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Programming Projects 497 10. The program would behave exactly the same. However, most authorities favor using the using declaration, as we have done in Display 11.10. Note that with either, there are still two different functions named readHour. The one in Display 11.10 is different from the one defined in the unnamed namespace in Display 11.9. 11. Hello from unnamed. Hello from Sally. Hello from unnamed. 12. Outer. Inner. Inner. PROGRAMMING PROJECTS 1. This exercise is intended to illustrate namespaces and separate compilation in your develop- ment environment. You should use the development environment you regularly use in this course for this exercise. In a file f.h, place a declaration of void f( ) in namespace A. In file g.h, place a declaration of void g( ) in namespace A. In files f.cpp and g.cpp, place the definitions of void f( ) and void g( ), respectively. Place the definitions of void f( ) and void g( ) in namespace A. The functions can do anything you want, but to keep track of execution include something like cout <<" Function_Name called" << endl; where Function_Name is the name of the particular function. In another file, main.cpp, put your main function, #include the minimum collection of files to provide access to the names from namespace A. In your main function call the functions f then g. Compile, link, and execute using your development environment. To provide access to names in namespaces, you may use local using declarations such as: using std::cout; or use local using directives such as: using namespace std; inside a block, or qualify names using the names of namespaces, such as std::cout. You may not use global namespace directives such as the following which are not in a block and apply to the entire file: using namespace std; Of course you must handle namespace A and function names f and g, in addition to possi- bly std and cout. After doing the above, write a one page description of how to create and use namespaces and separate compilation in your environment. 498 Separate Compilation and Namespaces 2. Obtain the source code for the PFArrayD class and the demonstration program from Dis- plays 10.10, 10.11, and 10.10. Modify this program to use namespaces and separate com- pilation. Put the class definition and other function declarations in one file. Place the implementations in a separate file. Distribute the namespace definition across the two files. Place the demonstration program in a third file. To provide access to names in namespaces, you may use local using declarations such as: using std::cout; or use local using directives such as: using namespace std; inside a block, or qualify names using the names of namespaces, such as std::cout. You may not use global namespace directives such as the following which are not in a block and apply to the entire file: using namespace std; 3. Extend the Programming Project 1 from Chapter 10 in which you implemented a two dimensional array class by placing the class definition and implementation in a namespace, then providing access to the names in the namespace. Test your code. To provide access to names in namespaces, you may use local using declarations such as using std::cout; or use local using directives such as: using namespace std; inside a block, or qualify names using the names of namespaces, such as std::cout. You may not use global namespace directives such as the following which are not in a block and apply to the entire file: using namespace std; 1.7 For additional online Programming Projects, click the CodeMate icons below. 12 Streams and File I/O 12.1 I/O STREAMS 501 File I/O 501 Pitfall: Restrictions on Stream Variables 506 Appending to a File 506 Tip: Another Syntax for Opening a File 508 Tip: Check That a File Was Opened Successfully 509 Character I/O 512 Checking for the End of a File 513 12.2 TOOLS FOR STREAM I/O 517 File Names as Input 517 Formatting Output with Stream Functions 518 Manipulators 521 Saving Flag Settings 523 More Output Stream Member Functions 524 Example: Cleaning Up a File Format 525 Example: Editing a Text File 528 12.3 STREAM HIERARCHIES: A PREVIEW OF INHERITANCE 528 Inheritance among Stream Classes 528 Example: Another newLine Function 533 12.4 Random Access to Files 536 CHAPTER SUMMARY 538 ANSWERS TO SELF-TEST EXERCISES 539 PROGRAMMING PROJECTS 541 12 Streams and File I/O Fish say, they have their stream and pond; But is there anything beyond? Rupert Brooke, Heaven (1913) As a leaf is carried by a stream, whether the stream ends in a lake or in the sea, so too is the output of your program carried by a stream not knowing if the stream goes to the screen or to a file. Washroom Wall of a Computer Science Department (1995) INTRODUCTION Input is delivered to your program and output from your program is delivered to the output device via special objects known as streams . The term stream is supposed to convey the idea that the output is streamed to or from your pro- gram without your program being aware (or at least not very aware) of where the input data