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Tiêu đề The Impact of Trust-Building Mechanisms on Purchase Intention Towards Metaverse Shopping: The Moderating Role of Age
Tác giả Lin Zhang, Muhammad Adeel Anjum, Yanqing Wang
Trường học Harbin Institute of Technology
Chuyên ngành Management
Thể loại journal article
Năm xuất bản 2023
Thành phố Harbin
Định dạng
Số trang 20
Dung lượng 2,01 MB

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Trang 1 Full Terms & Conditions of access and use can be found athttps://www.tandfonline.com/action/journalInformation?journalCode=hihc20International Journal of Human–Computer Interacti

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Full Terms & Conditions of access and use can be found at https://www.tandfonline.com/action/journalInformation?journalCode=hihc20

International Journal of Human–Computer Interaction

ISSN: (Print) (Online) Journal homepage: www.tandfonline.com/journals/hihc20

The Impact of Trust-Building Mechanisms on

Purchase Intention towards Metaverse Shopping: The Moderating Role of Age

Lin Zhang, Muhammad Adeel Anjum & Yanqing Wang

To cite this article: Lin Zhang, Muhammad Adeel Anjum & Yanqing Wang (10 Mar 2023): The

Impact of Trust-Building Mechanisms on Purchase Intention towards Metaverse Shopping: The Moderating Role of Age, International Journal of Human–Computer Interaction, DOI: 10.1080/10447318.2023.2184594

To link to this article: https://doi.org/10.1080/10447318.2023.2184594

Published online: 10 Mar 2023.

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The Impact of Trust-Building Mechanisms on Purchase Intention towards

Metaverse Shopping: The Moderating Role of Age

Lin Zhanga, Muhammad Adeel Anjumb, and Yanqing Wanga

a

School of Management, Harbin Institute of Technology, Harbin, China;bBalochistan University of Information Technology, Engineering and Management Sciences (BUITEMS), Quetta, Pakistan

ABSTRACT

Given the uncertainty of online transactions in metaverse shopping, the digital economy

encour-ages building a trustworthy virtual environment Based on media richness theory, this article

examines how the perceived media richness of the metaverse helps engender multidimensional

trust (i.e., cognitive trust and affective trust) and leads to purchase intention in the context of

metaverse shopping The proposed model is tested based on survey data from 332 consumers on

an online scenario-based platform pertaining to metaverse initiatives Structural equation

model-ing is used to examine the proposed research model The empirical research findmodel-ings show that

the perceived media richness of the metaverse builds cognitive trust and affective trust, which in

turn affects purchase intention towards metaverse shopping Furthermore, we classify consumers

into digital natives (DNs) and digital immigrants (DIs) based on chronological age and examine

the different influences of the two dimensions of trust on purchase intention towards metaverse

shopping between the two groups We identify and address several knowledge gaps in the extant

trust literature We also discuss the theoretical and managerial implications and propose several

suggestions for future research.

1 Introduction

Nowadays, the rapid technological development of artificial

intelligence (AI), virtual reality (VR), augmented reality (AR),

etc., has spawned a plethora of online shopping platforms

that have evolved from a static webpage into a more dynamic

three-dimensional (3D) space (Darbinyan, 2022) A new era,

termed“metaverse shopping,” has emerged in which

consum-ers experience immconsum-ersive shopping with virtual avatars and

engage in interactive shopping activities by guiding their

ava-tars through 3D stores According to an Accenture report,

94% of retail executives believe that the future digital

econ-omy needs to offer metaverse initiatives (Standish,2022) For

instance, enterprises such as Facebook recognize the potential

of the metaverse and are starting to activate

metaverse-enabled social commerce on their platforms (Nix, 2022) A

Chinese leading electronic commerce (e-commerce) platform,

Taobao, has also invested significant marketing efforts in

metaverse shopping (Ryder, 2022) Virtual shopping in the

metaverse is expected to have an US$800 billion market

opportunity by 2024 (Darbinyan,2022)

Despite the fact that metaverse shopping has become a

significant trend, the interconnected nature of the metaverse

heightens the related risks for security and privacy, which

potentially leads to distrust issues among consumers

regard-ing makregard-ing purchase decisions in the metaverse shoppregard-ing

context (Di Pietro & Cresci, 2021) According to a report

from the consumer insights data platform, Zappi, 80% of

respondents distrust virtual shopping activities in the meta-verse (Berthiaume, 2022) Therefore, trust in the metaverse

is identified as a salient factor for alleviating uncertainty when consumers make purchase decisions in the metaverse shopping context There is a call for more empirical studies

to uncover individuals’ trust formation process and the con-text-specific antecedents in this emerging research area The majority of the existing literature has concentrated

on trust in different contexts, such as online commerce (Cheng et al., 2017; N Wang et al., 2013; W Wang et al., 2016) and the sharing economy (Shao, Zhang, Li, et al., 2022; Shao & Yin, 2019) From a theoretical perspective, previous research has commonly emphasized two main research foci regarding trust-related behaviors: the determi-nants of trust (e.g., Cheng et al., 2021; Shao et al., 2019); and the dimensions of trust (e.g., Chi et al., 2021; Shao, Zhang, Brown, et al., 2022) Regarding the determinants of trust, most studies have focused on exploring trust antece-dents that lead people to have different tendencies toward trust-related behaviors (Cheng et al., 2021) For example, Cheng et al (2017) investigated the joint knowledge-based, institution-based, calculative-based, cognition-based, and personality-based trust antecedents in influencing social media communication behaviors Shao and Yin (2019) found that context-specific platform institutional mecha-nisms have positive effects on trust in the ridesharing plat-form, which in turn affects continuance intention Regarding CONTACT Yanqing Wang yanqing@hit.edu.cn School of Management, Harbin Institute of Technology, Harbin, China

