Chapter 11.1 Measurement, Standards of Length, Mass, and Time1.2-Dimensional Analysis1.3 Coordinate Systems1.4 Vectors and scalars1.5 The Displacement, Velocity, and Acceleration Vectors
Trang 1General Physics I
PETROVIETNAM UNIVERSITY
FUNDAMENTAL SCIENCES DEPARTMENT
Pham Hong Quang E-mail: quangph@pvu.edu.vn
Trang 22 Credit : 03 (2 Theory and 1Tutorials)
+ Theory: 30 hour+ Tutorials: 15 hour
- Lab:
Scheme of Assessment
Assessment Type Duration Mark Weighting
Trang 3[1] Cơ sở Vật lý, Tập I, II, III: Cơ học, nhiệt học, David
Halliday, Robert Resnik, Jearl Walker, bản dịch tiếng Việt, NXB Giáo dục (1999)
[2] Fundamentals of physics, 8th ed., Extended, David
Halliday, Robert Resnick and Jearl Walker, John Wiley &
Sons (2008)
[3] Vật lý đại cương, tập 1, Cơ-Nhiệt, Lương Duyên Bình
chủ biên
Trang 4Course description
The course is designed to meet the needs of student majoring
in Petroleum Geology – Geophysics, Drilling and Production
Technology, and Refinery and Petrochemical It is
introductory course in Newtonian mechanics Many
concepts from General Physics I will be used in this course
such as: position, velocity, acceleration, force, Newton’s laws
of motion, work and energy The course uses algebra,
geometry and trigonometry, vectors and vector arithmetic, and
some calculus The course has lecture, homework and
Trang 5Course objectives
•Provide a clear understanding of the basic concepts and
integrating their knowledge in various disciplines of
Trang 6Chapter 1
1.1 Measurement, Standards of Length, Mass, and Time
1.2-Dimensional Analysis
1.3 Coordinate Systems
1.4 Vectors and scalars
1.5 The Displacement, Velocity, and Acceleration
Vectors
1.6 One dimensional motion with constant acceleration
1.7 Two dimensional motions with constant
acceleration
Kinematics of a point-like object
Trang 7Learning outcome
The students should be able to:
•Identify the base quantities in the SI system.
•Identify the vectors and scalars.
•Given the components of a vector, draw the vector and
determine its magnitude and orientation.
•Identify the Dimensional Analysis
•Identify the base quantities of kinematics.
•For constant acceleration, apply the relationships between
position, displacement, velocity, acceleration, and elapsed
time.
•Apply the constant-acceleration equations to one
dimensional motion, two dimensional motion, uniform circular motion and projectile motion.
Trang 8Length (1983)
Units
SI – meter, mDefined in terms of a meter – the distance traveled by light in
a vacuum during a given time(1/299792458 s)
See Table 1.1 for some examples of lengths
Trang 9Length, Cont.
Trang 10Mass (1887)
Units
SI – kilogram, kgDefined in terms of a kilogram, based on a specific cylinder kept at the International Bureau
of StandardsSee Table 1.2 for
Trang 121.1 Standards of Length, Mass, and Time
Time (1967)
Units SI
seconds, sDefined in terms of the oscillation of radiation from a cesium atom
(1 second has 9 192 631 770 oscillations)
See Table 1.3 for some approximate time intervals
Trang 13Time, Cont.
Trang 141.1 Standards of Length, Mass, and Time
Trang 15US units
Length is measured in feetTime is measured in
secondsMass is measured in slugs
often uses weight, in pounds, instead of mass
as a fundamental quantity
Trang 161.1 Standards of Length, Mass, and Time
The prefixes can be used
with any base units
They are multipliers of the
base unit
Examples:
Trang 171.2-Dimensional Analysis
•Dimension has a specific meaning – it denotes the physical nature of a quantity
•Dimensions are denoted with square brackets
Length [L]
Mass [M]
Time [T]
Trang 18•Technique to check the correctness of an equation or to assist
in deriving an equation
•Dimensions (length, mass, time, combinations) can be treated
as algebraic quantities
add, subtract, multiply, divide
•Both sides of equation must have the same dimensions
•Dimensions of some common quantities are given below
Trang 19•Used to describe the position of a point in space
•Coordinate system consists of
A fixed reference point called the origin
Specific axes with scales and labels
Instructions on how to label a point relative to the origin and the axes
Trang 20Descartes Coordinate
System
Points are labeled (x,y,z)
Trang 22Definition of Scalar and vector Scalar is a quantity that has magnitude but not
direction
For instance mass, volume, distance Vector is a directed quantity, one with both
magnitude and direction
For instance acceleration, velocity, force
Trang 23Vector Example
•A particle travels from A to
B along the path shown by
the dotted red line
This is the distance
traveled and is a scalar
•The displacement is the
solid line from A to B
The displacement is
independent of the path
taken between the two
points
Displacement is a vector
Trang 24Vector Notation
•Text uses bold with arrow to denote a vector:
•Also used for printing is simple bold print: A
•When dealing with just the magnitude of a vector, an
italic letter will be used: | | or A
The magnitude of the vector has physical units
The magnitude of a vector is always a positive
Trang 25Adding Vectors Graphically
•Choose a scale
•Draw the first vector, , with the appropriate length and in
the direction specified, with respect to a coordinate system
•Draw the next vector with the appropriate length and in the direction specified, with respect to a coordinate system
whose origin is the end of vector and parallel to the
coordinate system used for
Trang 26Adding Vectors
Graphically, cont.
