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  • 1.1. C0000 ái (0)
  • 1.2. Research Aim and OJ€CfIV€S ......................... ... - 26 1 111 vn ng re, 3 1.3. Research qU€SfIOTS..............................-- - 6 <6 1 1E 919v vn ngưng cư. 4 1.4. Scope Of the S{UY............................. -- G1 1H TH ng Hư 4 1.5. Research MethodOlÒ.......................- --ô- + + x11 E9 91 9v nh ng ng rưy 4 1.6. Significance of the r€S€aTCHh..........................-- c1 21113113 11893 19111 11 1v vn rưy 5 1.7. Structure of the fẽh€SIS...........................-- 6 ô1S ng TH HH nh ngàn 5 (0)
  • CHAPTER 2. LITERATURE REVIEW.................... nghệ, 7 2.1. Learming TOfIVAfIOHN........................- - -- c6 0113111930 1911 11 9 vn ngư 7 2.1.1. Definitions of Learning motIVAfIOH..........................--c- 5 + kiệt 7 2.1.2. The role of learning motivation in student learning (15)
    • 2.2. VOCADUIALY 0... eeeeesceesecsseceseeessecsseceseeeeesseecsaeessecseessaeessecsaeeeeeeaeeseesaes 10 1. Definitions of Vocabulary and Vocabulary Learning (0)
      • 2.2.2. The Role of motivation in Vocabulary Learning (20)
    • 2.3. Technology in EduCatIOII..............................- <5 + + + E + EESvEEseekeeekeerkrsseeeeee 13 1. Application of Technology in the Learning Process (21)
      • 2.3.2. Effectiveness of technology in vocabulary learning........................... -- -- 14 2.3.3 Bestflashcard.com application ...........ceceescessceseceseeeeseeeseceseeeseeeseeeeeeeeaes 16 (22)
  • CHAPTER 4. FINDINGS AND DISCUSSION (51)
    • 4.1.1. Questionnaire data... -14⁄3Õ3 (51)
    • 4.1.2. Interviews (ÌAfA......................... LH HH HH ng 48 4.1.3. Journal đata.............................- ..- c1 TH nh TH HT nh ng 50 4.2. DISCUSSIOII.........................- SG TT TH nh TH TH Tu TH HT nh ng cư 51 (56)
  • CHAPTER 5. CONCLUSION.............................- ng HH tre, 55 5.1. Summary of Findings ......... ce eescesceseeeeeceseeeseceseecseeeeseceseceeeeeneceaeeeeeeaes 55 5.2. Concluding remarks ............................ - ---- ô+ xxx vn ng ng tr 56 5.3. Implications 1 ..................... 57 5.4. Limitations of the Study ............................. 4 c1 TH ng nh ng ng 59 5.5. Recommendations for further studies ...............................-- ô+55 +++sÊ++seÊ+seessess 60 REEFERENCES.......................... HH HH HH Ho ng nh nh Hư nh 62 APPENDICES.................................- Án HH TH HH TH nh nhu nh nh Hệt I APPENDIX Ì............................-- Ghế I APPENDIX 2 PS ƯƯd.. VI APPENDIX 3 1... ..................... XVII APPENDIX 4 1...5... LXXVII (63)

Nội dung

VIETNAM NATIONAL UNIVERSITY, HANOIUNIVERSITY OF LANGUAGE AND INTERNATIONAL STUDIESFACULTY OF POST-GRADUATE STUDIES wlles DO THI THANH MINH THE EFFECTS OF BESTFLASHCARD APPLICATION ON GRA

LITERATURE REVIEW nghệ, 7 2.1 Learming TOfIVAfIOHN - - c6 0113111930 1911 11 9 vn ngư 7 2.1.1 Definitions of Learning motIVAfIOH c- 5 + kiệt 7 2.1.2 The role of learning motivation in student learning

Technology in EduCatIOII - <5 + + + E + EESvEEseekeeekeerkrsseeeeee 13 1 Application of Technology in the Learning Process

2.3.1 Application of Technology in the Learning Process

In today's era, information technology and telecommunications have become an indispensable part of nearly all aspects of human life, including education. Technology is changing the way I access and acquire knowledge In the realm of vocabulary learning, the application of technology has brought forth new opportunities to create interactive, engaging, and effective learning environments.

