adobe flash cs5 on demand part 33 ppsx

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adobe flash cs5 on demand part 33 ppsx

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ptg 200 Chapter 6 Flash includes support for importing Adobe Photoshop (.psd) files and Adobe Illustrator files created in versions 6 through 10. When these files are imported, there are a number of options you can choose from. Before you import Photoshop and Illustrator files, you need to set import options in the Preferences dialog box. For Illustrator files, you can also specify whether you want to show an import dialog box where you can set import settings for specific parts of an Illustrator file. The options you set are applied to all Illustrator and Photoshop files when you import them into Flash. However, you can change options in the import dialog box. Some options in the Import dialog box are context- sensitive; that is, they only appear if they are relevant to the imported file. The import options are similar between Illustrator and Photoshop; when they differ, the options are noted. Importing Photoshop and Illustrator Files Import a Photoshop or Illustrator File Click the File menu, point to Import, and then click Import To Stage or Import To Library. ◆ Open and select the library where you want to import files. Click the Show popup (Mac) or Files Of Type (Win), and then select Photoshop, Adobe Illustrator or All Image Formats. Navigate to the drive or folder where the file is located. Select the Photoshop or Illustrator file you want to import. Click Import (Mac) or Open (Win). Flash inserts the image file or displays an import dialog box for files, where you can specify options for the specific files. If the Import dialog box opens, continue. 5 4 3 2 1 5 3 2 4 Did You Know? You can import an Illustrator EPS or PDF using Illustrator CS4 or later. Open the file in Adobe Illustrator CS4 or later, save it as a CS4-compatible AI file, and then import into Flash as an AI file. From the Library of Wow! eBook ptg Chapter 6 Importing Graphics 201 To gener at e a li st of ite ms fr om Illustrator now compatible with Flash, click Incompatibility Report. Select the check boxes with the elements you want to import, select each element and set the related options you want; you may need to ungroup elements. Click the Convert Layers To list arrow, and then click. ◆ Flash Layers. Click this option to convert the layers in the imported file into corresponding layers in the Flash Timeline. ◆ Keyframes. Click this option to convert the layers in the imported file into consecutive keyframes. ◆ Single Flash Layer. Click this option to flatten the layers in the imported file onto a single layer in Flash. Select from the following options: ◆ Place At Original Position. Select to maintain the same positions from Illustrator or Photoshop to Flash. ◆ Set Stage Size To Same Size As. Select to set the Flash Stage to the same size as the Illustrator artboard or Photoshop canvas. ◆ Import As Unused Symbols (AI). Select to import AI symbols not used as instances as unused symbols in Flash. ◆ Import As A Single Bitmap Image (AI). Select to convert into a bitmap. Specify the compression and quality settings you want (PSD). Click OK. 11 10 9 8 7 6 11 7 9 8 10 From the Library of Wow! eBook ptg 202 Chapter 6 You can import bitmaps of several file types directly into Flash to use in your Flash movie. It is important to remember that even though you can edit and resize bitmaps in Flash, the original bitmap will always be embedded in the exported Flash file. If file size is an issue, it is best to bring your bitmapped art in at the size you want to export it. For exam- ple, if your image is going to be 160 pixels by 160 pixels in the final movie, it is best to import it at this size and not resize it up or down in Flash. You will end up with higher-quality images and smaller files if you do this. You can import files using the Import To Stage or Import To Library methods. The Import To Stage method stores the bitmap in the Library and places a copy on the Stage, while the Import To Library method stores the bitmap in the Library and doesn't place a copy on the Stage. Importing Bitmaps Import a Bitmap to the Stage Click the File menu, point to Import, and then click Import To Stage. Click the Show popup (Mac) or Files Of Types list arrow (Win), and then select the format of the file you want to import. Navigate to the drive or folder where the file is located. Select the file you want to import. Click Import (Mac) or Open (Win). 