Autodesk Revit Architecture 2011 No Experience Required - part 14 pot

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Autodesk Revit Architecture 2011 No Experience Required - part 14 pot

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Chapter 3 • Creating Views 104 3. Click on the blue Level 7 text. This will allow you to edit the name of the level. 4. Type Parapet, as shown in Figure 3.10, and press Enter. FIGURE 3.10 Renaming the level 5. Revit will ask you if you want to rename any corresponding views. Choose Yes (see Figure 3.11). Level 7 is now the Parapet level, as shown in Figure 3.12. FIGURE 3.11 Click Yes to rename corresponding views. FIGURE 3.12: The renamed level 6. With the Parapet level still selected, click on the 60′–0″ field. 7. Type 52 and press Enter. This will physically drop the level to the true elevation.  By renaming corre- sponding views, you are telling Revit to keep the level and its corresponding view named accordingly. Creating Levels 105 You will now have two slightly overlapping levels. This can be fixed by manip- ulating some of the controls that show up when you select the level. Press the Esc key a few times to clear any command that may be active and follow along: 1. Select the Parapet level (if it is not still selected from the previous exercise). 2. The blue items will “light up.” One of them is the choice to add an elbow, as shown in Figure 3.13. Click it, and Revit will bend the level. FIGURE 3.13 You can add an elbow to the elevation marker. 3. Now that you added the elbow, you need to move it. Notice the blue grip at each bend point. Pick the blue grip, as shown in Figure 3.14, and drag the Parapet level out of the level below. FIGURE 3.14 Dragging the level to a new position using the grips provided 4. The line of the level will still be in the way. Notice the two blue grips are still available. Pick and drag the horizontal line out of the way of the Parapet text, as shown in Figure 3.15. O Can’t you just type over the dimension? In Revit, you cannot have an inaccurate increment. If you type a new value to any increment, the model will change to reflect this new dimension. Chapter 3 • Creating Views 106 FIGURE 3.15 Making the final adjustments to the level Now that you’ve established the Parapet level, it is time to make modifications to Level 6. Luckily the procedures will be the same as when you made the modi- fications to the Parapet level: 1. Press Esc to clear any commands. 2. Select Level 6. 3. Pick the blue text that says Level 6. 4. Rename it to Roof. 5. Press Enter. 6. Click Yes to rename the corresponding views. 7. Press Esc. Your levels should look like Figure 3.16. FIGURE 3.16 The Roof and Parapet levels Other Level Adjustments There are three more adjustments we still need to review before we can move on. If you notice, the level lines are projected all the way to the other end of the building. Only level heads and level data are displayed on the right side of the level line. You can control the other end of the level as well. Creating Levels 107 To follow along, pan over to the left side of the building where the level lines seem to just stop, as shown in Figure 3.17, and perform these steps: 1. Select the Parapet level. 2. Notice the small blue box to the left of the level? Pick it. It will turn the level information on at that end of the building (see Figure 3.17). FIGURE 3.17 You can click the box that appears to turn the level information on at the other end of the building. 3. Turn the Roof level on as well. Use the blue adjustment icons (elbow icons) to move it out of the way (see Figure 3.18). FIGURE 3.18 Controlling the visibility of the levels at the other end With the two upper levels established, we can now constrain some walls up to these levels. Sometimes the best way to do this is to look at the model from a 3D view: 1. Click the Default 3D view icon on the Quick Access toolbar at the top of your screen, as shown in Figure 3.19. 2. The next step is to select all the walls you want to be extended to the Parapet level. In this case, only the east building will go all the way up to this level. Select the walls as shown in Figure 3.20. (Be sure to select all of the elevator shaft walls as well.) You must hold the Ctrl key to add to the selection. Chapter 3 • Creating Views 108 FIGURE 3.19 Clicking the Default 3D view icon FIGURE 3.20 Selecting the walls that extend to the Parapet level 3. In the Properties dialog, under the Constraints category, change Top Constraint to Up To Level: Parapet, as shown in Figure 3.21. Your walls should now extend to the Parapet level, as shown in Figure 3.22. 4. In the Project Browser, double-click the South elevation under Elevations (Building Elevations). 5. Start the Level command again. 6. Offset Level 4 up 4 ′– 0″. Remember, you are in the Level command. You must choose Pick Lines on the Draw panel. Also, you must spec- ify an offset of 4 ′–0″ on the Options bar. Creating Levels 109 FIGURE 3.21 Setting the top constraint to Up to Level: Parapet FIGURE 3.22 The walls on the east side of the building are now constrained to the Parapet level. 7. Offset another level up from the 4th level, 2′–0″, and then press Esc to terminate the command. 