came from or where the output data goes. This should, and does, mean that file input is handled in essentially the same way as the key- board input we have been using up to now and that file output is handled in essentially the same way as screen output. File I/O makes a small but essential use of inheritance, which is not covered until Chapter 14. However, we have placed this chapter before the inheritance chapter because programmers often want to start using file I/O early. There- fore this chapter includes a brief introduction to what few inheritance details are needed for file I/O. You may cover this chapter anytime after covering the material of Chapters 1 to 4 and 6 to 9; in other words, you may cover this chapter before Chapters 5, 10, and 11. Enough material to allow you to do simple file I/O can be cov- ered even before reading all those chapters. The basic elements of file I/O, which are discussed in Section 12.1, may be covered anytime after reading Chapters 1 to 4, Chapter 6, and the subsection of Chapter 9 entitled “The Member Functions get and put .” That subsection is self-contained and does not require reading any other parts of Chapter 9. All of Section 12.2, except for the subsection entitled “File Names as Input” may also be read after read- ing only Chapters 1 to 4, Chapter 6, and the subsection of Chapter 9 entitled “The Member Functions get and put .” If you have not read Chapter 11 on namespaces, you may want to review the subsection of Chapter 1 on namespaces. I/O Streams 501 I/O Streams Good Heavens! For more than forty years I have been speaking prose without knowing it. Molière, Le Bourgeois Gentilhomme A stream is a flow of characters (or other kind of data). If the flow is into your pro- gram, the stream is called an input stream . If the flow is out of your program, the stream is called an output stream . If the input stream flows from the keyboard, then your program will take input from the keyboard. If the input stream flows from a file, then your program will take its input from that file. Similarly, an output stream can go to the screen or to a file. Although you may not realize it, you have already been using streams in your pro- grams. The cin that you have already used is an input stream connected to the key- board, and cout is an output stream connected to the screen. These two streams are automatically available to your program as long as it has both an include directive that names the header file <iostream> and a using directive for the std namespace. You can define other streams that come from or go to files; once you have defined them, you can use them in your program in the same way you use the streams cin and cout . For example, suppose your program defines a stream called inStream that comes from some file. (We’ll tell you how to define it shortly.) You can then fill an int variable named theNumber with a number from this file by using the following in your program: int theNumber; inStream >> theNumber; Similarly, if your program defines an output stream named outStream that goes to another file, then you can output the value of the variable theNumber to this other file. The following will output the string "theNumber is " followed by the contents of the variable theNumber to the output file that is connected to the stream outStream : outStream << "theNumber is " << theNumber << endl; Once the streams are connected to the desired files, your program can do file I/O the same way it does I/O using the keyboard and screen. ■ FILE I/O The files we will use for I/O in this chapter are text files; that is, they are the same kind of files as those that contain your C++ programs. When your program takes input from a file, it is said to be reading from the file; when your program sends output to a file, it is said to be writing to the file. There are other ways of reading input from a file, but the method given in this subsection reads the file from the beginning to the end (or as far as the program gets before ending). 12.1 stream input stream output stream cin and cout are streams reading and writing 502 Streams and File I/O Using this method, your program is not allowed to back up and read anything in the file a second time. This is exactly what happens when your program takes input from the keyboard, so it should not seem new or strange. (As we will see, your program can reread a file starting from the beginning of the file, but this is starting over, not backing up.) Similarly, for the method presented here, your program writes output into a file starting at the beginning of the file and proceeding forward. Your program is not allowed to back up and change any output that it has previously written to the file. This is exactly what happens when your program sends output to the screen: You can send more output to the screen, but you cannot back up and change the screen output. The way that you get input from a file into your program or send output from your pro- gram into a file is to connect your program to the file by means of a stream. To send output to a file, your program