According to Benoit (2017), the use of online games and mobile applications in vocabulary learning has yielded positive results These games often combine entertainment with vocabulary learning, making me more interested and actively involved Benoit's research indicated that using games in vocabulary learning significantly enhanced my vocabulary acquisition.

Additionally, Dolati and Mikaili (2011) conducted research on the impact of educational games in supporting vocabulary learning Their study revealed that educational games are not only an enjoyable pastime but also a powerful tool for reinforcing and expanding my vocabulary.

Bavi (2018) further discussed the application of technology in vocabulary learning, focusing on the use of enjoyable activities Bavi's research demonstrated that combining learning with entertainment through technology can create a positive and motivating learning environment for me.

In addition to direct applications in vocabulary learning, technology also provides numerous online resources for expanding vocabulary Online language learning applications such as Duolingo, Memrise, and Quizlet have become valuable resources for me to enhance my vocabulary skills flexibly.

However, using technology in the learning process also presents challenges. Ensuring that technology is used effectively and genuinely beneficial for learning requires careful preparation and tight control Moreover, it is essential to ensure that technology applications and resources are designed to suit my learning needs and age.

2.3.2 Effectiveness of technology in vocabulary learning

The progress of technology today has opened numerous new pportunities in education, particularly in the context of vocabulary learning The use of technology not only unlocks new avenues for accessing diverse language resources but also creates interactive and engaging learning environments.

One of the significant strengths of incorporating technology into vocabulary learning is its ability to enhance learner interaction and confidence The utilization of mobile applications, games, or online learning platforms provides a more flexible learning environment, allowing me to access vocabulary at any time and from anywhere (Nur Amalia Solikhah, 2020) This translates into the creation of flexible learning spaces that empower me to tailor my learning paths to my specific needs (Benoit, 2017).

Another important advantage is that technology boosts vocabulary retention. Applications such as Duolingo and Memrise, which adopt game-based learning approaches, have been proven effective in aiding me in mastering vocabulary (Dolati & Mikaili, 2011) Research has also indicated that learning through technology, especially using visuals, audio, and interactive features, can improve vocabulary retention (Bavi, 2018).

Furthermore, technology opens up opportunities for accessing diverse resources Applications like Quizlet offer a rich and varied database of vocabulary resources, from dictionaries to community-shared flashcards (Wright, 1989).

However, it is essential to note that careful consideration is required when selecting and using applications or resources Each learner has their learning style and goals; therefore, the technology selection process needs to align with my individual learning needs (Pinter, 2011).

Below are some key highlights of the effectiveness of technology in vocabulary learning:

Enhanced interaction and confidence: Technology provides a more interactive and flexible learning environment for me Through the use of mobile applications, games, or online learning platforms, I can access vocabulary anytime and anywhere This enhances my confidence when using vocabulary in real-life situations.

Flexible learning environment: Technology enables personalized learning. Applications and games often come with progress-tracking features, allowing me to monitor my own progress and adjust my learning paths to suit my specific needs.

Improved vocabulary retention: Numerous studies have shown that learning through technology, especially using visuals, audio, and interactive features, can increase vocabulary retention Applications like Duolingo and Memrise, with their game-based learning approach, have been proven effective in helping me master vocabulary.

Fostering language flexibility: Technology opens doors to learning languages in real-world contexts Language learning applications typically provide a wealth of audio, video, and real-life imagery, allowing me to access language in a more natural way.

Access to diverse resources: Technology connects me to a myriad of resources from around the world Applications like Quizlet provide a rich and diverse vocabulary database, from dictionaries to community-shared flashcards.

Enhanced participation and motivation: The use of technology in vocabulary learning often provides a more enjoyable and challenging learning experience This can stimulate participation and motivation among learners.