ß 2023 Taylor & Francis Group, LLC

https://doi.org/10.1080/10447318.2023.2184594

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the dimensions of trust, most studies have investigated

multi-faceted trust concepts, such as competence, benevolence, and

integrity (McKnight et al., 2002) For instance, Pavlou (2002)

found that institution-based antecedents help engender two

specific trust dimensions (cognition-based credibility and

ben-evolence) and indirectly influence transaction success in

online marketplaces Some scholars have also defined trust as

a multidimensional construct comprising cognitive and

affect-ive components (Cummings & Bromiley,1996) and examined

the two dimensions of cognitive and affective trust in

e-com-merce (Leong et al.,2021)

We identify several knowledge gaps in the extant

litera-ture regarding trust literalitera-ture First, most studies have

exam-ined personality and institutional factors as the determinants

of trust (J Liang et al., 2022; Shao et al., 2019), where the

trustee is either a real human or an entity (e.g., a platform)

More recent IS research has called for the characteristics of

human–system interactions to be examined where the

trustee is a technological environment, such as an AI chat

channel or a blockchain-enabled mutual aid environment

(Bao et al.,2021; Chi et al.,2021; Choung et al.,2022; Shao,

Zhang, Brown, et al., 2022) Specifically, many features of

the metaverse work towards visualization and enhancing

natural communication through a virtual technological

environment Considering that the rich media-enabled

vir-tual world is created to interact with products, brands, and

communities in metaverse shopping service delivery (Kim,

2021), consumers may have a high perception of media

rich-ness, which is beneficial to triggering trust in the metaverse

However, to the best of our knowledge, few studies have so

far investigated the role of the media richness of the

meta-verse in building trust beliefs and subsequently facilitating

purchase intention

Second, prior studies have mainly focused on the

dimen-sion of cognitive trust related to competence and reliability

(Shao et al.,2019; Shao, Zhang, Li, et al.,2022), while

affect-ive trust, in the context of the new generation of

technolo-gies, is yet to be advanced in the online shopping field In

contrast to cognitive trust, affective trust is rooted in

emo-tional bonds and connections (Cummings & Bromiley,

1996) Considering the uncertainty and potential risks of the

metaverse (Kim, 2021), consumers may make a rational

assessment regarding the security and reliability of the

meta-verse and form the cognitive trust belief when making

pur-chase decisions On the other hand, consumers may also

generate the affective trust belief towards the metaverse,

resulting from the virtual world’s immersive, entertaining,

and interactive shopping experience As a result, it remains

unclear whether or not the perceived media richness of the

metaverse will exert different effects on cognition-based and

affect-based trust in the metaverse shopping context

Third, we consider individual characteristics contingent

on trust-related behaviors (Shao et al., 2019; Shao, Zhang,

Li, et al., 2022) Prior literature has indicated that human

perceptions and behavioral outcomes in technology

imple-mentations are contingent on age (e.g., Ghobadi &

Mathiassen, 2020; Hong et al., 2013) In particular, age is

one of the criteria used to differentiate between digital

natives (DNs) and digital immigrants (DIs), which is applied

to explain individuals’ differentiated attitudes and technol-ogy adoptions (Shao, Benitez, et al., 2022) DIs are used to traditional communication mediums (e.g., email or social media) as the preferred social tools for the workplace or daily life, whereas DNs prefer to interact with one another via the interactive virtual world, such as Second Life (Hong

et al., 2013; L Zhang et al., 2021) Moreover, DNs grew up with digital technologies in a networked world and are more comfortable adopting innovative technologies than their DI counterparts (Kesharwani, 2020) Hence, attitudes toward technology may vary largely depending on one’s age While the role of age (DNs vs DIs) has been recognized in various contexts (Niehaves & Plattfaut, 2014; Ollier-Malaterre & Foucreault, 2021; Shao, Benitez, et al., 2022), there is scant literature that theorizes age-difference issues regarding the relationships between multidimensional trust and purchase intention in the context of metaverse shopping

To fill these research gaps, this study aims to develop a theoretical model to comprehensively understand how the perceived media richness of the metaverse helps engender multidimensional trust (i.e., cognitive trust and affective trust) and indirectly influences purchase intentions in the metaverse shopping context Current literature has used media richness theory (MRT) to explain how digital media’s ability to convey channel richness can affect purchase deci-sions and outcomes (Tseng & Wei, 2020; Zhu et al., 2010), which is considered an appropriate theoretical framework for our study Meanwhile, we further incorporate age as a salient contingency factor in the theoretical model to explore the specific differences between DNs and DIs in terms of trust-related behaviors To this end, this study aims to shed light on the role and nature of multidimensional trust in the metaverse shopping context by providing theoretical insights and empirical findings for the following research questions:

1 How does the perceived media richness of the metaverse affect consumers’ purchase intention through the medi-ation effects of multidimensional trust (cognitive and affective trust)?

