PATTERNS OF DATA MODELING- P28 pot

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PATTERNS OF DATA MODELING- P28 pot

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118 Chapter 9 / Non-Data-Warehouse Antipatterns into a single dimension entity. For example, Figure 9.11 collapses the Product dimension of Figure 6.6 into a single entity. 9.5 Chapter Summary An antipattern is a characterization of a common software flaw. The antipatterns in Table 9.1 simplify reading but compromise the ability of database structure to enforce quality. These antipatterns are often acceptable for data warehouses, but you should avoid them otherwise. Figure 9.11 Combined entity types: Collapsing a snowflaked dimension. It is ac- ceptable to combine entity types for a dimension of a data warehouse. Product productNumber categoryName industryName productName (a) Snowflaked dimension (b) Collapsed * 11 * Product productName productNumber Category categoryName Industry industryName dimension Antipattern name Observation Exceptions Resolution Frequency Derived data A model has ele- ments that are not fundamental. OK for critical elements, bottle- necks, and data warehouses. Rework the model to elimi- nate derived data. Common Parallel attributes An entity type has groups of similar attributes. Often used for data warehouses. Abstract and fac- tor out common- ality. Occasional Parallel relationships Two entity types have several simi- lar relationships. Can be accept- able for a data warehouse. Abstract and fac- tor out common- ality. Occasional Combined entity types An entity type has disparate attri- butes. OK for I/O stag- ing and data warehouses. Make each con- cept its own entity type. Occasional Table 9.1 Summary of Non-Data-Warehouse Antipatterns 119 Part III Archetypes Chapter 10 Archetypes 121 Archetypes are deep abstractions that often occur and transcend individual applications. You should keep them in mind as you construct models. This chapter presents both UML and IDEF1X diagrams so that the meaning of the ar- chetypes is clear for readers who prefer one or the other notation. 121 10 Archetypes Archetypes are abstractions that often occur and transcend individual applications. You should keep them in mind as you construct models. The use of an archetype can lead to a breakthrough. By necessity, the list in this chapter is arbitrary and incomplete. The arche- types themselves are also incomplete so you will need to add detail as you include them. Many of the archetypes relate to each other. This chapter uses an entity type icon (UML—no attribute section, IDEF1X—ellipsis for attributes) for references to entity types that are defined elsewhere in the chapter. Throughout the chapter the shaded boxes are metadata and the white boxes are data. 10.1 Account An Account is a label for recording, reporting, and managing a quantity of something. Ap- plications involve a variety of account types: • accounting applications — general ledger account, account payable, account receivable • business applications — bank account, credit card account, customer account, expense account, purchase account, sales account • computing applications — computing account, email account • travel applications — frequent flyer account, travel account Each Account has an owner (a TangibleActor, in this case a person or organization, see Sec- tion 10.2). Typically an owner can have multiple accounts for an account type (Figure 10.1, Figure 10.2). Some of these accounts might be unwanted duplicates and remain undetected until after data has been posted. The notion of AccountEquivalence can logically combine accounts without having to move data (see the Symmetric Relationship Antipattern). In ad- dition, since the merge is logical and not physical, it can be undone. 122 Chapter 10 / Archetypes 10.2 Actor An Actor is someone or something that is notable in terms of data or relationships. An actor is not the real world thing but is the computing counterpart for attaching information. An actor provides a “hook” for interchangeable data (Figure 10.3, Figure 10.4). An Ac- tor is a Person, Application, Organization, ActorRole, or ActorRoleType. An application in- cludes this model and relates relevant entities. As an example, an actor can provide the basis for assigning permissions. Sales documents may be accessible by Joe Smith (a Pers on ), the sales department (an Organization), and the head of marketing (an ActorRoleType). Addi- tional examples involve approval and logging. For many business processes, the efforts of Persons, Applications, Organizations, ActorRoles, and ActorRoleTypes are interchangeable and Actor can abstract across them. A Person is someone who is important to an application. An Application is a reference to software — an intelligent Application can take the place of a Person in some situations. For example, expert system logic can determine whether to grant approval for a credit card charge. An Organization can be a business entity, a grouping of organizations, or a part of an organization. A TangibleActor is a Person, Application, or Organization. An ActorRoleType is a job function that a TangibleActor can perform; examples include clerk, manager, administrator, customer, and vendor. An ActorRole is the combination of a TangibleActor and an ActorRoleType (see Section 10.18). Examples include John Doe the manager and John Doe the user. You can think of an ActorRole as a TangibleActor wearing a hat (the hat is an ActorRoleType). Figure 10.1 Archetype Account: UML model. An Account is a label for recording, reporting, and managing a quantity of something. * 0 1 Account accountNumber {unique} accountName AccountType name {unique} 1 * TangibleActor * creationDate 1 AccountEquivalence owner Figure 10.2 Archetype Account: IDEF1X model. accountTypeID AccountType accountTypeName (AK1.1) accountID Account accountNumber (AK1.1) accountName creationDate accountTypeID (FK) accountEquivalenceID (FK) ownerID (FK) accountEquivalenceID AccountEquivalence tangibleActorID TangibleActor . . . 10.2 Actor 123 Actor name Figure 10.3 Archetype Actor: UML model. An Actor is someone or something that is notable in terms of data or relationships. * 1 effectiveDate expirationDate * 1 OrganizationApplicationPerson TangibleActor ActorRole ActorRoleType tangibleActorDiscrim actorDiscrim Figure 10.4 Archetype Actor: IDEF1X model. actorID Actor actorName effectiveDate expirationDate actorDiscrim ActorRole actorRoleID (FK) tangibleActorID (FK) actorRoleTypeID (FK) TangibleActor tangibleActorID (FK) tangibleActorDiscrim ActorRoleType actorRoleTypeID (FK) Person personID (FK) Application applicationID (FK) Organization organizationID (FK) . characterization of a common software flaw. The antipatterns in Table 9.1 simplify reading but compromise the ability of database structure to enforce quality. These antipatterns are often acceptable for data. type. Occasional Table 9.1 Summary of Non -Data- Warehouse Antipatterns 119 Part III Archetypes Chapter 10 Archetypes 121 Archetypes are deep abstractions that often occur and transcend individual. boxes are metadata and the white boxes are data. 10.1 Account An Account is a label for recording, reporting, and managing a quantity of something. Ap- plications involve a variety of account types: •

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Mục lục

  • 9781439819890

  • PATTERNS OF DATA MODELING

    • Contents

    • Preface

      • Who Should Read This Book?

      • What You Will Find

      • Comparison with Other Books

      • Acknowledgments

      • Chapter 1: Introduction

        • 1.1 What Is a Model?

        • 1.2 Modeling Notation

        • 1.3 What Is a Pattern?

        • 1.4 Why Are Patterns Important?

        • 1.5 Drawbacks of Patterns

        • 1.6 Pattern vs. Seed Model

        • 1.7 Aspects of Pattern Technology

        • 1.8 Chapter Summary

        • Bibliographic Notes

        • References

        • Part I: Mathematical Templates

          • Chapter 2: Tree Template

            • 2.1 Hardcoded Tree Template

            • 2.2 Simple Tree Template

            • 2.3 Structured Tree Template

            • 2.4 Overlapping Trees Template

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