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Instructors : Hoang Httu Duc Group member: Dang Ngoc Thu Nguyễn Minh Diện Nguyễn Bảo Tín “T Định Đức Anh wD “sẤ€ — GAME CARO 01 INTRODUCTION TO THE TOPIC EXECUTION AND 03 INSTALLATION 02 04 THEORETICAL BASIS CONCLUSION Op 69 01 © INTRODUCTION TO THE TOPIC a ~~ REASON FOR CHOOSE TOPIC Keep players entertained Fully demonstrate the requirements of the subject Various functions to improve programming knowledge = LỊ HEREESERERESEREREDEREQASABUEE GOALS AND RESULTS -» Build an online checkerboard game that can be played with many other players “> Understand how TCP Sockets work Improve knowledge of Server-Client connection with TCP/IP Proficient in MultiThread THEORETICAL i I KL VI ——— Network protocols TTTTTTTTFTTr LÍ | | | | ft | L_ | | UDP zs —>| IP : — IP TCP UDP IP addresses are divided into classes Data transmission is slow but provides Data transfer is fast and efficient but not : Ệ A, B, C, D, E safety, no data loss secure A Client-Server model Client “§: Database The client sends a the request to the =5 =5 Data Request N | occ @ Data a Response Ss os ————j) CIC) Server server and the server processes and returns the result Socket Programming Server = | — đề Client Method of establishing connection between client and server = —— m=m— Once the socket is established, the two computers can exchange services and data 05 - EXECUTION AND : INSTALLATION a, 04 CONCLUSION CONCLUSION => sẻ Complete most of the main functions of the game caro Understand and use client-server model, socket programming, TCP, UDP protocols, ~ — Helps improve teamwork skills
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