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CorelDRAW X5 The Official Guide part 66 pdf

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Ill 20-19 ● Local Using the Local distortion option has the effect of varying the Amplitude value of your distortion effect around the center origin. At the center of the distortion effect, Amplitude is at its maximum value. Amplitude then tapers to 0 as the distortion emanates from the center origin of the effect. The results of applying the Local distortion option while the Frequency is varied are shown here: Ill 20-20 To clear a distortion effect, click Clear Distortion Effect in the property bar or choose Effects | Clear Distortion. If you’ve applied successive distortions, each distortion is cleared individually in order, from the last distortion applied to the first, so you can step out of the effect incrementally. 614 CorelDRAW X5 The Official Guide Frequency = 21 Frequency = 48 To bring all this Zipper talk down to a practical level, the following illustration shows two creative, commercial uses. At left, the Zipper distortion is used as a coupon border. The only finessing needed was to apply a dashed Outline pen style. At right, the diagram of a sewing pattern is gussied up a little by making the cut marks look as though real pinking shears were used. Ill 20-21 Twister Distortion Twister distorts the outline paths and nodes of objects by rotating the outer areas around the center (which is largely undistorted), either clockwise or counterclockwise, to achieve an effect much like a child’s pinwheel toy. Twister options on the property bar include rotation direction, rotation amount, and degree of additional rotation. Ill 20-22 CHAPTER 20: Envelope and Distortion Effects 615 20 Twister Mode Counterclockwise Rotation Clockwise Rotation Additional Degrees Complete Rotations (This used to be a rectangle.) Controlling a Twister distortion is simple; rotation can be clockwise or counterclockwise, but increasing the rotation really dramatizes the effect of this mode. Whole rotations can be set to a maximum of 9; additional rotations can be added up to 359°—nearly another full rotation. Figure 20-12 shows some of the widely differing effects that can result—it all depends on the number of rotations and the object used as the target for the effect. Objects applied with a distortion effect can’t be edited using the Shape tool unless the effect is cleared. However, you can convert a distorted shape to curves ( CTRL+Q), and then edit to get the object you need. Getting Hands-On with the Distortion Tool Markers The best way to shape a distortion is interactively, by dragging directly on the Distortion tool markers with your cursor. Depending on which distortion mode you’re using, these interactive markers serve different purposes. Which interactive markers are available depends on which mode (Push And Pull, Zipper, Twister) you’ve chosen, but basically you have a Start handle shaped like a diamond, which sets the center of the distort effect. The Start handle is connected to the End handle, which is used to define the direction of the effect and also the amplitude (with the Push And Pull and 616 CorelDRAW X5 The Official Guide FIGURE 20-12 Using simple objects and the Twister mode of the distort effect, you can create wild, organic shapes. Original rectangle 180° clockwise 270° clockwise Original ellipse 35° clockwise Two complete clockwise rotations + 240° Zipper modes). Generally, interactive markers involve a center marker and at least one other, each joined by a directional guide. When Zipper distortion is being applied, a small extra slider appears between these two markers and controls the amount of frequency applied. In the case of Twister distortions, the outer marker serves as a handle for determining the degree angle and amount of rotation you apply to an object. To realign the center marker (the Start handle) with the center of the distortion, click the Center Distortion button in the property bar while the Distortion tool and the distorted objects are selected. It’s the button with the + symbol, to the left of the Convert To Curves button. Changing Push and Pull Interactively Push and pull distortions are controlled using two markers: a diamond shape indicates the center of the distortion, and a square marker controls amplitude. The center marker can be moved around the object, but the amplitude marker movement is constrained to left or right movement. Dragging the amplitude marker left of center changes the negative amplitude values, causing the push effect. Dragging it right of the center marker changes the positive values, causing the pull effect. Figure 20-13 shows the effects of different marker positions. CHAPTER 20: Envelope and Distortion Effects 617 20 FIGURE 20-13 Push and pull distortions are controlled by a diamond shape and a square marker onscreen. Original object Pull effect Center marker Amplitude marker Push effect Offset pull Offset push Working with the Zipper Control Handles Using Zipper distortion, the movable diamond marker represents the center origin, and the square marker to the right controls the amplitude value. Use the small rectangular slider on the dashed blue centerline to set frequency by moving it left or right. Dragging it right increases the frequency, adding more zigzag shapes to your object’s path, while dragging it left does the opposite. You also have the opportunity with Zipper mode, unlike the fixed positions of the markers in Push And Pull mode, to move the amplitude handle to slant the zigs and zags in a direction. Ill 20-23 Exactly as with envelopes, the distortion effects can be copied using the toolbox Attributes eyedropper tool. Changing Twister Interactively Controlling Twister distortions by dragging with your cursor over the markers is the most productive (and fun) way to apply this distortion mode; one click-drag lets you set two properties at once, both of which have a dramatic effect on the distortion. The markers during a Twister distortion are a diamond-shaped center marker and a round-shaped rotation handle. Dragging the rotation handle around the center marker causes distortion based on the angle of the guide between the center and rotation markers and the number of times the rotation marker is dragged completely around the center marker. You’ll also see a dashed blue line connecting the markers, which provides a quick visual reference of the beginning 618 CorelDRAW X5 The Official Guide Original object Lower frequency Center marker Frequency slider Amplitude marker Higher frequency Center offset Center offset and Amplitude marker rotated angle of the Twister distortion and the current angle of distortion you define. Figure 20-14 shows examples of Twister distortions and positions of the markers. To copy a distortion to a new object, select an object, click