchungen zur Poly- chromie sakraler Bildwerke im Su ¨ ddeutschen Rokoko. Mittenwald: Ma ¨ ander- Kunstverlag. Schiller, Friedrich. 1965. U ¨ ber die a¨sthetische Erziehung des Menschen. Stuttgart: Reclam. Schloerb, David W. 1995. A quantitative measure of telepresence. Presence: Tele- operators and Virtual Environments 4, no. 1: 64–80. Schmidt, D. 1970. Die Pyramide im fru ¨ hen 19. Jahrhundert. Ph.D. dissertation, Georg-August Universitat, Go ¨ ttingen. Scho ¨ nberger, Otto. 1995. Die ‘‘Bilder’’ des Philostratos. In Beschreibungskunst— Kunstbeschreibung: Ekphrasis von der Antike bis zur Gegenwart, ed. Gottfried Boehm, pp. 157–176. Munich: Fink. Scho ¨ ne, Wolfgang. 1961. Zur Bedeutung der Schra ¨ gsicht fu¨r die Deckenmalerei des Barock. In Festschrift fu ¨ r Kurt Badt zum 70. Geburtstag. Beitra¨ge aus Kunst und Geistesgeschichte, ed. Martin Gosebruch, pp. 144–172. Berlin: De Gruyter. Scho ¨ neburg, Eberhard. 1994. Genetische Algorithmen und Evolutionsstrategien. Bonn: Addison-Wesley. Schulze, Franz. 1986. Mies van der Rohe: Leben und Werk. Berlin: Ernst. Schulze, Holger. 2000. Das aleatorische Spiel. Munich: Fink. Schwarz, Hans-Peter. 1997. Medien-Kunst-Geschichte. Munich: Prestel. Schwitters, Kurt. 1973–1981. Das literarische Werk (Collected Works), 5 vols. Ed. Friedhelm Lach. Cologne: Du Mont. Searle, John R. 1996. Das Ra ¨ tsel des Bewusstseins: Biologie des Geistes— Mathematik der Seele. Lettre International, no. 32: 34–43. Sedlmayr, Hans. 1939–1940. Die Kugel als Geba ¨ ude, or: das Bodenlose. Das Werk des Ku¨nstlers 1: 278–310. Seel, Martin. 1996. Vor dem Schein kommt das Erscheinen: Bemerkungen zu einer A ¨ sthetik der Medien. In Ethisch-a¨sthetische Studien, ed. M. Seel, pp. 104– 125. Frankfurt/Main: Suhrkamp. References 389 Segeburg, Harro, ed. 1996. Die Mobilisierung des Sehens, Mediengeschichte des Films. Munich: Fink. Seidel, P., ed. 1907. Der Kaiser und die Kunst. Berlin: Reichsdruck. Selle, Ralf-Michael. 1989. Computergrafik als Ergebnis rechnergestu¨tzter bild- ku¨nstlerischer Ta ¨ tigkeit. Bildende Kunst 37, no. 2: 25–28. Serlio, Sebastiano. 1978 (1584). I Sette Libri dell’Architettura. Venice: Forni. Serres, M. 1981. Capaccio: A ¨ sthetische Zuga¨nge. Reinbek: Rowohlt. Serres, Michel, ed. 1994. Elemente einer Geschichte der Wissenschaften. Frankfurt: Suhrkamp. Shanken, Edward A. 1997. Technology and intuition: A love story? Roy Ascott’s telematic embrace. Leonardo Online, hhttp://mitpress.mit.edu/e-JOURNALS/ Leonardo/isast/articles/shanken.htmli. Shanken, Edward. 1998. Life as we know it and/or life as it could be: Epistemol- ogy and the ontology/ontogeny of artificial life. Leonardo 31, no. 5: 383– 388. Shaw, Philip. 1993. ‘‘Mimic Sights’’: A note on panorama and other indoor dis- plays in Book 7 of The Prelude. Notes and Queries 238, no. 4: 462–464. Shikata, Yukiko. 2000. Art-criticism-curating—as connective process. In Informa- tion Design Series, vol. 6: Information Space and Changing Expression, ed. Kyoto University of Art and Design. Kyoto: Kadokawa Shoten. Shimoga, Karun B. 1993. A survey of perceptual feedback issues in dexterous telemanipulation: Part I. Finger force feedback. In 1993 IEEE Virtual Reality Annual International Symposium, pp. 263–270. Piscataway, NJ: IEEE. Simon, Erika. 1961. Zum Fries der Mysterienvilla bei Pompeji. Jahrbuch des Deut- schen archa¨ologischen Instituts 76: 111–172. Sims, Dave. 1996. Osmose: Is VR supposed to be this relaxing? IEEE Computer Graphics and Applications 16, no. 6: 4–5. Sims, Karl. 1991. Artificial evolution for computer graphics. Computer Graphics 25, no. 4: 319–328. Sjo ¨ stro ¨ m, J. 1978. Quadratura: Studies in Italian Ceiling Painting. Stockholm: Libertryck. Slater, Mel and Martin Usoh. 1993. Presence in Immersive Virtual Environments. In 1993 IEEE Virtual Reality Annual International Symposium, pp. 90–96. Pis- cataway, NJ: IEEE. Slater, Mel and Martin Usoh. 1994a. Body centered interaction in immersive vir- tual environments. In Artificial Life and Virtual Reality, ed. Nadia Magnenat- Thalmann et al., pp. 125–147. New York: Wiley. Slater, Mel and Martin Usoh. 1994b. Depth of presence in virtual environments. Presence: Teleoperators and Virtual Environments 3, no. 2: 130–144. References 390 Slater, Mel and Sylvia Wilbur. 