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ptg 280 Chapter 10 To create a shape tween you need to draw or place an editable shape in a keyframe. Use any of Flash's drawing tools or import a vector shape from another vector drawing program. If you want to apply a shape tween to grouped artwork or a symbol, you can break apart the group or enter symbol editing mode and apply the shape tween to any editable shape in the symbol's Timeline. You can quickly view your ani- mation by exporting it with the Test command (in Flash Professional). By default, Flash loops animations in the Flash Player. Changing Shape Positions with Shape Tweening Animate a Ball with Shape Tweening Create a new Flash document. Select the Oval tool on the Tools panel. Set the Stroke Color to None. On the first frame, draw a circle on the left side of the Stage. Select the first frame. Click the Insert menu, and then click Shape Tween. Click frame 20 in the Timeline. Click the Insert menu, point to Timeline, and then click Keyframe. Flash tints a shape-tweened span a pale green. TIMESAVER Press F6 to add a keyframe. 8 7 6 5 4 3 2 1 3 5 7 4 Circle position on Frame 1 2 From the Library of Wow! eBook ptg Chapter 10 Animating with Shape Tweening 281 Select the Selection tool on the Tools panel. Select the circle on frame 20 and drag it to the right side of the Stage. Click frame 40 in the Timeline, and then add another keyframe. Select the circle shape on frame 40 and drag it back to the left side of the Stage. Click the Control menu, point to Test Movie, and then click Test. The ball animates back and forth across the screen. 13 12 11 10 9 9 10 13 Circle position on Frame 20 Circle position on Frame 40 11 From the Library of Wow! eBook ptg 282 Chapter 10 Many of the same motion effects can be applied using either motion or shape tweening. What differentiates shape tweening from motion tweening is that shape tweening is applied to editable shapes. You can change the form of the shape on either keyframe and these changes will be applied gradually by Flash across the tween, slowly morphing one into the other. Additionally, you can combine movement with this tweening process, so your shape can change its shape as it changes its location. Changing Shape Position and Form Simultaneously Combine Shape Tweening and Movement in a Ball Animation Create a shape tween of a moving ball that begins on the left side of the Stage, hits the right side of the Stage, and then returns to the left. Click to place the playhead between the first and second keyframes in the shape tween. Click the Insert menu, point to Timeline, and then click Keyframe. Select the Selection tool on the Tools panel. Place the pointer on the left edge of the shape and pull it to create a tail off the circle. The shape must be deselected on the Stage to pull the edges of the shape. 5 4 3 2 1 4 5 Small curve icon indicates editable curve. New keyframe placed at Frame 10. Shapes must be deselected to pull the edges. 2 1 From the Library of Wow! eBook ptg Chapter 10 Animating with Shape Tweening 283 Click to place the playhead between the second and third keyframes in the shape tween. Click the Insert menu, point to Timeline, and then click Keyframe. With the Selection tool still selected, place the pointer on the right edge of the shape and pull it to create a tail off the circle. Click the Control menu, point to Test Movie, and then click Test. The ball stretches as it animates back and forth across the screen. 9 8 7 6 6 New keyframe placed at Frame 30. 8 See Also See "Changing Shape Positions with Shape Tweening" on page 280 for infor- mation on animating a moving ball. From the Library of Wow! eBook ptg 284 Chapter 10 When shape tweens are applied to keyframes, the Property Inspector enables several options for controlling how Flash draws the tweened frames. Settings such as easing in and easing out enable you to control how the shape changes are distributed across the frames in the tween. Frame Blending allows you to set preferences to let Flash know which qualities to maintain during the tween. Adjusting Shape Tween Properties Set Shape-Tween Properties Click the Window menu, and then click Properties to open the Property Inspector. Select a keyframe with shape tween applied. Choose from the following settings: ◆ Ease. This sets the speed at which your object eases in or out of its motion. A positive value eases in, a negative value eases out. ◆ Blend. The Distributive option smoothes out the tweened shapes, while the Angular option preserves corners and straight lines in the shape tweens. 3 2 1 1 3 From the Library of Wow! eBook ptg Chapter 10 Animating with Shape Tweening 285 Because shape tweening can only be applied to editable shapes, you can't use the same color style effects that are available to instances. Instead, you must make these changes directly to the shape using the color palettes, the Color panel, or the Swatches panel. When shape tweening is applied, differences in color and alpha are tweened along with any shape changes. This applies to strokes as well as fills. Changing Shape Tweening Color and Alpha Options Change Shape-Tween Color Select the beginning or ending keyframe in a shape tween or select the shape on the Stage. Click the Window menu, and then click Color, if necessary. TIMESAVER Press Shift+F9 to open the Color panel. Make changes to the shape's stroke and fill colors by entering values in the RGB, HSB, and Alpha fields, or by using the list arrows to the right of these fields. Click the Control menu, point to Test Movie, and then click Test. The shape color changes as the shape tweens. 