must first connect the file to a (stream) object of the class ofstream . To read input from a file, your program must first connect the file to a (stream) object of the class ifstream . The classes ifstream and ofstream are defined in the <fstream> library and placed in the std namespace. Thus, to do both file input and file output, your program would contain #include <fstream> using namespace std; or #include <fstream> using std::ifstream; using std::ofstream; A stream must be declared just as you would declare any other class variable. Thus, you can declare inStream to be an input stream for a file and outStream to be an out- put stream for another file as follows: ifstream inStream; ofstream outStream; Stream variables, such as inStream and outStream declared above, must each be connected to a file. This is called opening the file and is done with the member func- tion named open . For example, suppose you want the input stream inStream con- nected to the file named infile.txt . Your program must then contain the following before it reads any input from this file: inStream.open("infile.txt"); You can specify a pathname (a directory or folder) when giving the file name. The details of how to specify a pathname vary a little from system to system, so consult with a local guru for the details (or do a little trial-and-error programming). In our examples we will use simple file names, which assumes that the file is in the same directory (folder) as the one in which your program is running. <fstream> declaring streams connecting a stream to a file open pathnames I/O Streams 503 Once you have declared an input stream variable and connected it to a file using the open function, your program can take input from the file using the extraction operator, >> , with the input stream variable used the same way as cin . For example, the following reads two input numbers from the file connected to inStream and places them in the variables oneNumber and anotherNumber: int oneNumber, anotherNumber; inStream >> oneNumber >> anotherNumber; An output stream is opened (that is, connected to a file) in the same way as just described for input streams. For example, the following declares the output stream out- Stream and connects it to the file named outfile.txt: ofstream outStream; outStream.open("outfile.txt"); When used with a stream of type ofstream, the member function open will create the output file if it does not already exist. If the output file already exists, the member func- tion open will discard the contents of the file so that the output file is empty after the call to open. (We will discuss other ways of opening a file a bit later in this chapter.) After a file is connected to the stream outStream with a call to open, the program can send output to that file using the insertion operator <<. For example, the following writes two strings and the contents of the variables oneNumber and anotherNumber to the file that is connected to the stream outStream (which in this example is the file named outfile.txt): outStream << "oneNumber = " << oneNumber << " anotherNumber = " << anotherNumber; Notice that when your program is dealing with a file, it is as if the file had two names. One is the usual name for the file that is used by the operating system, which is the external file name. In our sample code the external file names were infile.txt and outfile.txt. The external file name is in some sense the “real name” for the file. The conventions for spelling these external file names vary from one system to another. The names infile.txt and outfile.txt that we used in our examples may or may not look like file names on your system. You should name your files following whatever O VERLOADING OF >> AND << A PPLIES TO F ILES As we pointed out in Chapter 8, if you overload >> and <<, then those overloadings apply to file input and output streams the same as they apply to cin and cout. (If you have not yet read Chapter 8, you can ignore this remark. It will be repeated for you in Chapter 8.) external file name 504 Streams and File I/O conventions are used on your operating system. Although the external file name is the real name for the file, it is typically used only once in a program. The external file name is given as an argument to the function open, but after the file is opened, the file is always referred to by naming the stream that is connected to the file. Thus, within your program, the stream name serves as a second name for the file. The sample program in Display 12.1 reads three numbers from one file and writes their sum, as well as some text, to another file. Every file should be closed when your program is finished getting input from the file or sending output to the file. Closing a file disconnects the stream from the file. A file is closed with a call to the function close. The following lines from the program in Display 12.1 illustrate how to use the function close: inStream.close( ); outStream.close( ); Notice that the function close takes no arguments. If your program ends normally but without closing a file, the system will