1997. A framework for immersive virtual environ- ments (five): Speculations on the role of presence in virtual environments. Presence: Teleoperators and Virtual Environments 6, no. 6: 603–616. Sloterdijk, Peter. 1999. ‘‘Der Streit um den Menschen.’’ ZEITdokument, no. 2, Hamburg. Sloterdijk, Peter. 2000. Spha¨ren. Frankfurt: Suhrkamp. Smith, Gillian Crampton. 1994. The art of interaction. In Interacting with Virtual Environments, ed. Lindsay MacDonald et al., pp. 79–94. New York: Wiley. Snow, C. P. 1960. The Two Cultures and the Scientific Revolution. Cambridge: Cam- bridge Univ. Press. Snow, C. P. 1967. Die zwei Kulturen. Stuttgart: Klett. Solar, Gustav. 1979. Das Panorama und seine Vorentwicklung bis zu Conrad Escher von der Linth.Zu¨ rich: Fu¨ ssli. Sommerer, Christine and Laurent Mignonneau. 1993. Interactive plant growing. In Visual Proceedings of the SIGGRAPH’93 Conference, ed. Thomas E. Linneham and Ann Redelfs, pp. 164–165. New York: ACM. Sommerer, Christa and Laurent Mignonneau. 1994. A-Volve: A real-time inter- active environment. In ACM Siggraph Visual Proceedings, ed. Andrew S. Glassher and Mike Keeles, pp. 172–173. New York: ACM Siggraph. Sommerer, Christa and Laurent Mignonneau. 1996. Art as living system. Systems, Control and Information, ISCIE 40, no. 8: 16–23. Sommerer, Christa and Laurent Mignonneau. 1997. Interacting with artificial Life: A-Volve. Complexity 2, no. 6: 13–21. Sommerer, Christa and Laurent Mignonneau, eds. 1998a. Art@Science. New York: Springer. Sommerer, Christa and Laurent Mignonneau. 1998b. The application of artificial life to interactive computer installations. Artificial Life and Robotics, ISAROB 2, no. 4: 151–156. Sonderegger, Ruth. 2000. Fu ¨ r eine A ¨ sthetik des Spiels. Frankfurt: Suhrkamp. Spalter, Anne Morgan. 1999. The Computer in the Visual Arts. Reading, MA: Addison-Wesley. Spielmann, Yvonne and Gundolf Winter, eds. 1999. Bild—Medium—Kunst. Munich: Fink. Stafford, Barbara Maria. 1991. Body Criticism: Imaging the Unseen in Enlightenment Art and Medicine. Cambridge, MA: MIT Press. Stafford, Barbara Maria. 1998. Kunstvolle Wissenschaft: Aufkla¨rung, Unterhaltung und Niedergang der visuellen Bildung. Amsterdam: Verlag der Kunst. Stanney, K. 1998. Human factors: Issues in virtual environments. Presence: Tele- operators and Virtual Environments 7, no. 4: 327–351. References 391 [...]... Hallisch-Frankisches Museum (Tokyo 1993) Ulrike Gabriel: Perceptual Arena: Space Paradox Interactive Environment, Canon Artlab 3, Tokyo (Tokyo 1996a) Seiko Mikami: Molecular Informatics: Morphogenetic Substance via Eyetracking, Canon Art Lab, Tokyo References 400 (Tokyo 1996b) 3D-Beyond the Stereography, ed T Moriyama Tokyo: Tokyo Metropolitan Museum of Photography (Tokyo 1997) ICC Concept Book Tokyo: NTT InterCommunication... A-Life’s party, 308–320 Animals See A-Volve; Transgenic art Anthropology, new, 226 Archetypes, 221, 229, 230, 261n34 Architectonic designs/structures, 151 Architecture, and computers, 165 Ars combinatoria, 230–231 Art and science, 3–4, 216, 324–325 ART+ COM, 288, 289 Art history, 4, 6 Artificial intelligence (AI), 220, 223– 225, 315 Artificial life, 7, 279, 281, 297, 323– 324 See also A-Life Artificial... Wenzel, Elisabeth, 168 Werner, Anton von, 92, 104 105 , 112–113, 118, 121, 122, 125, 130n25, 137n113 See also Battle of Sedan, The; Sedan panorama rotunda as artist and power player, 99 101 conception of art, 100 photograph, 99 and Sedan panorama rotunda, 124 strategy and work of, 113–118 Author Index 406 The Charge of the Cavalry, 117 Wertheim, Margret, 13 Wesenberg, 73n17 Whittock, Nathaniel, 59–60 Wiener,... 