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The Essential Guide to Flash CS4 friends of ED ADOBE LEARNING LIBRARY PHẦN 5 potx

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[...]... created is set to 24fps This means that the animation will run for 1 second The oval isn’t doing much, but it will very soon 159 THE ESSENTIAL GUIDE TO FLASH CS4 4 Slide the playhead along to the 24th frame, and then move the oval down to the bottom of the stage Magically, a dotted line will appear This dotted line tells you about the motion tween Scrub the playhead back and forth to see the oval move 5. .. attached Figure 7-32 The limbs need layer arrangement 2 05 THE ESSENTIAL GUIDE TO FLASH CS4 1 Using the Selection tool, select one of the eye limbs 2 Hold down Shift on your keyboard and select the other three eye limbs 3 Choose Modify Arrange Send to Back (see Figure 7-33) Figure 7-33 The Arrange menu The selected eye limbs are placed behind the other body parts Now that all the limbs are attached to the. .. the oval move 5 Try positioning the playhead on the middle of the tween, around the 12th frame 6 Move the oval to the top of the stage, as shown in Figure 6-8 Observe that the dotted path illustrates the motion you’ve just defined for the animation! Figure 6-8 The motion tween New to Flash CS4 is the Motion Editor The Motion Editor gives you better control over how the objects on your stage move It... the red line of the playhead will appear on the stage, as shown in Figure 6 -5 You can move the playhead by using the < and > keys or scrubbing it backward and forward with the mouse Figure 6 -5 The playhead shows the frame you are currently displaying in Flash CS4 155 THE ESSENTIAL GUIDE TO FLASH CS4 Sailing the seven scenes Flash has always been about objects and animating those objects Using the theater... timeline This layer holds all the bone information used for animation 4 With the Bone tool still selected, drag out another bone from the tip of the previous one and up to one of the eyes, as shown in Figure 7-24 5 Using the Bone tool, click on the base of the second bone and drag a bone out to the other eye The second bone starts in the middle of the mouth as shown in Figure 7- 25 200 ACHIEVING LIFELIKE... drag it out to the middle of the screen Note that the timeline pops out into its very own window This is fantastic for people like myself who work with dual screens You can place the stage on one screen and the timeline on the other You can also dock the timeline to other areas of the interface To dock the timeline, drag the timeline header to the edges of the interface As you get close to the edges, notice... Connect another eye to the rig Drag a bone from the second bone across to a remaining eye, as in Figure 7-28 7 Figure 7-28 Attaching the third eye 9 Connect the remaining eye to the rig Using the Bone tool, drag a bone out from the base of the second bone across to the last eye, as shown in Figure 7-29 Figure 7-29 Attaching the final eye 203 THE ESSENTIAL GUIDE TO FLASH CS4 As the bones crowd the armature,... highlights the edge you want to click onto Almost all the tabs, windows, and elements are fully dockable They allow a customized layout that suits personal workflow 6 If you ever mess up the interface and want to return Flash to the way it looked when you first installed it, then you can reset the interface by going to the menu Window Workspace Reset ‘Essentials’, as shown in Figure 6-2 153 THE ESSENTIAL GUIDE. .. 6-9 The leftmost section (the properties section), includes property values, animation properties, easing options, and the keyframe navigator The second section, Graph, is where the animation is graphically presented The third section the Motion Editor panel display settings—is located at the bottom of the Motion Editor The three buttons in this section give you the ability to choose how the Motion Editor... box 2 Using the Zoom tool, enlarge the view so the green creature occupies the entire screen 3 Select the Bone tool and connect the abdomen to the mouth by dragging the bone from the base of the abdomen up to where the mouth opens, as shown in Figure 7-23 Figure 7-23 Placing the base bone Notice that the two movie clips are highlighted, connected by a bone The Armature layer has appeared in the timeline . Bone tool THE ESSENTIAL GUIDE TO FLASH CS4 192 As you drag the mouse from left to right, a bone will form. The rounded base is the bone’s pivot point. To attach one bone to another, you need to. the Tools panel, click on the fifth bone, ikBoneName5, of the chain of bones on the stage (see Figure 7-17). Figure 7-17. Selecting the fifth bone on the stage THE ESSENTIAL GUIDE TO FLASH CS4 198 . up to one of the eyes, as shown in Figure 7-24. 5. Using the Bone tool, click on the base of the second bone and drag a bone out to the other eye. The second bone starts in the middle of the

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