automatically close the file for you. However, it is good to get in the habit of closing files for at least two reasons. First, the system will only close files for you if your program ends normally. If your program ends abnor- mally due to an error, the file will not be closed and may be left in a corrupted state. If your program closes files as soon as it is finished with them, file corruption is less likely. Second, you may want your program to send output to a file and later read that output back into the program. To do this, your program should close the file after it is finished writing to the file, and then reopen the file with an input stream. (It is possible to open a file for both input and output, but this is done in a slightly different way.) A less commonly used member function, but one you may eventually need, is flush, which is a member function of every output stream. For reasons of efficiency, output is often buffered—that is, temporarily stored someplace—before it is actually written to a file. The member function flush flushes the output stream so that all out- put that may have been buffered is physically written to the file. An invocation of close automatically invokes flush, so you very seldom need to use flush. The syntax for flush is indicated by the following example: outStream.flush( ); A F ILE H AS T WO N AMES Every input and every output file used by your program has two names. The external file name is the real name of the file, but it is used only in the call to the member function open, which con- nects the file to a stream. After the call to open, you always use the stream name as the name of the file. close I/O Streams 505 Display 12.1 Simple File Input/Output 1 //Reads three numbers from the file infile.txt, sums the numbers, 2 //and writes the sum to the file outfile.txt. 3 #include <fstream> 4 using std::ifstream; 5 using std::ofstream; 6 using std::endl; 7 int main( ) 8 { 9 ifstream inStream; 10 ofstream outStream; 11 inStream.open("infile.txt"); 12 outStream.open("outfile.txt"); 13 int first, second, third; 14 inStream >> first >> second >> third; 15 outStream << "The sum of the first 3\n" 16 << "numbers in infile.txt\n" 17 << "is " << (first + second + third) 18 << endl; 19 inStream.close( ); 20 outStream.close( ); 21 return 0; 22 } S AMPLE D IALOGUE There is no output to the screen and no input from the keyboard. infile.txt (Not changed by program) 1 2 3 4 outfile.txt (After program is run) The sum of the first 3 numbers in infile.txt is 6 A better version of this program is given in Display 12.3. 506 Streams and File I/O Pitfall R ESTRICTIONS ON S TREAM V ARIABLES You declare a stream variable (one of type ifstream or ofstream) in the usual way, but these variables cannot be used in some of the ways that other variables are used. You cannot use an assignment statement to assign a value to a stream variable. You can have a parameter of a stream type ( ifstream, ofstream, or any other stream type), but it must be a call-by- reference parameter. It cannot be a call-by-value parameter. ■ APPENDING TO A FILE When sending output to a file, your code must first use the member function open to open a file and connect it to a stream of type ofstream. The way we have done this thus far (with a single argument for the file name) always yields an empty file. If a file of the specified name already exists, its old contents are lost. There is an alternative way to open a file so that the output from your program will be appended to the file after any data already in the file. To append your output to a file named "important.txt", you would use a two- argument version of open, as illustrated by the following: ofstream outStream; outStream.open("important.txt", ios::app); If the file "important.txt" does not exist, this will create an empty file with that name to receive your program’s output; if the file already exists, then all the output from your program will be appended to the end of the file, so that old data in the file is not lost. This is illustrated in Display 12.2. The second argument ios::app is a defined constant in the class ios. The class ios is defined in the <iostream> library (and also in some other stream libraries). The defi- nition of the class ios is placed in the std namespace, so either of the following will make ios (and hence ios::app) available to your program: #include <iostream> using namespace std; or #include <iostream> using std::ios; ios::app . STREAMS 501 File I/O 501 Pitfall: Restrictions on Stream Variables 506 Appending to a File 506 Tip: Another Syntax for Opening a File 508 Tip: Check That a File Was Opened Successfully 509 Character. <<" Function_Name called" << endl; where Function_Name is the name of the particular function. In another file, main.cpp, put your main function, #include the minimum collection. not knowing if the stream goes to the screen or to a file. Washroom Wall of a Computer Science Department (1995) INTRODUCTION Input is delivered to your program and output from your program is

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