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FIGURE 23.10 The History dialog box lets you access older versions of a file. Changing asset paths The Path menu includes options for setting and changing the paths for the various assets. The Highlight Editable Assets command selects all assets in the Asset Tracking interface that have paths that can change. Typically, only the base Max file loaded from the Vault cannot be edited. The Set Path command opens a simple dialog box where you can browse to a new path for an asset. This is helpful if the asset has moved and is marked as missing. The Path menu also includes commands for retargeting the root path, which is the path that all assets have in common, stripping the path from an asset so that only the filenames are visible, making the path absolute or relative to the project folder, and converting paths to the Universal Naming Convention (UNC). Working with proxies The Proxy System lets you use proxy texture maps in place of high-resolution maps across all objects in the scene. Using the Proxies menu, you can enable the use of proxies, set the global settings for the proxy sys- tem, and set the proxy resolution to use. The table view also displays the current proxy resolution for each asset and its status. Bitmap Proxies can be used outside of Vault. For information on using them, see Chapter 22, “Learning to Render a Scene.” Tutorial: Editing a Vault asset The real advantage of an asset tracking system comes when a team is working on the same project. It allows only one person to work on an asset at a time, but still lets other view the file as needed. To edit a Vault asset, follow these steps: 1. Select the File ➪ Open from Vault menu command. In the Vault Log In dialog box that appears, enter the correct Username, Password, Server, and Database, and then press OK. 2. In the Open File from Vault dialog box that appears, select the asset file that you want to edit and click the Open button. A dialog box appears asking if you want to check out the requested file. Click the Yes button, and the asset is loaded into the Max interface. CROSS-REF CROSS-REF 608 Advanced Modeling Part VI 32_381304-ch23.qxp 7/7/08 2:41 PM Page 608 3. Select the File ➪ Asset Tracking menu command (or press the Shift+T shortcut) to open the Asset Tracking interface. The opened file appears in the interface with all its dependents and a small check mark icon to the left of its name to indicate that it is checked out, as shown in Figure 23.11. 4. Make the desired edits to the Max file, and save the file with the File ➪ Save menu command. This saves the file in the working folder. 5. In the Asset Tracking interface, select the File ➪ Checkin menu command. A dialog box appears where you can enter comments concerning the changes you’ve just made. Enter the comments, and press OK. The file is updated on the server and made available for others to edit it. FIGURE 23.11 The Asset Tracking interface shows the checked out file along with its dependents. Summary Working with XRefs lets you combine the work of several users and creatively collaborate across teams. This chapter covered the features typically found in an asset tracking system and looked at the specific features involved in setting up and using Autodesk’s Vault asset tracking system. This chapter covered the following topics:  Using externally referenced scenes and objects to work on the same project at the same time as your fellow team members without interfering with their work (or them with yours)  Configuring XRef paths to help Max track your XRef Scenes and Objects  Understanding what an asset management system is  Setting up an asset tracking system to work with Max by logging in and selecting a working folder  Using the Open from Vault menu command and the Asset Tracking interface to work with Vault assets The next chapter looks closely at a valuable tool in seeing the big picture of your scene. The Schematic View lets you see all scene objects as individual nodes that are easy to select and connect with other nodes. 609 Building Complex Scenes with XRefs and Using Vault 23 32_381304-ch23.qxp 7/7/08 2:41 PM Page 609 32_381304-ch23.qxp 7/7/08 2:41 PM Page 610 A valuable tool for selecting, linking, and organizing scene objects is the Schematic View window. This window offers a 1,000-foot view of the objects in your scene. From this whole scene perspective, you can find the exact item you seek. The Schematic View window shows all objects as simple nodes and uses arrows to show relationships between objects. This structure makes the Schematic View window the easiest place to establish links and to wire parameters. You can also use this view to quickly see all the instances of an object. Using the Schematic View Window A great way to organize and select objects is by using the Schematic View win- dow. Every object in the Schematic View is displayed as a labeled rectangular box. These boxes, or nodes, are connected to show the relationships among them. You can rearrange them and save the customized views for later access. You access the Schematic View window via the Graph Editors menu command or by clicking its button on the main toolbar. When the window opens, it floats on top of the Max interface and can be moved by dragging its title bar. You can also resize the window by dragging on its borders. The window is modeless and lets you access the viewports and buttons in the interface beneath it. The Graph Editors menu options The Schematic View menu options enable you to manage several different views. The Graph Editors ➪ New Schematic View command opens the Schematic View window, shown in Figure 24.1. If you