2 How does age moderate the relationships between multi-dimensional trust and purchase intention in the meta-verse shopping context?

The remainder of this study is structured as follows Section 2 reviews the related literature and presents the the-oretical foundation Section 3 develops the research model and formulates the hypotheses Section 4 describes the research method and data analysis Section 5 concludes the article, presenting the key findings, implications, limitations, and future research directions

2 Research background and theoretical foundations 2.1 Literature review in the field of the metaverse

The term metaverse originated in the 1992 science fiction novel Snow Crash and gained global popularity in recent

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years (Oh et al., 2023) Based on the recent research work

(Hennig-Thurau et al., 2022; Oh et al.,2023), metaverse can

be conceptualized as a new computer-mediated environment

that consists of virtual worlds in which people can act and

communicate with each other via avatars In past studies,

the impacts of the metaverse have been examined from

dif-ferent perspectives For example, some studies have focused

on the metaverse’s technological infrastructures, finding that

a heterogeneous crowd of technological capabilities and

tools can afford or constrain the potential action spaces

available within the metaverse environments (Grupac et al.,

2022; Grupac & Lazaroiu, 2022; Hudson, 2022; Jenkins,

2022; Kliestik et al., 2022; Zvarikova et al., 2022) Another

study indicated that the implementation of 3D space

com-puter-generated simulations, data-driven artificial

intelli-gence, and text-to-image synthesis models is beneficial for

meeting customer dynamic demands in the metaverse

envir-onment (Nica et al.,2022) Apart from examining the

meta-verse’s technological infrastructures, attention has also been

paid to the impacts of user perceptions and experiences (Oh

et al., 2023; Shin, 2022; Wongkitrungrueng & Suprawan,

2023; Xi et al., 2022) Further, Hennig-Thurau et al (2022)

found the metaverse-enabled environment to be positively

related to interaction performance outcomes through the

mediation effects of psycho-physiological mechanisms To

extend the existing research, recent studies have emphasized

to comprehend how trust can be developed among users in

the metaverse context (Tan & Saraniemi, 2022) because the

metaverse may expose user identifications to the service

pro-viders and cause privacy concerns (Dwivedi et al., 2022)

However, scant attention has been paid to the antecedents

of trust-building in facilitating users’ behavioral intention in

the metaverse shopping context

2.2 Metaverse shopping

The metaverse has become a new economic paradigm that

builds on sharing an interactive and immersive virtual world

environment (Kim, 2021) Multifarious applications for the

metaverse have gained considerable attention in different

fields, such as improving work productivity (Xi et al.,2022),

social media value creation (Kraus et al., 2022), interactive

learning environments (Rospigliosi, 2022), and advertising

strategy (Kim, 2021; Taylor, 2022) Recently, the metaverse

has been introduced as a new business model to facilitate

the immersive shopping experience among peers online

(Grupac et al.,2022; Hudson,2022; Jenkins,2022; Zvarikova

et al., 2022), and many famous platforms have rapidly

invested in and developed metaverse shopping initiatives

(Nix,2022; Ryder,2022)

Compared with traditional layouts of shopping platforms

(e.g., plain text, images, or video), a key feature of the

meta-verse is that it allows customers to immerse themselves

sur-rounding a virtual shopping world, with the support of rich

digital content (Kim, 2021) Specifically, in the metaverse

shopping world, consumers are immersed in a

media-rich-ness-enabled virtual world where they can control their

movement through smartphones, guiding virtual characters

to walk and shop in the 3D shopping environment and to complete specific interactive actions Despite the more uni-fied experience (i.e., a blended virtual and physical experi-ence) that metaverse shopping offers, to the best of our knowledge, few studies have focused on the impact of media richness created by the metaverse environment on consum-ers’ trust-building process and related purchase outcomes

In order to address this research gap, our study aims to uncover trust-building mechanisms and subsequent purchase decision-making behaviors towards metaverse shopping from the theoretical perspective of MRT, which will be described in the next section

2.3 Media richness theory (MRT)

Originating from computer science, MRT is defined as the ability of a computer-mediated communication channel to deliver rich information and messages (Cummings & Bromiley, 1996) According to Daft and Lengel (1986), the theoretical concept of media richness can be conceptualized

as a set of objective features, including multiple information cues, language variety, immediate feedback, and personal focus Specifically, multiple information cues mean that indi-viduals can gather more information in a variety of ways (e.g., texts, images, videos, etc.) with the support of digital technology Language variety refers to the ability of digital technology to support individuals in communicating with natural languages (e.g., language symbols, emoticons, etc.) Immediate feedback refers to the ability of digital technology

to receive and send feedback quickly Personal focus is the degree to which individuals can customize messages or per-sonal profiles according to their perper-sonal needs and the sur-rounding environment