4 3 2 1 Stroke Color Fill Color Did You Know? You can use any palette available to change the color of a shape in a tween. In addition to the Color Mixer, there are palettes located on the Tools panel, Property Inspector, and Swatches panel. 1 See Also See “Modifying Instance Color Styles and Blends” on page 158-159 for more information on working with color and alpha options. Color Picker 3 From the Library of Wow! eBook ptg 286 Chapter 10 Sometimes it isn't possible to predict how some, more complicated, shapes will tween. To exercise greater control over the tweening process, you can set shape hints to guide how Flash draws the in- between frames. You simply specify a beginning shape hint and then a corresponding end shape hint. In this way, Flash will know which parts of the shape in the first keyframe will transform into which parts in the end keyframe. Even with shape hints enabled, the results can be unpre- dictable, but you will have a greater control over the process. Using Shape Hints Set Shape Hints Create a shape tween of a simple shape into a complex shape. Click to place the playhead on the first frame of the shape tween. Click the Modify menu, point to Shape, and then click Add Shape Hint. A small red, circle with a small letter on it appears in the center of the shape. The first letter is "a". Shape hints appear in alphabetical order "a, b, c…". You can use up to 26 hints in one tween. TIMESAVER Press Shift+ A +H (Mac) or Ctrl+Shift+H (Win) to insert a shape hint. Drag the shape hint to an area of the shape you want to control. Click to place the playhead on the last frame of the shape tween. The corresponding shape hint appears as a small green circle with a corresponding letter that matches the beginning hint. 5 4 3 2 1 Beginning shape hint “a” End shape hint “a” 4 2 Place start shape hints on problem areas. Place end shape hints on corresponding areas. Did You Know? You can show all shape hints. Click the View menu, and then click Show Shape Hints. 5 From the Library of Wow! eBook ptg Chapter 10 Animating with Shape Tweening 287 Drag the corresponding end shape hints to the part of the shape that corresponds to the placement of the beginning shape hint. "a" should correspond with "a", "b" should correspond with "b", etc. Move the playhead back to the first frame. Repeat steps 3, 4, 5, 6, and 7 until you have set and placed shape hints on all areas of the shape you want to control. Click the Control menu, point to Test Movie, and then click Test. The shape hints help make complex shape tweens more predictable. 9 8 7 6 Animation without Shape Hints Animation with Shape Hints Did You Know? You can remove shape hints. Drag shape hints off the Stage or click the Modify menu, point to Shape, and then click Remove All Hints. You should place your shape hints consecutively in a clockwise or counter-clockwise direction. Placing shape hints out of order can confuse Flash and often produces unwanted results. From the Library of Wow! eBook ptg 288 Chapter 10 In addition to creating animation using the Timeline and Property Inspector, you can also use ActionScript to animate movie clips, buttons, text, and components. You can animate any instance name with ActionScript. For an ActionScript 3.0 example, see Project 4, “Modifying an Object with ActionScript in the Workshops, available at www.perspection.com . For ActionScript 2.0, you can animate an object over time and change any ActionScript property, such as scale, rotation, color, and transparency. ActionScript provides two events that work well for anima- tion: onEnterFrame and setInterval. The onEnterFrame event is a continuously executing event based on the frame rate of your movie until you stop (delete) it. The setInterval event is a contin- uously executing event for only a certain period of time. The one disadvantage of these actions is the large use of memory and CPU, so you need to clear it. ◆ onEnterFrame event. The following example is a frame script that animates a movie clip to the right until it reaches the position it should be in: myMovieClip.onEnterFrame=function() { if(this._x<300) { this._x+=10; } else { delete this. onEnterFrame; ◆ setInterval event. This event requires two parameters: funtionName and an interval (amount of time in milliseconds between executions). If your interval is smaller than your frame rate, the screen cannot refresh. If your interval is greater than your frame rate, it executes as close as possible. The following example moves a TextArea component to the right every 10 milliseconds until it has reached its final location: myInternval=setInterval(textAreaMove, 10); function textAreamove() { if (textAreaInstance._x<300) { textAreaInstance._x += 10; } else clearInterval(myInterval); } } Creating Animation Using ActionScript From the Library of Wow! eBook . quickly view your ani- mation by exporting it with the Test command (in Flash Professional). By default, Flash loops animations in the Flash Player. Changing Shape Positions with Shape Tweening. screen. 13 12 11 10 9 9 10 13 Circle position on Frame 20 Circle position on Frame 40 11 From the Library of Wow! eBook ptg 282 Chapter 10 Many of the same motion effects can be applied using either motion or shape tweening change any ActionScript property, such as scale, rotation, color, and transparency. ActionScript provides two events that work well for anima- tion: onEnterFrame and setInterval. The onEnterFrame

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