7, 279, 281, 297, 323– 324 See also A-Life Artificial space, 29 Artist, depersonalization of, 122 Artistic style, relinquishment of, 122 Balustrade, 58–59 Banff Center for the Arts, 174 Barriers, eradication of, 144–145 See also Observer Battle of Champigny, The (Robida), 108 , 109 Battle of Sedan, The (Werner), 6, 91, 94, 95, 105 , 107 108 , 110 112 See also Sedan panorama rotunda battle in the picture,... Fruhgeschichte 24: 67–72 Wheatstone, C 1838 Contributions to the physiology of vision Part I On some remarkable and hitherto unobserved phenomena of binocular vision Philosophical Transactions of the Royal Society of London 128, Part II: 371–394 Whitelaw, Mitchell 1998 Tom Ray’s hammer: Emergence and excess in A-Life art Leonardo 31, no 5: 377–381 Whitley, William T 1968 Artists and Their Friends in... 91–92 political objectives, 101 103 , 109 power of illusion, suggestion, and immersion, 96–98 Subject Index 408 Catholic Church See Christian church CAVE (Cave Automatic Virtual Environment), 3, 4, 18n1, 237, 238, 245, 247, 276–278, 314 Ceiling panoramas, Baroque, 32, 46– 52 Center for Advanced Visual Studies (CAVS), 175 Centre for the Advanced Inquiry in the Interactive Arts (CAiiA), 12, 21n36, 176,... media-driven epistemology of, 285– 286, 345 subhistory, 278–285 ‘‘telepistemological’’ implications, 285–291 Teleview, 153 Subject Index 415 Virtual art See also specific topics concept of ‘‘the work’’ in processual or, 204–207 and media evolution, 173–176 nature of, 3 types of, 3 Virtual images See Virtual reality(ies), dynamic images Virtual image spaces, 5, 167 Virtual reality(ies), 6, 7, 15, 169, 200, 229–231... specific topics Tierra, 316–318 Time and space, unity of, 27, 31 ‘‘Totalization,’’ 339–340, 349 Touch, user’s sense of, 275 Tour de la Gare-Robe, 35 Traces (Penny), 276–278, 290 Trances, 26–27 Transgenic art, 326–330 ‘‘Traveling Panoramist, The’’ (cartoons), 66 Trompe l’oeil, 15–16, 48, 62 T_Vision, 288 Uirapuru (Kac), 271–272 Ultima Ratio (Plewe), 234–236 Urbino, 37 User interface See Interface Utopias... Through the looking glass: Beyond user interfaces Internal paper, September Sausalito CA: Autodesk References 395 Wallach, Alan 1990 Making a picture of the view from Mount Holyoke Bulletin of the Detroit Institute of Arts 66, no 1: 35–46 Walser, Randal 1988 On the road to Cyberia Internal paper, November Sausalito, CA: Autodesk Walser, Randal 1990 The emerging technology of cyberspace In Ars Electronica... Photography (Tokyo 1997) ICC Concept Book Tokyo: NTT InterCommunication Center (Toronto 1995) Press Enter: Between Seduction and Disbelief, ed Alison Reid Toronto: The Power Plant Contemporary Art Gallery at Harbourfront Centre (Warsaw 1995) Lab 5 International Film, Video and Computer Art Exhibition, Centre of Contemporary Art, Warsaw ¨ (Zurich 1989) Imitationen, ed Jorg Huber Frankfurt/Main: Stroemfeld/Roter . Eye- tracking, Canon Art Lab, Tokyo. References 400 (Tokyo 1996b) 3D-Beyond the Stereography, ed. T. Moriyama. Tokyo: Tokyo Met- ropolitan Museum of Photography. (Tokyo 1997) ICC Concept Book. Tokyo: NTT. pp. 91–94. Munich: Boer. Sakane, Itsuo. 1989. Introduction to Interactive Art. In Wonderland of Science Art Invitation to Interactive Art, pp. 3–8; 38–42. Kawasaki: Kanagawa Science Park. Sandby,. Human factors: Issues in virtual environments. Presence: Tele- operators and Virtual Environments 7, no. 4: 327–351. References 391 Stedelijk Museum, Amsterdam, and City Gallery Wellington, eds.

Ngày đăng: 14/08/2014, 01:20

Tài liệu cùng người dùng

  • Đang cập nhật ...

Tài liệu liên quan