As presented in Table 1, the earliest application of MRT

in enterprise organizations (Dennis & Kinney, 1998; Kishi, 2008; Suh, 1999; Yoo & Alavi, 2001) explains how organiza-tions can meet individual demands by reducing information complexity and fuzziness In recent years, MRT has been introduced and widely applied in e-commerce research (D

K L Lee & Borah, 2020; Li et al., 2022; Mirzaei & Esmaeilzadeh, 2021; Shen et al., 2021) For example, Tseng and Wei (2020) showed the impact of mobile advertising with various degrees of media richness on consumer deci-sion-making behavior Zhu et al (2010) found the positive influence of navigation support and communication support

on collaborative online shopping behaviors Despite great attention having been paid to online marketplaces, MRT was originally used only to examine traditional media tech-nologies (e.g., telephone, electronic documents, email, etc.); however, a few attempts have expanded its use to the verse context Boughzala et al (2012) argued that the meta-verse is a special case of a socially interactive media channel; thus, MRT is suitable for gaining a rich understanding of context-specific purchase behaviors in the emerging meta-verse realm

In particular, drawing upon MRT literature, there are two key approaches for operationalizing media richness (see Table 1) The first focuses on the category match approach

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by designing different levels of communication media

tools, such as using computer-mediated text, audio, video,

and face-to-face to present lowest to highest richness (e.g.,

Otondo et al., 2008; Suh, 1999; Tseng & Wei, 2020; Yoo

& Alavi, 2001; Zhu et al., 2010) In contrast, using a

sur-vey approach, the second approach focuses on the

percep-tion of media richness (Kishi, 2008; D K L Lee & Borah,

2020; Mirzaei & Esmaeilzadeh, 2021) The perceptual

sur-vey approach synthesizes the influence of perceived media

richness through general psychological multidimensional

measurement (i.e., multiple information cues, language

var-iety, immediate feedback, and personal focus) Given that

we are interested in consumers’ perceived media richness

of the metaverse, we adopt the second approach and

intro-duce four significant dimensions, namely the extent to

which a user perceives: (1) the use of various cues, e.g.,

texts, images, graphical symbols, physical presence,

ges-tures, etc.; (2) communication with natural languages; (3)

immediate interaction; and (4) personalized virtual images

(avatars) Accordingly, this study identifies the construct of

the perceived media richness of the metaverse as a

significant trust-building antecedent in the research

framework

2.4 Multidimensional trust: cognitive trust vs affect trust

Originating from social psychology science, trust is defined

as a general belief in a person who will act in line with favorable expectations towards the trustee (Gefen, 2000) Two distinct dimensions of trust (i.e., cognitive trust and affective trust) were identified by McAllister (1995), and they have been widely applied in recent studies (Chih et al., 2017; Goles et al., 2009; J Lee et al., 2015; K Z K Zhang

et al., 2014) In particular, cognitive trust (generated by rational assessment regarding the trustees’ ability and reli-ability) is important in online exchange relations where uncertainty is present (Pavlou, 2002; Shao et al.,2019; Shao

& Yin, 2019) Affective trust (generated by perceived strength and the level of emotional attachment, caring, and social reciprocity between a trustor and a trustee) also plays

an important role in the context of online marketplaces (Chih et al.,2017; Goles et al.,2009; J Lee et al.,2015; K Z

K Zhang et al.,2014)

This study extends the two dimensions of trust from the traditional communication context (i.e., buyer–seller inter-personal relationships) to the metaverse shopping environ-ment This extension can be justified by the fact that

Table 1 A literature review of MST adoption in studies.

Operationalization of

Category match approach 132 Team members from

predesigned media-enabled tasks

The use of richer media rather than leaner media did not lead to better performance on the higher equivocality task.

Experiment (Dennis & Kinney, 1998 )

Perceptual approach 1062 Managers were studied

from social media use in the workplace.

Organizational interpretation of the environment substantially affects the use of rich media.

Survey (Kishi, 2008 )

Perceptual approach 671 Participants were

recruited using a social media tool

Perceived media richness and self-presentation can affect friendship development through the mediating effect of perceived functionality and the moderating effect of personality trait.

Survey (D K L Lee & Borah, 2020 )

Category match approach A panel data of 87,540 posts

was collected from the Sina Weibo platform

The relationship between information timeliness and public engagement is moderated by information richness.

Econometrics (Li et al., 2022 )

Perceptual approach 348 Users from online health

communities were surveyed.

Perceived channel richness affects perceived social support, willingness

to exchange information, and engagement outcomes.

Survey (Mirzaei & Esmaeilzadeh, 2021 )

Perceptual approach 3309 Users from the blogging

service were surveyed.

Immediate feedback and personal focus positively affect social identity, which in turn, leads to we-intention.

Survey (Shen et al., 2021 )

Category match approach Data were gathered from 316

participants using a computer-mediated mode.