8. Rename the 4 ′– 0″ offset level to West Parapet. Click Yes to rename corresponding views. Chapter 3 • Creating Views 110 9. Rename the 2′–0″ offset to West Roof (see Figure 3.23), and click Yes to rename corresponding views. You will have to add elbows to the levels to see the names and elevations. FIGURE 3.23 Adding two new levels for the west side of the building See? Adding levels isn’t all that hard. You just need to know how Revit wants you to do it. Now that we have some levels added, we can go back and configure how they are displayed: 1. Deselect the Display Bubble checkbox to the right of the level lines by clicking the Hide Bubble checkbox. 2. Display the bubbles to the left side of the level line by checking the Show Bubble box, as shown in Figure 3.24. FIGURE 3.24 Using the display bubble toggles to switch the display to the appropriate side of the building 3. Pan back to the right side of the building. There should now be two blank level lines above Level 4. 4. Select the West Parapet level. Notice some blue icons still appear. One of those icons says 3D. Creating Levels 111 5. Pick (left-click) the 3D icon. It now says 2D. The larger hollow blue grip now turns to a smaller, solid grip. You can now drag the level end with- out dragging the rest along with it. It also ensures this modification does not affect other views (see Figure 3.25). FIGURE 3.25 Turn off the 3D extents so you can drag the level end freely and without disturbing any other view. 6. Repeat the procedure for the West Roof level. Now both of the blank ends are set for 2D extents. 7. Select the west Parapet level, activating the grips. 8. Pick the blue grip and drag the end to the left side of the building approximately to the location shown in Figure 3.26. Notice that the two 2D lines are locked to one another. 9. Add another level 2 ′–0″ above Level 3 and call it Corridor Parapet. Click Yes to rename corresponding views. 10. Turn on the level information on the left side. FIGURE 3.26 You can drag the 2D level ends wherever you want them. 11. Turn off the level information on the right side. Chapter 3 • Creating Views 112 WARNING On almost every project you will have to adjust a level’s display in different views. Keep in mind that, if the 3D button is left on, moving the level in the current view will also move it in other views— sometimes for the better, and sometimes for the worse. Switching to 2D can eliminate some aggravation. 12. On the right side, turn on the 2D extents. 13. Drag the right side of the line to an area approximately as shown in Figure 3.27. FIGURE 3.27 All of the levels are in place for now. Now it’s time to move these walls to their proper levels. Again, in this case it may be a little easier to go to a 3D view so we can get a good perspective on the results of constraining the tops of the walls. Perform the following steps: 1. Click the Default 3D icon. 2. In the 3D view, select the west side of the building, excluding the cor- ridor and the three walls to the south, as shown in Figure 3.28. (You will need to press and hold the Ctrl key for multiple selections.) 3. In the Properties dialog, set the Top Constraint to Up To Level: West Parapet. 4. In the 3D view, your walls should grow to meet the new constraints. 5. Press Esc. 6. Select the corridor walls as well as the three south walls whose tops remain unconstrained. (You may need to rotate the view to see everything.) 7. In the Properties dialog, set the Top Constraint to Up To Level: Corridor Parapet (see Figure 3.29). Creating Levels 113 8. Go back to the South elevation. Adjust your levels to appear as shown in Figure 3.30. 9. Save the model. FIGURE 3.28 Selecting the west part of the building FIGURE 3.29 The final walls are constrained to the corridor parapet level. . Levels 111 5. Pick (left-click) the 3D icon. It now says 2D. The larger hollow blue grip now turns to a smaller, solid grip. You can now drag the level end with- out dragging the rest along with it to the elevation marker. 3. Now that you added the elbow, you need to move it. Notice the blue grip at each bend point. Pick the blue grip, as shown in Figure 3 .14, and drag the Parapet level. side of the building See? Adding levels isn’t all that hard. You just need to know how Revit wants you to do it. Now that we have some levels added, we can go back and configure how they are

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  • Autodesk Revit Architecture 2011: No Experience Required

    • Acknowledgments

    • About the Author

    • Contents at a Glance

    • Contents

    • Introduction

    • Chapter 1: The Revit World

      • The Revit Architecture Interface

      • The Project Browser

      • File Types and Families

      • Are You Experienced?

      • Chapter 2: Creating a Model

        • Placing Walls

        • Using Reference Planes

        • Adding Interior Walls

        • Editing Wall Joins

        • Placing Doors and Windows

        • Are You Experienced?

        • Chapter 3: Creating Views

          • Creating Levels

          • Creating Building Sections

          • Adding Wall Sections

          • Creating Detail Sections

          • Creating Callouts

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