5 4 3 2 1 5 4 3 2 Did You Know? You may not be able to see the images you've imported to the Stage at certain magnification levels. Flash aligns the top left-hand corner of the image at the 0,0 coordinate. If you are zoomed in, the image may have appeared outside the viewable area. Use the Hand tool to navigate around, zoom out, or press Shift+A+W (Mac) or Ctrl+Shift+W (Win) to toggle the Work Area off. This sets the zoom level to 100% and hides the Work Area. Scaling Image Before Importing Scaling bitmaps reduces the quality of the image, so it’s best to import an image into Flash at the size you want it to be. If you need to scale an image in Flash, it’s a good idea to import the image at a slightly larger size, so when you scale it down, loss of quality is mini- mized. For Your Information From the Library of Wow! eBook ptg Chapter 6 Importing Graphics 203 Import to the Library Click the File menu, point to Import, and then click Import To Library. Click the Show popup (Mac) or Files Of Types list arrow (Win), and then select the format of the file you want to import. Navigate to the drive or folder where the file is located. Select the file you want to import. Click Import To Library (Mac) or Open (Win). 5 4 3 2 1 Image is placed in the Library. 54 3 2 Did You Know? You can quickly swap bitmaps. You can exchange an image on the Stage with another one from the Library. To swap one bitmap with another on the Stage, select the bitmap image on the Stage, open the Property Inspector, click Swap, select the image you want from the list of currently stored images in your document library, and then click OK. From the Library of Wow! eBook ptg 204 Chapter 6 You can import Adobe Fireworks PNG files into Flash as editable objects or bitmap images. When you import a PNG file as a bitmap image, the file, including any vector data, is flattened, or rasterized, and converted to a bitmap. When you import a PNG file as an editable image, the file retains any vector data, bitmaps, text (with default anti- alias settings), filters (called effects in Fireworks) and guides. In Flash, you can retain Fireworks filters, blend modes, and text, and continue to modify them using Flash. When you import Fireworks files into Flash, PNG file graphic properties remain intact. You can also select multiple PNG files to import in a batch. When you batch PNG files, you select import settings one time. When you import a PNG as a flattened image, you can also edit the image in Fireworks directly from Flash. Flash updates the image with your changes from Fireworks creating easy round-trip edits. Importing Fireworks PNG Files Import and Edit Fireworks PNG Files Click the File menu, point to Import, and then click Import To Stage or Import To Library. Click the Show popup (Mac) or Files Of Types list arrow (Win), and then click PNG File or All Formats. Navigate to the Fireworks PNG files you want to import, and then select one or more. Click Import or Import To Library (Mac) or Open (Win). To flatt en th e PNG f ile into a bitmap, select the Import as a Single Flattened Bitmap check box. IMPORTANT To use rou nd -trip editing, you need to flatten the PNG file into a bitmap. You cannot edit bitmaps from Fireworks PNG files imported as editable objects. Click the Import popup, and then click Page or other available options. Click the Into popup, and then click Current Frame As Movie Clip, New Layer or other available options. 7 6 5 4 3 2 1 3 5 4 2 From the Library of Wow! eBook ptg Chapter 6 Importing Graphics 205 For objects and text, select one of the following: ◆ Import As Bitmaps To Maintain Appearance. Retains Fireworks fills, strokes, and effects in Flash. ◆ Keep All Paths Editable. Retains vector properties; however, some Fireworks fills, strokes, and effects are lost; places file and related files in a Fireworks Objects folder in the Library. Click OK. To edit a flatt en ed PN G bitm ap, right-click (Win) or control-click (Mac) the PNG/bitmap’s icon in the Library, and then click Edit with and select an image editing program or click Edit with Fireworks. ◆ In the Edit Image dialog box, specify whether the PNG file or the bitmap file is to be opened. ◆ In Fireworks, edit the image, click Done or click the File menu, and then click Update. 10 9 8 9 10 PNG file from Fireworks 6 7 8 Did You Know? You can optimize PNG images in Fireworks for Flash. Images can increase the size of a movie so you want to optimize images to be as small as possible while still maintaining high quality. You can optimize bitmap and PNG images in Fireworks using round- trip editing from Flash. In Fireworks, specify options on the Optimize panel to optimize and compress images. From the Library of Wow! eBook . option to convert the layers in the imported file into consecutive keyframes. ◆ Single Flash Layer. Click this option to flatten the layers in the imported file onto a single layer in Flash. . elements. Click the Convert Layers To list arrow, and then click. ◆ Flash Layers. Click this option to convert the layers in the imported file into corresponding layers in the Flash Timeline. ◆. 6 Flash includes support for importing Adobe Photoshop (.psd) files and Adobe Illustrator files created in versions 6 through 10. When these files are imported, there are a number of options

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