Communication media richness can positively influence task performance and satisfaction.

Experiment (Suh, 1999 )

Category match approach 688 Participants were

surveyed using a predesigned web interface.

Media richness features can influence communication outcomes, i.e.

effectiveness and satisfaction.

Experiment (Otondo et al., 2008 )

Category match approach 259 Consumers of mobile

advertising contexts

The influence of media richness on consumer decision-making behavior

is greater in the early stage than in the later AS stage, and the relationship is moderated by product type.

Experiment (Tseng & Wei, 2020 )

Category match approach 135 Participants from a

decision-making task

Different media conditions can influence task participation

Experiment (Yoo & Alavi, 2001 ) Category match approach 128 Participants were studied

using a Web collaboration tool

Navigation and communication support can positively influence collaborative online shopping.

Experiment (Zhu et al., 2010 )

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consumers may tend to rationally evaluate the security and

reliability of the virtual space created by the metaverse, and

to emotionally assess the enjoyable and interactive

experi-ence created by the metaverse environment (Chih et al.,

2017; W Wang et al., 2016) Therefore, this study focuses

on trust in the metaverse (the trustee is a technological

environment) and divides it into two dimensions (i.e.,

cogni-tive trust vs affeccogni-tive trust) to examine their separate

influ-ence on purchase intention

3 Research model and hypotheses

By integrating a trust-building framework with MRT, we

aim to explore the impact of the perceived media richness

of the metaverse on purchase intention through the

medi-ation effects of cognitive trust and affective trust

Meanwhile, we incorporate age as a moderator between

multidimensional trust and purchase intention Additionally,

gender, education, and shopping experience are controlled

in the structural model Figure 1 shows the proposed

research model

3.1 Perceived media richness of the metaverse,

cognitive trust, and affective trust

Based on MRT, we propose that perceived media richness is

a second-order construct expressed by multiple information

cues, language variety, immediate feedback, and personal

focus (Daft & Lengel,1986; Shen et al.,2021) Prior research

has argued that the level of intuitionistic and abundant

information content, vividness, and social cues provided by

multimedia technologies is highly related to message

persua-sion (Kishi, 2008; D K L Lee & Borah, 2020; Shen et al.,

2021), which can induce effective communication

perform-ance (Dennis & Kinney,1998; Zhu et al.,2010) Considering

that effective interactions help build trust (Bao et al., 2021;

Pavlou, 2002; Shao et al., 2022b; Shao & Yin, 2019), it is

plausible to expect that trust will be affected by the modality

type or level of perceived media richness

In the metaverse shopping context, consumers use virtual

avatars to move freely in a 3D shopping world in a more

interactive way (Kim, 2021), which enables rich media to

interact with brands, stores, or other consumers to obtain more realistic, unambiguous product information (Kishi, 2008) Thus, the perceived media richness of the metaverse has the potential to improve consumers’ cognitive trust In addition, the metaverse (in a 3D virtual world) is more vivid and interesting than traditional static web page-based shop-ping (Kim, 2021), which is beneficial to facilitating affective trust Therefore, we hypothesize the following:

H1: There is a positive relationship between the perceived media richness of the metaverse and cognitive trust

H2: There is a positive relationship between the perceived media richness of the metaverse and affective trust

3.2 Cognitive trust, affective trust, and purchase intention towards metaverse shopping

Trust is considered to be a key factor in determining behav-ioral intention (Cheng et al., 2021; Shao, Zhang, Brown,

et al., 2022) McAllister (1995) proposed that trust is a multidimensional construct, including cognitive trust and affective trust On the one hand, cognitive trust depends on the trustor’s rational evaluation, which can mitigate risk per-ceptions and facilitate behavioral outcomes (Chih et al., 2017; Shao et al., 2019) On the other hand, affective trust originates from the emotional attachment between the trustor and the trust target, which can generate comfortable and positive attitudes (W Wang et al., 2016) Following the theory of reasoned action, affective trust as a form of trust-ing attitude will predict individuals’ behavioral intentions to perform an action (Komiak & Benbasat, 2006) In the con-text of online shopping, both cognitive trust and affective trust play significant roles in affecting consumers’ purchase intention (Kimiagari & Malafe, 2021; Wu et al., 2023)

In the metaverse shopping context, consumers with high cognitive trust in the metaverse will perceive a lower level of uncertainty and potential risks (Chih et al., 2017), which is likely to enhance their willingness to buy recommended goods in the metaverse In addition, consumers who have affective trust in the metaverse will form emotional and pleasant feelings (Kimiagari & Malafe,2021; W Wang et al.,

Affective trust

Perceived media richness of the metaverse

Purchase intention towards the metaverse shopping

Gender, Education, Shopping experience

Multiple

information cues

Language

variety

Immediate

feedback

Personal focus

The metaverse-enabled shopping environment Age

Digital natives (DNs) vs Digital immigrants (DIs)

H6a (DIs > DNs)

H6b (DNs > DIs)

Figure 1 The research model.

