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that specify classes that are nested within other classes, as some of mine are. Even if this did work, I'd still prefer to spare the application programmer the details of these functions. Is there a solution to either or both of these problems? Yes, in fact both of these can be remedied. Let's start with the data problem. The standard solution to avoid exposing member variables to the application programmer is to create a secondary data structure that contains the actual data for the object, and include only a pointer to such a structure in the main object. Because the compiler knows the size of a pointer to a structure without having to see the definition of the structure itself, the header file that defines this secondary structure can be included only when needed in the implementation of the class. This frees the application programmer from any concern about the representation of the data. What about those functions that the application programmer doesn't need to (and shouldn't) call? This can be solved in much the same way as the data problem. In this case, however, the pointer in the visible class points to an object of a class that supplies the additional functions needed by the other implementation classes. Because the client program would not include the header file that defines this secondary class, it could not access those additional functions. Of course, the other implementation classes would include that header file so that they could access the additional functions as needed. Why didn't I implement either of these solutions (or better yet, both)? Because doing so would have required wholesale changes to the implementation, and I ran out of time. Of course, had I considered these issues when I was first creating these classes, they would have been fairly simple to solve, but I didn't think of them at that time. In any event, the design is usable as it stands, even if it could be improved, so let's move on to how we can use it in its present form. We'll start with the functions that are needed by client programs such as our test program flextest.cpp. Figure block.00 shows the first of these functions, QuantumFile::QuantumFile(). The default constructor for the QuantumFile class (from quantum\block.cpp) (Figure block.00) codelist/block.00 As you can see, this function's implementation consists entirely of initialization expressions in the member initialization list. We'll look at each of the member variables of this class in detail when we get to the functions that use them. For now, I'll just mention that they are all needed to keep track of the status of the quantum file and the buffers that maintain parts of its data in memory. Next, let's take a look at Figure block.01, which shows the first "regular member function" in this class, QuantumFile::Open. This is a good place to start, since we can't do anything to a quantum file until we open it, as with any other file. The Open function for the QuantumFile class (from quantum\block.cpp) (Figure block.01) codelist/block.01 After declaring a number of variables, this function initializes the variables that keep track of the number of physical read and write operations for benchmarking purposes (m_ReadCount and m_WriteCount, respectively). Then it resizes the SVectors that keep track of the block buffers (m_Block), which quantum is in each block buffer (m_BlockNumber), whether each block buffer has been modified and therefore needs to be written back to the disk (m_BufferModified), and the "time stamp" for each block buffer that indicates how recently it has been accessed (m_TimeStamp). We'll see how each of these variables is used in the program as we go through the code. The next few lines check whether the caller has supplied a non-null file name for the quantum file. If not, we bail out, because we need a valid file name to use when we open the file to store our data. Assuming that we do have some sort of file name, we try to open the file for reading, to see whether it is already there. If fopen returns NULL, indicating that the file doesn't exist yet, we create the file, clear the QuantumFileHeaderStruct structure called QFHS, set the main_object_index_count and free_space_list_count to their default values, and copy the current program_version_info into the quantum_version_info structure element. The next operation is to initialize the member variables of QFHS that keep track of the offsets in the file where the main_object_index, the free_space_list, and the quantum file data area begin, so that these areas of the file can be located when we open the file again. Since we haven't created any main objects yet, our next task is to clear the main object index, setting it to zeros (which indicates available entries, as quantum number zero is not used), except for the entry for object number zero, which is set to NoQuantum; we will not allow a main object number zero, for better error control. We also write the header block to the file at this point. The last operation in the new file initialization is to set up the free space list to indicate that all quanta have the maximum available free space, except of course for quantum zero, which is not used. Of course, the process of opening an already existing quantum file starts differently; we have to read in the quantum file header and check whether it was created by the same version of the program. The current program simply tests whether the version of the program that created the file is different from the one reading it and aborts if they are different. A production program would use this information to determine whether the versions were compatible, so that if we changed the program in a way that makes old files unusable, we could warn the user that the file is of an old type and should be converted. Alternatively, we might automatically convert it to a new format; in either case, it is essential that