enter a name in the View Name field at the top of the window, you can name and save the current view. This name then appears in the Graph Editors ➪ Saved Schematic Views submenu and also in the title bar when the saved view is open. 611 IN THIS CHAPTER Working with the Schematic View window Working with hierarchies Setting Schematic View preferences Using List Views Working with the Schematic View 33_381304-ch24.qxp 7/7/08 2:38 PM Page 611 Every time the Graph Editors ➪ New Schematic View menu command is used, a new view name is created and another view is added to the Saved Schematic Views submenu. The Schematic View ➪ Delete Schematic View command opens a dialog box in which you can select the view you want to delete. You can open any saved Schematic View window (or a new Schematic View window) within a viewport by right-clicking the viewport title, choosing Views ➪ Schematic, and clicking the view name in the pop-up menu. FIGURE 24.1 The Schematic View window displays all objects as nodes. The Schematic View interface The Schematic View window includes several common interface elements including menus, toolbar but- tons, and a right-click quadmenu. Just like the main interface, you can access the commands in many ways. Using the Schematic View menus The Schematic View window includes menus at the top of its interface, including Edit, Select, List Views, Layout, Options, Display, and View. The Edit menu includes commands to Connect (C) and Unlink Selected object nodes. It also includes a Delete command, which deletes an object from the viewports as well as from the object node. The Edit menu includes commands to Assign Controllers, Wire Parameters, and a command to open the Object Properties dialog box. Many of the keyboard shortcuts for the Schematic View window are the same as those in the main interface. If you enable the Keyboard Shortcut Override Toggle, then you can use the Schematic View keyboard shortcuts. The Select menu includes commands for accessing the Select tool (S or Q); selecting All (Ctrl+A), None (Ctrl+D), and Invert (Ctrl+I); selecting (Ctrl+C) and deselecting children; and commands to synch the selected nodes in the Schematic View with the scene (Select From Scene) and vice versa (Select to Scene). The List Views menu determines what is shown in the Schematic View. Options include All Relationships, Selected Relationships, All Instances, Selected Instances, Show Occurrences, and All Animated Controllers. Many of these options are also available in the Display Floater. NOTE NOTE TIP TIP 612 Advanced Modeling Part VI 33_381304-ch24.qxp 7/7/08 2:38 PM Page 612 The Layout menu includes various options for controlling how the nodes are arranged. The Align submenu lets you align selected nodes to the Left, Right, Top, Bottom, Center Horizontal, or Center Vertical. You can also Arrange Children, or Arrange Selected. The Free Selected (Alt+S) and Free All (Alt+F) commands remove nodes from being auto arranged. With the Layout menu, you can also Shrink Selected, Unshrink Selected, Unshrink All, and Toggle Shrink (Ctrl+S). The Options menu lets you select the Always Arrange option and view mode (either Hierarchy and Reference modes). You can also select the Move Children (Alt+C) option and open the Schematic View Preferences (P) dialog box. The Display menu provides access to the Display Floater. The Display Floater (D) command opens the Display floater, which can be used to select the types of nodes to display. You also can hide and unhide nodes and expand or collapse the selected node. The View menu includes commands for selecting the Pan (Ctrl+P), Zoom (Alt+Z), and Zoom Region (Ctrl+W)tools. You also can access the Zoom Extents (Alt+Ctrl+Z), Zoom Extents Selected (Z), and Pan to Selected commands. The View menu also includes options to Show/Hide Grid (G), Show/Hide Background, and Refresh View (Ctrl+U). Learning the toolbar buttons You can also select most of these commands from the toolbar. Many of the toolbar buttons are toggle switches that enable and disable certain viewing modes. The background of these toggle buttons is high- lighted yellow when selected. You’ll also find some buttons along the bottom of the window. All Schematic View icon buttons are shown in Table 24.1 and are described in the following sections. The Schematic View toolbar buttons are permanently docked to the interface and cannot be removed. TABLE 24.1 Schematic View Toolbar Buttons Toolbar Button Name Description Display Floater Opens the Display Floater, where you can toggle which items are displayed or hidden. Select (S) Toggles selection mode on, where nodes can be selected by clicking. Connect (C) Enables you to create links between objects in the Schematic View window; also used to copy modifiers and materials between objects. Unlink Selected Destroys the link between the selected object and its parent. Delete Objects Deletes the selected object in both the Schematic View and in the viewports. Hierarchy Mode Displays all child objects indented under their parents. continued NOTE NOTE 613 Working with the Schematic View 24 33_381304-ch24.qxp 7/7/08 2:38 PM Page 613 TABLE 24.1 (continued) Toolbar Button Name Description References Mode Displays all object references and instances. This mode displays all materials and modifiers associated with the objects. Always Arrange Causes all nodes to be automatically arranged in a hierarchy or in references mode, and disables moving of individual nodes. Arrange Children Automatically rearranges the children of the selected object nodes. Arrange Selected Automatically rearranges the selected object nodes. Free All Allows all objects to be freely moved