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2016) and may be motivated to buy the products

recom-mended by the metaverse Therefore, we formulate the

fol-lowing hypotheses:

H3: There is a positive relationship between cognitive trust

and purchase intention towards metaverse shopping

H4: There is a positive relationship between affective trust

and purchase intention towards metaverse shopping

Furthermore, (McAllister, 1995) proposed that cognitive

trust is a prerequisite for affective trust When a consumer

makes a rational assessment of purchase behavior, he/she is

more likely to respond emotionally (Chen et al.,2019; Legood

et al., 2023) Therefore, in the metaverse shopping context,

cognitive trust may be necessary for affective trust to develop;

accordingly, we propose the following hypothesis:

H5: There is a positive relationship between cognitive trust

and affective trust

3.3 The moderating role of age: digital natives (DNs)

vs digital immigrants (DIs)

Age has a significant functional meaning in understanding

individuals’ attitudes with regard to technology adoption

(Hong et al., 2013; Shao, Benitez, et al., 2022; L Zhang

et al., 2021) According to Hong et al (2013), chronological

age plays an important role in distinguishing between DNs

(who were born after the 1980s) and DIs (who were born

before the 1980s) (Shao, Benitez, et al., 2022) Previous

lit-erature has suggested significant age-related generational

dif-ferences between DNs and DIs in predicting consumption

orientation and purchasing behaviors For example, Gurtner

et al (2014) found that DIs are more likely to adopt new

technologies based on cognitive evaluation, while DNs value

more the hedonic experience of using new technologies L

Zhang et al (2021) explained that DNs’ purchase behaviors

are driven by enjoyment perception, while DIs are more

cir-cumspect or judicious and tend to perform purchase

behav-iors via the cognitive evaluation process

From the perspective of age (DNs vs DIs) (Hong et al.,

2013; Tams et al., 2018), there will be high transaction risk

and vulnerability perceptions for DIs because they are not

familiar with digital technologies Therefore, DIs always

require conscious calculation through a certain degree of

information search, rational thinking, and risk assessment

when making decisions (Gurtner et al.,2014; L Zhang et al.,

2021) As such, in the metaverse shopping context, DIs focus

more on making rational assessments to eliminate uncertainty

and perceived risk towards the surrounding purchase

envir-onment; thus, cognitive trust may exhibit a stronger influence

on DIs’ purchase intention towards metaverse shopping The

following hypothesis is therefore proposed:

H6a: Cognitive trust has a stronger influence on purchase

intention towards metaverse shopping for digital immigrants

compared with digital natives

Compared with DIs, DNs are more exposed to new

technologies and digital media; therefore, they tend to

be more comfortable with digital technologies (Gurtner

et al., 2014) Specifically, DNs have more experience with the virtual world (such as Second Life or 3D gam-ing) and may show positive and hedonic attitudes towards emerging technologies (e.g., AR, VR, etc.) to complete virtual shopping processes (L Zhang et al., 2021) As such, in the metaverse shopping context, DNs are more likely to form comfortable and emotional per-ceptions; thus, they may be more affected by affective trustworthiness when making purchase decisions Based

on this logic, we argue that affective trust plays a more significant role in enabling DNs to purchase in meta-verse shopping The above analysis leads to the follow-ing hypothesis:

H6b: Affective trust has a stronger influence on purchase intention towards metaverse shopping for digital natives compared with digital immigrants

4 Research design and execution 4.1 Research context and data collection

This study employed the scenario-based survey method to collect data since it is an effective way to promote partici-pants’ contextualized understanding of metaverse shopping

in a hypothetical situation (Chang et al., 2013; Kwak et al., 2021; X Wang et al.,2020), especially when research on the role of the metaverse is still in its infancy (Hua et al.,2018) Using insights from the past literature, vignettes were used

to present subjects with written descriptions of realistic sit-uations (Trevino, 1992) The use of vignettes can provide control by placing all subjects in the same scenario with the same fictitious metaverse shopping context The vignette-based approach has been widely adopted in past studies due

to numerous benefits such as the relevance of scenarios to realistic situations, lesser social desirability and memory lapse biases, and ease of data collection from large samples (Tong et al., 2013; Vance et al., 2012; S Zhang & Leidner, 2018) In summary, respondents were required to make behavioral decisions based on true-to-life vignettes embedded in the hypothetical metaverse shopping scenario (see Appendix A)

In the scenario-based investigation, we entrusted the third-party questionnaire website (www.sojump.com) to randomly invite 500 consumers1 from its database to complete an online questionnaire from June 01 to June

10, 2022 (L Zhang et al., 2021) The questionnaire included three sections The first section comprised a sim-ple explanation of the concept of the metaverse and our hypothetical shopping scenario and contained one screen-ing item (Appendix A presents the scenario used in the current study, and please see the endnote for more discus-sion about the screening item).2 We stated that the ano-nymity of the participants would be ensured, and that the collected data would only be used for academic research The second section contained the measurements for each variable included in the research model The third section comprised demographic information, including gender,