FINDINGS AND DISCUSSION

Questionnaire data -14⁄3Õ3

4.1.1.1 Results from the Questionnaire for research question I (Appendix 1)

Table 4.1 Levels of Students' Emotions, Actions, and Awareness Utilizing

Flashcards and Pictures Strongly disagree | Disagree | Neutral | Agree Strongly

0% exploring students’ emotions investigating students’ actions exploring students’ awareness

Chart 4.1 Levels of Exploring Students' Emotions, Students' Actions, and

Students' Awareness Using flashcards, pictures Table 4.2 Levels of Exploring Students' Emotions, Students' Actions, and

Students' Awareness when using the Bestflashcard.com application

Strongly disagree | Disagree | Neutral | Agree Strongly

10% „ = MÃ exploring investigating exploring students! students' actions students’ emotions awareness

Chart 4.2 Levels of Exploring Students' Emotions, Students' Actions, and

Students' Awareness when using the Bestflashcard.com application

In examining the effectiveness of different methods in the educational landscape, the study focused on the utilization of flashcards, images, and the Bestflashcard.com.com applicationto delve into the emotional, behavioral, and awareness aspects of fifth-grade students The gathered feedback, presented in Tables 4.1 and 4.2, offers valuable insights into how these methodologies impact the learning process and contribute to the psychological development of students.

When exploring students' emotions using traditional flashcards and images (Table 4.1), the findings suggest a notable level of reservation among the fifth-grade participants A considerable 36.11% of students either disagreed or strongly disagreed with the effectiveness of these tools in capturing the nuances of their emotional experiences The percentage of agreement or strong agreement is comparatively lower at 33.24%, with a significant 30.65% remaining neutral This indicates a potential inadequacy of traditional visual aids in fully understanding and addressing the diverse emotional states of these students.

Contrastingly, the data from Bestflashcard.com.com (Table 4.2) paints a more positive picture A substantial 65.8% of students agree or strongly agree that

45 the platform is effective in exploring their emotions The noteworthy agreement percentages, particularly the 29.87% in the "Strongly Agree” category, highlight Bestflashcard.com.com's commendable ability to foster a positive emotional learning environment.

Moving to the investigation of students’ actions, traditional flashcards and images face substantial skepticism among fifth-grade students (Table 4.1) A significant 42.08% strongly disagree with their effectiveness in comprehensively understanding actions, even though there is an increase in agreement percentages, reaching 30.91% in the "Strongly Agree" category This underscores a substantial portion of students questioning the utility of traditional visual aids in studying their behaviors.

On the contrary, Bestflashcard.com.com (Table 4.2) maintains a positive trajectory A notable 66.5% of students agree or strongly agree that the platform is effective in investigating their actions The high percentage in the "Strongly Agree" category (34.03%) emphasizes the widespread belief that Bestflashcard.com.com is a valuable tool for gaining insights into students’ behaviors.

Lastly, exploring students' awareness using flashcards and images encounters challenges among fifth-grade students (Table 4.1) A notable 37.41% either strongly disagree or disagree with the effectiveness of these tools for this purpose The agreement percentages are relatively lower, with only 32.95% expressing agreement or strong agreement, suggesting perceived limitations in the capacity of flashcards and images to effectively delve into students’ awareness.

In contrast, Bestflashcard.com.com (Table 4.2) showcases its effectiveness in exploring students' awareness levels A substantial 64.42% either agree or strongly agree with the platform's ability in this aspect The significant agreement percentages, particularly in the "Strongly Agree" category (29.87%), accentuate the platform's perceived capability to enhance students' awareness.

In summary, the survey responses underline the limitations and reservations associated with traditional flashcards and images in exploring students’ emotions,

46 actions, and awareness Conversely, the overwhelmingly positive responses to Bestflashcard.com.com highlight its effectiveness in creating an engaging and insightful learning environment for fifth-grade students, reinforcing its role as a valuable educational resource.

4.1.1.2 Results from questionnaire for research question 3 (Appendix 2)

In examining the educational tools of traditional flashcards, images, and the Bestflashcard.com application for fifth-grade students, a nuanced comparative analysis emerges, shedding light on their respective impacts on students' psychological dimensions.

The exploration of students' emotions through traditional flashcards and images (Table 4.1) reveals a noteworthy skepticism, with 36.11% of students expressing disagreement regarding their effectiveness Despite a moderate increase in agreement percentages (33.24%), a substantial 30.65% remain neutral, indicating varied opinions among students This suggests a potential shortfall in traditional visual aids in capturing the intricate nuances of the emotional experiences of fifth- grade students.

