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program to fall back on, the work just gets easier and easier—or at least more similar to ordinary computer programming. Up to this point in the book we have been building the infrastructure for embedded programming. But the topics we're going to talk about in the remaining chapters concern higher-level structures: memory tests, device drivers, operating systems, and actually useful programs. These are pieces of software you've probably seen before on other computer systems projects. However, there will still be some new twists related to the embedded programming environment. [1] The toggleLed function wouldn't have required a single line of assembly code if the P2LTCH register had been memory-mapped. [2] This situation gets even more complicated if you consider the various memory models provided by some processors. All of the examples in this book assume that the 80188's large memory model is used. In this memory model all of the specifics I'm about to tell you hold for all pointer types. But in the other memory models, the format of the address stored in a pointer differs depending upon the type of code or data pointed to! [3] A few processors actually have the first few instructions of the ISR stored there, rather than a pointer to the routine. [4] In order to make the example in Chapter 2, a little easier to understand, I didn't show any of the initialization code there. However, it is necessary to get the hardware initialization code working before you can write even simple programs like Blinking LED. Chapter 6. Memory  6.1 Types of Memory  6.2 Memory Testing  6.3 Validating Memory Contents  6.4 Working with Flash Memory Tyrell: If we give them a past, we create a cushion for their emotions and, consequently, we can control them better. Deckard: Memories. You're talking about memories. —the movie Blade Runner In this chapter, you will learn everything you need to know about memory in embedded systems. In particular, you will learn about the types of memory you are likely to encounter, how to test memory devices to see if they are working properly, and how to use Flash memory. 6.1 Types of Memory Many types of memory devices are available for use in modern computer systems. As an embedded software engineer, you must be aware of the differences between them and understand how to use each type effectively. In our discussion, we will approach these devices from a software viewpoint. As you are reading, try to keep in mind that the development of these devices took several decades and that there are significant physical differences in the underlying hardware. The names of the memory types frequently reflect the historical nature of the development process and are often more confusing than insightful. Most software developers think of memory as being either random-access (RAM) or read-only (ROM). But, in fact, there are subtypes of each and even a third class of hybrid memories. In a RAM device, the data stored at each memory location can be read or written, as desired. In a ROM device, the data stored at each memory location can be read at will, but never written. In some cases, it is possible to overwrite the data in a ROM-like device. Such devices are called hybrid memories because they exhibit some of the characteristics of both RAM and ROM. Figure 6- 1 provides a classification system for the memory devices that are commonly found in embedded systems. Figure 6-1. Common memory types in embedded systems 6.1.1 Types of RAM There are two important memory devices in the RAM family: SRAM and DRAM. The main difference between them is the lifetime of the data stored. SRAM (static RAM) retains its contents as long as electrical power is applied to the chip. However, if the power is turned off or lost temporarily then its contents will be lost forever. DRAM (dynamic RAM), on the other hand, has an extremely short data lifetime—usually less than a quarter of a second. This is true even when power is applied constantly. In short, SRAM has all the properties of the memory you think of when you hear the word RAM. Compared to that, DRAM sounds kind of useless. What good is a memory device that retains its contents for only a fraction of a second? By itself, such a volatile memory is indeed worthless. However, a simple piece of hardware called a DRAM controller can be used to make DRAM behave more like SRAM. (See DRAM Controllers later in this chapter.) The job of the DRAM controller is to periodically refresh the data stored in the DRAM. By refreshing the data several times a second, the DRAM controller keeps the contents of memory alive for as long as they are needed. So, DRAM is as useful as SRAM after all. DRAM Controllers If your embedded system includes DRAM, there is probably a DRAM controller on board (or on-chip) as well. The DRAM controller is an extra piece of hardware placed between the processor and the memory chips. Its main purpose is to perform the refresh operations required to keep your data alive in the DRAM. However, i t cannot do this properly without some help from you. One of the first things your software must do is initialize the DRAM controller. If you do not have any other RAM in the system, you must do this before creating the stack or heap. As a result, this initialization code is usually written in assembly language and placed within the hardware initialization module. Almost all DRAM controllers require a short initialization sequence that consists of one or more setup commands. The setup commands tell the controller about the hardware interface to the DRAM and how frequently the data there must be refreshed. To determine the initialization sequence for your particular system, consult the designer of the board or read the databooks that describe the DRAM and DRAM controller. If the DRAM in your system does not appear to be working properly, it could be that the DRAM controller either is not initialized or has been initialized incorrectly. When deciding which type of RAM to use, a system designer must consider access time and cost. SRAM devices offer extremely fast access times (approximately four times faster than DRAM) but are much more expensive to produce. Generally, SRAM is used only where access speed is extremely important. A lower cost per byte makes DRAM attractive whenever large amounts of RAM are required. Many embedded systems include both types: a small block of SRAM (a few hundred kilobytes) along a critical data path and a much larger block of DRAM (in the megabytes) for everything else. 6.1.2 Types of ROM Memories in the ROM family are distinguished by the methods used to write new data to them (usually called programming) and the number of times they can be rewritten. This classification reflects the evolution of ROM devices from hardwired to one-time programmable to erasable-and-programmable. A common feature across all these devices is their ability to retain data and programs forever, even during a power failure. The very first ROMs were hardwired devices that contained a preprogrammed set of data or instructions. The contents of the ROM had to be specified before chip production, so the actual data could be used to arrange the transistors inside the chip! Hardwired memories are still used, though they are now called "masked ROMs" to distinguish them from other types of ROM. The main advantage of a masked ROM is a low production cost. Unfortunately, the cost is low only when hundreds of thousands of copies of the same ROM are required. One step up from the masked ROM is the PROM (programmable ROM), which is purchased in an unprogrammed state. If you were to look at the contents of an unprogrammed PROM, you would see that the data is made up entirely of 1's. The process of writing your data to the PROM involves a special piece of equipment called a device programmer. The device programmer writes data to the device one word at a time, by applying an electrical charge to the input pins of the chip. Once a PROM has been programmed in this way, its contents can never be changed. If the code or data stored in the PROM must be changed, the current device must be discarded. As a result, PROMs are also known as one-time programmable (OTP) devices. An EPROM (erasable-and-programmable ROM) is programmed in exactly the same manner as a PROM. However, EPROMs can be erased and reprogrammed repeatedly. To erase an EPROM, you simply expose the device to a strong source of ultraviolet light. (There is a "window" in the top of the device to let the ultraviolet light reach the silicon.) By doing this, you essentially reset the entire chip to its initial—unprogrammed—state. Though more expensive than PROMs, their ability to be reprogrammed makes EPROMs an essential part of the software development and testing process. 6.1.3 Hybrid Types As memory technology has matured in recent years, the line between RAM and ROM devices has blurred. There are now several types of memory that combine the best features of both. These devices do not belong to either group and can be collectively referred to as hybrid memory devices. Hybrid memories can be read and written as desired, like RAM, but maintain their contents without electrical . this chapter, you will learn everything you need to know about memory in embedded systems. In particular, you will learn about the types of memory you are likely to encounter, how to test memory. frequently the data there must be refreshed. To determine the initialization sequence for your particular system, consult the designer of the board or read the databooks that describe the DRAM. initial—unprogrammed—state. Though more expensive than PROMs, their ability to be reprogrammed makes EPROMs an essential part of the software development and testing process. 6.1.3 Hybrid Types As memory technology

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