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age, etc A monetary reward was given to any respondent

completing the questionnaire online, and 479 responses

were received, with a response rate of 95.8% After

remov-ing 103 respondents who chose items 1 or 2 for the

screening item and 44 invalid responses (e.g., an extreme

answer to all questions), a total of 332 questionnaires

were used for data analysis In order to assess the

nonres-ponse bias, we compared the demographic variables

between the first 50 respondents and the last 50

respond-ents using t-tests (Armstrong & Overton, 1977) The

stat-istical analysis results suggested that there were no

significant differences between the two groups in terms of

gender, age, and shopping experience (p> 0.1); thus,

non-response bias does not exist in our study (H Liang et al.,

2019)

The statistical characteristics of the sample are presented

in Table 2 Male and female consumers were almost evenly

distributed In terms of age, 6.0% were below 18 years old,

24.5% were 18–29 years old, 29.5% were 30–39 years old,

32.8% were 40–49 years old, and 7.2% were over 50 years

old Most of the participants had a Bachelor’s degree and

over three years’ online shopping experience The results

suggest that no significant differences exist between our

sample and the actual online consumers in China (CNNIC,

2021), demonstrating that our sample is representative of

the actual online consumers in China

4.2 Measurements

A seven-point Likert scale with the categories from

“Strongly agree” (7) to “Strongly disagree” (1) was used

to measure constructs Constructs can be operationalized

as reflective or formative (Benitez et al., 2020; L Zhang

et al., 2022) Multiple information cues, language variety,

immediate feedback, personal focus, cognitive trust,

affective trust, and purchase intention were specified as

reflective constructs, while perceived media richness of

the metaverse was specified as a second-order formative

construct, which emerges from the first-order constructs

of multiple information cues, language variety,

immedi-ate feedback, and personal focus (Benitez et al., 2020)

Other constructs were operationalized as reflective

meas-urement models because they (i.e., latent variable) can

cause the indicators, and some indicators can be inter-changed without altering the meaning of the latent vari-ables (Benitez et al., 2020) In summary, the proposed research model comprises formative and reflective constructs

Perceived media richness of the metaverse

Conistent with Shen et al (2021), the construct was opera-tionalized in terms of multiple information cues, language variety, immediate feedback, and personal focus That is, we operationalized perceived media richness of the metaverse as

a broader concept having four dimensions: (1) the use of various cues (e.g., texts, images, graphical symbols, physical presence, gestures, etc.); (2) communication with natural languages (e.g., language symbols, and emoticons); (3) immediate interaction (e.g., receive and send feedback quickly); and (4) personalized virtual images (e.g., avatars) The dimensions were measured using reflective scales with three items each

Multidimensional trust

The scales by McAllister (1995) and W Wang et al (2016) were used to measure cognitive trust and affective trust Specifically, cognitive trust reflects consumers’ rational expectations that the metaverse has the necessary attributes to ensure a proficient and reliable virtual shop-ping space while affective trust refers to consumers’ com-fort and emotional bonds regarding the virtual shopping space created by the metaverse Both of the constructs were operationalized as reflective variables with three items each

Purchase intention

Following K Z K Zhang et al (2014), purchase intention was conceptualized as consumers’ willingness to purchase goods or services in the metaverse shopping space It was specified as a reflective construct and measured with five items

A few revisions were made to adapt our measurement to the metaverse shopping context A pilot study was con-ducted using 54 college students with online shopping experience Several items with factor loadings lower than 0.4 were adjusted based on the respondents’ feedback (L Zhang

et al., 2022) Table 3 describes the definition and measure-ment items of the constructs

4.3 The estimation strategy

We use partial least squares (PLS) path modeling to test the proposed research model, which is recognized as an appro-priate statistical tool for structural equation modeling (SEM) analysis (Benitez et al., 2020) Compared with the covari-ance-based approach, PLS is more robust for concurrently handling formative and reflective constructs (Benitez et al.,

2020, 2022; Castillo et al.,2021) In our study, the perceived media richness of the metaverse was estimated by a

Table 2 Descriptive statistics.

Bachelor ’s degree 209 63.0 Master ’s degree and above 42 12.7

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formative construct, which used a regression weighting

scheme represented by arrows pointing from indicators to

their corresponding constructs (see details in Appendix B)

(Benitez et al., 2020, 2022; Castillo et al., 2021) We

employed the statistical software package ADANCO 2.3

Professional for Windows (http://www.composite-modeling

com/) to analyze the structural model

4.3.1 Evaluation of the overall fit of the saturated model

Following Benitez et al (2020), we evaluated the overall

model fit of the saturated model to assess the validity of the

formative and reflective measurement models The goodness

of fit of the saturated model was evaluated by the

discrep-ancy between the empirical correlation matrix and the

model-implied correlation matrix through the indicators for

SRMR, dULS, and dG (Benitez et al., 2020, 2022; Benitez

et al., 2022; Castillo et al., 2021) In order to guarantee an

adequate model fit, SRMR should be less than 0.080, and

SRMR, dULS, and dG should be below the 95% quantile

(HI95) of the bootstrapping discrepancies or at least below

the 99% quantile (HI99) Table 4 summarizes the results of

the goodness of fit for the saturated model Overall, the fit

of the saturated model was satisfactory to proceed with the

evaluation of the measurement model (Cheng et al.,2022)