•Continue drawing the
vectors “tip-to-tail”
•The resultant is drawn
from the origin of to
the end of the last vector
•Measure the length of
and its angle
Use the scale factor to
Trang 27Component Method of Adding Vectors
•Graphical addition is not recommended when
High accuracy is required
If you have a three-dimensional problem
•Component method is an alternative method
It uses projections of vectors along coordinate axes
Trang 28Components of a Vector
•A component is a projection of a
vector along an axis
Any vector can be completely
described by its components
•It is useful to use rectangular
components
These are the projections of
Trang 29Components of a
Vector
•Assume you are given a
vector
•It can be expressed in
terms of two other vectors,
and
•These three vectors form a
right triangle
Trang 31Unit Vectors, cont.
•The symbols
represent unit vectors
•They form a set of mutually
perpendicular vectors in a
right-handed coordinate
system
Trang 32Adding Vectors Using Unit Vectors
Using
Then
and so R x = A x + B x and R y = A y + B y
Trang 33Scalar product of two vectors
The dot product of two vectors is the sum of the products of
their corresponding components If a=<a1, a2> and b=<b1,
b2>, then a·b= a1b1+a2b2
Ex If a=<1,4> and b=<3,8>, then a.b=3+32=35
If θcosϕ is the angle between vectors a and b, then
Note that the dot product of two vectors produces a scalar
Therefore it is sometimes called a scalar product.
Trang 34Vector product of two vectors
The cross product a x b of two
vectors a and b, unlike the dot product,
is a vector
For this reason, it is also called the vector product
Note that a x b is defined only when a and b
are three-dimensional (3-D) vectors.
If a = ‹a1, a2, a3› and b = ‹b1, b2, b3›, then
the cross product of a and b is the vector
Trang 35Vector product of two vectors, cont.
In order to make the definition easier to remember, we use
the notation of determinants
A determinant of order 3 can be defined in terms of
second-order determinants as follows:
Trang 36Vector product of two vectors, cont.
We see that the cross product of the vectors
a = a1i +a2j + a3k and b = b1i + b2j + b3k
is:
Trang 37Vector product of two
vectors, cont.
Direction:
If the fingers of your right
hand curl in the direction of a
rotation (through an angle
less than 180°) from a to b,
then your thumb points in the
Trang 381.5 The Displacement, Velocity, and Acceleration Vectors
Position and
Displacement
•The position of an object is
described by its position
vector,
•The displacement of the
object is defined as the
change in its position
Trang 401.5 The Displacement, Velocity, and Acceleration Vectors
Trang 411.5 The Displacement, Velocity, and Acceleration
Vectors
Instantaneous velocity
•The instantaneous velocity is
the limit of the average velocity
as Δt approaches zero
As the time interval
becomes smaller, the
direction of the
displacement approaches
that of the line tangent to
the curve
Trang 421.5 The Displacement, Velocity, and Acceleration Vectors
Instantaneous Velocity, cont.
•The direction of the instantaneous velocity vector at any point in a particle’s path is
along a line tangent to the path at that point and in the direction of motion
•The magnitude of the instantaneous velocity vector is the speed
Trang 431.5 The Displacement, Velocity, and Acceleration
Trang 441.5 The Displacement, Velocity, and Acceleration Vectors
Average Acceleration,
cont.
•As a particle moves, the
direction of the change in
velocity is found by vector
subtraction
•The average acceleration is
Trang 451.5 The Displacement, Velocity, and Acceleration Vectors
Instantaneous acceleration
•The instantaneous acceleration is the limiting value of
the ratio as Δt approaches zero
The instantaneous equals the derivative of the velocity vector with respect to time
Trang 461.5 The Displacement, Velocity, and Acceleration Vectors
Producing An Acceleration
Various changes in a particle’s motion may produce an
acceleration
• The magnitude of the velocity vector may change
• The direction of the velocity vector may change
Even if the magnitude remains constant
• Both may change simultaneously
Trang 471.6 One-Dimensional Motion with Constant Acceleration
Kinematic Equation
Trang 481.6 One-Dimensional Motion with Constant Acceleration
Trang 491.7 Two dimensional motion with constant acceleration
When the two-dimensional motion has a constant
acceleration, a series of equations can be developed that
describe the motion
These equations will be similar to those of one-dimensional kinematics
Motion in two dimensions can be modeled as two
independent motions in each of the two perpendicular
directions associated with the x and y axes Any influence in
Trang 50Position vector for a particle moving in the xy plane
The velocity vector can be found from the position vector.
