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professional augmented reality browsers for smartphones

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www.it-ebooks.info ffirs.indd ivffirs.indd iv 5/5/11 1:51:52 PM5/5/11 1:51:52 PM www.it-ebooks.info PROFESSIONAL AUGMENTED REALITY BROWSERS FOR SMARTPHONES INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xxi PART I INTRODUCTION CHAPTER 1 Introducing Augmented Reality (AR) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 CHAPTER 2 Natural-Feature Tracking and Visual Search . . . . . . . . . . . . . . . . . . . . . . .13 CHAPTER 3 Introduction to AR Browsers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21 CHAPTER 4 Latitude, Longitude, and Where to get POIs . . . . . . . . . . . . . . . . . . . . . . . 53 PART II WIKITUDE CHAPTER 5 Building Worlds with KML . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 CHAPTER 6 Building Worlds with ARML . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 PART III LAYAR CHAPTER 7 Building Layar Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 CHAPTER 8 Creating Filters and 2D Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 CHAPTER 9 Using Layar Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .177 PART IV JUNAIO CHAPTER 10 Creating junaio Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189 CHAPTER 11 Natural-Feature Tracking and Visual Search with junaio . . . . . . . . . . . 235 PART V THE NEXT STEPS CHAPTER 12 Adding Advanced Functionality . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267 CHAPTER 13 Taking Your Application to Market . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279 CHAPTER 14 The Future of AR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291      Continues ffirs.indd iffirs.indd i 5/5/11 1:51:50 PM5/5/11 1:51:50 PM www.it-ebooks.info APPENDIX A Wikitude Support and ARML Parameters . . . . . . . . . . . . . . . . . . . . . . . . 301 APPENDIX B Layar Support and Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305 APPENDIX C Junaio Support and Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311 INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .319 ffirs.indd iiffirs.indd ii 5/5/11 1:51:52 PM5/5/11 1:51:52 PM www.it-ebooks.info PROFESSIONAL Augmented Reality Browsers for Smartphones ffirs.indd iiiffirs.indd iii 5/5/11 1:51:52 PM5/5/11 1:51:52 PM www.it-ebooks.info ffirs.indd ivffirs.indd iv 5/5/11 1:51:52 PM5/5/11 1:51:52 PM www.it-ebooks.info PROFESSIONAL Augmented Reality Browsers for Smartphones PROGRAMMING FOR JUNAIO, LAYAR, AND WIKITUDE Lester Madden ffirs.indd vffirs.indd v 5/5/11 1:51:52 PM5/5/11 1:51:52 PM www.it-ebooks.info Professional Augmented Reality Browsers for Smartphones: Programming for junaio, Layar, and Wikitude This edition fi rst published 2011 ©2011 John Wiley & Sons, Ltd Registered offi ce John Wiley & Sons Ltd, The Atrium, Southern Gate, Chichester, West Sussex, PO19 8SQ, United Kingdom For details of our global editorial offi ces, for customer services and for information about how to apply for permission to reuse the copyright material in this book please see our web site at www.wiley.com. The right of the author to be identifi ed as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, except as permitted by the UK Copyright, Designs and Patents Act 1988, without the prior permission of the publisher. Wiley also publishes its books in a variety of electronic formats. Some content that appears in print may not be available in electronic books. Designations used by companies to distinguish their products are often claimed as trademarks. All brand names and product names used in this book are trade names, service marks, trademarks or registered trademarks of their respective owners. The publisher is not associated with any product or vendor mentioned in this book. This publication is designed to provide accu- rate and authoritative information in regard to the subject matter covered. It is sold on the understanding that the publisher is not engaged in rendering professional services. If professional advice or other expert assistance is required, the services of a competent professional should be sought. Wikitude content reproduced with permission of Wikitude metaio content reproduced with permission of metaio junaio content reproduced with permission of junaio Layar content reproduced with permission of Layar 978-1-119-99281-3 978-1-119-99286-8 (ebk) 978-1-119-99287-5 (ebk) 978-1-119-99479-4 (ebk) A catalogue record for this book is available from the British Library. ffirs.indd viffirs.indd vi 5/5/11 1:51:54 PM5/5/11 1:51:54 PM www.it-ebooks.info For my wife Angelica. Without her I have nothing. ffirs.indd viiffirs.indd vii 5/5/11 1:51:54 PM5/5/11 1:51:54 PM www.it-ebooks.info ffirs.indd viiiffirs.indd viii 5/5/11 1:51:54 PM5/5/11 1:51:54 PM www.it-ebooks.info [...]