4.3.2 Evaluation of the measurement model

We assessed the reflective constructs through the indicators

of factor loadings, rho_A, and average variance extracted (AVE), and we tested for multicollinearity, weights, and the significance level of the formative construct (i.e., the per-ceived media richness of the metaverse) As noted in Table

5, all indicators (i.e., factor loadings, rho_A, and AVE) for the reflective constructs met the threshold criteria (Benitez

et al., 2020) For the second-order formative construct (i.e., the perceived media richness of the metaverse), the results showed that the variance inflation factor (VIF) values ranged from 1.529 to 2.175, which are below the threshold value of

10, suggesting that multicollinearity is not a problem in our study (Benitez et al., 2020) All indicator weights (from 0.311 to 0.464) and dimension weights (from 0.081 to 0.409) were significant except for the dimension weight of language variety (0.081) Following the guidelines of Benitez et al (2020) for formative measurement, although the dimension weight of language variety was small, the factor loading for language variety (0.755) was significant on an alpha level of 0.001 Thus, we retained language variety in our model The results suggested that our variables possess very good meas-urement properties (Benitez et al., 2020; Benitez et al., 2022), and that we could proceed with the hypothesis testing (see details in Appendix B)

Table 3 Constructs and items.

Perceived media richness of

the metaverse

Multiple information cues A consumer ’s perception that the

metaverse supports multiple information through a variety of ways (e.g., texts, images, and videoes)

MIC1-MIC3 (Shen et al., 2021 )

Language variety A consumer ’s perception that the

metaverse enables them to communicate with natural languages (e.g., language symbols, and emoticons).

LV1-LV3

Immediate feedback A consumer ’s perception that the

metaverse helps them to receive and send feedback quickly.

IF1-IF3

Personal focus A consumer ’s perception that the

metaverse enables them to customize avatars or personal profiles according to their personal needs and preferences.

PF1-PF3

metaverse has the necessary attributes

to ensure a proficient and reliable virtual shopping space

CT1-CT3 (McAllister, 1995 ; W Wang

et al., 2016 )

regarding the virtual shopping space created by the metaverse

AT1-AT3

or services in the metaverse shopping space

PI1-PI3 (K Z K Zhang et al., 2014 )

Table 4 Overall model fit of the saturated model analysis.

Discrepancy

Notes: Perceived media richness of the metaverse is a second-order formative construct, whilst its first-order dimensions are operationalized with reflective meas-urement Formative constructs were estimated with mode B, and the reflective construct was estimated with mode A consistent (PLSc) (for a discussion, see Benitez et al., 2020 ).

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Table 5 Validity and reliability of the scales.

MIC1 The metaverse shopping virtual world transmits

a variety of different cues beyond the explicit text-based product information

MIC2 The metaverse shopping virtual world conveys

multiple types of product information (verbal and nonverbal)

MIC3 The metaverse shopping virtual world presents

vivid product information through facial expressions and body language

LV1 The metaverse shopping virtual world transmits

varied symbols (e.g., texts, photos, videos, audios, links, and so on)

LV2 The metaverse shopping virtual world

communicates rich meanings about products using a large pool of language symbols

LV3 The metaverse shopping virtual world uses rich

and varied language

IF1 The metaverse shopping virtual world has the

ability to give and receive timely feedback

IF2 The metaverse shopping virtual world can

provide immediate feedback

IF3 The metaverse shopping virtual world enables

consumers to send/receive information quickly

PF1 The metaverse shopping virtual world enables

consumers to personalize their virtual avatars

PF2 The metaverse shopping virtual world enables

consumers to edit personal profiles or decorate virtual avatars

PF3 The metaverse shopping virtual world enables

consumers to tailor personal avatars and share their virtual images in the interactive shopping community

CT1 When I browse products and participate in tasks

in the metaverse shopping scenario, I feel it

is capable and proficient

CT2 When I browse products and participate in tasks

in the metaverse shopping scenario, I feel it

is a reliable and secure virtual shopping world

CT3 When I browse products and participate in tasks

in the metaverse shopping scenario, I feel it

is competent and effective in presenting product contents

AT1 When I browse products and participate in tasks

in the metaverse shopping scenario, I feel it responded caringly

AT2 When I browse products and participate in tasks

in the metaverse shopping scenario, I feel it displays a warm and caring attitude towards me

AT3 When I browse products and participate in tasks

in the metaverse shopping scenario, I feel comfortable and enjoyable

Purchase intention towards the metaverse shopping (PI) 0.954 0.869

PI1 Given a chance, I predict that I should spend

money on the products recommended by the metaverse shopping scenario in the future

PI2 Given a chance, I intend to buy products from

the metaverse shopping scenario

PI3 If I could, I am very likely to buy products from

the metaverse shopping scenario

Notes: p < 0.01; p < 0.001 Formative constructs were estimated with mode B and the reflective construct was estimated with mode A consistent (PLSc) (for a discussion, see Benitez et al., 2020 ).

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