without being automatically arranged. Free Selected Allows selected objects to be freely moved without being automatically arranged. Move Children Causes children to move along with their parent node. Expand Selected Reveals all nodes below the selected node. Collapse Selected Rolls up all nodes below the selected node. Preferences Opens the Schematic View Preferences dialog box. View Name field Allows you to name the current display. Named displays show up underneath the Graph Editors ➪ Saved Schematic View submenu. Bookmark Name Marks a selection of nodes to which you can return later. Go to Bookmark Zooms and pans to the selected bookmarked objects. Delete Bookmark Removes the bookmark from the Bookmark selection list. As you navigate the Schematic View window, you can save specific views as bookmarks by typing an identi- fying name in the Bookmark drop-down list. To recall these views later, select them from the drop-down list and click the Go to Bookmark icon in the Schematic View toolbar. Bookmarks can be deleted with the Delete Bookmark button. Most of the menu commands and toolbar buttons are available in a pop-up menu that you can access by right-clicking in the Schematic View window. NOTE NOTE 614 Advanced Modeling Part VI 33_381304-ch24.qxp 7/7/08 2:38 PM Page 614 Navigating the Schematic View window As the number of nodes increases, it can become tricky to locate and see the correct node to work with. Along the bottom edge of the Schematic View window are several navigation buttons that work similarly to the Viewport Navigation Control buttons. Using these buttons, you can pan, zoom, and zoom to the extents of all nodes. These buttons are described in Table 24.2. The Schematic View navigation buttons can also be accessed from within the View menu. These menu com- mands include Pan Tool (Ctrl+P), Zoom Tool (Alt+Z), Zoom Region Tool (Ctrl+W), Zoom Extents (Alt+Ctrl+Z), Zoom Extents Selected (Z), and Pan to Selected. You can also navigate the Schematic View window using the mouse and its scroll wheel. Scrubbing the mouse wheel zooms in and out of the window in steps. Holding down the Ctrl key and dragging with the scroll wheel button zooms smoothly in and out of the window. Dragging the scroll wheel pans within the window. TABLE 24.2 Schematic View Navigation Buttons Toolbar Button Name Description Zoom Selected Viewport Object Zooms in on the nodes that correspond to the selected viewport objects. Search Name field Locates an object node when you type its name. Pan Moves the node view when you drag in the window. Zoom Zooms when you drag the mouse in the window. Region Zoom Zooms to an area selected when you drag an outline. Zoom Extents Increases the window view until all nodes are visible. Zoom Extents Selected Increases the window view until all selected nodes are visible. Pan to Selected Moves the node view at the current zoom level to the selected objects. Working with Schematic View nodes Every object displayed in the scene has a node — a simple rectangular box that represents the object or attribute. Each node contains a label, and the color of the node depends on the node type. TIP TIP 615 Working with the Schematic View 24 33_381304-ch24.qxp 7/7/08 2:38 PM Page 615 Node colors Nodes have a color scheme to help identify them. The colors of various nodes are listed in Table 24.3. TABLE 24.3 Schematic View Node Colors Color Name White Selected node Blue Geometry Object node Cyan Shape Object node Yellow Light Object node Dark Blue Camera Object node Green Helper Object node Purple Space Warp Object node Goldenrod Modifier node Dark Yellow Base Object node Brown Material node Dark Green Map node Salmon Controller node Magenta Parameter Wires If you don’t like any of these colors, you can set the colors used in the Schematic View using the Colors panel of the Customize ➪ Customize User Interface dialog box. Selecting nodes When you click the Select (S) button, you enter select mode, which lets you select nodes within the Schematic View window by clicking the object node. You can select multiple objects by dragging an outline over them. Holding down the Ctrl key while clicking an object node selects or deselects it. Selected nodes are shown in white. The Select menu includes several selection commands that enable you to quickly select (or deselect) many nodes, including Select All (Ctrl+A), Select None (Ctrl+D), Select Invert (Ctlr+I), Select Children (Ctrl+C), and Deselect Children. If the Select ➪ Sync Selection option in the Select menu is enabled, then the node of any object that is selected in the viewports is also selected in the Schematic View window, and vice versa. If you disable the Sync Selection option, then you can select different objects in the viewports and in the Schematic View at the same time. The node of the object selected in the viewports is outlined in white, and the interior of selected nodes is white. To select all the objects in the viewports that match the selected nodes without the Sync Selection option enabled, just use Select ➪ Select to Scene. Select ➪ Select From Scene selects the nodes for all objects selected in the viewports. All animated objects have their node border drawn in red. TIP TIP NOTE NOTE 616 Advanced Modeling Part VI 33_381304-ch24.qxp 7/7/08 2:38 PM Page 616 Rearranging nodes The Schematic View includes several options for arranging nodes. In the Options menu, you can toggle between Hierarchy and Reference modes. Hierarchy mode displays the nodes vertically with child objects indented under their parent. Reference mode displays the nodes horizontally allowing for plenty of room to display all the various reference nodes under each