we know what version of our program created the file. After we have taken care of this detail, the rest of the code for opening either an old or a new file is the same. We are almost done with the initialization, but there are a few more data structures to handle. First, we have to calculate the block numbers where the main object list, the free space list, and the data area start. Then we initialize the member variables that keep track of the current number of main objects and the number of elements in the free space list. Then we initialize the SVectors of block buffers, block numbers, modified flags, and time stamps. Next, we initialize variables that will allow us to access the free space list and main object list; we'll get into exactly how that works later. Finally, if we have created a new quantum file (as opposed to opening one that already existed), we create a main object called "Directory", which we will use to keep track of the names of the main objects that the user will create. Now let's take a look at Figure block.02, which shows the next user function, QuantumFile::Flush. This function is used to ensure that all data written to the quantum file has actually been stored on the disk. It's a good idea to call Flush whenever you have finished with a logical portion of your data updating, to make sure that a power failure or other crash doesn't lose data. The Flush function for the QuantumFile class (from quantum\block.cpp) (Figure block.02) codelist/block.02 This isn't a very complicated function, but it does show how the m_BufferModified SVector is used: Each buffer whose flag in that SVector is TRUE is written to the disk via the Write member function. Any buffer whose flag is not TRUE has not been modified since it was last read from the disk, so there is no reason to write it back to the disk. Avoiding unnecessary writes is very helpful in reducing disk I/O and improving the speed of the program. The Write function resets the flag for any buffer it writes, so if we called Flush twice in a row, no buffers would be written out on the second execution. 12 The final function that we're going to cover in this class at this point is Close (Figure block.03). As its name suggests, this function closes the quantum file and takes care of all the housekeeping required at that time. However, you generally won't call this function explicitly, because it is called automatically when the QuantumFile object is destroyed at the end of its scope, as you can see by looking at the QuantumFile destructor (Figure block.04). The Close function for the QuantumFile class (from quantum\block.cpp) (Figure block.03) codelist/block.03 The destructor for the QuantumFile class (from quantum\block.cpp) (Figure block.04) codelist/block.04 Allowing the destructor to close the file automatically is easier and (more important) safer than closing the file explicitly, because it's not always easy to determine when all of the objects in the quantum file are inactive. Hence, I recommend allowing the compiler to take care of closing the file. Flexible Flying Now that we've taken a look at the member functions of the QuantumFile class that user programs are concerned with, let's do the same with the FlexArray class. In the process, we'll start to delve into the underlying layers of the quantum file implementation in more detail. Let's start with the interface for the FlexArray class, which is shown in Figure newquant.00. The interface for the FlexArray class (from quantum\newquant.h) (Figure newquant.00) codelist/newquant.00 As before, we'll postpone discussion of the member variables of this class until we see how they are used in the member functions. We'll start with the normal constructor for the FlexArray class, which is shown in Figure newquant.01. The normal constructor for the FlexArray class (from quantum\newquant.cpp) (Figure newquant.01) codelist/newquant.01 As you can see, this function simply calls an Open function in the same class to do all of the actual work. The purpose of this handoff is to allow the user to create a FlexArray via the default FlexArray constructor before opening the quantum file and fill in the details later via an explicit Open call. Now that I've cleared that up, let's take a look at the function that actually does the work, which is shown in Figure newquant.02. The Open function for the FlexArray class (from quantum\newquant.cpp) (Figure newquant.02) codelist/newquant.02 The header for this function shouldn't be too alarming. The first argument is simply the address of the quantum file object in which the FlexArray will be created. The second argument is the name under which the FlexArray will be stored in the quantum file's directory, which will make it accessible to another program or a later run of this program. The ModifiableElement type is just another name for a String, left over from a previous incarnation of that type. The third argument is the initial number of elements that the FlexArray will contain, and the last argument is the maximum number of elements to which the FlexArray will expand if necessary. If you look at the interface for this class, you'll notice that these last two arguments have default values of 1 and UINT_MAX-1 elements, respectively. Therefore, if you don't have any idea how large a FlexArray might need to be, you can omit these arguments and it will expand as needed. Now we're up to the first statement inside the function, which appears innocent enough. It assigns a value to a member variable called m_MOA, which stands for "Main Object Array". This member variable can then be used to look up the name of the FlexArray in the quantum file directory, as well as to access a number of . they are all needed to keep track of the status of the quantum file and the buffers that maintain parts of its data in memory. Next, let's take a look at Figure block.01, which shows the first

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