In stark contrast, the data from Bestflashcard.com.com (Table 4.2) paints a more positive picture A substantial 65.8% of students agree or strongly agree that the platform effectively explores their emotions The "Strongly Agree" category, at 29.87%, highlights the commendable ability of Bestflashcard.com.com to foster a positive emotional learning environment.

Moving to the investigation of students’ actions, traditional flashcards, and images (Table 4.1) face significant skepticism, with 42.08% of students strongly disagreeing with their effectiveness Despite an increase in agreement percentages (30.91% in the "Strongly Agree" category), a substantial portion of students questions the utility of these tools in comprehensively understanding their behaviors.

Conversely, Bestflashcard.com.com (Table 4.2) maintains a positive trajectory, with 66.5% of students affirming its effectiveness in investigating their actions The substantial "Strongly Agree" category (34.03%) emphasizes the

47 widespread belief in Bestflashcard.com.com as a valuable tool for gaining insights into students’ behaviors.

In the exploration of students’ awareness using traditional flashcards and images (Table 4.1), challenges emerge, as 37.41% express disagreement The agreement percentages (32.95%) suggest perceived limitations in the capacity of flashcards and images to delve into students' awareness.

Contrastingly, Bestflashcard.com.com (Table 4.2) showcases _ its effectiveness in exploring students' awareness, with a substantial 64.42% expressing agreement The "Strongly Agree" category (29.87%) accentuates the platform's perceived capability to enhance students' awareness.

In summary, the comparative analysis underscores reservations and limitations associated with traditional flashcards and images in exploring fifth-grade students' emotions, actions, and awareness Conversely, Bestflashcard.com.com stands out as a highly effective educational resource, fostering a positive and insightful learning environment, and addressing the diverse needs of students at the fifth-grade level.

Interviews (ÌAfA LH HH HH ng 48 4.1.3 Journal đata - - c1 TH nh TH HT nh ng 50 4.2 DISCUSSIOII .- SG TT TH nh TH TH Tu TH HT nh ng cư 51

This section delves into analyzing the outcomes obtained from interviews conducted with seven students, exploring their experiences utilizing Bestflashcard.com.com for vocabulary acquisition Each interview was structured with specific questions, such as whether they like using Bestflashcard.com.com for vocabulary learning, reasons for their preferences, aspects they appreciate or dislike about the platform, and their perceptions of how the teacher integrates Bestflashcard.com.com in the classroom.

Through comprehensive and diverse responses, I will scrutinize the most pivotal facets of Bestflashcard.com.com from the learners’ perspective This approach ensures a holistic understanding of the platform's impact on the vocabulary learning process and provides insights into optimal strategies for integrating it into the classroom setting.

The interview data serves as a crucial source of information to enhance my comprehension of how Bestflashcard.com.com caters to learning needs and the myriad ways students engage with the vocabulary learning process.

Conclusion of Interview Data Analysis From the interviews conducted with students, several consistent observations can be drawn.

Advantages of Bestflashcard.com.com: Most students express a positive attitude toward using Bestflashcard.com.com for vocabulary learning The variety of games is highly appreciated, as it injects dynamism and makes the learning process engaging The interactive nature of the platform, often likened to playing games, contributes to a more enjoyable learning experience The element of surprise in each session is mentioned as a key factor in keeping the process fun and intriguing.

Disadvantages of Bestflashcard.com.com: While the majority of students favor the platform, there are some identified drawbacks Repetitive quizzes are noted as a common concern, suggesting a need for greater variety to optimize the learning experience Some quizzes are perceived as too easy, indicating a desire for increased complexity to enhance the overall learning experience Additionally, the progress tracking feature is found to be confusing by a subset of students, signaling a potential area for improvement.

Preferred Features of Bestflashcard.com.com: The visual elements and game variety are consistently highlighted as preferred features among students These aspects, such as associating words with visuals and the surprise factor in each session, contribute significantly to a positive and enjoyable learning experience. However, some students’ express confusion with progress tracking, indicating a need for clearer reporting.