parent node. Figure 24.2 shows these modes side by side. FIGURE 24.2 The Schematic View window can automatically arrange nodes in two different modes: Hierarchy and Reference. You can move nodes and rearrange them in any order. To move a node, simply click and drag it to a new location. When a node is dragged, all selected nodes move together, and any links follow the node move- ment. If a child node is moved, all remaining child nodes collapse together to maintain the specified arrangement mode. The moved node then becomes free, which is designated by an open rectangle on the left edge of the node. Figure 24.3 shows two nodes that were moved and thereby became free. The other children automatically moved closer together to close the gaps made by the moving nodes. FIGURE 24.3 Free nodes are moved independent of the arranging mode. Free nodes 617 Working with the Schematic View 24 33_381304-ch24.qxp 7/7/08 2:38 PM Page 617 [...]... appears telling you that your custom layout will be lost If the Always Arrange option is enabled, the Arrange Children, Free All (Alt+F), Free Selected (Alt+S), Move Children (Alt+C), and all the Align options are all disabled If two or more nodes are selected, you can align them using the Layout ➪ Align menu The options include Left, Right, Top, Bottom, Center Horizontal, and Center Vertical Hiding,... a metal plate You can select normals by Normal, Edge, Vertex, or Face Selecting normals by Face, for example, selects all normals attached to a face when you click on a face Moving a normal then moves all selected normals together You also have options to Ignore Backfacing and to Show Handles Handles appear as small squares at the top of the normal vector The Display Length value defines the length... Identifies all nodes that have controllers applied Static Values: Displays unanimated parameter values Master Point Controller: Displays nodes for any subobject selections that include controllers Skin Details: Displays nodes for the modifiers and controllers that are used when the Skin modifier is applied to a bones system You can also limit the number of nodes by using the Include Only options The Selected... instances is to look for bold text in the node All label text for all instanced nodes is displayed in bold If a node is selected and you want to see all other nodes that share the same type of relationship or that share a property, the List Views ➪ Show Occurrences displays them The final list view shows All Animated Controllers 62 7 24 33_381304-ch24.qxp Part VI 7/7/08 2:38 PM Page 62 8 Advanced Modeling FIGURE... a polygon on the left side of the elk where the antler should be located 4 In the Edit Polygons rollout, click the option dialog box button for the Bevel tool Set the Height value to 2.0, the Outline Amount to -0.15, and click OK 5 With the polygon still selected, move the beveled polygon outward away from the elk’s head 6 Disable the polygon subobject mode and click on the Symmetry modifier in the... Page 61 8 Advanced Modeling Using the Layout ➪ Free Selected (Alt+S) and Free All (Alt+F) menu commands, you can free the selected nodes or all nodes You can also designate that all the children of a node be auto arranged with the Layout ➪ Arrange Children menu command or that just the selected nodes be arranged (Layout ➪ Arrange Selected) The Options ➪ Move Children (Alt+C) command causes all children... Controllers The List Views ➪ All Relationships menu command displays a separate dialog box, shown in Figure 24.13, containing a list of nodes and their relationships The Selected Relationships menu command limits the list to only selected objects with relationships The List Views dialog box also includes a Detach button to remove the relationships if desired Double-clicking on a relationship in the list opens... the Display floater shows or hides relationships between nodes, which are displayed as lines The relationships that you can control include Constraints, Controllers, Param Wires, Light Inclusion, and Modifiers If you hold the mouse over these relationship lines, the details of the relationship are shown in the tooltip that appears For some relationships, you can double-click on the relationship line to... node to link the two nodes Continue linking by connecting the following nodes: handl to arml, head to neck, pupil to eyes, bootr to legr, bootl to legl, and torso to pelvis Select the eyes, mask, patch, and hair nodes, and drag them all to the head node Finally, grab the armr, arml, neck, and katana nodes, and drag them to the torso node and the legr and legl nodes to the pelvis node This completes the... a MultiRes hand, follow these steps: 1 Open the MultiRes hand .max file from the Chap 25 directory on the DVD This file contains a simple hand model 2 With the hand selected, choose MultiRes from the Modifier List to apply the modifier to the hand model 3 In the MultiRes Parameters rollout, enable the Vertex Merging option and set the Threshold to 0.05 Also enable the Boundary Metric and Multiple Vertex . several selection commands that enable you to quickly select (or deselect) many nodes, including Select All (Ctrl+A), Select None (Ctrl+D), Select Invert (Ctlr+I), Select Children (Ctrl+C), and. selected object nodes. Arrange Selected Automatically rearranges the selected object nodes. Free All Allows all objects to be freely moved without being automatically arranged. Free Selected Allows. Selected (Alt+S), Move Children (Alt+C), and all the Align options are all disabled. If two or more nodes are selected, you can align them using the Layout ➪ Align menu. The options include Left, Right,

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