... Introducing Augmented Reality (AR) CHAPTER 2: Natural-Feature Tracking and Visual Search CHAPTER 3: Introduction to AR Browsers CHAPTER 4: Latitude, Longitude, and Where to get POIs www.it-ebooks.info c01.indd 1 5/4/11 3:54:13 PM www.it-ebooks.info c01.indd 2 5/4/11 3:54:17 PM 1 Introducing Augmented Reality (AR) WHAT’S IN THIS CHAPTER? ➤ What is augmented reality? ➤ Types of augmented reality ➤ Why augmented. .. augmented reality ➤ Why augmented reality is useful This chapter introduces you to the various augmented reality technologies and provides details of some applications that you may want to try MY AUGMENTED REALITY JOURNEY I fi rst stumbled upon augmented reality (AR) in February 2009 when I was working for Symbian, the company that developed the mobile OS for S60, UIQ, and MOAP smartphones It was a Friday... read messages at any time on the Web If you would like to have new messages from a particular forum e-mailed to you, click the Subscribe to this Forum icon by the forum name in the forum listing For more information about how to use the Wrox P2P, be sure to read the P2P FAQs for answers to questions about how the forum software works as well as many common questions specific to P2P and Wrox books To read... INTRODUCTION AT AUGMENTEDPLANET.COM, I have been blogging about the rise in popularity of augmented reality (AR) since April 2009 When I started Augmented Planet, the only augmented reality applications available were either high-budget demos put together by creative agencies to wow their clients or obscure demos created by developers experimenting with the technology Since those early days, Augmented Planet... ever since Madden is well known in the mobile augmented reality community working with many of the application providers for content He also runs augmented reality events in the UK and spoke at Augmented Reality Conference 2010 (Santa Clara June 2010) on trends in mobile augmented reality ABOUT THE TECHNICAL EDITOR has been working with mobile technology his entire career He began his career as a software... INTRODUCING AUGMENTED REALITY (AR) I remember being amazed at how computer graphics and the live video feed had been combined in this way Beyond simple multimedia, it was simply amazing and I knew it was going to be the next big thing for smartphones After much frantic searching on the web, I eventually discovered a handful of AR applications (mostly available for Nokia smartphones) and I decided to create AugmentedPlanet.com... function call for all the three AR platforms in detail My goal has been to help you understand each platform’s strengths and weakness and to help you understand how to create content for all three browsers And, of course, my goal has been to ultimately help you start your journey on the way to becoming an expert AR developer I hope that when you do create your AR applications, you’ll let us at Augmented. .. www.wrox.com/contact/techsupport shtml and complete the form there to send us the error you have found We’ll check the information and, if appropriate, post a message to the book’s errata page and fix the problem in subsequent editions of the book P2P.WROX.COM For author and peer discussion, join the P2P forums at p2p.wrox.com The forums are a Web-based system for you to post messages relating to Wrox books... mobile technologies for 15 years He was a product evangelist for Microsoft, travelling Europe and talking about smartphone development at conferences He also has held marketing or developer focused roles at Skype, Nokia and Symbian In April 2009 he started blogging on augmented reality and has been involved with the community ever since Madden is well known in the mobile augmented reality community working... additional information That information might be the battery power, the number of photos you have taken, or perhaps even information about the lighting environment Are these examples of AR? Well, they both augment your reality by providing you with additional contextual information To many, they are valid example of usages of AR, but others will argue that to be considered true AR, they must perform tracking . ivffirs.indd iv 5/5/11 1:51:52 PM5/5/11 1:51:52 PM www.it-ebooks.info PROFESSIONAL Augmented Reality Browsers for Smartphones PROGRAMMING FOR JUNAIO, LAYAR, AND WIKITUDE Lester Madden ffirs.indd vffirs.indd. vffirs.indd v 5/5/11 1:51:52 PM5/5/11 1:51:52 PM www.it-ebooks.info Professional Augmented Reality Browsers for Smartphones: Programming for junaio, Layar, and Wikitude This edition fi rst published. www.it-ebooks.info ffirs.indd ivffirs.indd iv 5/5/11 1:51:52 PM5/5/11 1:51:52 PM www.it-ebooks.info PROFESSIONAL AUGMENTED REALITY BROWSERS FOR SMARTPHONES INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . .

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Mục lục

  • Professional Augmented Reality Browsers for Smartphones: Programming for junaio, Layar, and Wikitude

  • Contents

  • Introduction

  • Part I: Introduction

    • Chapter 1: Introducing Augmented Reality (AR)

      • My Augmented Reality Journey

        • What is AR?

        • Why AR Is Useful?

        • Summary

        • Chapter 2: Natural-Feature Tracking and Visual Search

          • Introducing Natural-Feature Tracking

            • How Natural-Feature Tracking Works

            • Scenarios for Natural-Feature Tracking

            • Introducing Visual Search

              • Shopping

              • Translating Languages

              • Identifying Objects

              • Marketing AR-Enabled Apps

              • Summary

              • Chapter 3: Introduction to AR Browsers

                • AR Browser Basics

                  • The Growth of AR Browsers

                  • Anatomy of a Browser

                  • Wikitude World Browser

                    • Overview

                    • Development Choices

                    • Wikitude Worlds

                    • Creating Your First World

                    • Layar Reality Browser

                      • Overview

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