Teacher Incorporation of Bestflashcard.com.com: Overall, students appreciate the way teachers incorporate Bestflashcard.com.com in the classroom. The interactive approach, including group discussions and collaboration, is seen as

49 effective in making the learning experience enjoyable However, it's worth noting that this teaching style may not be universally preferred, with some students finding it distracting or not aligned with their learning preferences.

In conclusion, the feedback from student interviews indicates a generally positive reception of Bestflashcard.com.com for vocabulary learning The platform's strengths lie in its variety of games, interactive nature, and visual elements However, there is room for improvement in addressing concerns about repetitive quizzes, quiz difficulty, and progress tracking The teacher's incorporation of Bestflashcard.com.com is generally appreciated, though there are individual preferences that should be considered for a more inclusive learning environment.

Throughout the research phase, the journal meticulously kept from September to October 2023 served as a comprehensive record of the integration of the Bestflashcard.com application in vocabulary instruction The entries captured diverse teaching scenarios, student interactions, and noticeable changes observed during the application's implementation.

One prominent aspect documented in the journal was the introduction of new vocabulary using the Bestflashcard.com application The author noted heightened engagement during group discussions, with collaborative learning experiences enhanced through the application The positive impact on overall class dynamics and increased enthusiasm for exploring vocabulary based on themes were identified as notable changes.

The entries also highlighted the strategic use of Bestflashcard.com application for review sessions, reinforcing vocabulary based on specific themes. The increased individual and collaborative efforts during these review sessions were particularly noteworthy, contributing to improved retention of previously learned vocabulary.

The incorporation of interactive gaming features within the Bestflashcard.com application was another focus, with the author recording a surge in motivation linked to game-based learning The documented instances showcased

50 positive changes in the overall class demeanor and increased participation in vocabulary exploration through thematic gaming elements.

Moreover, the author delved into the organization of collaborative projects using Bestflashcard.com application, highlighting the platform's role in facilitating individual and group contributions This led to an evaluation of enhanced presentation skills and a comprehensive understanding of vocabulary, as well as a general improvement in overall class performance.

The entries also acknowledged challenges faced, such as initial resistance to interaction and technical concerns The author addressed these challenges by adapting the application to cater to diverse learning speeds and seeking rapid solutions for technical issues.

CONCLUSION - ng HH tre, 55 5.1 Summary of Findings ce eescesceseeeeeceseeeseceseecseeeeseceseceeeeeneceaeeeeeeaes 55 5.2 Concluding remarks - ô+ xxx vn ng ng tr 56 5.3 Implications 1 57 5.4 Limitations of the Study 4 c1 TH ng nh ng ng 59 5.5 Recommendations for further studies . ô+55 +++sÊ++seÊ+seessess 60 REEFERENCES HH HH HH Ho ng nh nh Hư nh 62 APPENDICES .- Án HH TH HH TH nh nhu nh nh Hệt I APPENDIX Ì Ghế I APPENDIX 2 PS ƯƯd VI APPENDIX 3 1 XVII APPENDIX 4 1 5 LXXVII

Embarking on the final chapter of this research journey, I delve into a comprehensive exploration of the implications, findings, and potential avenues for future studies This chapter is structured to provide a cohesive narrative, commencing with a brief introduction to set the stage for the ensuing discussions.

In this section, the research findings are encapsulated, addressing each research question to offer a succinct yet comprehensive overview of the outcomes derived from the study.

Research Question 1: How effective is the use of the Bestflashcard.com application in enhancing vocabulary learning motivation among 5th-grade students at a primary school in Hai Phong?

The study unequivocally establishes the significance of motivation in the context of vocabulary teaching for 5th-grade students The research underscores the escalating need for heightened integration of motivational strategies, emphasizing their potential to create an interactive and engaging learning environment. Motivational advancements are identified as pivotal catalysts, contributing significantly to more effective vocabulary development among students.

Research Question 2: What challenges do teachers encounter when using the Bestflashcard.com application to stimulate vocabulary learning motivation among the students?

The evaluation of the Bestflashcard.com application's efficacy reveals its considerable benefits in stimulating vocabulary learning motivation However, this section also sheds light on the challenges faced by teachers in implementing the application These challenges necessitate careful consideration and targeted resolutions to optimize the application's impact on motivation.