Since acceleration is constant, we can also find an expression for the velocity as a function of time:
The position vector can also be expressed as a function of time
1.6 Two dimensional motion with constant acceleration
Trang 51•Uniform circular motion occurs when an object
moves in a circular path with a constant speed
•The associated analysis motion is a particle in uniform circular motion
•An acceleration exists since the direction of the
motion is changing
•This change in velocity is related to an acceleration
•The velocity vector is always tangent to the path of the object
Trang 52Changing Velocity in
Uniform Circular Motion
•The change in the velocity
vector is due to the change in
direction
•The vector diagram shows
Trang 53Centripetal Acceleration
•The acceleration is always perpendicular
to the path of the motion
•The acceleration always points toward the center of the circle of motion
•This acceleration is called the centripetal
acceleration
Trang 54Centripetal Acceleration, cont.
•The magnitude of the centripetal acceleration vector is
given by
•The direction of the centripetal acceleration vector is
always changing, to stay directed toward the center of
Trang 55•The period, T, is the time required
for one complete revolution
•The speed of the particle would be the circumference of the circle of motion divided by the period
•Therefore, the period is defined as
Trang 56•The magnitude of the velocity could also be changing
•In this case, there would be a tangential acceleration
•The motion would be under the influence of both
tangential and centripetal accelerations
Trang 57•An object may move in both the x and y directions simultaneously
•The form of two-dimensional motion we will deal with is called
projectile motion
Trang 58Assumptions of Projectile Motion
•The free-fall acceleration is constant over the range of
motion
It is directed downward
This is the same as assuming a flat Earth over the range
of the motion
It is reasonable as long as the range is small compared
to the radius of the Earth
Trang 59Projectile Motion Diagram
Trang 60Analyzing Projectile Motion
•Consider the motion as the superposition of the motions in
the x- and y-directions
•The actual position at any time is given by
•The initial velocity can be expressed in terms of its
components
vxi = vi cos q and v yi = vi sin q
The x-direction has constant velocity a x = 0
Trang 61Acceleration in x-direction is 0 Acceleration in y-direction is -g.
(Constant velocity) (Constant acceleration)
1.10 Projectile Motion
Trang 62Range and Maximum
Height of a Projectile
•When analyzing projectile motion,
two characteristics are of special
interest
•The range, R, is the horizontal
distance of the projectile
•The maximum height the
Trang 63Height of a Projectile, equation
•The maximum height of the projectile can
be found in terms of the initial velocity vector:
Trang 64More About the Range of a Projectile
Trang 65Range of a Projectile, final
•The maximum range occurs at q i = 45o
•Complementary angles will produce the same range
The maximum height will be different for the two angles
The times of the flight will be different for the two angles
Trang 671.10 Projectile Motion
Trang 69Kinematics; Point-like object; Dimension; Coordinate
Systems; Vectors and Scalars; Displacement; Velocity; Acceleration; One and two dimensional motions;
Angular Velocity; Uniform circular motion; Centripetal
Acceleration;Projectile Motion
Trang 70•Scalar: number, with appropriate units
• Vector: quantity with magnitude and direction
• Vector components: A x = A cos θ, B y = B sin θ
• Magnitude: A = (A x 2 + A y 2 ) 1/2
• Direction: θ = tan-1 (A y / A x )
•Position vector points from origin to location
• Displacement vector points from original position to final
position
• Velocity vector points in direction of motion
• Acceleration vector points in direction of change of motion
Trang 71•Components of motion in the x- and y-directions can be
treated independently
•In projectile motion, the acceleration is –g
•If the launch angle is zero, the initial velocity has only an component
x-• The path followed by a projectile is a parabola
• The range is the horizontal distance the projectile travels
• The acceleration is always perpendicular to the path of the motion
•The magnitude of the centripetal acceleration vector is
given by
Trang 72Check your understanding 1
The graph above shows the velocity versus time for an object moving in a straight line At what time after t = 0 does the
object again pass through its initial position?
(A) Between 0 and 1 s (B) 1 s (C) Between 1 and 2 s (D) 2 s (E) Between 2 and 3 s
(C) Area bounded by the curve is the displacement By
Trang 73Check your understanding 2
A body moving in the positive x direction passes the origin at time t = 0 Between t = 0 and t = 1 second, the body has a constant speed of 24 meters per second At t = 1 second, the body is given a constant acceleration of 6 meters per second squared in the negative x direction The position x of the
body at t = 11 seconds is
(A) + 99m (B) + 36m (C) – 36 m (D) – 75 m (E) – 99 m
Trang 74Check your understanding 3
A truck traveled 400 meters north in 80 seconds, and then it traveled 300 meters east in 70 seconds The magnitude of the average velocity of the truck was most nearly
(A) 1.2 m/s (B) 3.3 m/s (C) 4.6 m/s (D) 6.6 m/s (E) 9.3 m/s
Average velocity = total displacement/total time;
magnitude of total displacement = 500 m and total
time = 150 seconds Ans: B