the Copy Distortion Properties button in the property bar, and use the cursor to target an existing distortion. Using Distortion Presets The property bar Preset list for distortion effects gives you the power to apply, save, and delete saved distortions, as shown here: Ill 20-24 CHAPTER 20: Envelope and Distortion Effects 619 20 FIGURE 20-14 It’s best to use the control handles to create Twister distortions. Original object One complete rotation Center marker Rotation handle One complete rotation using center offset Partial rotation Partial rotation, using center offset Preset list Click to delete selected preset from list. Click to add distortion as preset. Exploring Distortion Presets When the Distort tool is the current tool selected, choosing a preset from the list immediately applies a new distortion effect to a selected object. If you’ve created a really awesome distortion effect and you want to save the effect while the distorted shape in your document is selected, you can add it as a new distortion preset by clicking the Add Preset button. The Delete Preset button permanently removes a selected distortion preset from the list; therefore, think twice about ever clicking this button. To delete a preset, nothing must be selected on the page; then the minus button becomes active. Only user presets can be deleted, not CorelDRAW shipped-with presets. Between distortion and envelope effects covered in this chapter, you should be well on your way to massaging an object or object group from something close to what you like to exactly what you like and need. Remember, these are dynamic effects, so you don’t permanently change that shape you’ve worked for hours on. And if you need to exchange data with a client or coworker who doesn’t own CorelDRAW: ● Take pity on them. ● Convert a copy of your effects work to curves (CTRL+Q), and then export the distorted or enveloped object to any number of file formats CorelDRAW supports. Effects are proprietary to CorelDRAW, but vector information can be used in other vector design programs and modeling programs or exported as typefaces—you name it. Blends and contours are the topic of the next chapter, each with their own use, and you can actually take what you know now about distortions and apply a contour to a distorted object. Will it look weird? Yep, and interesting. Just think of it as adding to weirdness, and building on your knowledge! 620 CorelDRAW X5 The Official Guide CHAPTER 21 Blends and Contours 621 A lthough they’re different effects, blends and contours share the common trait of creating many shapes based on control shapes; the additional shapes are dynamically linked to the control object, and the “in-between” objects will vary in size, color, and outline shape depending on how you set up the effect. Blends and contours are a boon to the designer who wants to add shading to flat color fills in a way that fountain fills do not. Additionally, blend objects can be used to illustrate the transition between two objects of similar or completely dissimilar shape. This chapter takes you through the use of blends and contours so you can add these effects to your bag of illustration tricks and create outstanding, intriguing work. Blend and Contour Effects: Similarities with Distinctions The blend effects create a series of objects between objects in a number of steps you define—an object can be a closed path, a group of objects, and even a line (an open path). The properties of each step are influenced by the objects used in the blend. The contour effect also creates additional objects in steps; however, only one object is used to produce a contour. When you imagine a contour effect, think of an object surrounded by the same shape radiating outward (or inward) in a concentric pattern, like the waves produced when you drop a pebble in a still pond. Depending on the assignment, you’ll choose the contour or blend to achieve the exact look you need. The following sections explain the properties of the effects you can manipulate, and then you can decide which effect to reach for when you need a complex graphic or a smooth, shaded fill in an illustration area. Blending as Illustration Shading If you’ve ever tried to add depth to a drawing and found that you’re not up to speed with the Mesh fill tool and that a fountain fill doesn’t do the trick, the solution is to blend a large shape through transition objects to a smaller object inside the large one. By making, for example, the outer shape darker than the inner one, you can position a highlight wherever you need it on the face of a drawing of a hardware tool or a fork or a drinking glass . . . you get the picture. Similarly, a contour can be used to create a highlight; however, the contour object should be symmetrical, such as an ellipse, to achieve the highlight effect. You’ll often see blend effects used in illustration work for creating photorealistic illustrations, but regardless of whether the visual content of a drawing is real-life accurate or a whimsical cartoon, with blends you add depth and suggest lighting and the type of material on an object. The left side of Figure 21-1 shows a decent drawing of a frankfurter in perspective, but you and other viewers detect that there’s something missing from the illustration. At right, you can see a Wireframe view of the same drawing, except several blends and contours have been added on a new layer in CorelDRAW. You’ll see how to do this stuff later in this chapter. In Figure 21-2 you can see the finished illustration in Enhanced view in CorelDRAW’s drawing window. About eight pairs of objects were used, different sizes and different colors, and what you see here is smooth shading and highlights that suggest lighting and a little 622 CorelDRAW X5 The Official Guide CHAPTER 21: Blends and Contours 623 21 FIGURE 21-1 A drawing, especially a perspective drawing of an object, can appear flat until you add shading with blends and contours. Uniform fills Blends Contours Extruded text FIGURE 21-2 The main difference between this illustration and that in Figure 21-1 is depiction in Figure 21-1 and illustration here. Illustrations are complete visual ideas, from outline shape to interior fills. . the center of the distort effect. The Start handle is connected to the End handle, which is used to define the direction of the effect and also the amplitude (with the Push And Pull and 616 CorelDRAW. distortion, click the Center Distortion button in the property bar while the Distortion tool and the distorted objects are selected. It’s the button with the + symbol, to the left of the Convert To. rotation handle. Dragging the rotation handle around the center marker causes distortion based on the angle of the guide between the center and rotation markers and the number of times the rotation marker

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