Research Question 3: What are the students' opinions regarding the use of the Bestflashcard.com application to boost their vocabulary learning motivation?

The exploration of student attitudes and interaction dynamics with Bestflashcard.com is a significant aspect of this research Survey analysis unveils a diverse spectrum of attitudes and interaction dynamics, with some students perceiving the application as a motivational tool that bolsters their confidence. However, others manifest negative attitudes or encounter difficulties adapting to its features, highlighting the need for tailored motivational support.

In essence, this summary chapter significantly contributes to a broader understanding of leveraging motivation to elevate vocabulary teaching and captivate student interest By encapsulating a wealth of insights garnered through the research process, it not only provides a reflective summary but also lays the groundwork for future endeavors in the realm of motivation-integrated education The study reinforces the pivotal role of motivation in vocabulary learning and offers valuable insights for educators seeking to enhance the effectiveness of technology-driven educational tools.

In the realm of concluding remarks, this chapter serves as the platform to unveil significant conclusions drawn from the exhaustive analyses and research undertaken throughout this project The central narrative revolves around the discerned potential embedded within the Bestflashcard.com application for vocabulary teaching and the nuanced landscape of opportunities and challenges it presents for both students and teachers.

The culmination of this project's findings underscores the transformative impact of technology, exemplified by the Bestflashcard.com application, in elevating the landscape of vocabulary teaching and kindling a fervor for learning. The application serves as a catalyst, effectively metamorphosing conventional lessons into dynamic and enthralling learning experiences By providing students with the ability to engage with vocabulary through a multi-dimensional approach, integrating images and sound, the Bestflashcard.com application emerges as a formidable tool in the pedagogical arsenal.

Nevertheless, a crucial facet that warrants emphasis is the recognition that the Bestflashcard.com application may not be universally suitable for all students and teachers The intricate tapestry of diverse student attitudes and outcomes underscores the imperative for tailored teaching methodologies 1n specific educational contexts.

The linchpin lies in the adept cultivation of the ability to utilize and harness the potential of this application The pivotal role of training and support systems for teachers becomes evident, coupled with a concerted effort to foster creativity in the integration of technology into teaching practices These elements collectively play a pivotal role in augmenting the effectiveness of the Bestflashcard.com application.

Furthermore, the key to optimizing the Bestflashcard.com application's potential lies in content customization, the artful design of engaging activities, and the cultivation of a learning environment that encourages active student participation Teachers, as facilitators, hold the key to unlocking the full spectrum of benefits offered by Bestflashcard.com application Additionally, the development of mechanisms to monitor the learning process and assess the application's effectiveness is paramount to ensuring its substantive contribution to the comprehensive development of students In essence, this chapter encapsulates not just conclusions but serves as a guidepost for educators to navigate the evolving landscape of technology-integrated pedagogy.

Pedagogical Significance: This section explores the educational implications of the research, focusing on how the findings from utilizing Bestflashcard.com can be applied in an educational context, specifically in terms of motivation.

Enhancing Motivation: A key implication for teaching and learning is the creation of a more interactive and engaging learning environment by harnessing Bestflashcard.com's motivational potential Teachers can optimize knowledge transfer by incorporating the application's interactive features, fostering strong connections with vocabulary for easier retention and practical application in everyday English communication.

Digital Learning Materials: Teachers can leverage the insights to craft digital learning materials, using Bestflashcard.com's potential to enrich lessons with multimedia elements Incorporating images, sound, and video enhances knowledge absorption, particularly crucial in teaching English to Sth-grade students, emphasizing interest kindling and language interaction.

Design of Engaging Activities: The research highlights that designing engaging activities on Bestflashcard.com acts as a catalyst for cultivating a stimulating learning environment, promoting self-directed learning Teachers can use this knowledge to create challenges and games, sparking students’ curiosity and enthusiasm for vocabulary acquisition, thereby enhancing the overall quality of lessons.

Motivated Support for Special Students: The study underscores Bestflashcard.com's motivational support potential for special students, including English as a second language learners and those with learning disabilities Tailoring learning content proves instrumental in providing effective support for special- needs students, aligning with their individual learning styles.

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